First of all let me remind you all that this may be a placebo, or hopefulness.
but in my scenario, it works quite well. I can’t provide evidences or anything that prove it works and will be working flawlessly overtime. I just want to throw my setting that might be working for some of you. So let’s get started
my bandwidth from ISP is 100/100
my router setup method: asus rtac88u using DDWRT, DMZ to netduma router
on ddwrt I have FQ_codel qos applied with bandwidth limited 85/85
on netduma I have anti bufferbloat on, setting percentage at 12% Download / 4% upload. That should be around 10/3.4 mb This only apply in 6vs6 match. When it comes to 10vs10 I use 70%/70% that is because I feel hit detection in better and maps are bigger so cqc is quite unusual.
my hypothesis: more bandwidth = better hit detection , but more chances of insta-death
Side note: low bw = less chance of insta-death, worse hit detection. Because low bw allow you to send delay packets to server so enemy will see you slight delay. However, I tested with extremely low bw (4/0.5) and it doesnt work because hit detection was too bad)
netduma bandwidth setting is 85/85
therefore I have 2 qos running together
Geo-Filter on netduma setting: put radius over server of choices. Ping assist 0. Strict mode off.
by this setting, my kd has been rising from 1.3 to 2.64 over 2 weeks. But there are still other factors as well, like getting better at maps knowledge and getting used to the game.
in Black Ops 4. I had 3.69 kd with this setting, only different is that bufferbloat percentage was always at 70/70. I think because treayarch engine somehow had engine lag which is good for this particular setting. While Mw engine have faster engine.
that’s it my secret setting hahaha. Again, I still die to campers who see and shoot me first. It was just less chance of getting angry over death that i should not have had. I die because I got outplayed. I die because I was too clumsy
by the way my location is Bangkok. That also might be factor as well just in case