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  1. i got it working not sure what i did but it works now
    2 points
  2. It took a lot of time and effort to finally achieve this result. Trying things out, shifting the mesh system, and adjusting the netduma. I'm very happy with the result.
    2 points
  3. Hi all! App version 1.3.26 is now available on the App Store & Play Store for iOS and Android. Not many changes since 1.3.20, but here they are: Fixed iOS 26 can't interact with views Fixed Ping Heatmap doesn't display servers with longitude of 0 Updated to use new Netduma Logo The biggest issue was an incompatibility with iOS 26, which was causing a lot of issues. This release should resolve those issues.
    2 points
  4. I appreciate the info and it helped a lot! Happy to be part of the Duma gang again.
    2 points
  5. Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one
    2 points
  6. Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!
    2 points
  7. Problem solved. It turned out to be my controller disconnecting from the console. That was causing the PSN and Call of Duty logouts. This was not related to the NetDuma R3 in any way. Thanks for the assistance — case can be closed.
    1 point
  8. You can't setup to apply different locations/radius sizes etc for different games, this was something we were considering/looking into the feasibility of adding, it may come in the future.
    1 point
  9. Netduma Fraser

    Update

    Yes you will, we've spent a lot of time and resources on these new features so yes they will be coming
    1 point
  10. odino

    Qos

    Buongiorno, volevo delle informazioni precise riguardo il settaggio del qos, cercando su internet ho visto che è consigliato per le ftth stare tra l 80% e il 90% e non necessariamente stare in bufferbloat a+ questo perché se per raggiungere a+ dovessimo scendere sotto la soglia del 80% in giochi come warzone verrebbe aggiunto un jitter artificiale, che ne compromettere la fluidita e l hit reg del gioco. È reale tutto ciò sapete dirmi qualcosa di concreto
    1 point
  11. Yoda

    Internet issue

    Hi, Normally on a City Fibre connection you would need the username and password plus the VLANID. (At least that’s been the case on the last three City Fibre connections I’ve had.) VLANID could be 911. Your ISP should be able to give you the details for all of the above credentials. As @Krush shows above, if you’re already in the main Duma OS console. Then go to Settings > WAN, then select PPPoE, then pop in your details. *The VLANID is under the advance section of the WAN settings (on some firmware). Please note, it may take a few minutes for the City Fibre connection to establish once you fill in the details and save. You may need to reboot the router if you see no connection after say 10 minutes. Hope that helps.
    1 point
  12. Pannic

    Internet issue

    PPPoE from my internet service?
    1 point
  13. Netduma Fraser

    BO7 won't load

    If it's working without the Geo-Filter enabled then it'll 100% be those servers that need to be added, they can appear and disappear very quickly. Either way the team will investigate and resolve it via a cloud update as soon as they can.
    1 point
  14. Rodolfo Lima

    MW3

    Obg
    1 point
  15. Netduma Fraser

    MW3

    No, we keep the current game and last game on there so when 7 came out we would have removed MW3. The servers are essentially all the same anyway.
    1 point
  16. Netduma Fraser

    Réglage Netduma

    You can keep it enabled that's fine
    1 point
  17. 1 point
  18. Hi! I've been working hard lately to get my Netduma, including Deco's Wi-Fi mesh, working. I've searched extensively for the correct settings and have found them. I'd like to share them with you. Here are both my Wi-Fi and wired results. First my WIFI results My wired results
    1 point
  19. scbba

    steady ping

    got ya thanks.
    1 point
  20. Netduma Fraser

    Call of duty login

    There will be a blocked server when that happens, just zoom out on the map, run the test and you should see the server get blocked. Add it to the allow list and give us the ID and we can whitelist it. There may be a few servers responsible
    1 point
  21. Krush

