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  1. You just admitted it lag spikes when using it though??
    3 points
  2. I appreciate the info and it helped a lot! Happy to be part of the Duma gang again.
    2 points
  3. Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one
    2 points
  4. Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!
    2 points
  5. 2 points
  6. Okay that's good then, the router isn't limiting you, it's just the speed test provider the router uses isn't always the most accurate so you can ignore that
    2 points
  7. Dirtytamato

    2.4 enabled devices

    Ya I've addressed all of this. Thanks though
    2 points
  8. steady ping has been an absolute game changer for me when the server gets destroyed to lag and etc. try it out. I kept mine on default value
    2 points
  9. I think there is some improvement but may not get you all the way, I've added you so you can check
    1 point
  10. You're right. My bad. I just thought that the XR500 bricking issue was kind of a known thing. At any rate, thank you for your support over the years. I've read a lot of stuff you've written here and there, all of it is top notch stuff.
    1 point
  11. To get an Open NAT you need an open route to the internet, with the setup you're going to use you would need to put it in the DMZ to do that. It's perfectly fine to do so, the R3 has its own firewall so it is protected
    1 point
  12. White_Mamba

    Call of duty.

    I tried everything for this and I actually found the work-around by accident. I'm on a PS5. On the Geo-Filter tab, on the far right side, click on the tab that is for the console that you're using. Disable filtering-enabled. As soon as the game starts loading you in, you can re-enable it. Most times you are able to close the game and start it back up with no problems but I found that I had to do this at least once a day. I also found out how to stop this from happening. Before you re-enable the filtering tab, look at your map fully zoomed out and locate the Dublin servers which should be near the top in the middle of the map for those who aren't refreshed in their world map knowledge. Click on the Dublin server and in the upper right hand corner, click on the check-mark to allow it. I personally had to click on and allow 2 different Dublin servers because after I allowed one, it did it again and I looked and found there to be a second one, which I allowed as well but after that I have never had that error message pop up again.
    1 point
  13. I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.
    1 point
  14. Good to hear, don't forget the Early Access firmware as well
    1 point
  15. You shouldn't have a double NAT if the R3 is in the EE hub DMZ so I'd suggest checking the WAN IP on the R3 is the same as the IP entered in the DMZ. In that scenario if you need PPPoE for example then yes you can just put those details in and leave everything else the same. You may need to fine tune your Congestion Control settings a little more to get the same results you're used to but otherwise it would be fine. I would look into the DMZ thing though first as you can see reduced speeds and there is also a disconnect issue with PPPoE we're looking into. The R3 won't change any settings unless you change them so no need to screenshot. If you have a double NAT even after connecting to the ONT then you have a CG-NAT in which case you only have these options to resolve it: Get a static public IP from the ISP (usually a charged extra) Use a VPN (using a VPN generally gives you a moderate/strict NAT anyway, also an extra charge) Change ISP to one that doesn't use CG-NAT
    1 point
  16. Just updated and it seems like the issue disappeared, did not need to reset factory settings either. Interface loads way faster too. Thanks for the access.
    1 point
  17. cbntlg

    BO7 won't load

    That fixed it. Thanks, Fraser.
    1 point
  18. Please upgrade to the Early Access version and see if it still occurs - once it's fully upgraded factory reset then monitor it
    1 point
  19. As above I wouldn't rely on that, try this instead https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/
    1 point
  20. Ça donne quoi, si tu fais un ping vers 8.8.8.8 sur ton PC ?
    1 point
  21. No worries at all, do keep us updated and any questions/issues just ask!
    1 point
  22. Those programs/services are essentially VPNs which means you're creating an encrypted tunnel from your device to their servers so the router cannot reliably determine where you're connecting to in order to filter. Your experience may vary but I would generally say it's not going to work as well. Steady Ping relies on the Geo-Filter being able to see the game host/server and be able to ping it (which isn't always possible anyway due to game servers not responding to pings) so if you're not seeing a server on the map when using both together and you're not showing a ping then that aspect won't work. Ping Optimizer is unaffected by using those services. On the Congestion Control part make sure to disable Speed Test Bypass, otherwise the speed test will read like you have full speeds and your percentage changes won't properly be affected, then try again. Personally I think people hyper focus on the results too much as with Congestion Control active your connection cannot be saturated and so bufferbloat can't occur. However, you should be able to improve upon the results the site shows you by disabling bypass and fine tuning the percentages further - we usually suggest starting at 70%.
    1 point
  23. Yes that’s correct no mate no issues with geo filter after factory reset.
    1 point
  24. Thanks a lot!
    1 point
  25. To answer your questions: It's a NTGR feature so they don't consult with us when removing one of their own features but I expect so. Unlikely, they probably removed it intentionally. Check the DumaOS version on the System Information page if it starts with 3.3 then yes, if not no. Yes if you really want that functionality
    1 point
  26. Can't believe it's been 11 years since I joined the forum , during that time I have had the R1 / R2 XR500 with R2 OS and now the R3. Today my R3 is plugged into my Asus RT-AX88U Pro , Just a little bit on the Asus : Rock solid piece of kit with great WIFI coverage and a good amount of gaming tweaks within the OS including various different types of QOS , on average we have around 22 wired and wireless devices connected to the Asus no issues ever . Only the Xbox is a wired connection to the R3 , I have flip flopped from both routers over the last few months and always go back to the R3 from a connection perspective it just feels much better , for me it is best in class it does what it is supposed to do from a gaming / connection perspective . HOWEVER - I had some time over the Xmas break off work and decided to plug the R3 directly into my ONT , so all devices connected to the R3 as it is designed to do , BTW just to say I think the OS on the R3 is excellent from a visual perspective and provides so much information and options to fine tune , much better than the Asus in my opinion , the following is what I experienced over a full week : Daily drops in WIFI or internet connection longest period of connection 1.5 days before I re boot WIFI would not reach as far as my Asus , ring door bell and Hive would not function correctly Family complaints Gaming was even better Where I am going with this ? Is this a hardware or software problem ? , I have tried to live solely on the Netduma router previously but it never delivers on a stable connection as my default network router when everything is connected to it . If it is hardware issue hen I for one would be willing to pay more to have an Asus type performance with the Netduma OS . I know we have had the Netgear experiment but not sure that is still an option mine died a long time ago . In closing I love the Netduma OS , it is back now plugged into my Asus and in my opinion gives me the best gaming connection on the market without doubt . It is just not capable of being a default network router managing all devices . You could I suppose without being dis respectful call it a one trick pony ..... but hey it's one hell of a trick . .
    1 point
  27. I'm sure it's easily resolvable, let us know if you want to continue
    1 point
  28. Manual is way better, ping optomizer gets it wrong most of the time for me and you have to keep using it everyday incase your congestion changes. Manual I just set it to as close to 0 bufferbloat as possible and that's it done.
    1 point
  29. You are the best! Thank you!
    1 point
  30. 18RayF

