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My best BO4 DumaOS setting that eliminates Shoot-first-die-first


Chaiyoabc

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Update 3:

Sry for having been disappearing. I have been having great time with new dumaos’s cloud update. I don’t have much issue finding lobby. It connect me to SG about 95% of time I play. 

For the current setting I have been using was still 98/98. But here I have find more variables to get good connection, at least for me well

my bandwidth is 100/40

I set my download bandwidth to 6% which is equal to 6mb and upload bandwidth to 4%. I also have ‘when high priority traffic detected’ ticked

however this is kind of endless test because this method is not 100% guaranteed that you will have good time with no lag compensation issue. That’s why I have backup method. It also depends on weapon fire rate as well. Let’s call this the ‘method 1. 

When method 1 doesn’t work, I go to method 2. And if it doesn’t work, I go to method 3 and 4. Below are lists of method I found

Method 1: 6% / 4% equal to 6mb download and 1.6mb upload. With ‘when high priority traffic deteced’ anti bufferbloat apply

Method 2: 6% / 4%. With ‘never’ ticked. And yes, that would turn off bufferbloat completely with 6mb and 1.4 ul bandwidth. For some reason anti-bufferbloat make your hit slight delay to. This is obvious when you use very low rate of fire gun and it has delay hit that u have to lead your aim in order to register your hit.

Method 3: Go back to 98%/98% bandwidth. Which equal to 98mb download and 39.2mb upload 

Method 4: 98/98 and turn off anti bufferbloat 

 

Update 2: new setting and my best setting ever. My kd has been increasing everyday and now it is at 3.52kd 

I am not trying to flex but I just want to say it as result of improvement. I have been reverted back to original r1 fw though but I think it should work the same. Here is setting I found out and had been using for almost a week.

- Congestion Control: I leave it at 98/98 

- Bandwidth Setting: mine is 100/40

- Congestion Control Algorithm: Preemtive. This is for old fw only. And when my hitdetection is off or I shoot first die first, what I do and it usually fixes is I switch to reactive and then immediately switch back to preemtive. Please be noted that you do this while you are playing and expect your game to stutter a bit because your router will be slowed down to apply the setting

- Please leave your other device such as PC playing any HD videoservices in background while you are playing. Netflix, YouTube, Twitch, Line TV. Anything on 1080p hd. 

- DNS. Use 192.168.88.1 as your playstation dns. hit detection will be more realtime than 8.8.8.8

some people might call this placebo. But It is what have been working for me. My kd had been dropping pretty bad before I use this setting (dropped to 3.42. But since I have used this setting, everything turned out to be better. i don’t get bs death, I die because opponent has better shots. And it has improved my KD from 3.42 to 3.52 over a week. Point is, it is worth a try and nothing will harm you, so for those who is struggling to get good game, i suggest you might wanna try this

this wasmy kd before I discover new setting. It was around 2.2-2.8 per day

And after the setting my daily kd was from 3.0 - 5.0 daily

 

Update!! Since people who you are playing with are also factors, here is another finding I found. 

You must switch between 99/99 and 99/1 whenever you getting killed many times by 0.55kd guy, I just drop my upload to about 400kb (equal to 1% according to my bandwidth) and usuallt things will suddenly get better. so it all depends on whom you play with. 

 

I have been testing this for countless hours. I’m gn only be focusing on setting that should get my connection as good as possible to elminate lag compensation issue

here is the result after I discovered my best setting specifically for BO4 multiplayer

I’m gn go through section by section 

Device Prioritization: make sure you put PS4 as your prioritized device

Anti-Bufferbloat: Apply only when high priority traffic detected. Make sure you havetht ticked

Congestion Control: this is the most important thing to deal with inconsistent lag compensation. You have to expect that there is no ‘best value’ whatsoever it al depends on players connection who you are put agiainst, gun fire rate. So here is my congestion value and I must tell you there are various values that you have to try along so here it is 

 

With slow rate of fire gun: you go with 99%/100% gun like rampant, titan has pretty slow fire rate, with wrong value your bullets would end up not registering. So with full upload bandwidth, this will make your hit registration as accurate as possible

With high rate of fire gun: you go with 99%/99% gun like maddox, hades, you have to nerf your unload bandwidth a bit as your bullets could become ‘ghost bullet’ so you have to slow down your upload value a bit 

I have been making log on each weapon specific value, be advised this is still WIP, I will update the full list later

sometimes these above values might not work so i suggest you to drop your download bandwidth to 70% / 90-100% depend on guns as I mention above

as I have been testing with many values, here is what I found

70%/70% - jack of all trade, you will not be getting instant death with this, however, hit registration would be a bit off. Sometimes you won’t hit enemy and ended up getting kill

please let me know if this worked for you

 

 

 

 

 

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57 minutes ago, Chaiyoabc said:

I have been testing this for countless hours. I’m gn only be focusing on setting that should get my connection as good as possible to elminate lag compensation issue

here is the result after I discovered my best setting specifically for BO4 multiplayer

I’m gn go through section by section 

Device Prioritization: make sure you put PS4 as your prioritized device

Anti-Bufferbloat: Apply only when high priority traffic detected. Make sure you havetht ticked

Congestion Control: this is the most important thing to deal with inconsistent lag compensation. You have to expect that there is no ‘best value’ whatsoever it al depends on players connection who you are put agiainst, gun fire rate. So here is my congestion value and I must tell you there are various values that you have to try along so here it is 

 

With slow rate of fire gun: you go with 99%/100% gun like rampant, titan has pretty slow fire rate, with wrong value your bullets would end up not registering. So with full upload bandwidth, this will make your hit registration as accurate as possible

With high rate of fire gun: you go with 99%/99% gun like maddox, hades, you have to nerf your unload bandwidth a bit as your bullets could become ‘ghost bullet’ so you have to slow down your upload value a bit 

I have been making log on each weapon specific value, be advised this is still WIP, I will update the full list later

sometimes these above values might not work so i suggest you to drop your download bandwidth to 70% / 90-100% depend on guns as I mention above

as I have been testing with many values, here is what I found

70%/70% - jack of all trade, you will not be getting instant death with this, however, hit registration would be a bit off. Sometimes you won’t hit enemy and ended up getting kill

please let me know if this worked for you

 

 

 

 

 

0B01874F-7166-4FA2-951F-5B0675C6CC6A.jpeg

D65B67DE-0039-4D5C-9C87-CF1A38988DD3.jpeg

If those settings work for you then that's great and thank you for sharing them with us on the forum!

