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Traffic Prioritization Settings: Modern Warefare (BO4)


East
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Hi guys and first of all Congratulations for creating this post, they are happy to see that many have solved and above all that they have assisted each other. Unfortunately, however, I have not solved my delay problems. Let's say that before I didn't have many hit detection problems (it happened, but rarely) now with the new traffic priority rules recommended by you it doesn't seem to happen anymore and so thanks. One thing that hasn't changed at all is the delay (always accompanied by 3 orange squares that work in the center on the left side of the screen) and believe me that I can't take it anymore, it's from the first day of the game that I stammer. Thinking that maybe I have a server to which my colleague uses ports other than those suggested, I tried to use WireShark but I can buy your results, it seems that Porprio does not detect the IP use of the ps4. Any advice please? I have tried everything, I have no double nat, the recommended settings that I already had and my xr700 is supplied router running (it is not cascaded). The assigned speeds are lower than the real ones. I am playing MW and this is the only game where I have problems. Although I noticed that the ps4 performs a speed test it has a very low upload speed and I try to do it from the browser, it says to disable the firewall, but which one? I am playing MW and this is the only game in which I have problems. Even if I noticed that the ps4 performs a speed test it has a very low upload speed and I try to do it from the browser, it says to disable the firewall, but which one ? I am playing MW and this is the only game where I have problems. Although I noticed that the ps4 performs a speed test it has a very low upload speed and I try to do it from the browser, it says to disable the firewall, but which one?
Thanks in advance to anyone who wants and can help me.
PS: I'm sorry for my English, if there is something wrong take it out with Google translator :)
PPS: PS4 nat open (the fixed ip address is in dmz) and the connection is via cable

 

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First is how is your PS4 connected to your router? wired or via LAN cable?

 

That 3 squares indicate packet loss or packet bursting.

 

Also that method of putting your geofilter in the ocean has never really worked well for me, I just set radius over the server I use and then set PA to 0.

 

Also do you have open NAT? Depending on the setup I use I need to use different ports. If you go the network menu in MW, you can see the external IP adress and that tells you the port you need to prioritize in the end. I have found that if you have 3074 it's always 3074. But when I connect through my windows PC I am in the 62000-65000 range.

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Did somebody already find out how to get rid of the "packet burst" icons (3 yellow squares)

I keep getting them and lag stutter constantly when I have them in the game.

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19 minutes ago, Bert said:

Il primo è come è collegata la tua PS4 al tuo router? cablato o via cavo LAN?

 

Che 3 quadrati indicano la perdita di pacchetti o lo scoppio di pacchetti.

 

Anche quel metodo di mettere il tuo geofiltro nell'oceano non ha mai funzionato davvero bene per me, ho solo impostato il raggio sul server che uso e quindi ho impostato PA su 0.

 

Hai anche NAT aperto? A seconda della configurazione che utilizzo devo usare porte diverse. Se vai nel menu di rete in MW, puoi vedere l'indirizzo IP esterno e che ti dice la porta che devi assegnare la priorità alla fine. Ho scoperto che se hai 3074 è sempre 3074. Ma quando mi collego tramite il mio PC Windows mi trovo nella gamma 62000-65000.

Hello and first of all thank you for the reply and for the help you want to give me.
Ps4 in dmz (nat open on all games) and connected with cable.
That's right, both after the public and private IP there is: 3074.
I also thought that the best thing was to go back to the radius but besides not being able to block the servers (the same changes the id after each block) I should authorize many people manually (I have 492 friends on ps4 from all over the world) and honestly I don't have much want.
The error is that of the explosion of the packages as all 3 squares are "full" I saw the video of Battle (non) sense (https://www.youtube.com/watch?v=eo3Bh69xmoQ).
In addition, in private games the same squares in valte are orange and sometimes yellow, so I lag even if I host games. I swear this game is driving me crazy.

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16 minutes ago, Mobel said:

Qualcuno ha già scoperto come sbarazzarsi delle icone "pacchetto esploso" (3 quadrati gialli)

Continuo a prenderli e faccio una balbuzie costantemente quando li ho nel gioco.