    Call of duty login

    Vous bloquez le serveur d’accès situé en Irlande ! Sans ce serveur d’authentification , vous ne pouvez pas accéder au jeux ! C’est un comportement normal lié au geofiltre.
    1 point
  22. Okay, so for you, "problem" rhymes with "breakdowns" in the IT world, which you clearly don't know much about, especially here, since it's supposed to be a gaming router, so latency and other factors should be optimized as much as possible. Well, in these logs, that's not the case. The router, especially the processor, is working unnecessarily and haphazardly, which affects the stability of the system and therefore the router... Basically, just because your car starts and runs doesn't mean it doesn't have a problem... But since it's you, I can understand.
    1 point
  23. Hi According to the logs, your router is suffering from major software instability. 1. IPv6 configuration problem (odhcp6c) 2. Script and TLS errors (cli.lua) 3. Time instability (Time went backwards) 4. Very frequent DHCP renewal (udhcpc: lease obtained, lease time 600) 5. Memory cleanup (drop_caches) USER root cmd echo 3 > /proc/sys/vm/drop_caches 6. Processor instability (Time went backwards) 7. The conflict with "DPI" (Deep Packet Inspection) In your logs, I also see: user.info dpiclass-daemon: Daemon shutdown user.warn overwatch: Changing category of appid=161... to VPN Your router is suffering from major software instability. This isn't just a minor connection error; it's the DumaOS system crashing because it's trying to handle too many things at once.
    1 point
  24. Disabling DHCP prevents the router from dynamically providing IPs to devices - you should only ever disable DHCP if you have given devices static/reserved IPs either on the router or the device itself. It is likely that when the DHCP lease tried to renew that is when the issue became known. You do not need to disable DHCP for any performance gains.
    1 point
  25. thank you for the help!
    1 point
  26. The longer the cable the more subject to interference it is but it's usually fine up to ~100 meters. However with such a long cable it is much harder to determine if there are any kinks or internal breaks for example
    1 point
  27. Ok grazie per le tempestive risposte. Buona serata
    1 point
  28. I think there is some improvement but may not get you all the way, I've added you so you can check
    1 point
  29. You're right. My bad. I just thought that the XR500 bricking issue was kind of a known thing. At any rate, thank you for your support over the years. I've read a lot of stuff you've written here and there, all of it is top notch stuff.
    1 point
  30. To get an Open NAT you need an open route to the internet, with the setup you're going to use you would need to put it in the DMZ to do that. It's perfectly fine to do so, the R3 has its own firewall so it is protected
    1 point
  31. You've had a lot of good advice so far but to summarize: If you want to use all of the R3 functions, i.e. QoS, SmartBOOST etc then you need to do either of these options: If you only care about using the Geo-Filter then what you suggested originally will work:
    1 point
  32. White_Mamba

    Call of duty.

    I tried everything for this and I actually found the work-around by accident. I'm on a PS5. On the Geo-Filter tab, on the far right side, click on the tab that is for the console that you're using. Disable filtering-enabled. As soon as the game starts loading you in, you can re-enable it. Most times you are able to close the game and start it back up with no problems but I found that I had to do this at least once a day. I also found out how to stop this from happening. Before you re-enable the filtering tab, look at your map fully zoomed out and locate the Dublin servers which should be near the top in the middle of the map for those who aren't refreshed in their world map knowledge. Click on the Dublin server and in the upper right hand corner, click on the check-mark to allow it. I personally had to click on and allow 2 different Dublin servers because after I allowed one, it did it again and I looked and found there to be a second one, which I allowed as well but after that I have never had that error message pop up again.
    1 point
  33. Obrigado.
    1 point
  34. Either way, it's up to you, there won't be any conflicts
    1 point
  35. I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.
    1 point
  36. Putting yourself in 100ms ping lobbies is setting yourself up for a major disadvantage either way you look at it 😂😂
    1 point
  37. You shouldn't have a double NAT if the R3 is in the EE hub DMZ so I'd suggest checking the WAN IP on the R3 is the same as the IP entered in the DMZ. In that scenario if you need PPPoE for example then yes you can just put those details in and leave everything else the same. You may need to fine tune your Congestion Control settings a little more to get the same results you're used to but otherwise it would be fine. I would look into the DMZ thing though first as you can see reduced speeds and there is also a disconnect issue with PPPoE we're looking into. The R3 won't change any settings unless you change them so no need to screenshot. If you have a double NAT even after connecting to the ONT then you have a CG-NAT in which case you only have these options to resolve it: Get a static public IP from the ISP (usually a charged extra) Use a VPN (using a VPN generally gives you a moderate/strict NAT anyway, also an extra charge) Change ISP to one that doesn't use CG-NAT
    1 point
  38. cbntlg

