Redflame
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Redflame last won the day on September 17
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XR1000v2
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Hi Fraser, I hope you and the team had a good weekend. I moved from my previous isp to one of the boutique isp who operate a bring your own router so no isp router. My old isp had bufferbloat upstream, they blame this on R3. Since switching all the bloat has gone PPPoE auth work perfectly. CC off and Smart Boost off: The R3 doing PPPoE pulling in 921 it achieves an A with 9ms added lat. So with smart boost/cc on, I can use 95 up and down for A++ with zero added lat. So I would like to take this opportunity to thank you and the team for working to improve PPPoE while also working on the bigger features.
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Went searching #NetDuma for R3 ideas and found this 😂
Redflame replied to ryekye's topic in Call of Duty Support
PS5 or Xbox Series X? Are you playing on TV or monitor? Go into settings on call of duty and into graphics section. Look for texture streaming. Set this to minimal. The Sky fibre is 1000 download and 1000 upload or is it 1000 download and 100/200 upload? -
Redflame reacted to a post in a topic:
Went searching #NetDuma for R3 ideas and found this 😂
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NEW R3 FIRMWARE - DumaOS 4.0.1510
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Went searching #NetDuma for R3 ideas and found this 😂
Redflame replied to ryekye's topic in Call of Duty Support
I'm good, Tony. Your English is parfeit. I'm glad you got the A+. Yes, SBMM will match you with opponents who have higher ping, and lag compensation seems to favour the player with the higher ping. We could try some other things: 1) Geo filter If you haven't already, draw a shape around your country and nearby good servers. Go to Ping Heatmap and select Black Ops 7, and you'll be able to see which servers are the best for you. As a UK player, I allow London, Paris, Amsterdam and Frankfurt. 2) Steady Ping See if Steady Ping helps. If you already have low jitter, it will just add a bit of delay to your connection, but it syncs you to the server's timeline. That gives you a very consistent connection, so lag compensation doesn't have to predict your movements as heavily. You could select Simple, which adds 8ms. So if your game ping is 12ms, it becomes 20ms. 3) Crossplay If you play on console, you could set crossplay to console only or your platform only. This narrows the pool of players you can match with. It could mean you get matched with EU players who have a better connection to you, but it could also mean worse connections -
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NEW R3 FIRMWARE - DumaOS 4.0.1510
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Netduma Mesh System
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Redflame reacted to a post in a topic:
Netduma Mesh System
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ueypoint reacted to a post in a topic:
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Redflame reacted to a post in a topic:
Went searching #NetDuma for R3 ideas and found this 😂
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I believe that’s a known bug. At least the DNS one is. I believe the Netduma team working on it.
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Went searching #NetDuma for R3 ideas and found this 😂
Redflame replied to ryekye's topic in Call of Duty Support
Hi Tony, I hope you're well. The Season 6 update seems to have shipped with somewhat bad hit detection, at least for me and some guys I know. This helped me, but it may not help you. 1) What is your network? Do you have fibre to the premises? Cable internet? DSL or fibre to the cabinet/node? Are you symmetric (e.g. 1000/1000) or asymmetric (e.g. 1000/100)? 