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how to get better hit detection


kinel
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9 hours ago, K0NSPIRACY said:

If that was the case then wouldn’t we all have perfectly good in game connections and all be on the same playing field in terms of connection and performance, with no talk of lag, latency and lag compensation? If you continue further down that path then it mean that we wouldn’t be looking for solutions to our issues such as buying a Netduma router.

No due to everyone’s lines being different, the peering factor, the route changes that take place and so on. Once your info leaves your property it enters the twilight zone and at that point you have zero control. Then add the equipment you have at home, from low latency monitors, mice, keyboards and so on right down to what’s running on your network, how many devices are being used, it all makes a difference. 
Then it’s down to how good the player is and in the good old days of dial up there was not such a large player base, in fact on wireplay which was a BT gaming platform you would see the same players each day as the community was a lot smaller back then. Now you have millions of players all trying their best to be number one or wanting that perfect game. 

I remember the old dial ups, we use to have latency in the 100 plus and on the Wireplay Quake tournaments you were allowed one sub 100ms player in your matches so people would be tuning away to get as close to 100 haha. Before that was BSS connections on nice simple games that were like space quest games on a set amount of moves per day and your results would appear over the next few days as long as people kept their connection live.

My bro helped Run Wireplay for a bit but I still think even to this day the AI bots that were used to practise off line were a great idea and my bro worked with a chap creating all the routes they would use and helping to fine tune the way could alter individual bots so they acting in different ways, very human like. There was even a lag tool.

http://ponpoko.tri6.net/3zb2/

And here a match with our clan. Once you’ve seen this and how games were modern games look quite good!

 

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15 hours ago, K0NSPIRACY said:

If that was the case then wouldn’t we all have perfectly good in game connections and all be on the same playing field in terms of connection and performance, with no talk of lag, latency and lag compensation? If you continue further down that path then it mean that we wouldn’t be looking for solutions to our issues such as buying a Netduma router.

I was more referring to your comment on having slow speeds meaning you would be punished. Even people with gig connections can have 'bad' connections for gaming - my point really was that the speed you have is not really an indicator of whether or not you'll receive lag compensation. You could have person A with 1Mbps/1Mbps but with 10ms ping to the game server and person B with 1000Mbps/1000Mbps but with 50ms ping to the game server. If a server is the host then person A will have the better ping/experience.

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On 2/24/2021 at 3:32 PM, Netduma Fraser said:

I was more referring to your comment on having slow speeds meaning you would be punished. Even people with gig connections can have 'bad' connections for gaming - my point really was that the speed you have is not really an indicator of whether or not you'll receive lag compensation. You could have person A with 1Mbps/1Mbps but with 10ms ping to the game server and person B with 1000Mbps/1000Mbps but with 50ms ping to the game server. If a server is the host then person A will have the better ping/experience.

No worries...I may have misinterpreted your reply slightly too! 😎

So basically ping is still more important than download/upload speed...however does that mean in your second example that player B could have an advantage over player A (due to lag compensation caused by ping rather than internet speeds) in a gunfight even if player A had a better experience interacting with in game items such as crates and doors?

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39 minutes ago, K0NSPIRACY said:

No worries...I may have misinterpreted your reply slightly too! 😎

So basically ping is still more important than download/upload speed...however does that mean in your second example that player B could have an advantage over player A (due to lag compensation caused by ping rather than internet speeds) in a gunfight even if player A had a better experience interacting with in game items such as crates and doors?

Yes it is. It's possible although 50ms is actually a decent ping so probably not in this example.

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37 minutes ago, Kfetish said:

You need to put them under traffic prioritization not traffic controller. 


Thanks, how do i find traffic prioritization? Can only find controller 

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Ok ladies and gentlemen idk if they fixed the hit detection issue on pc, but my hit detection has been absolutely brilliant like “back in the day” when I first tried port prio. I’ve changed absolutely nothing on my end and I’ve played at least 20 games across servers from Texas to Cali, to Oklahoma with consistent results across all. I haven’t had to deny a server all evening. Kinda makes me want to remove all my denies and start over. For reference my congestion control sliders are set at 98% up and down with never selected. My bandwidth allocation flower has all values equal. Share excess is not checked for up or down. NO traffic prio. I’m forwarding the ports activision lists. Upnp is on. Weird I know but works best for my setup. 🤷🏽‍♂️ DumaOS classified games is on. Geo filter is set to about 500 miles around where I personally live. I think that about covers it. It’s so good right now I hope I don’t have to reboot my router and I hope there’s no update to the game. 🤣 I’m working on lmg’s right now and the M60 is making ppl quit the lobby. I hope y'all have as much luck as I’ve had because this came out of nowhere. 😳

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prioritization

21 hours ago, Kfetish said:

For reference my congestion control sliders are set at 98% up and down with never selected.

