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  1. The router limits me to 600 and something. IF i direct connect to my modem i get over 1 gig to the device. I even turned of QOS and tried
    2 points
  2. I will pass it onto the team, it's a good suggestion!
    2 points
  3. Hi guys, Just wanted to pop into the off-topic section and introduce myself. I've been reading the forums for a while and figured I'd finally say hello. Hope everyone's connections are stable and the lag is non-existent today. Happy gaming!
    2 points
  4. Thank you very much, we do appreciate it, I'll pass it on!
    2 points
  5. Trinibad

    Nordvpn and R3

    i reached out to nord and they said it has something to do with cod and vpns i got a refund and took protonvpn ..im using the wireguard which works amazing on the r3 you can close this topic
    2 points
  6. Trinibad

    Bo7 geofence

    i geofence the same servers as bo6 and it works perfect
    2 points
  7. YT_LowPingKing

    Bo7 geofence

    Rumor has it that Microsoft is finally using Azure servers for Call of Duty. I think this may be the case as there are some new locations that have never appeared before. Like @DanologyUK mentioned if you played the beta the servers will be in the same spot. Black ops 6 will be a decent indicator of where servers should be. You can always have your geofilter page open and the moment you load into multiplayer you'll see every server available worldwide for a few seconds. You can click individual servers to see what the best ping is ETC.
    2 points
  8. Netduma Fraser

    Netduma R4

    We don't announce any hardware until we're ready to, that being said we're focused on this big update right now
    2 points
  9. Okay well the PingPlotter results are looking very good so I think you can ignore the waveform test
    2 points
  10. You're posting here asking for help and yet you will not take the advice of someone who has been providing support since the company launched 11 years ago. I don't quite know how you think that you know more about the problem you're having than I do but I'm sorry to say that what I have said is correct. If I wasn't correct then everyone would have the exact same issue and they don't. Regardless, if there was an actual issue that needed a firmware update, saying fix the issue is extremely unhelpful, it provides no information about the scenario in which your issue occurred, your full settings, setup etc. If you're not going to engage with the support that you have requested I don't know how else I can help you. In order to really fine tune your Congestion Control percentages you should follow these instructions: Follow this guide https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/ while downloading & start with 95% for Congestion Control (set to Always), check results, decrease by 10%, check, decrease by 10% etc, until you get to a value that is pretty good & then try 5% either side of that value to see if it can be improved. Download & Upload on Congestion Control don't have to be the same value & you may have a better experience with differing values.
    2 points
  11. Netduma Fraser

    Battlefield 6

    No worries I understand! Thanks for the screenshot, I'll ask them to double check
    2 points
  12. Zli

    Battlefield 6

    I also wrote on that topic, but it's not worth it. The Netduma team published a fake server announcement and they won't correct the mistake. The only two servers that exist for the game are Frankfurt and London in Europe, and you'll never be connected to a third one in Europe.
    2 points
  13. sw3ar

    Battlefield 6

    Any updates on that? it still happens
    2 points
  14. My mistake, wrong link: www.netgear.com/support/download/?model=XR1000&_ga=2.38375275.974127454.1697786862-475167439.1689166105
    1 point
  15. Grandissima notizia, spero che sia tutto aggiornato per il meglio
    1 point
  16. Rayneris

    New router

    Okay, understood.
    1 point
  17. Same here and I am not on the early release firmware
    1 point
  18. That's an anomaly you can ignore that, it does look like the Geo-Filter has been enabled after the game launch? You shouldn't see all servers with a white circle really
    1 point
  19. If you're not sure where the servers are (though you could use Ping Heatmap) then yes you can do it that way around but make sure to follow the whole process I mentioned again. Yes that would be peer to peer but it could also mean a server we are just not aware of
    1 point
  20. My ISP is Alive ! Itโ€™s a local ISP Iโ€™ll keep you in touch if I find a good server !
    1 point
  21. J'ai dรฉjร  eu le cas, en rรจgle gรฉnรฉrale le serveur de test NAT est bloquรฉ par le geofiltre sur les applications tierces. Vรฉrifiez la carte geofiltre au lancement du jeu pour voir si un serveur est bloquรฉ ?
    1 point
  22. Make sure you're using 80Mhz width for 5GHz not the higher value and see if it improves then
    1 point
  23. Netduma Fraser

    BF6 issues

    The cloud is more likely to be up to date on the beta version so I would suggest it, we'll also be trying to get another cloud update out next week
    1 point
  24. @Netduma Fraser Thank you ๐Ÿ™
    1 point
  25. No game really needs specific settings and someone else's settings that work perfectly for them may not work well for you. There also won't be perfect settings, there still will be times where you get lag or it doesn't feel as good just due to network factors outside of your control. If you really want to fine tune them then think of it like an experiment, change a setting, play a few games and determine the avg ping/feel, change a setting, repeat etc until you get settings that give you the best feeling reliably.
    1 point
  26. Thanks for your purchase! We've not heard of anyone having an issue with the menu but if you do let us know and we can look into it with you
    1 point
  27. Excellent, you're very welcome! I'd opt for speedtest.net - there are so many servers available that it is going to be testing the very closest server to you
    1 point
  28. Ritchie1909

