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PlayStation servers not showing
Netduma Fraser and one other reacted to scbba for a topic
i got it working not sure what i did but it works now2 points -
Sharing my results
Netduma Fraser and one other reacted to LeonGulien for a topic
It took a lot of time and effort to finally achieve this result. Trying things out, shifting the mesh system, and adjusting the netduma. I'm very happy with the result.2 points -
DumaOS Mobile App 1.3.26 Released
Krush and one other reacted to Netduma Luke M for a topic
Hi all! App version 1.3.26 is now available on the App Store & Play Store for iOS and Android. Not many changes since 1.3.20, but here they are: Fixed iOS 26 can't interact with views Fixed Ping Heatmap doesn't display servers with longitude of 0 Updated to use new Netduma Logo The biggest issue was an incompatibility with iOS 26, which was causing a lot of issues. This release should resolve those issues.2 points -
Netduma R3 with existing AiMesh WiFi
Netduma Fraser and one other reacted to QuizTime for a topic
I appreciate the info and it helped a lot! Happy to be part of the Duma gang again.2 points -
NEW R3 FIRMWARE - DumaOS 4.0.540
euphidra and one other reacted to Netduma Fraser for a topic
Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one2 points -
GeoFilter = Easier lobbies
lefteris.lydios and one other reacted to thisisreallife for a topic
Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!2 points -
BO7 won't load
qwerty0776 reacted to Netduma Fraser for a topic
If it's working without the Geo-Filter enabled then it'll 100% be those servers that need to be added, they can appear and disappear very quickly. Either way the team will investigate and resolve it via a cloud update as soon as they can.1 point -
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MW3
Rodolfo Lima reacted to Netduma Fraser for a topic
No, we keep the current game and last game on there so when 7 came out we would have removed MW3. The servers are essentially all the same anyway.1 point -
Jitter an accurate reading.
Reykc9510 reacted to Netduma Fraser for a topic
Disable Speed Test Bypass and try again1 point -
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Sharing my results
Netduma Fraser reacted to LeonGulien for a topic
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Vous bloquez le serveur d’accès situé en Irlande ! Sans ce serveur d’authentification , vous ne pouvez pas accéder au jeux ! C’est un comportement normal lié au geofiltre.1 point
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App hasn’t work in months
Netduma Fraser reacted to Netduma Luke M for a topic
Can you try the following please: Toggle "Reduce Transparency": Go to Settings > Accessibility > Display & Text Size and check "Reduce Transparency". If it is ON, turn it OFF, as this feature has been known to cause UI glitches and crashes with the new "Liquid Glass" design in iOS 26. If it's OFF, leave it OFF and ignore the rest, as that wont be the issue. Then launch the app, and see if that works, please.1 point -
Okay, so for you, "problem" rhymes with "breakdowns" in the IT world, which you clearly don't know much about, especially here, since it's supposed to be a gaming router, so latency and other factors should be optimized as much as possible. Well, in these logs, that's not the case. The router, especially the processor, is working unnecessarily and haphazardly, which affects the stability of the system and therefore the router... Basically, just because your car starts and runs doesn't mean it doesn't have a problem... But since it's you, I can understand.1 point
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@18RayFYour case is uncommon but not unheard of. What stands out is that you're using DHCP, which typically operates with an MTU of 1500. However, your ISP is clearly providing an MTU of 1492, commonly seen with PPPoE, and when the MTU exceeds the limit set by the router, fragmentation occurs, which can lead to issues like the one you experienced. In other cases, this might manifest more noticeably, such as through packet loss. It is not an issue on the router side as the router uses the most common configuration. @KinGzzyMost of what you said isn’t even an issue; the time going backwards is literally just the DPI reading the packets, and as you are using the AI, which you are, it doesn’t tell you the most obvious thing, which is that IPv6 is disabled.1 point
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Netduma R3 with existing AiMesh WiFi
QuizTime reacted to Netduma Fraser for a topic
Disabling DHCP prevents the router from dynamically providing IPs to devices - you should only ever disable DHCP if you have given devices static/reserved IPs either on the router or the device itself. It is likely that when the DHCP lease tried to renew that is when the issue became known. You do not need to disable DHCP for any performance gains.1 point -
limited LAN speed on XR300
ZahroKen reacted to Netduma Fraser for a topic
