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N3CR0

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  1. Like
    N3CR0 reacted to Netduma Fraser in Warzone Lag - The usual Shoot first die first   
    Okay understood, that's quite a difficult thing for us to try and diagnose given we can't go off gameplay and have to use the stats which use fine. Have you tried forcing higher ping servers yet?
  2. Like
    N3CR0 reacted to Netduma Fraser in HELP FOR WARZONE LOBBY   
    Hey, welcome to the forum!
    The router purpose is to find the best connections not for finding games where you're playing against less skilled players
  3. Like
    N3CR0 reacted to Unfinished in how do youtubers get such clean connections like this?   
    It's an old thread, but that's exactly what I'd tell you. Try gaming with 1km of copper between you and your exchange cabinet and tell me otherwise and it's 60's era copper too with splice repairs BTW.
  4. Like
    N3CR0 reacted to RedBull2k in NoLagVpn high ping on console (xbox)   
    On their site it says only on PC.
  5. Like
    N3CR0 reacted to Netduma Liam in Client tick rate in MW/CW   
    Unfortunately, client tick rate doesn't represent the FPS output to your monitor. We actually had this discussion internally recently because it doesn't really tell us too much in modern gaming. The original idea was to see if client tick rate changed depending on your position/movement in a game, but it didn't work out that way in the end.
    Were these the Netduma YouTube videos you were watching? That's awesome to hear, @Netduma Kieran will be glad to see that they've helped you!
  6. Like
    N3CR0 reacted to Netduma Fraser in warzone call of duty question   
    Hey, welcome to the forum!
    Slightly confused, we're not affiliated with CoD the forum is regarding DumaOS routers, are you just asking people broadly?
  7. Like
    N3CR0 reacted to Netduma Fraser in Traffic prioritization   
    Hey, welcome the forum!
    The figure you're referencing doesn't really matter as the game will never use that much bandwidth anyway - usually quite a bit less than 500kbps in most cases so increasing the amount of bandwidth it's able to use won't make the game use it. Traffic Prioritization pushes traffic ahead of everything else, it's not stuck in a network queue, hence why it increased it. Something on the network was using bandwidth and took a bit away from the game.
  8. Like
    N3CR0 got a reaction from Satan1976 in how to get better hit detection   
    Believe what you like idiot. Just because in your opinion my settings can't possibly work, doesn't mean that you're right.
    Been throttling my upload that much for months and it works almost flawlessly.
  9. Like
    N3CR0 got a reaction from MuFF in Reduce Ping with VPN on foreign host?   
    Possibly. It depends what the routing is like from the ISP. If its bad then you may get a lower ping from a VPN.
  10. Like
    N3CR0 reacted to Bert in Bandwidth Required to Play?   
    1mb would be hitting the bare minimum. It’s not so much bandwidth to play the game but it’s the latency it creates.
    If one Ethernet frame (1500 bytes) of your other devices just started sending from the router, and your game packet arrives at the router. Then at 1mbit link speed it will take your router 12ms to clear that frame before it sends your game packet. At 10mbit upload it would take 1.2ms and at 100mbit it would take 0.12ms, 1Gbit 0.012ms
     
    Latency is a function of bandwidth, but with diminishing returns. Ie going from 100 to 200 mbit is not such a difference (0.12ms VS 0.06ms) but going from 1 to 10mbit is a big difference.
     