Unfortunately no friend, they are driving me crazy from the first day of the game. Can I ask you which server you play on?

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16 minutes ago, Mobel said:

Did somebody already find out how to get rid of the "packet burst" icons (3 yellow squares)

I keep getting them and lag stutter constantly when I have them in the game.

I have 3 orange squares pop up occasionally but they don't seem to cause any problems for me.

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I didn't had them pop up quite often last month but around Christmas i resetted my router and modem since then I have them almost every game and causing a little hitch, lag or stutter  when they pop up.

And some games my hit registration is very off and the other game it is crisp, it is quite harder to win 50/50 gunfights, they end mostly in bullshit deaths that are not correct.

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31 minutes ago, Daniele said:

Unfortunately no friend, they are driving me crazy from the first day of the game. Can I ask you which server you play on?

I play in EU, i am from the Netherlands but I get thrown all over the EU mostly NL, UK, Germany, France or Italy

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48 minutes ago, N3CR0 said:

I have 3 orange squares pop up occasionally but they don't seem to cause any problems for me.

I know this too, one of my older ps4 friends is like you, they appear but don't stutter. I always stutter when they appear, sometimes a little sometimes too much, but I always stutter. it can happen the game where they appear 5/6 times and the game where they appear 50. believe me friend, unplayable. if it weren't for the kids I play with I would have already uninstalled it

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24 minutes ago, Mobel said:

I play in EU, i am from the Netherlands but I get thrown all over the EU mostly NL, UK, Germany, France or Italy

begins to check which server you are on when you happen, I start to think that the problem is the Italian one and unfortunately there is no way to block it. I did it 20 times and then I gave up because it always changes a few digits in the middle the next time. and here I would like some advice especially from the developers sincerely, but also from you if you know how.2111663740_Schermata2020-01-01alle14_32_02.thumb.png.7f47f3b1f1a49c0467405b7a0423c9bf.png

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I don't think moderate NAT is so relevant in this game, unless you play in parties.

 

In previous games, there would be a pre game lobby, and as soon as the match started it would be transferred to a dedicated server. So to connect to other players or to become prelobby host, you needed open NAT. Even here you can argue that if you had moderate NAT, there would be plenty people with open NAT so matchmaking wasn't an issue.

 

In this game, the pre game lobby is actually hosted on the dedicated server, so open NAT is not really relevant. When you want to be party host it is though.

 

Since Scump plays for Chicago Huntsmen, he probably lives in their teamhouse, and you can bet they have a serious internet connection in there. Plus he's right on top of the datacenter in Chicago. If you run a edicated leaseline you probably nearly connect straight into the datacenter LOL.

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15 hours ago, Daniele said:

so I lag even if I host games.

The cod hames habe “host disadvantage” wich is a method in wich the gane adds you toons of artificial lag if you are host to avoid you having a great advantage over your opponents. But this netcode is so bad that the game is unplayable when you are host.

My advice is that you try different dedicated servers and see wich ones feels good. Once you got them, just put your geo philter with ping assist to 0 and autoping off in that server and make your radious so small that only allows this server. Avoid peer to peer games. If you enter a lobby and your geophilter shows that is a peer, just leave.

 

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On 1/1/2020 at 7:31 PM, Mobel said:

Did somebody already find out how to get rid of the "packet burst" icons (3 yellow squares)

I keep getting them and lag stutter constantly when I have them in the game.

