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  1. You just admitted it lag spikes when using it though??
    3 points
  2. Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one
    2 points
  3. Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!
    2 points
  4. 2 points
  5. Okay that's good then, the router isn't limiting you, it's just the speed test provider the router uses isn't always the most accurate so you can ignore that
    2 points
  6. Dirtytamato

    2.4 enabled devices

    Ya I've addressed all of this. Thanks though
    2 points
  7. steady ping has been an absolute game changer for me when the server gets destroyed to lag and etc. try it out. I kept mine on default value
    2 points
  8. 1 point
  9. This isn’t a support post, this is just a post from a hardcore call of duty ranked player giving my honest review of the router. Because ive been seeing soooo much negativity about this router. Ive been playing ranked play on call of duty modern warfare 3 on pc for about 8 hours a day. I can honestly say the netduma r3 melts my enemies. I’ve tried multiple different routers so I know how each router feels when you’re playing competitively when every millisecond counts! I’ve tried Openwrt, Ubiquiti, Arista, Mikrotik, Pfsense and Asus ROG routers. They all do very good A+ 0ms bufferbloat with QOS. BUT the problem with those routers is the hit detection / lag comp. Where you clearly see the enemy and shoot them first and you die first. It’s like you shoot nerf bullets and they just INSTA DELETE you! I don’t know how netduma does it but this router is manipulating the lag comp / hit detection to give you a advantage. I mean theres still some moments when I’m like how did I lose that gunfight but it’s ALOT less compared to those other routers. The latest firmware still has some bugs that I’m sure is going to be fixed.. but the firmware is more than playable for me Anyone else feels this way or its only me?
    1 point
  10. I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.
    1 point
  11. Good to hear! DNS won't make a difference for gaming so unnecessary to change it. There isn't a backup settings function currently but it has been requested so may come in future.
    1 point
  12. Good to hear, don't forget the Early Access firmware as well
    1 point
  13. Just updated and it seems like the issue disappeared, did not need to reset factory settings either. Interface loads way faster too. Thanks for the access.
    1 point
  14. cbntlg

    BO7 won't load

    That fixed it. Thanks, Fraser.
    1 point
  15. Please upgrade to the Early Access version and see if it still occurs - once it's fully upgraded factory reset then monitor it
    1 point
  16. Invite de commande ping 8.8.8.8 https://www.ionos.fr/digitalguide/serveur/outils/commande-ping/ —- Mettre le PC en filaire derrière le R3
    1 point
  17. Ça donne quoi, si tu fais un ping vers 8.8.8.8 sur ton PC ?
    1 point
  18. No worries at all, do keep us updated and any questions/issues just ask!
    1 point
  19. Those programs/services are essentially VPNs which means you're creating an encrypted tunnel from your device to their servers so the router cannot reliably determine where you're connecting to in order to filter. Your experience may vary but I would generally say it's not going to work as well. Steady Ping relies on the Geo-Filter being able to see the game host/server and be able to ping it (which isn't always possible anyway due to game servers not responding to pings) so if you're not seeing a server on the map when using both together and you're not showing a ping then that aspect won't work. Ping Optimizer is unaffected by using those services. On the Congestion Control part make sure to disable Speed Test Bypass, otherwise the speed test will read like you have full speeds and your percentage changes won't properly be affected, then try again. Personally I think people hyper focus on the results too much as with Congestion Control active your connection cannot be saturated and so bufferbloat can't occur. However, you should be able to improve upon the results the site shows you by disabling bypass and fine tuning the percentages further - we usually suggest starting at 70%.
    1 point
  20. Yes that’s correct no mate no issues with geo filter after factory reset.
    1 point
  21. Hey there once again @Netduma Fraser Here are a couple more i’ve saved up: 180E27B CGNS86 180EBMD 180E2GO 180E2FE 180ED0J
    1 point
  22. Thank you i appreciate it 🙏
    1 point
  23. Auto will work when you're gaming (assuming that's what you're prioritizing on SmartBOOST) so you don't need to set it to Always
    1 point
  24. 1 point
  25. I'm sure it's easily resolvable, let us know if you want to continue
    1 point
  26. Manual is way better, ping optomizer gets it wrong most of the time for me and you have to keep using it everyday incase your congestion changes. Manual I just set it to as close to 0 bufferbloat as possible and that's it done.
    1 point
  27. 18RayF

