ugotstretched Posted December 18, 2019 Share Posted December 18, 2019 57 minutes ago, kinel said: Grafti please try this Rule1 source 3074 3075 destination 30000 45000 udp rule 2 source 30000 45000 destination 3074 3075 This the way we rdcomend doing them Your rules are diffrent than ares it shows your only using 3074 not 3075 as well I just notice that no light turns on if i put the higher numbers as the source without any other rules. So that tells me that those reverse numbers have no impact because they do nothing Link to comment Share on other sites More sharing options...
ugotstretched Posted December 18, 2019 Share Posted December 18, 2019 The game has a built in hit registration software that has many variables, thats why one game you can do great and the next your gun is all over the place. Making your connection better does not help this game code, finding a way to slow down packet rates is key. Thats why players with fiber struggle so much and players with basic cable networks dont as much. On my connection the gm runs like a ferrari so fast sometimes its hard to even aim at someone moving. But if i play on a dsl line its like players are slower and aim stickier. real crap Link to comment Share on other sites More sharing options...
Grafti Posted December 18, 2019 Share Posted December 18, 2019 1 hour ago, kinel said: Grafti please try this Rule1 source 3074 3075 destination 30000 45000 udp rule 2 source 30000 45000 destination 3074 3075 This the way we rdcomend doing them Your rules are diffrent than ares it shows your only using 3074 not 3075 as well This are the first rules I used. I'll go back to them. I am also considering to downgrade my R1 firmware to see port traffic. By the way, Does the R1 change lights to red when high priority traffic is detected? Because I've never seen any other light than green Link to comment Share on other sites More sharing options...
Grafti Posted December 18, 2019 Share Posted December 18, 2019 26 minutes ago, ugotstretched said: The game has a built in hit registration software that has many variables, thats why one game you can do great and the next your gun is all over the place. Making your connection better does not help this game code, finding a way to slow down packet rates is key. Thats why players with fiber struggle so much and players with basic cable networks dont as much. On my connection the gm runs like a ferrari so fast sometimes its hard to even aim at someone moving. But if i play on a dsl line its like players are slower and aim stickier. real crap Makes sense. As I said so many times, the best gameplays I had are on ping >50ms Link to comment Share on other sites More sharing options...
kinel Posted December 18, 2019 Share Posted December 18, 2019 Grafti be aware if you downgrade it dosent have the red ligght feature It will show you the ports you need But its a lot of time and effort to this On my list i ended up with other 100 ports and that was from a few days of doing it It could be a lot lot more ports When you say you had beeter game 'lay on 50 ms was that ingame or oing to dumar geo ping If 3074 3075 dont work try 3074 to 3076 i ve seen people in the padt use 3076 before Grafti 1 Link to comment Share on other sites More sharing options...
kostas_zazim Posted December 18, 2019 Share Posted December 18, 2019 Hi there, Iam currently using Sable settings with an R1 on DumaOS (ABB to 75/75, prioritization rules 3074-3076 -- 30000 - 45000 UDP etc), it made a big difference for me leaving ENABLED share excess ONLY for the upload. I have it disabled for download. I have test this for 3 days now and i'm getting very consistent results. If i fully disable share excess i feel that the see me first, with share excess enabled for the upload i think that i mostly have fair gunfights. I think that deprioritizing upload packets gives you a better gameplay. Sable and HaBlo0 1 1 Link to comment Share on other sites More sharing options...
kinel Posted December 18, 2019 Share Posted December 18, 2019 6 minutes ago, kostas_zazim said: Hi there, Iam currently using Sable settings with an R1 on DumaOS (ABB to 75/75, prioritization rules 3074-3076 -- 30000 - 45000 UDP etc), it made a big difference for me leaving ENABLED share excess ONLY for the upload. I have it disabled for download. I have test this for 3 days now and i'm getting very consistent results. If i fully disable share excess i feel that the see me first, with share excess enabled for the upload i think that i mostly have fair gunfights. I think that deprioritizing upload packets gives you a better gameplay. 6 minutes ago, kostas_zazim said: Hi there, Iam currently using Sable settings with an R1 on DumaOS (ABB to 75/75, prioritization rules 3074-3076 -- 30000 - 45000 UDP etc), it made a big difference for me leaving ENABLED share excess ONLY for the upload. I have it disabled for download. I have test this for 3 days now and i'm getting very consistent results. If i fully disable share excess i feel that the see me first, with share excess enabled for the upload i think that i mostly have fair gunfights. I think that deprioritizing upload packets gives you a better gameplay. What is your ping ping to dedis on the dumar os because sables settings are they have a ping to the dedi they play on its 30ms to 32 ms When they play on the lower pings dedi its not good Link to comment Share on other sites More sharing options...
