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  1. You just admitted it lag spikes when using it though??
    3 points
  2. Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one
    2 points
  3. Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!
    2 points
  4. 2 points
  5. Okay that's good then, the router isn't limiting you, it's just the speed test provider the router uses isn't always the most accurate so you can ignore that
    2 points
  6. Dirtytamato

    2.4 enabled devices

    Ya I've addressed all of this. Thanks though
    2 points
  7. steady ping has been an absolute game changer for me when the server gets destroyed to lag and etc. try it out. I kept mine on default value
    2 points
  8. 1 point
  9. I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.
    1 point
  10. Good to hear! DNS won't make a difference for gaming so unnecessary to change it. There isn't a backup settings function currently but it has been requested so may come in future.
    1 point
  11. There won't be no. It'll just be security fixes then, it's unlikely it's based on 3.3, I think it probably reached end of service before they did it.
    1 point
  12. Good to hear, don't forget the Early Access firmware as well
    1 point
  13. Please upgrade to the Early Access version and see if it still occurs - once it's fully upgraded factory reset then monitor it
    1 point
  14. As above I wouldn't rely on that, try this instead https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/
    1 point
  15. Invite de commande ping 8.8.8.8 https://www.ionos.fr/digitalguide/serveur/outils/commande-ping/ —- Mettre le PC en filaire derrière le R3
    1 point
  16. Ça donne quoi, si tu fais un ping vers 8.8.8.8 sur ton PC ?
    1 point
  17. I'm in the same boat, let me know if you can
    1 point
  18. No worries at all, do keep us updated and any questions/issues just ask!
    1 point
  19. Those programs/services are essentially VPNs which means you're creating an encrypted tunnel from your device to their servers so the router cannot reliably determine where you're connecting to in order to filter. Your experience may vary but I would generally say it's not going to work as well. Steady Ping relies on the Geo-Filter being able to see the game host/server and be able to ping it (which isn't always possible anyway due to game servers not responding to pings) so if you're not seeing a server on the map when using both together and you're not showing a ping then that aspect won't work. Ping Optimizer is unaffected by using those services. On the Congestion Control part make sure to disable Speed Test Bypass, otherwise the speed test will read like you have full speeds and your percentage changes won't properly be affected, then try again. Personally I think people hyper focus on the results too much as with Congestion Control active your connection cannot be saturated and so bufferbloat can't occur. However, you should be able to improve upon the results the site shows you by disabling bypass and fine tuning the percentages further - we usually suggest starting at 70%.
    1 point
  20. Hey there once again @Netduma Fraser Here are a couple more i’ve saved up: 180E27B CGNS86 180EBMD 180E2GO 180E2FE 180ED0J
    1 point
  21. Auto will work when you're gaming (assuming that's what you're prioritizing on SmartBOOST) so you don't need to set it to Always
    1 point
  22. 1 point
  23. I'm sure it's easily resolvable, let us know if you want to continue
    1 point
  24. Fixed it, had nothing to do with the Netduma, can be closed. 🙂
    1 point
  25. I’m using a Huawei CPE Pro 5 as my 5G modem. I’ve tested multiple bands and currently have the modem band-locked to the combination that gives me the best SINR and RSRQ, rather than chasing peak throughput. My goal was stability and lower jitter. My jitter has dropped to around 3–4 ms, compared to ~5 ms previously, without any changes on the R3 side. I’m assuming this improvement is related to tower load, scheduling, or band conditions rather than router configuration.
    1 point
  26. Killbillr1

    r3 problem

    ok I will try this tomorrow
    1 point
  27. Netduma Fraser

    A doubt

    Blocking devices using bandwidth when you're playing etc is an extreme measure, as long as you have Congestion Control setup and SmartBOOST set to prioritize you then they won't be causing any issues
    1 point
  28. As above the team will all be back tomorrow to continue work on it, as always we'll make a post with the firmware when its ready
    1 point
  29. I tried what Capoeira82 suggested with the marking on the map and so far it works. It seems to be the solution.... Thanks.
    1 point
  30. As mentioned, people will be closer/further away to the server so that will impact it. Given you're in Scotland your closest server for any game is almost certainly in London. Then your location, for example if you're in a major city or the highlands would impact it as well. Also just the general routing your ISP takes to the game servers. Essentially, there are so many variables to consider that you can't really compare your network experience to anyone else - I'd even go so far as saying not to compare to your neighbour as even then the quality of the cables feeding your houses can impact it, the amount of devices being actively used at a time etc.
    1 point
  31. Hi Krush, I am playing on my own. Totally understand thanks again Pete
    1 point
  32. Oui c'est ça ! Vous jouez en équipe ? En fonction de la proximité du serveur la latence n'est pas la même entre les membres d'un groupe de jeu ! Le jeu utilise des serveurs dédiés, l'hôte n'est plus le relais comme avant sur du serveur P2P !
    1 point
  33. Okay thanks Fraser so all good with the Netduma R3 I was concerned trying to bring latency down for gaming I have made mistakes with Netduma settings .Playing between 26ms and 31ms latency but other gamers are saying they are 16ms so I believe they are closer to the server if that’s right .
    1 point
  34. Hi Krush and Fraser thank you both for replying . This is what I got earlier but can try Speedtest aswell.
    1 point
  35. As above, do the speed test on speedtest.net, do you get your expected speeds then?
    1 point
  36. That's just log spam, we're aware of it, you can ignore it as it won't be causing any issues. You can reset if you like but it's unlikely to make a big difference. You're saying the connection is weak but are they experiencing any issues with the WiFi specifically?
    1 point
  37. Netduma Fraser

    QOS

    The Congestion Control aspect is codel & our own proprietary algorithm I believe
    1 point
  38. Netduma Fraser