    Vlan

    Yep please can you ask for vlan routing also while applying QOS on each interface also please. Also not sure if people know but Vlans can help reduce max and 95th percentile latency , due to the fact that traffic is separated on different logical interfaces, each with its own ingress queues and burst absorption. This means Wi-Fi airtime chaos (retries, aggregation bursts, uploads from phones/TVs) is contained inside the Wi-Fi VLAN’s queues, instead of blocking or compressing ACKs for your wired gaming traffic. When the flows finally merge they’re already smoothed and paced.
    1 point
  28. Rodolfo Lima

    A doubt

    Obrigado
    1 point
  29. None. I've left everything default. Just to follow up from last night, I have updated to the new firmware and factory reset the router. Currently everything seems great! Played 3 rounds of bf6 so far with no micro stutters and no dosconects. the wifi status light are actually functioning now. I will update if somthing changes
    1 point
  30. Netduma Fraser

    A doubt

    Blocking devices using bandwidth when you're playing etc is an extreme measure, as long as you have Congestion Control setup and SmartBOOST set to prioritize you then they won't be causing any issues
    1 point
  31. As your title indicates, it has been new year and Christmas holidays very recently so Netduma staff would have been having a break with their families, just like you did I guess? Most companies return back to work tomorrow so I imagine the staff will continue working on the update from tomorrow.
    1 point
  32. Ok thank you. I'll follow up when I get an extender
    1 point
  33. Hi Krush, I am playing on my own. Totally understand thanks again Pete
    1 point
  34. Oui c'est ça ! Vous jouez en équipe ? En fonction de la proximité du serveur la latence n'est pas la même entre les membres d'un groupe de jeu ! Le jeu utilise des serveurs dédiés, l'hôte n'est plus le relais comme avant sur du serveur P2P !
    1 point
  35. Okay thanks Fraser so all good with the Netduma R3 I was concerned trying to bring latency down for gaming I have made mistakes with Netduma settings .Playing between 26ms and 31ms latency but other gamers are saying they are 16ms so I believe they are closer to the server if that’s right .
    1 point
  36. Hi Krush and Fraser thank you both for replying . This is what I got earlier but can try Speedtest aswell.
    1 point
  37. Salut ! Tes tests de vitesse sont faits via l'outils Netduma ou derrière un PC en filaire via ookla ? L'outils Netduma utilise parfois des serveurs de test de vitesse non optimisé, le mieux est de rentrer manuellement les vitesses max données par ton FAI !
    1 point
  38. That's just log spam, we're aware of it, you can ignore it as it won't be causing any issues. You can reset if you like but it's unlikely to make a big difference. You're saying the connection is weak but are they experiencing any issues with the WiFi specifically?
    1 point
  39. Well I'm glad I'm not the only one with this issue. I think I will purchase a good wifi extender and go that route. But ya all my other devices connect, they are just weak. But thanks for your help
    1 point
  40. Netduma Fraser

    QOS

    That's the plan!
    1 point
  41. Netduma Fraser

    QOS

    The Congestion Control aspect is codel & our own proprietary algorithm I believe
    1 point
  42. So what I dont understand.... When using Exit Lag, youve said your pings haven't changed but when using Exit Lag you now also get lag spikes for 2 - 5 seconds (that is crazy long!). So tell me, what benefit is Exit Lag giving you as from what youve said already, it's giving you MORE issues?
    1 point
  43. damir117

    Battlefield 6

    In Battlefield 6, only the UK, Ireland and Germany servers are currently available for Europe, which is clearly visible when you start the game without a geo filter.
    1 point
  44. Great to hear and thanks for the ID!
    1 point
  45. Netduma Fraser