Sable Posted December 18, 2019 Share Posted December 18, 2019 1 hour ago, Grafti said: This are the first rules I used. I'll go back to them. I am also considering to downgrade my R1 firmware to see port traffic. By the way, Does the R1 change lights to red when high priority traffic is detected? Because I've never seen any other light than green No man they are always green, it’s in QoS at the bottom: traffic prioritisation light. If it’s not on after you start the game then restart your router. Grafti 1 Link to comment Share on other sites More sharing options...
kinel Posted December 18, 2019 Share Posted December 18, 2019 sable could you post your settings before and after settings on this post for me it was a lag com experimeant also if you dont mind yousaid you got a decent pair headphones what ones you using for cod mw and what ingame audio preset do you use thanks again Link to comment Share on other sites More sharing options...
Sherman85 Posted December 18, 2019 Share Posted December 18, 2019 I connected my old router and checked the ports that the game uses while I'm in the lobby. Maybe someone will be useful for setting individual rules. Link to comment Share on other sites More sharing options...
N3CR0 Posted December 18, 2019 Share Posted December 18, 2019 1 hour ago, kostas_zazim said: Hi there, Iam currently using Sable settings with an R1 on DumaOS (ABB to 75/75, prioritization rules 3074-3076 -- 30000 - 45000 UDP etc), it made a big difference for me leaving ENABLED share excess ONLY for the upload. I have it disabled for download. I have test this for 3 days now and i'm getting very consistent results. If i fully disable share excess i feel that the see me first, with share excess enabled for the upload i think that i mostly have fair gunfights. I think that deprioritizing upload packets gives you a better gameplay. I had the same feeling when I tried share excess disabled. Felt like I was behind everyone. That changed when I turned it back on. Could be coincidence but who knows. Link to comment Share on other sites More sharing options...
kostas_zazim Posted December 18, 2019 Share Posted December 18, 2019 49 minutes ago, kinel said: What is your ping ping to dedis on the dumar os because sables settings are they have a ping to the dedi they play on its 30ms to 32 ms When they play on the lower pings dedi its not good My ping to the dedis is always between 42ms and 51ms on DumaOS and in game on average 55ms - 65 ms Link to comment Share on other sites More sharing options...
kostas_zazim Posted December 18, 2019 Share Posted December 18, 2019 18 minutes ago, N3CR0 said: I had the same feeling when I tried share excess disabled. Felt like I was behind everyone. That changed when I turned it back on. Could be coincidence but who knows. I think that share excess is messing with packet prioritization, because if i enable it also on the download my gameplay is crap and i have issues that i die with no time for me to react etc. With share excess disabled only for the download my gameplay is fine 8 out of 10 times, i feel that i kill them with less bullets etc.. Maybe it has to do with traffic prioritazation on the upload. i want to find a way to deprioritize uploaded udp packets and leave prioritization only for download. But if delete the source 3074-3076 -> destination 30000 - 45000 udp rules my red light never comes on... Link to comment Share on other sites More sharing options...
Sherman85 Posted December 18, 2019 Share Posted December 18, 2019 here you can see what ports MW uses when playing on Xbox. Link to comment Share on other sites More sharing options...
kinel Posted December 18, 2019 Share Posted December 18, 2019 Sharman85 it a bit confuding are you asking for us to write tye rule for those ports or you was sharing them for people wanting to write them indavidually Link to comment Share on other sites More sharing options...
Sherman85 Posted December 18, 2019 Share Posted December 18, 2019 I just give information to those who have any doubts about the ports that the game uses. In my opinion, just add a manual rule: for Xbox- UDP src 3075, dest 30000-45000 for PS4- UDP src 3074, dest 30000-45000. I checked the UDP rule src 30000-45000, dest 3075 and the red light did not come on. Link to comment Share on other sites More sharing options...
ksubi Posted December 18, 2019 Share Posted December 18, 2019 36 minutes ago, Sherman85 said: here you can see what ports MW uses when playing on Xbox. I see a lot of TCP ports, and I also see ports In the 50000 range. Are they in game ports that need to be prioritized? Link to comment Share on other sites More sharing options...