    BO7 won't load

    That fixed it. Thanks, Fraser.
    1 point
  39. Please upgrade to the Early Access version and see if it still occurs - once it's fully upgraded factory reset then monitor it
    1 point
  40. As above I wouldn't rely on that, try this instead https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/
    1 point
  41. Invite de commande ping 8.8.8.8 https://www.ionos.fr/digitalguide/serveur/outils/commande-ping/ —- Mettre le PC en filaire derrière le R3
    1 point
  42. @purpleandgold33You shouldn't rely on it since it's inaccurate and requires an update. I believe they are working on a fix to improve its accuracy. In the meantime, adjust your sqm manually.
    1 point
  43. I'm in the same boat, let me know if you can
    1 point
  44. No worries at all, do keep us updated and any questions/issues just ask!
    1 point
  45. Can't believe it's been 11 years since I joined the forum , during that time I have had the R1 / R2 XR500 with R2 OS and now the R3. Today my R3 is plugged into my Asus RT-AX88U Pro , Just a little bit on the Asus : Rock solid piece of kit with great WIFI coverage and a good amount of gaming tweaks within the OS including various different types of QOS , on average we have around 22 wired and wireless devices connected to the Asus no issues ever . Only the Xbox is a wired connection to the R3 , I have flip flopped from both routers over the last few months and always go back to the R3 from a connection perspective it just feels much better , for me it is best in class it does what it is supposed to do from a gaming / connection perspective . HOWEVER - I had some time over the Xmas break off work and decided to plug the R3 directly into my ONT , so all devices connected to the R3 as it is designed to do , BTW just to say I think the OS on the R3 is excellent from a visual perspective and provides so much information and options to fine tune , much better than the Asus in my opinion , the following is what I experienced over a full week : Daily drops in WIFI or internet connection longest period of connection 1.5 days before I re boot WIFI would not reach as far as my Asus , ring door bell and Hive would not function correctly Family complaints Gaming was even better Where I am going with this ? Is this a hardware or software problem ? , I have tried to live solely on the Netduma router previously but it never delivers on a stable connection as my default network router when everything is connected to it . If it is hardware issue hen I for one would be willing to pay more to have an Asus type performance with the Netduma OS . I know we have had the Netgear experiment but not sure that is still an option mine died a long time ago . In closing I love the Netduma OS , it is back now plugged into my Asus and in my opinion gives me the best gaming connection on the market without doubt . It is just not capable of being a default network router managing all devices . You could I suppose without being dis respectful call it a one trick pony ..... but hey it's one hell of a trick . .
    1 point
  46. 1 point
  47. For anyone anyone that wants good hitreg on BO6, this is my setup based on 1Gbps fibre Internet. 1. I've set congestion control to 50.5% for both up and down which gives me the best bufferbloat results. When tuning for Bufferbloat, pay attention to Jitter. Try and get it under 10ms. I managed to get mine under 3ms as I have very good Internet here in my country. 2. Set Congestion Control to Auto or Recommended. I keep mine on Always On unless I have big downloads. 3. I only prioritised Call of Duty (Series) for Apps and my PC for device. You don't need to prioritise Call Of Duty (Content) as @YT_LowPingKinghas mentioned in his videos Call of Duty (Series) covers Call of Duty (Content) as well. Focus on getting your Jitter as low as possible. I've noticed tremendous consistency and crispy hitregs just by doing this. I've uploaded a video of my gameplay and its been very consistent from game to game. Do give it a try and hope this helps. Nothing complicated to setup as the router does everything properly with 540 firmware but Geofilter is kinda broken now as it doesn't indicate which server on the map its connecting to anymore. I hope this can be fixed in the next update. And do factory reset your router after upgrading to 540 firmware. I got away without doing factory reset last few updates but 540 firmware wasn't having it. Had ping spikes and weird issues until I factory reset and it was GOLDEN.
    1 point
  48. TheTerpinator710

    Bye bye R3

    im almost on your route..
    1 point
  49. It's available on the latest firmware, please update to that and you'll be able to do this.
    1 point
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