    BF6 issues

    But with the VPN off and solely filtering this happens mate. It happens with any combination apart from simply not using anything on the OS.
    1 point
  29. When you play on a server it and the ping is shown on the Geo-Filter you can click on that part and it will show more information including an ID that we use to identify the server
    1 point
  30. The NA servers are located in: California, Virginia, Ohio, Oregon, "no more, no less" No Georgia.
    1 point
  31. I did it @Netduma Fraser thank you ๐Ÿ‘
    1 point
  32. There is no real conflict, you can have all three enabled if you wish to
    1 point
  33. I don't think there will be any major changes, we'll just need to test the game again if that happens to double check but it'll likely work right away
    1 point
  34. Well I can see your problem! Your monitor is upside down so the internet is falling out of the monitor. Turn it around the correct way and you wont have any internet leakage.
    1 point
  35. I'll have to check with the team to see if the cloud has been updated (of course we need to get the approval of EE first). We're aware of the Oklahoma servers and they will be resolved in that cloud update
    1 point
  36. THANK YOU it was all about Congestion Control after all phew
    1 point
  37. Just dropped a new video. This oneโ€™s all about the Halloween glow-up in Call of Duty. ๐Ÿ‘ป๐Ÿ’€ Unlocked both Toxic Metal BlackCell and Zombies Reel BlackCell during the event and took them straight into live matches to test connection stability, hit reg, and visual clarity in both night and daylight maps. ๐ŸŽฎ๐Ÿ”ฅ ๐Ÿ“บ Watch here: ๐Ÿ‘‰ https://youtube.com/shorts/tNt9qhDPI6c?si=CaOJNXYkOUr6GHpi Setup Highlights: ๐ŸŽƒ Toxic Metal & Zombies Reel BlackCell camo showcase ๐Ÿ’€ Full inspection on the new night map โ€” glowing, animated, and ridiculous in detail ๐Ÿ”ฅ Daylight gameplay โ€” smooth connection while pushing full teams ๐Ÿ‘‘ Builds tuned for both visuals and control during high-pressure fights Network Setup: โšก NetDuma R3 locked in โ€” Geo-Filter optimized, Congestion Control balanced perfectly โœ… No packet loss, no lag spikes, and hit detection stayed locked even during multiple engagements ๐Ÿ’ฌ The R3 held consistent latency even while swapping maps โ€” smooth tracking the whole session The difference in hit reg during these live lobbies was wild. Camos might glow, but the connection was the real flex. Curious if anyone else noticed similar improvements on the R3 during recent updates? โ€” ๐Ÿ“บ Catch My Live Streams Daily: Twitch โžก๏ธ https://www.twitch.tv/toddzillainla YouTube โžก๏ธ https://www.youtube.com/@TODDzillaInLA TikTok โžก๏ธ https://www.tiktok.com/@toddzillainla Kick โžก๏ธ https://kick.com/toddzillainla Or watch directly here ๐Ÿ‘‡ Thanks for watching and supporting the grind! ๐Ÿ™๐ŸŽฅ๐Ÿ”ฅ
    1 point
  38. Oh okay thank you ๐Ÿ‘Œ๐Ÿฟ
    1 point
  39. Netduma Fraser

    Issues

    Yes that's correct - it's complicated but you are on the latest in terms of DumaOS and you still have the security updates that are public on the version you're on now so all good
    1 point
  40. I haven't got a proper response yet, the team have been really busy but I don't think it's likely to be honest
    1 point
  41. When you connect to the game server it just tries to do a standard ping to the server IP address, after a few moments where it determines that your ping is roughly this value it then applies the additional ping delay and becomes stabilized. It is very cool! It doesn't work 100% of the time unfortunately as a lot of game servers now reject pings so if we don't know the ping we can't apply a proper delay.
    1 point
  42. It's not stupid, certainly an idea that seems obvious but in the EA user agreement it states "You may not reverse engineer or attempt to extract or otherwise use source code or other data from EA Services, unless expressly authorized by EA or permitted by law." So even if we were to consider it, legally that wouldn't be a good idea to do so. Also the server browser just retrieves their server IPs and they know where those locations are of course and they will be retrieved from the server itself, something we can't do. The router can retrieve those IP addresses and that's how they appear on the map. IP databases (databases that identify the location that belongs to an IP address) can be quite inaccurate or at least slow to update (unless you own your own database/you're putting a lot of money into it) so that's why the locations for the IPs of the servers can sometimes be incorrectly located on the map. When we become aware of this we correct it and our own game server IP database becomes just a little bit more accurate. However, the issue is that they will sometimes bring in new servers that have different IPs etc and then the location becomes out of data for us again so its a bit of a constant tug of war trying to keep the locations up to date. For the most part the servers are shown correctly and we just need to do little updates to correct the ones that aren't.
    1 point
  43. Netduma Fraser

    Battlefield 6

    Likely next week but I'll check with the team
    1 point
  44. We're working on some cloud updates currently specifically for BF6 so this will be improved upon and should be more accurate overall. It will resolve the annoying Oklahoma issue also. Once done they'll be pushed to your router automatically, you don't have to do anything
    1 point
  45. We wouldn't be able to determine that value I don't think. That's right, it'd apply automatically as soon as it is available. No worries at all and thank you! I'm enjoying it and I don't usually play BF!
    1 point
  46. Here is the raw game play to that lobby. hit play and it will go straight to that game so you dont have to scan through the whole video
    1 point
  47. @fletcherjames1It could be the fact that there a conflict with the IP with the modem so in this case you'll need to change the IP of the router rather than it having 192.168.1.1 change it to 1.1.1.1 or something preferable...
    1 point
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