Sherman85 Posted December 18, 2019 Share Posted December 18, 2019 7 minutes ago, ksubi said: I see a lot of TCP ports, and I also see ports In the 50000 range. Are they in game ports that need to be prioritized? no, these are general xbox live ports, i think they are responsible for ads, store etc. in dashboard. Only those UDP 3075 ports that can be seen above are activated when playing in MW. Link to comment Share on other sites More sharing options...
kinel Posted December 18, 2019 Share Posted December 18, 2019 26 minutes ago, ksubi said: I see a lot of TCP ports, and I also see ports In the 50000 range. Are they in game ports that need to be prioritized? We cant say for certain but we dont think they are needed you couuld put in anothe rule that covers Source 3074 3075 destination 50000 60000 tcp if you wanted to see if it helps you but i dont think it will I do know that when your in a game it does use 3074 tcp as source with a 50000 or 60000 port as destination tcp But i havent added any tcp ports Link to comment Share on other sites More sharing options...
GHOST-1-EC Posted December 18, 2019 Share Posted December 18, 2019 5 hours ago, ugotstretched said: The game has a built in hit registration software that has many variables, thats why one game you can do great and the next your gun is all over the place. Making your connection better does not help this game code, finding a way to slow down packet rates is key. Thats why players with fiber struggle so much and players with basic cable networks dont as much. On my connection the gm runs like a ferrari so fast sometimes its hard to even aim at someone moving. But if i play on a dsl line its like players are slower and aim stickier. real crap This packet count is taken from an individual port/rule setup Vs A range of port, ie: 30000-45000 - i did this for my other thread where i am trying to find the optimal packet count. Link to comment Share on other sites More sharing options...
Grafti Posted December 18, 2019 Share Posted December 18, 2019 4 hours ago, kinel said: Grafti be aware if you downgrade it dosent have the red ligght feature It will show you the ports you need But its a lot of time and effort to this On my list i ended up with other 100 ports and that was from a few days of doing it It could be a lot lot more ports When you say you had beeter game 'lay on 50 ms was that ingame or oing to dumar geo ping If 3074 3075 dont work try 3074 to 3076 i ve seen people in the padt use 3076 before It reffers to connected server showed on autoping window. But something bothers me. A few days ago I played on a french server with 36ms ping witch felt good, not perfect, but good. and yerterday I was connecting to other servers (most of them british) with 46 wich were not so good... not a total mess, but didn´t felt right. But is true that 55-65ms servers feels great. By the way, port 3076 did not made any difference, so I deleted it. And talking about the red light... I repeat: Never in live have seen a red light on my R1 and I would like somebody to tell me if this is normal, or not. Thank you very much partner Link to comment Share on other sites More sharing options...
Grafti Posted December 18, 2019 Share Posted December 18, 2019 3 hours ago, Sable said: No man they are always green, it’s in QoS at the bottom: traffic prioritisation light. If it’s not on after you start the game then restart your router. At least!! Thank you very much partner!! Link to comment Share on other sites More sharing options...
East Posted December 18, 2019 Author Share Posted December 18, 2019 These patents were filed April 25, 2019. The reason I'm posting them is to bring awareness to what Activision is doing. It's very likely that your Skill Base will play a light, moderate to severe role as to how well your hit rego and movement is in MW. Therefore, it maybe that your ports are indeed open and prioritized (if you forwarded them and prioritized them) as it should be but the rest is dependent on the slot machine aspect of MW meta they have on you. ugotstretched 1 Link to comment Share on other sites More sharing options...
Sable Posted December 18, 2019 Share Posted December 18, 2019 4 hours ago, kinel said: sable could you post your settings before and after settings on this post for me it was a lag com experimeant also if you dont mind yousaid you got a decent pair headphones what ones you using for cod mw and what ingame audio preset do you use thanks again I am using Astro A40 Generation 4’s with a custom EQ for MW that someone over on the Astro Reddit made. and I game I use Boost High. Link to comment Share on other sites More sharing options...
Sable Posted December 18, 2019 Share Posted December 18, 2019 9 minutes ago, East said: These patents were filed April 25, 2019. The reason I'm posting them is to bring awareness to what Activision is doing. It's very likely that your Skill Base will play a light, moderate to severe role as to how well your hit rego and movement is in MW. Therefore, it maybe that your ports are indeed open and prioritized (if you forwarded them and prioritized them) as it should be but the rest is dependent on the slot machine aspect of MW meta they have on you. These are patents, that doesn’t necessarily mean they are in the game, I am in no way saying that they are not in the game but there is no hard proof currently. N3CR0 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now