Yesterday I saw the light at the end of the tunnel for the first time 🤣
I had a game with a single explosion of packages and with a fluidity never had on any cod.
I had given up on finding a solution by resigning myself, but now thanks to @East who gave me the right input I could come up with a solution.
To finish the job, however, I need your help because I can't get wireshark to read the ps4 ports, can you tell me how to do it step by step please?
In some comments here on the forum I read that before it was possible to do it directly via router, I take this opportunity to say that I vote for a reintroduction of this too important option that should not be missing on a gaming router.
There is one thing to say though, @Grafti opened my eyes to something I had never thought about and now that he said it I thought about my games is unfortunately a sad reality. I tried these settings that I will share once the work is finished while I was alone and not with friends in the lobby where for reasons that you can understand I am always the host.
@Grafti now I understand why when I am alone I have less stutter than when I host people, it is shameful.
The advice you give me (on the beam instead of on the ping assist) is very good and I appreciate it, I got to go to play on the Spanish and French servers and it was running much better than the Italian one but I have 2 problems in doing what advise me.
1) I don't understand why I am thrown on the lobby ≤75 ping;
2) I have many friends on ps4 (492) of which roughly 100 I often play on cod so I should add them all among the allowed ones.
It would be nice to go back to the ray also because since I use ping assist I can no longer participate in the PS4 vocal party as it does not hook the nat with other people. All of this since the ps4 7.00 update came.
But isn't there a way to use beam and ping assist together?

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1 hour ago, Daniele said:

PS: Why can't I quote people? What am I doing wrong? I write @name.

After typing @name you have to click on one of the people that appears in the drop down. This might be tricky on mobile.

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2 hours ago, Daniele said:

Yesterday I saw the light at the end of the tunnel for the first time 🤣
I had a game with a single explosion of packages and with a fluidity never had on any cod.
I had given up on finding a solution by resigning myself, but now thanks to @east who gave me the right input I could come up with a solution.
To finish the job, however, I need your help because I can't get wireshark to read the ps4 ports, can you tell me how to do it step by step please?
In some comments here on the forum I read that before it was possible to do it directly via router, I take this opportunity to say that I vote for a reintroduction of this too important option that should not be missing on a gaming router.
There is one thing to say though, @Grafti opened my eyes to something I had never thought about and now that he said it I thought about my games is unfortunately a sad reality. I tried these settings that I will share once the work is finished while I was alone and not with friends in the lobby where for reasons that you can understand I am always the host.
@Grafti now I understand why when I am alone I have less stutter than when I host people, it is shameful.
The advice you give me (on the beam instead of on the ping assist) is very good and I appreciate it, I got to go to play on the Spanish and French servers and it was running much better than the Italian one but I have 2 problems in doing what advise me.
1) I don't understand why I am thrown on the lobby ≤75 ping;
2) I have many friends on ps4 (492) of which roughly 100 I often play on cod so I should add them all among the allowed ones.
It would be nice to go back to the ray also because since I use ping assist I can no longer participate in the PS4 vocal party as it does not hook the nat with other people. All of this since the ps4 7.00 update came.
But isn't there a way to use beam and ping assist together?

PS: Why can't I quote people? What am I doing wrong? I write @name.

How did you solve the problem ?

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2 hours ago, Daniele said:

 

1) Just forget about the ping. As long as you play in dedis and you have a nice experience,  ping does not matter any more, and the real ping is given by geophilter, not de game. Lower ping does not always mean better gameplay. For example, some users here have a great experience with30-40ms ping, but in my case, the best games I’ve had were around 60ms ping.

2) what I do is, before turning on console, I expand my geophilter radius, so my xbox can connect to xbox live servers, and make sure there’s no problem with the nat. Then, if I have to party with a mate, it appears on geophilter. I allow him and make sure he is inside the radious of geophilter. Once your party is made, you can narrow your geophilter around the server you want. 😉

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3 hours ago, Netduma Alex said:

After typing @name you have to click on one of the people that appears in the drop down. This might be tricky on mobile.

Hi Alex, how are you? Happy New Year. They are from the computer, but the dropdown menu does not appear. What's new with vocal parties on ps4?

PS: I tried again and now I have succeeded, boh strange things. Anyway thanks

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3 hours ago, Mobel said:

How did you solve the problem ?