The longer the cable the more subject to interference it is but it's usually fine up to ~100 meters. However with such a long cable it is much harder to determine if there are any kinks or internal breaks for example1 point -
Rallentamenti in amichevoli p2p
Netduma Fraser reacted to alex90 for a topic
Ok grazie per le tempestive risposte. Buona serata1 point -
SmartBoost issues
CRAZYLEGS reacted to johnnytran for a topic
BO7 uses under 500kB/sec down and under 200kB/sec upload (5Mbps/1.6Mbps) on minimal texture streaming settings. Probably double once you bump the texture streaming up. There is a spike however at the beginning of each match as you load in (probably downloading initial textures, assets etc.) this is with looking at traffic captured via Wireshark, so there could possibly be a bug with the amount of bandwidth being reported? I regularly see "stats for nerds" allocate around 1.2Mbps to BO7 so i'm surprised it's running1 point -
SmartBoost issues
CRAZYLEGS reacted to Netduma Fraser for a topic
Gaming requires very little bandwidth so the amounts shown are actually accurate but if disabling it works better for you that's fine, we just provide the tools, it's up to you how you use them. You could also try disabling gaming and prioritizing the device instead.1 point -
NEW R3 FIRMWARE - DumaOS 4.0.540
Soydere reacted to Netduma Fraser for a topic
I think there is some improvement but may not get you all the way, I've added you so you can check1 point -
NEW XR1000/XR1000v2 Beta Firmware: DumaOS 3.3.688 Access Request
Netduma Fraser reacted to mygamertagsucks for a topic
You're right. My bad. I just thought that the XR500 bricking issue was kind of a known thing. At any rate, thank you for your support over the years. I've read a lot of stuff you've written here and there, all of it is top notch stuff.1 point -
Netduma R3 with existing AiMesh WiFi
QuizTime reacted to Netduma Fraser for a topic
To get an Open NAT you need an open route to the internet, with the setup you're going to use you would need to put it in the DMZ to do that. It's perfectly fine to do so, the R3 has its own firewall so it is protected1 point -
Netduma R3 with existing AiMesh WiFi
Krush reacted to Netduma Fraser for a topic
You've had a lot of good advice so far but to summarize: If you want to use all of the R3 functions, i.e. QoS, SmartBOOST etc then you need to do either of these options: If you only care about using the Geo-Filter then what you suggested originally will work:1 point -
Call of duty.
Netduma Fraser reacted to White_Mamba for a topic
I tried everything for this and I actually found the work-around by accident. I'm on a PS5. On the Geo-Filter tab, on the far right side, click on the tab that is for the console that you're using. Disable filtering-enabled. As soon as the game starts loading you in, you can re-enable it. Most times you are able to close the game and start it back up with no problems but I found that I had to do this at least once a day. I also found out how to stop this from happening. Before you re-enable the filtering tab, look at your map fully zoomed out and locate the Dublin servers which should be near the top in the middle of the map for those who aren't refreshed in their world map knowledge. Click on the Dublin server and in the upper right hand corner, click on the check-mark to allow it. I personally had to click on and allow 2 different Dublin servers because after I allowed one, it did it again and I looked and found there to be a second one, which I allowed as well but after that I have never had that error message pop up again.1 point -
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Ip fixo (ipv6)
Rodolfo Lima reacted to Netduma Fraser for a topic
Either way, it's up to you, there won't be any conflicts1 point -
Netduma r3 is the best gaming router!
Destroyer_anon reacted to Aimz for a topic
This isn’t a support post, this is just a post from a hardcore call of duty ranked player giving my honest review of the router. Because ive been seeing soooo much negativity about this router. Ive been playing ranked play on call of duty modern warfare 3 on pc for about 8 hours a day. I can honestly say the netduma r3 melts my enemies. I’ve tried multiple different routers so I know how each router feels when you’re playing competitively when every millisecond counts! I’ve tried Openwrt, Ubiquiti, Arista, Mikrotik, Pfsense and Asus ROG routers. They all do very good A+ 0ms bufferbloat with QOS. BUT the problem with those routers is the hit detection / lag comp. Where you clearly see the enemy and shoot them first and you die first. It’s like you shoot nerf bullets and they just INSTA DELETE you! I don’t know how netduma does it but this router is manipulating the lag comp / hit detection to give you a advantage. I mean theres still some moments when I’m like how did I lose that gunfight but it’s ALOT less compared to those other routers. The latest firmware still has some bugs that I’m sure is going to be fixed.. but the firmware is more than playable for me Anyone else feels this way or its only me?1 point -
Netduma r3 is the best gaming router!
