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Bert

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Everything posted by Bert

  1. Yes it's the Netgear XR routers who support this on their debugging page.
  2. Unprioritized is simply traffic that does not go by the traffic prio rules. The reason you have 0 unprioritized transmitted packets is that your QoS rule is backwards. If you say Source TCPUDP 1-65355 it simply prioritises all upload traffic. And hence your QoS is not effective. You should set source as 3074.
  3. These traffic types only work for wifi so it's probably on purpose
  4. The XR500 has a dual core 1,7GHz main core. But next to that, it has something that they call NSS subsystem. It has 2x 733 Mhz cores dedicated to things like QoS. So it can actually do hardware offloading for QoS.
  5. That rule is backwards. You should set source as 3074 and destination as 1-65535. Also I only use UDP since that is what the actual game traffic uses. Adding it as games console will also work decently.
  6. It's still pushing it. What is the highest speed you have seen in a speedtest?
  7. Check link speed in the Fritzbox menu and XR500 menu. It should say 1000m/full, if it says 10 mbit then you need to replace the cable. If your LAN cable is damaged it will usually fall back to 100 mbit, but even more damage it will fall back to 10 mbit.
  8. What if you try to set your actual bandwidth numbers to something like 920/920 or 940/940 ? These bandwidth numbers control the traffic shaping algorithm. The issue with 1Gbit connectivity over a 1Gbit LAN port is that you won't actually make 1Gbit due to overhead. That's why a number of ISP's advertise their service as 940mbit and not 1000mbit. So if you try to push 1000mbit through a 920mbit pipe it will bufferbloat eventually. In the last connection benchmark you can see latency running up on upload, that's buffers filling because of link congestion.
  9. Then you probably have too much interference to run 40MHz lol.
  10. What is the actual negotiated link speed under adapter properties on the PC? For 2,4 GHz the XR routers switch back from 40MHz channel width to 20Mhz channel width if they detect some kind of interference. There is no warning for that, I check it with NetSpot to see if I have interference and see what my channel width is. You can actually prevent this from happening by switching off 20/40MHz coexistance.
  11. The issue with SQM is that the hardware simply isn't fast enough to do it at gigabit speed. I don't think there is any consumer platform available at the moment that will run SQM at 1 Gbit outside of a x86-64 router. Fot gigabit connections I usually turn it off anyway.
  12. All your connections are wifi and over 2.4Ghz which is the slowest band. If you want to test speed you should do that via ethernet cable. If you want more performance at least use 5GHz wifi.
  13. It's in the XR routers already. You can go to the debug page and capture LAN/WAN traffic. It comes out in a format readable by wireshark. Also it supports WAN port mirroring on that page so you can essesntially capture it yourself over LAN port 1.
  14. FWIW, on XR500 the only way to get 2 consoles to work with uPNP is using the NAT open option instead of secured.
  15. If your router is located at 10.0.0.1 there won't be anything to ping at 192.168.1.1 Your WAN IP will never start with 192 unless you use DMZ instead of bridge mode. Both 10.x.x.x and 192.168.x.x are subnets that are 'reserved' for internal networks.
  16. You should always do ethernet if possible. One thing I noted in synthetic benchmarking on the XR500 and XR700 is that latency is somewhat ok, but still much higher than over ethernet. However when I run 2 datastreams simultanously, ie Iperf testing on my Iphone from LAN and a speedtest on my Ipad latency actually increases a lot. Ie LAN to speedtest server 8ms, WIFI to speedtest server 12-15ms, and with simultanous datastreams 25ms. So really you should use wired connections where possible and use the wifi for things like smart phones etc. If you must game over wifi, best would be having a dedicated AP for your gaming device.
  17. Have you tried setting a IP adress reservation in your DHCP table? IP Address: 169.254.124.145 Subnet Mask: 255.255.0.0router: comes up blank That range is essentially set if your device doesn't get a IP from DHCP at all, ie the DHCP service stops functioning.
  18. Depending on what devices you use for testing you simply might not be getting much more. 200-300 mbit is actually quite in line with competitor's results for AC1200 systems with 2x2 transmitters.
  19. Lag switching is only posible in games that use p2p hosting. And the one doing the lagswitching needs to be the host. The host just disconnects their internet for a small timeframe. There is nothing you can do against that as in reversing the lag or anything from your end.
  20. You won't notice the difference with DumaOS games console wether you use voice chat or not, since UDP packets are so small and the volume is not enough that it would make a difference. If you do want to find out and have no information online: The best way to sort these things out if you can't find the ports is run a wireshark log on your PC. Connect a managed switch (Ie Netgear GS305E, very cheap and perfect for a job like this) Port 1 to your PS4, Port 2 to your router or main switch. You then set port mirroring, mirror port 2 to port 3. Connect your PC to port 3 and use wireshark to read the traffic on port 2, revealing the port numbers from the dataflow. Alternatively on the XR routers (Possibly R1/R2 too but never tried): Log into DumaOS with 192.168.1.1/debug.htm This will get you a debugging menu where you can mirror WAN to LAN1. Essentially this should do the same. You connect your PC to LAN 1 and listen to the traffic with wireshark. I have not tested this method as I use the switch method. There is also a option here to enable packet capture. Possibly you can use this to create a log but again never tried it. Third method is use 2 NIC's in your PC. Share traffic to your spare connection and capture the interface going to your router on PC. I prefer one of the first 2 however since sharing your network connection gives you double NAT and with CoD for example you get different internal port numbers. It does however give you the proper WAN ports. These port numbers can change serverside so often you need multiple captures / games to establish a range.
  21. If you go settings -> avanced -> port forwarding. Select 'Add custom service' This gets you a new page where you can enter the name of the service, port range and select TCP, UDP or TCP/UDP.
  22. If you have 1GBps up and down you don't need QoS as your router can forward packets at line speed. Ie your LAN is most likely 1Gbps and so is your internet connection. There will never be any sort of congestion. The caveat here is the stability of your connection. If you get occasional drops then QoS would be usefull but only if you are a heavy bandwidth user. For that sort of bandwidth normally I would switch off QoS as it only eats CPU cycles and adds latency.
  23. Issue with the XR700 is that not many people have it and therefore not many issues come up. Thing is you have to raise a support ticket with Netgear etc etc . Instead people just moan on a forum and that's it. Netgear is quite willing to work with you if you have issues, but it takes a long time. I have a second XR700 at my home at the moment debugging an issue that prevents you from using 2 drives over USB for example. The XR500 famous VLAN QoS bug is something that should have been solved by now IMHO.
  24. Your issue is that you're barking up the wrong tree. Most issues that plague the XR700 are on the Netgear side so for them to solve.
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