At the moment it is all under test and it is nothing definitive even if I begin to have many improvements.
I wanted to publish the final directly but I know how frustrating it can be to play in those conditions, so I'll give you the settings from which I started.
All the following rules are to be included in the traffic priority:

  • source 80:80 - destination 1: 65535 - tcp
  • source 443: 443 - destination 1: 65535 - tcp
  • source 1935: 1935 - destination 1: 65535 - tcp
  • source 3478: 3478 - destination 1: 65535 - tcp
  • source 3479: 3479 - destination 1: 65535 - tcp
  • source 3480: 3480 - destination 1: 65535 - tcp
  • source 3074: 3074 - destination 1: 65535 - udp
  • source 3478: 3478 - destination 1: 65535 - udp
  • source 3479: 3479 - destination 1: 65535 - udp

As you can see they are nothing more than the ports recommended by activision for forwarding, it is no coincidence that for some ports I have not reported the tcp / udp rule.
As I had thought of my "experiment", however, there are 9 other rules missing (which in my opinion would solve completely) but which duma os does not allow me to give, that is, the same rules on the contrary but I receive an error (see attached photo).
About this error I wanted to ask the developers that I have seen intervene in this discussion (@Netduma Fraser  @Netduma Alex)how to do to succeed in my intent.
Any suggestions are welcome.

Schermata 2020-01-02 alle 04.04.55.png

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41 minutes ago, Daniele said:

At the moment it is all under test and it is nothing definitive even if I begin to have many improvements.
I wanted to publish the final directly but I know how frustrating it can be to play in those conditions, so I'll give you the settings from which I started.
All the following rules are to be included in the traffic priority:

  • source 80:80 - destination 1: 65535 - tcp
  • source 443: 443 - destination 1: 65535 - tcp
  • source 1935: 1935 - destination 1: 65535 - tcp
  • source 3478: 3478 - destination 1: 65535 - tcp
  • source 3479: 3479 - destination 1: 65535 - tcp
  • source 3480: 3480 - destination 1: 65535 - tcp
  • source 3074: 3074 - destination 1: 65535 - udp
  • source 3478: 3478 - destination 1: 65535 - udp
  • source 3479: 3479 - destination 1: 65535 - udp

As you can see they are nothing more than the ports recommended by activision for forwarding, it is no coincidence that for some ports I have not reported the tcp / udp rule.
As I had thought of my "experiment", however, there are 9 other rules missing (which in my opinion would solve completely) but which duma os does not allow me to give, that is, the same rules on the contrary but I receive an error (see attached photo).
About this error I wanted to ask the developers that I have seen intervene in this discussion (@Netduma Fraser  @Netduma Alex)how to do to succeed in my intent.
Any suggestions are welcome.

Schermata 2020-01-02 alle 04.04.55.png

 

You don't really need all these rules.

 

UDP from 3074 to the server is all you need.

 

So even if you set UDP 3074 source to 1-65535 destination you should be good.

 

Most seem to use UDP 3074 source to 30000-45000 destination and that works for them.

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Something very weird about this game. Was playing with some US friends earlier today with my sliders on 100/100 and my geo filter was off, was playing on up to 160ms servers and still I was getting far less BS deaths than I do on the UK server @ 20ms. This game is jokes.

Sliders seemed to be better off while on US servers yet on the Spanish servers I need them on.

Ping doesn't seem to be king anymore, don't care what the devs say.

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1 hour ago, Netduma Fraser said:

What are the other rules you're trying to add? If you're getting that message then the port has already been covered in one of the ranges that you've added previously.

The same rules that I wrote in reverse order, for example:
source 1: 65535 - destination 80:80 - tcp
source 1: 65535 - destination 443: 443 - tcp
and so on for all the others so that you can have the desired flow both in and out.
Thanks for your reply and for your interest.

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As the other rules you've done have source ports within the 1-65535 range that you're trying to add now they're overlapping. You're essentially doing more than the basic console service or DumaOS Classified Games would, it's a lot more than is needed.

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1 hour ago, Netduma Fraser said:

As the other rules you've done have source ports within the 1-65535 range that you're trying to add now they're overlapping. You're essentially doing more than the basic console service or DumaOS Classified Games would, it's a lot more than is needed.

Sorry and how is it that in the first post of this topic @east managed to give the reverse rules for the same port range? However in general I'm looking for any rule that allows me not to have the explosion of packages that causes stuttering. Does anything come to your mind? I'm trying them all believe me, I don't know what to do anymore.

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