2) Finding your line speed What is your congestion control (CC) set to? Are you sure the router knows your speed accurately? Just because your line is 1 gig doesn't mean you'll always get 1 gig. Consumer internet is best effort, so at peak times there can be congestion and your speed may drop. At peak time (I do mine at 8:30pm), run three tests on the Speedtest.net website or app. Either set congestion control to 100% or pick "Speedtest bypass" under Advanced in Ping Optimiser. Run test 1, wait 2 minutes (I usually set a stopwatch on my phone 😂), run test 2, wait 2 minutes, then run test 3. Write down each result in your phone's notepad or on paper. Add up the three download results and divide by 3 to get your average. Do the same for upload. Go to Speed Test, click Advanced, enter your average download and upload in the fields, and click Save. 3) Bufferbloat testing Test for bufferbloat using Waveform or LibreQoS. I prefer the LibreQoS advanced internet test. Go to Ping Optimiser. If you turned on Speedtest bypass, disable it. If you just set the CC sliders to 100, drop them to 95. I strongly recommend doing this when your house is quiet so nothing disrupts the test. You can check the DumaOS home page to see if there's any big download or upload happening. In Smart Boost, remove any boosted traffic and boosted devices, but leave Smart Boost switched on. Run the bufferbloat test. You want an A+ with 0ms added latency. If you get lower than A+, Netduma's advice is to lower the sliders by 10% until you get no added latency. Don't forget to re-add your gaming traffic and devices to Smart Boost once you've finished bufferbloat testing. 4) Gaming device If you're on Xbox Series X or PS5, I strongly recommend the minimal texture setting. Optimised can cause stutter. 5) ISP You could download PingPlotter and ping 8.8.8.8 to see how the path looks. You could also try changing the DNS on your gaming device. This won't change how your provider routes you to the Call of Duty servers or change your ping. For me, though, my ISP was using on-net servers to deliver COD textures (their infrastructure was bad). When I switched to Cloudflare DNS, the game started using a big CDN provider, which helped slightly with the hitching. -
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Setup NetDuma Help
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connection type: Asymmetric Fibre to the Premise 900/100. I’m a gamer my family are streaming mad. Usually 3-4 4k Netflix streams going on while I game For me personally the update is rather stable, more stable than the previous one The app hitches when grabbing server ping but I believe Fraser said they’re going to push an app update out, but I’ve been using my iPhone browser for router admin rather than app before issue was a thing. So not an issue for me.
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Redflame started following BO7 Hit Registration , Netduma r3 jitter sorunu , Went searching #NetDuma for R3 ideas and found this 😂 and 1 other
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Behaviour I noticed from warzone on ps5 and Xbox. When you get that alert noise and it’s searching for 115 more players/match start in 5 seconds’ etc so basically the lobby you’re connecting to one server. When you enter the match, you are on a different server. So there’s a divide between match and lobby server although if the lobby server is in Frankfurt the match server will be as well. I would only look at Geo filter once match has started, so when it shows you on plane. Not sure if you’re aware in season 3 (April if my memory recall is well) there were performance issues on ps5. Symptoms were visual lag (like someone smeared cement on your screen), sluggish movement like you are running through cement, hitching, plus game speeding up and slowing down. They did fix it the following season but sometimes it can show up. For PS5 I fully recommend going into graphic settings and turning texture streaming to minimal as optimised texture streaming from my own testing makes the performance issues reappear.
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So what kind of internet do you have Coaxial, FTTC? Is there a device upstream like a modem or isp router that bridges your R3 to your internet? Have ensure the cable going into Wan Port isn’t loose or damaged/faulty? When you pinhole reset how long did you hold it in for? I think it took us 20-30 seconds.
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If you plug a laptop, pc or like an Xbox series into router via Ethernet can you open up router admin page at 192.168.77.1 on said device? Does your internet provider use PPPoE or DCHP/IPoE? Is the R3 on an FTTP connection directly plug into an Ont or are you using upstream (DMZ)? I would suggest turning R3 off, there’s a power button at the back, then unplug it at the socket wait two mins, plug it back and turn R3 back on. If you have an ONT maybe turn that off as well. Turn ONT back on first, then when that’s power on with green lights/connection up status, turn R3 back on. If that fails you could factory reset the R3 via the pinhole.