Does it actually do anything if you put the sliders to 98% but select never?

I tried hundrets of different combinations, to get the same hit reg I had last year but nothing worked so far. Only thing I havent tried, is to use no priorization at all. Maybe the traffic prioritization is just fucked for Warzone right now. I will try it out.

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For some reason 98% is the magic number for my connection. I have no idea why to be honest, but after trying from 100 to 0 in increments of 5, 98 works the best. 

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58 minutes ago, Kfetish said:

For some reason 98% is the magic number for my connection. I have no idea why to be honest, but after trying from 100 to 0 in increments of 5, 98 works the best. 

But if you select never, shouldn't it just ignore the sliders? I thought the sliders just do something, if the congestion control is turned on.

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2 hours ago, N3CR0 said:

The hit reg in CW is total ass!

I'm playing the free trial and the amount of times I've clearly missed all my shots but still killed the guy LOL.

Never known a CoD game like this.

I think because of the free trial the servers are especially bad right now.

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On 3/3/2021 at 9:52 AM, Waka4412 said:

But if you select never, shouldn't it just ignore the sliders? I thought the sliders just do something, if the congestion control is turned on.

That’s my take on it too. If “never” is selected then surely that means congestion control is effectively off.

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That’s the way it works. The amount of devices on my network, 98% is the sweet spot. The diff in bandwidth my devices get using 98% vs 100% is negligible, so yea technically I could keep them at 100%. Regardless my hit detection is still the best it’s ever been. It’s even better in MW since the maps and TTK are so much better. Occasionally I’ll get on a server that’s less than optimal and I can notice a very slight difference, but overall I am very happy with the hit registration across both games, across multiple servers. 

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2 hours ago, Kfetish said:

That’s the way it works. The amount of devices on my network, 98% is the sweet spot. The diff in bandwidth my devices get using 98% vs 100% is negligible, so yea technically I could keep them at 100%. Regardless my hit detection is still the best it’s ever been. It’s even better in MW since the maps and TTK are so much better. Occasionally I’ll get on a server that’s less than optimal and I can notice a very slight difference, but overall I am very happy with the hit registration across both games, across multiple servers. 

How do you get on with your hit reg in Warzone?

My understanding is still that if you have congestion control set to “never” then that effectively over rides the slider values.

@Netduma Fraser could you confirm please?

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I play pretty often, and of all the games, that one has always felt the most fair as far as gun fights go. I never really felt I was losing gun fights based on connection. Lately tho? Holy cow! My aug downs ppl with two bursts. It’s unreal. Same servers I normally play on. Maybe firmware 205 is just more stable for my connection. (Cable internet from suddenlink) at first I thought the new firmware sucked except for my connection not dropping every few hours, but after going through all my settings again and getting everything dialed in, it’s great. That or an update to cod itself. Something has caused my bullets to register much more consistently. That’s what’s been the most important. The consistency. I don’t even check my geo filter any longer to see where I’m playing. I know it will only connect me to servers either in my circle, or within my ping assist threshold, and every server I connect to lately runs the same, despite my ping to the servers using ping heat map, bring higher than they ever used to be. 

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45 minutes ago, K0NSPIRACY said:

How do you get on with your hit reg in Warzone?

My understanding is still that if you have congestion control set to “never” then that effectively over rides the slider values.

@Netduma Fraser could you confirm please?

When set to never it does override the slider value to essentially be off so for example:

100/100Mbps
50% set to Always = ~50Mbps
50% set to Never = ~100Mbps

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On 3/2/2021 at 11:38 AM, Kfetish said:

 My bandwidth allocation flower has all values equal. Share excess is not checked for up or down.

How much bandwidth exactly (download and upload) are you giving you're gaming device?

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