Moofda reacted to Destroyer_anon for a topic
I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.1 point -
Putting yourself in 100ms ping lobbies is setting yourself up for a major disadvantage either way you look at it 😂😂1 point
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NEW XR700 BETA FIRMWARE: 3.3.363
listek2000 reacted to Netduma Fraser for a topic
There won't be no. It'll just be security fixes then, it's unlikely it's based on 3.3, I think it probably reached end of service before they did it.1 point -
NEW R3 FIRMWARE - DumaOS 4.0.540
euphidra reacted to Netduma Fraser for a topic
Good to hear, don't forget the Early Access firmware as well1 point -
NEW R3 FIRMWARE - DumaOS 4.0.540
Netduma Fraser reacted to cuzzilladaspinna for a topic
Just updated and it seems like the issue disappeared, did not need to reset factory settings either. Interface loads way faster too. Thanks for the access.1 point -
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major ping spikes lately
purpleandgold33 reacted to Netduma Fraser for a topic
As above I wouldn't rely on that, try this instead https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/1 point -
major ping spikes lately
purpleandgold33 reacted to Krush for a topic
Invite de commande ping 8.8.8.8 https://www.ionos.fr/digitalguide/serveur/outils/commande-ping/ —- Mettre le PC en filaire derrière le R31 point -
major ping spikes lately
purpleandgold33 reacted to Krush for a topic
Ça donne quoi, si tu fais un ping vers 8.8.8.8 sur ton PC ?1 point -
major ping spikes lately
purpleandgold33 reacted to DARKNESS for a topic
@purpleandgold33You shouldn't rely on it since it's inaccurate and requires an update. I believe they are working on a fix to improve its accuracy. In the meantime, adjust your sqm manually.1 point -
GeoFilter = Easier lobbies
lefteris.lydios reacted to VeeDot for a topic
I'm in the same boat, let me know if you can1 point -
Netduma R3 with Lagofast or Exitlag and question on Ping optimizer
ShanaSakai reacted to Netduma Fraser for a topic
Those programs/services are essentially VPNs which means you're creating an encrypted tunnel from your device to their servers so the router cannot reliably determine where you're connecting to in order to filter. Your experience may vary but I would generally say it's not going to work as well. Steady Ping relies on the Geo-Filter being able to see the game host/server and be able to ping it (which isn't always possible anyway due to game servers not responding to pings) so if you're not seeing a server on the map when using both together and you're not showing a ping then that aspect won't work. Ping Optimizer is unaffected by using those services. On the Congestion Control part make sure to disable Speed Test Bypass, otherwise the speed test will read like you have full speeds and your percentage changes won't properly be affected, then try again. Personally I think people hyper focus on the results too much as with Congestion Control active your connection cannot be saturated and so bufferbloat can't occur. However, you should be able to improve upon the results the site shows you by disabling bypass and fine tuning the percentages further - we usually suggest starting at 70%.1 point -
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BO7 Mislocated Servers
Netduma Fraser reacted to Luis Gomes for a topic
Hey there once again @Netduma Fraser Here are a couple more i’ve saved up: 180E27B CGNS86 180EBMD 180E2GO 180E2FE 180ED0J1 point -
NEW XR700 BETA FIRMWARE: 3.3.363
listek2000 reacted to Netduma Fraser for a topic
To answer your questions: It's a NTGR feature so they don't consult with us when removing one of their own features but I expect so. Unlikely, they probably removed it intentionally. Check the DumaOS version on the System Information page if it starts with 3.3 then yes, if not no. Yes if you really want that functionality1 point -
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Found mislocated servers? Let us know here!
Redflame reacted to Netduma Fraser for a topic
Thank you, I'll pass it on!1 point -
Best setting for bo6 hit detection
Hydros85 reacted to satinghostrider for a topic
For anyone anyone that wants good hitreg on BO6, this is my setup based on 1Gbps fibre Internet. 1. I've set congestion control to 50.5% for both up and down which gives me the best bufferbloat results. When tuning for Bufferbloat, pay attention to Jitter. Try and get it under 10ms. I managed to get mine under 3ms as I have very good Internet here in my country. 2. Set Congestion Control to Auto or Recommended. I keep mine on Always On unless I have big downloads. 3. I only prioritised Call of Duty (Series) for Apps and my PC for device. You don't need to prioritise Call Of Duty (Content) as @YT_LowPingKinghas mentioned in his videos Call of Duty (Series) covers Call of Duty (Content) as well. Focus on getting your Jitter as low as possible. I've noticed tremendous consistency and crispy hitregs just by doing this. I've uploaded a video of my gameplay and its been very consistent from game to game. Do give it a try and hope this helps. Nothing complicated to setup as the router does everything properly with 540 firmware but Geofilter is kinda broken now as it doesn't indicate which server on the map its connecting to anymore. I hope this can be fixed in the next update. And do factory reset your router after upgrading to 540 firmware. I got away without doing factory reset last few updates but 540 firmware wasn't having it. Had ping spikes and weird issues until I factory reset and it was GOLDEN.1 point -
Bulk delete devices needed OMG !
Destroyer_anon reacted to Netduma Liam for a topic
It's available on the latest firmware, please update to that and you'll be able to do this.1 point