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Thanks for sharing these settings. Just one flag - if you have Anti-Bufferbloat at just 99%, any time your ISP dips below your expected bandwidth speeds then it will no longer take effect.

For example, you have 100mbps speeds. You set Anti-Bufferbloat to 99mbps. ISP has a lot of people using Internet in your area, lowers your speeds to 90mbps temporarily. Anti-Bufferbloat will no longer be taking affect.

This is why we recommend starting out at 70% and moving up and down from there.

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45 minutes ago, Netduma Admin said:

Thanks for sharing these settings. Just one flag - if you have Anti-Bufferbloat at just 99%, any time your ISP dips below your expected bandwidth speeds then it will no longer take effect.

For example, you have 100mbps speeds. You set Anti-Bufferbloat to 99mbps. ISP has a lot of people using Internet in your area, lowers your speeds to 90mbps temporarily. Anti-Bufferbloat will no longer be taking affect.

This is why we recommend starting out at 70% and moving up and down from there.

So you are saying that my QoS hadn't taken effect the whole time? 

So does this indicate that for me, it is better to turn off QoS ? 

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It may have taken effect, so long as your ISP was proving you with more than 99% of your total bandwidth speeds.

Generally it's better to not turn off QoS, it stops any thing on your network from taking all your bandwidth and causing you to lag.

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I respect this. Thanks for sharing. I found 98%/98% works for my 50 down/20 up. great hit detection and eliminates that first shoot die first. and all other settings is this same as what yours except mine is on 'Always' for qos

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7 hours ago, Glazeko said:

Where do i find device prioritization 

I think Big Dog meant 'Bandwidth Allocation' - that feature used to be called Device Prioritisation :) 

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49 minutes ago, Glazeko said:

I am super confused 😕

Sorry xD maybe I just made things worse. If you are using DumaOS, go to the QoS page. You'll find Bandwidth Allocation there. That feature used to be called Device Prioritisation.

If you happen to be using the Netduma R1 and haven't upgraded to DumaOS, you'll find that feature on the Congestion Control page. Rather than Bandwidth Allocation, that feature will be called Device Prioritisation.

 

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9 minutes ago, Chaiyoabc said:

About 35 on netduma

50 in game

Yeh had a feeling that was going to be the your answer, looks to me like a ping between 30ms and 60ms is ideal for alleviating those WTF moments in Cod. 

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15 hours ago, Netduma Jack said:

Sorry xD maybe I just made things worse. If you are using DumaOS, go to the QoS page. You'll find Bandwidth Allocation there. That feature used to be called Device Prioritisation.

If you happen to be using the Netduma R1 and haven't upgraded to DumaOS, you'll find that feature on the Congestion Control page. Rather than Bandwidth Allocation, that feature will be called Device Prioritisation.

 

I took it to mean traffic prioritisation as he simply said prioritise the console. Device prioritisation/bandwidth allocation would be vague if that's what he's saying, since there are a hundred possibilities with that setting. 

 

Or - and this is a distinct possibility - my interpretation of that wording is greatly affected by my lack of coffee so far this morning 😏

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5 hours ago, lllRL said:

I took it to mean traffic prioritisation as he simply said prioritise the console. Device prioritisation/bandwidth allocation would be vague if that's what he's saying, since there are a hundred possibilities with that setting. 

 

Or - and this is a distinct possibility - my interpretation of that wording is greatly affected by my lack of coffee so far this morning 😏

Ah you could be right! Then again, I don't want to complicate it any further so I'm gunna' zip my mouth shut for now, haha! :) 

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So... I've been using this setup with CC @ 99/99 since I'm using le Hades LMG for the last 2 hours or so and can honestly say I haven't had a single BS death thus far.

Even got my first 40 bomb!

Now if only there was some settings to give you teammates that weren't thumbless trash... that would be something ;)

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9 minutes ago, Sol0flyerz said:

Sadly I just tried the same and honestly had a better game turning all my features off. 

Suggest you try the other post about changing the R1 LAN IP to the same as the upstream router, not sure how it would help but apparently it has

 

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10 hours ago, N3CR0 said:

Now if only there was some settings to give you teammates that weren't thumbless trash... that would be something ;)

I believe you have to be thumbless in order to not get bent over by team KD balancing. Sorry, that doesn't apply to you 😏

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20 minutes ago, lllRL said:

I believe you have to be thumbless in order to not get bent over by team KD balancing. Sorry, that doesn't apply to you 😏

It still boggles mind mind. Kids on a playground know how to divide teams so the best 2 start out on opposite teams, then each picks the next best player back and forth until the teams are fairly equal. I almost have a 4.0k/d, but my w/l ratio is only 1.8. Usually I get stuck with with the worst 4-5 stat players in the lobby. Sadly this has always been this way in all of COD multiplayer history. Ballancing shouldn't be a lobsided clusterf✓¢k forcing 1-2 players to carry. I gotta stop playing solo.

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