    This is also why I suspect that throttling works for some people, ie when you drop your upload bandwidth to 0.5mbit you are creating 0-24ms bufferbloat for yourself and it’s in fact updating the server later.
  11. Like
    N3CR0 got a reaction from Locosano in Battlefield 2042 Official Reveal Trailer (ft. 2WEI)   
    Looks really good. This years CoD is gonna look like trash in comparison I bet.
  12. Like
    N3CR0 reacted to Fuzy in Battlefield 2042 Official Reveal Trailer (ft. 2WEI)   
    I am especially waiting to see the gameplay and their anti-cheat system ....
  13. Like
    N3CR0 reacted to ONEovFOUR in Battlefield 2042 Official Reveal Trailer (ft. 2WEI)   
    I like cold war but this seems to me like another level.
  14. Confused
    N3CR0 got a reaction from NeoReaper82 in Battlefield 2042 Official Reveal Trailer (ft. 2WEI)   
    Looks really good. This years CoD is gonna look like trash in comparison I bet.
  15. Like
    N3CR0 got a reaction from ONEovFOUR in Battlefield 2042 Official Reveal Trailer (ft. 2WEI)   
    Looks really good. This years CoD is gonna look like trash in comparison I bet.
  16. Like
    N3CR0 got a reaction from John213 in Try this for better hit detection   
    Over the years I've experiemented with port fowarding, port prio, traffic prio etc...
    And for me at least it makes NO difference whether I have these things on or off.
    Hit reg is exactly the same. The only thing thats ever made a difference for me was QoS.
  17. Like
    N3CR0 got a reaction from Goofus in Try this for better hit detection   
    Over the years I've experiemented with port fowarding, port prio, traffic prio etc...
    And for me at least it makes NO difference whether I have these things on or off.
    Hit reg is exactly the same. The only thing thats ever made a difference for me was QoS.
  18. Like
    N3CR0 reacted to Bert in how to get better hit detection   
    Different router brands have different notations for this. Some other let you specify both inbound and outbound separately and some always assume source to be the sender. DumaOS combines both directions but in reality inbounds means forwarding incoming WAN traffic to LAN and vice versa. On more professional systems you would add a rule to the WAN interface SRC 3074 DST 30000-45000 and Ethernet interface SRC 30000-45000 DST 3074. The rule is always applied to sending traffic since the interface can not control the receiving side. Ie you can not control what you will receive over the internet.
     
    also it’s really simple to check if you’re rule is actually working. Look at the packet counter, for games WW2 and later it should add 60 packets under ‘prioritized’ for every second you play the game, both inbound and outbound. Unless it’s private games they have different tickrates in a lot of cases.
     
    TCP is only used for communication to the back end servers, uploading stats etc so doesn’t affect your gameplay.
  19. Like
    N3CR0 reacted to Bert in how to get better hit detection   
    You wouldn’t be blaming hitdetection for your loss if you were that good at the game
     
    These traffic prio rules only function under the condition that your line is congested. Then it works because you get a buildup of packets in the sending que and it can put game traffic in front of the que. If no congestion occurs then each packet is send inmediately and the rule does nothing. Running QoS requires packet inspection and that does add latency, this is the trade-off for running QoS on your system. So therefore in situations with symmetrical connections with very few devices I would always recommend turning off QoS totally as this gives you the cleanest path for traffic. Ie I have 600/40 connection in one house where that connection services the whole home, there I have QoS on because it’s easy to congest a 40mbit upload line. In my other house I have 2x 600/600 WAN and the connection that is used for gaming doesn’t use QoS at all since I never congest it with just 1 PS4 and 1PC.
     
    As for DumaOS classified games vs manual rules. You could argue that other UDP traffic will try to get in front of your gaming traffic (DumaOS classified games simply prioritizes UDP 1024-65535) but in reality this is not noticeable unless you are running something special that generates a huge UDP stream. And here again, it would require the line to be congested in the first place. Also you could add the device as game console and then it simply prioritizes UDP traffic to that device.
     
    The only reason I use a manual rule is so that my bandwidth is not restricted when the game is running idle in the menu.

    There is really no magic traffic prioritization rule. You will find many topics about it, people have spend countless hours with wireshark etc but none have the magic answer.
     
  20. Haha
    N3CR0 reacted to CRarsenxL in how to get better hit detection   
    Maybe I’m just better at cod and can notice differences. Not your fault
  21. Like
    N3CR0 got a reaction from Hornet in VPN + Netduma, good locations for easier lobbys   
    No servers in Canada.
  22. Like
    N3CR0 reacted to Bert in how to get better hit detection   
    I have used them both (manual rules and duma classified games) and know for fact there is no difference.
  23. Like
    N3CR0 reacted to Bert in how to get better hit detection   
    The point was that both traffic prioritization and DMZ have totally different functions and have nothing to do with eachother.
     
    If a user wants to use QoS they need to set this up separately from DMZ.
  24. Like
    N3CR0 reacted to Bert in Additional Ethernet port extender   
    If you just need more ports the thing you want to have is a switch.
  25. Thanks
    N3CR0 got a reaction from trex2600 in Is sleeping near my xr500 bad?   
    I've been doing it for years, still here
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