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Redflame reacted to a post in a topic:
Went searching #NetDuma for R3 ideas and found this 😂
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Went searching #NetDuma for R3 ideas and found this 😂
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Went searching #NetDuma for R3 ideas and found this 😂
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Went searching #NetDuma for R3 ideas and found this 😂
Redflame replied to ryekye's topic in Call of Duty Support
In my region there‘s one physical fibre infrastructure provider - the ISPs use this to provide fibre to the premises to us. Sadly this fibre is asymmetric and uses PPPoE. Due to my asymmetric connection (900 down & 105 up) I seem more prone to bufferbloat. I can get A+ on waveform bufferbloat test, I still get lag in game. On max ping on download values, there’s a max of 280ms. So I started using LibreQoS Advanced Test. It feels like it’s stricter than waveform. It grades download, upload and bidirectional (when both are maxed out) it reported I had A+ on download and upload, but B grade on bidirectional (33-50ms added). When I got all down to A+ grade and 0ms added latency my connection was much better. -
olivia567 reacted to a post in a topic:
Has PPPoe disconnect bug been fixed?
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olivia567 reacted to a post in a topic:
Returning to R3 — Advice needed
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Netduma Fraser reacted to a post in a topic:
NEW R3 FIRMWARE - DumaOS 4.0.1510
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Yes my Nat Type is normally open. My public ip address is static. Yes I never had issue with PlayStation with getting my Nat type. It seems to be an Xbox only issue. I’ve tested it over several days now just to ensure it’s not rotating several server ID. Upon booting up my Xbox series X speaks to these two servers, they’re both in Brazil on map. 1O66GW1 1O66GW0
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Just updated. I really appreciate the hard work @Netduma Alex and the team put into this update, plus thanks to @Netduma Fraser for always being there whenever lag managed to reappear. After redialling in CC — BO7 + BF6 feels rather smooth 😇, yay!
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Redflame reacted to a post in a topic:
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Hi Fraser, we decided to use the Xbox series X. (Its hardwired to R3 not going through eero).. 1)) it failed to get Nat type, the Xbox said to ensure a certain port open (I think 3544) so I set up port forwarding for that. Still issues. So I had to geo allow Brazil for it to do it. I don’t know why Brazil as I’m in uk. I thought I would raise this as I’m guessing most uk players wouldn’t allow Brazil. 2)) is it worth turning on DSCP tagging on Xbox or is it pointless due to smart boost doing its own DSCP tagging?
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So for your test: if a family downloads a game while you are playing call of duty on PC your latency could spike upward of 16ms. If someone is downloading a game on their ps5 and another family member is uploading large files to the cloud your ping could increase to 45ms. For context LibreQos it refers to grades like this: A+ perfect A smooth B minor slowdown C notable impact D severe impact F unusable When I tweak my network to get rid of bloat. I’ll set download and upload at 95 percent do the test, wait a min or two. Then I’ll lower them down by 10 percent or so so 95-85-75 until I get A+ and ideally 0.0.ms + increase. If you found 85 gave you up A+, you could go up by 5 percent to 90 percent to see if it stays A+. If you do increase by 5 percent and it goes off A+ to an A or B just use the ones previously so if 75 gave you A+ but you went up to 80 and got an A, just go back to 75. It’s very important you do your testing when the house is quiet. If a file is downloading or uploading, this is going to add noise to the test. I have a streaming mad family xD so I do mine when the household is asleep. Note: we don’t have the same router, I have the R3 so @Netduma Fraser would have to advise the actual CC settings. But on R3 when doing this testing you set always on and Speedtest bypass off.
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Hitreg in bo7, at least on my servers is almost non existent (50 percent of time). If you play call of duty on ps5 I highly recommend you going into graphics and find texture streaming and setting it to minimal. Call of duty streams texture from the internet as you play. For my network and isp, call of duty opens up a lot of CDN connections to pull textures. My ps5 was pulling 50 mbits on optimised for textures on havens hollow before setting it to minimal. If you wanted to know how your connection handles load I would suggest using libreqos advanced internet quality test (if you go onto their site, make sure you select advanced up the top) it’ll saturate your download and grade it, it’ll saturate your upload and grade it, then saturate upload and down together and grade it. They also have a ‘virtual household’ test (again up the top label household) this creates a fake simulation of someone gaming, someone streaming movie, someone on a voice call and someone uploading a file - you can watch the gaming part and clock how lower or high and how stable jitter is.