    Battlefield 6

    We can't do anything about that necessarily, if they don't want to connect you to those other servers for whatever reason they won't. Could be they're only used in times of heavy load, when other servers are down etc
    1 point
  39. Great to hear and thanks for the ID!
    1 point
  40. It's tied to the cookies in your browser so if you have the browser set to clear cache/cookies every time you close the browser or tab for example then it will show you the tour each time. Ensure cache/cookies persist for the interface and once completed shouldn't show again
    1 point
  41. Netduma Fraser

    Geofilter

    Do this: Quit the application/game/client completely - including the game client from the System Tray - important! Remove device from the Geo-Filter If you're on PC then give it the PlayStation Device Type in the Device Manager Resync from the Geo-Filter Map menu Re-add the device to the Geo-Filter Set up the Geo-Filter how you like Wait 2 minutes Boot up application/game/client To force servers you need to do the following: It's essential the Geo-Filter is enabled before the game client (e.g. Steam etc) if on PC or platform (e.g. Xbox, PlayStation) or the game have been launched. If you change Geo-Filter settings when you're on the game then you will need to restart the game for those changes to take effect, otherwise it will use the previous Geo-Filter settings and appear not to be working. For settings ensure Ping Assist and Geo-Latency are disabled in the Geo-Filter menu that can be found by clicking ⋮ in the top right hand corner of the page and go to Settings. Strict Mode should also be enabled, it is enabled by default so if you haven't disabled it you can ignore it. If you have disabled it or want to check it can be found in the same Settings menu as above or in Settings > Troubleshooting > Advanced > Developer Options depending on your firmware version. Fast Search should also be disabled which it is by default so can be ignored if you haven't changed it, otherwise this can be found in the same place.
    1 point
  42. No worries, do keep us updated, would be interested to hear what they find.
    1 point
  43. The whole purpose of the router is to allow you to get the best connection possible and give you the freedom to have more choice in the servers you play on. We've never advertised it as something to get you easier games. You're referring to HybridVPN which is in settings, as normal you'll need a VPN subscription from a 3rd party VPN provider that supports OpenVPN or Wireguard configuration files to use it.
    1 point
  44. Added, let us know how you get on https://forum.netduma.com/forum/151-netduma-r3-early-access/
    1 point
  45. For anyone anyone that wants good hitreg on BO6, this is my setup based on 1Gbps fibre Internet. 1. I've set congestion control to 50.5% for both up and down which gives me the best bufferbloat results. When tuning for Bufferbloat, pay attention to Jitter. Try and get it under 10ms. I managed to get mine under 3ms as I have very good Internet here in my country. 2. Set Congestion Control to Auto or Recommended. I keep mine on Always On unless I have big downloads. 3. I only prioritised Call of Duty (Series) for Apps and my PC for device. You don't need to prioritise Call Of Duty (Content) as @YT_LowPingKinghas mentioned in his videos Call of Duty (Series) covers Call of Duty (Content) as well. Focus on getting your Jitter as low as possible. I've noticed tremendous consistency and crispy hitregs just by doing this. I've uploaded a video of my gameplay and its been very consistent from game to game. Do give it a try and hope this helps. Nothing complicated to setup as the router does everything properly with 540 firmware but Geofilter is kinda broken now as it doesn't indicate which server on the map its connecting to anymore. I hope this can be fixed in the next update. And do factory reset your router after upgrading to 540 firmware. I got away without doing factory reset last few updates but 540 firmware wasn't having it. Had ping spikes and weird issues until I factory reset and it was GOLDEN.
    1 point
  46. Zeriu

    Reboot Scheduling

    Hello, I have found a few suggestions mentioning Reboot Scheduling before and that this would be discussed in several meetings. This was about years ago, is there any word or update if this is coming to Netduma in a firmware update soon? I can restart it myself every few days. But it would be more convenient to have it reboot on it's own for select days of the week during the hours the internet is not being used.
    1 point
  47. The R3 does it's job but it can't magically make your bullets register how they should, that's up to the game and your opponents - the matchmaking doesn't prioritise the connection of your opponents, so when you get connected to laggy people from across the country most of the time, you're going to get poor hit registration no matter what router you're using. I sit single digit pings but get penalised heavily, the game just feels delayed when there's people with crap connections in the match. If everyone's under 20ms (rare) it feels amazing. They've tried to make the game playable for everyone no matter your ping but it's not perfect, there's a reason why people geo filter to servers further away to increase their ping, or why some Japanese/Chinese connect to the Australian servers on purpose. MWIII has given me the worst experience i've had in cod in a long time. My KD is around 2.8 now but I was probably negative the first 2 months from how awful it ran. That's the lowest i've had since like OG MW3 and I'm surprise it's even gotten there with how bad it runs. The only router that has made this game remotely playable is the R2 or R3 - no other router has given me playable matches until recently, I decided to switch to my old Asus router I was running as an AP to router mode and it has been giving me some smooth hit rego. It's running Merlin firmware, I have no fancy settings, just set my console to priority and using Adaptive QoS with my full bandwidth set up. I have found matches run bad if I throttle bandwidth low, unlike some of the older cods. Some people that I occasionally play with have no issues whatsoever playing via WiFi and they're sitting on 30-70ms ping due to their location. When I vs them for fun in public lobbies, they have the type of connection where you're dead before you can ADS.. they are just synced to the server much earlier than you and have the lag comp on their side. I've tried bumping up my ping but it doesn't give the same experience as having a high ping by default. Maybe it's related to the routing.
    1 point
  48. agostinotar

    cold war

    I can't find the cold war servers anymore you removed them i only find warzone mw2 mw2 is dead put the cold war servers back
    1 point
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