    Geofilter

    Do this: Quit the application/game/client completely - including the game client from the System Tray - important! Remove device from the Geo-Filter If you're on PC then give it the PlayStation Device Type in the Device Manager Resync from the Geo-Filter Map menu Re-add the device to the Geo-Filter Set up the Geo-Filter how you like Wait 2 minutes Boot up application/game/client To force servers you need to do the following: It's essential the Geo-Filter is enabled before the game client (e.g. Steam etc) if on PC or platform (e.g. Xbox, PlayStation) or the game have been launched. If you change Geo-Filter settings when you're on the game then you will need to restart the game for those changes to take effect, otherwise it will use the previous Geo-Filter settings and appear not to be working. For settings ensure Ping Assist and Geo-Latency are disabled in the Geo-Filter menu that can be found by clicking ⋮ in the top right hand corner of the page and go to Settings. Strict Mode should also be enabled, it is enabled by default so if you haven't disabled it you can ignore it. If you have disabled it or want to check it can be found in the same Settings menu as above or in Settings > Troubleshooting > Advanced > Developer Options depending on your firmware version. Fast Search should also be disabled which it is by default so can be ignored if you haven't changed it, otherwise this can be found in the same place.
    1 point
  46. THIS ARE JUST SETTINGS OUTSIDE OF THEIR GAME CONFIGS. THIS IS MORE TOWARDS THE R3 AND YOUR PC BACKGROUND PROCESES! you will still need to adjust your ingame settings according to your own specs. ect ect ect. this are the ADSOLUTE BEST settings for your bullets to kill as FAST as possible! 1. heres a pic of my fiber without the R3 2. Heres a pic of my speed with the R3 and all the settings i dissable inside the R3 to eliminte latency inside my router. turn these settings off at your own risk. i did and havent usse it in a month w out any issues. 3. run some bufferbloat test until you find your sweat spot 4. nornal speed test web is down for me idk y, but you need to lower your jitter as much as you can even when you do a simple speed test. 5. look at your task manager and if you have more proceses than what I have, It might be the reason why your jitter is always HIGH! or your game feels laggy and dogpoopy. 6. if you need help lowering your proceses without damaging your pc. check this link. it will take you to this guy who is a profesional. he worked with people like clix, bugha, and more pros. watch the video and follow the instructions. MAKE SURE you create a restore point right before your start or do anything. the only thing im experiencing is once i did mine. i cant no longer play music audio without having to RE-install my media player again. i dont mind that. so i dont care. i use my other pc for that. i can still do everything tho, everything works normal. this is the channel. 7. this is my congestion control settings 8. my games feels amazing no more shoot first and die first. anything outside of my control like servers lag lol well yall know how that goes.
    1 point
  47. Zeriu

    Reboot Scheduling

    Hello, I have found a few suggestions mentioning Reboot Scheduling before and that this would be discussed in several meetings. This was about years ago, is there any word or update if this is coming to Netduma in a firmware update soon? I can restart it myself every few days. But it would be more convenient to have it reboot on it's own for select days of the week during the hours the internet is not being used.
    1 point
  48. The R3 does it's job but it can't magically make your bullets register how they should, that's up to the game and your opponents - the matchmaking doesn't prioritise the connection of your opponents, so when you get connected to laggy people from across the country most of the time, you're going to get poor hit registration no matter what router you're using. I sit single digit pings but get penalised heavily, the game just feels delayed when there's people with crap connections in the match. If everyone's under 20ms (rare) it feels amazing. They've tried to make the game playable for everyone no matter your ping but it's not perfect, there's a reason why people geo filter to servers further away to increase their ping, or why some Japanese/Chinese connect to the Australian servers on purpose. MWIII has given me the worst experience i've had in cod in a long time. My KD is around 2.8 now but I was probably negative the first 2 months from how awful it ran. That's the lowest i've had since like OG MW3 and I'm surprise it's even gotten there with how bad it runs. The only router that has made this game remotely playable is the R2 or R3 - no other router has given me playable matches until recently, I decided to switch to my old Asus router I was running as an AP to router mode and it has been giving me some smooth hit rego. It's running Merlin firmware, I have no fancy settings, just set my console to priority and using Adaptive QoS with my full bandwidth set up. I have found matches run bad if I throttle bandwidth low, unlike some of the older cods. Some people that I occasionally play with have no issues whatsoever playing via WiFi and they're sitting on 30-70ms ping due to their location. When I vs them for fun in public lobbies, they have the type of connection where you're dead before you can ADS.. they are just synced to the server much earlier than you and have the lag comp on their side. I've tried bumping up my ping but it doesn't give the same experience as having a high ping by default. Maybe it's related to the routing.
    1 point
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