    Vlan

    Yep please can you ask for vlan routing also while applying QOS on each interface also please. Also not sure if people know but Vlans can help reduce max and 95th percentile latency , due to the fact that traffic is separated on different logical interfaces, each with its own ingress queues and burst absorption. This means Wi-Fi airtime chaos (retries, aggregation bursts, uploads from phones/TVs) is contained inside the Wi-Fi VLAN’s queues, instead of blocking or compressing ACKs for your wired gaming traffic. When the flows finally merge they’re already smoothed and paced.
    1 point
  31. I’m using a Huawei CPE Pro 5 as my 5G modem. I’ve tested multiple bands and currently have the modem band-locked to the combination that gives me the best SINR and RSRQ, rather than chasing peak throughput. My goal was stability and lower jitter. My jitter has dropped to around 3–4 ms, compared to ~5 ms previously, without any changes on the R3 side. I’m assuming this improvement is related to tower load, scheduling, or band conditions rather than router configuration.
    1 point
  32. We've not had anyone have this issue before and in those scenarios it's usually some unique aspect of the persons setup contributing to the issue, it's likely we'll get to the bottom of it with continued troubleshooting but if you'd like to return just email us and we can go from there.
    1 point
  33. None. I've left everything default. Just to follow up from last night, I have updated to the new firmware and factory reset the router. Currently everything seems great! Played 3 rounds of bf6 so far with no micro stutters and no dosconects. the wifi status light are actually functioning now. I will update if somthing changes
    1 point
  34. Netduma Fraser

    A doubt

    Blocking devices using bandwidth when you're playing etc is an extreme measure, as long as you have Congestion Control setup and SmartBOOST set to prioritize you then they won't be causing any issues
    1 point
  35. As above the team will all be back tomorrow to continue work on it, as always we'll make a post with the firmware when its ready
    1 point
  36. As mentioned, people will be closer/further away to the server so that will impact it. Given you're in Scotland your closest server for any game is almost certainly in London. Then your location, for example if you're in a major city or the highlands would impact it as well. Also just the general routing your ISP takes to the game servers. Essentially, there are so many variables to consider that you can't really compare your network experience to anyone else - I'd even go so far as saying not to compare to your neighbour as even then the quality of the cables feeding your houses can impact it, the amount of devices being actively used at a time etc.
    1 point
  37. Hi Krush, I am playing on my own. Totally understand thanks again Pete
    1 point
  38. Okay thanks Fraser so all good with the Netduma R3 I was concerned trying to bring latency down for gaming I have made mistakes with Netduma settings .Playing between 26ms and 31ms latency but other gamers are saying they are 16ms so I believe they are closer to the server if that’s right .
    1 point
  39. Well I'm glad I'm not the only one with this issue. I think I will purchase a good wifi extender and go that route. But ya all my other devices connect, they are just weak. But thanks for your help
    1 point
  40. Netduma Fraser

    QOS

    That's the plan!
    1 point
  41. So what I dont understand.... When using Exit Lag, youve said your pings haven't changed but when using Exit Lag you now also get lag spikes for 2 - 5 seconds (that is crazy long!). So tell me, what benefit is Exit Lag giving you as from what youve said already, it's giving you MORE issues?
    1 point
  42. damir117

    Battlefield 6

    In Battlefield 6, only the UK, Ireland and Germany servers are currently available for Europe, which is clearly visible when you start the game without a geo filter.
    1 point
  43. Great to hear and thanks for the ID!
    1 point
  44. It's tied to the cookies in your browser so if you have the browser set to clear cache/cookies every time you close the browser or tab for example then it will show you the tour each time. Ensure cache/cookies persist for the interface and once completed shouldn't show again
    1 point
  45. THIS ARE JUST SETTINGS OUTSIDE OF THEIR GAME CONFIGS. THIS IS MORE TOWARDS THE R3 AND YOUR PC BACKGROUND PROCESES! you will still need to adjust your ingame settings according to your own specs. ect ect ect. this are the ADSOLUTE BEST settings for your bullets to kill as FAST as possible! 1. heres a pic of my fiber without the R3 2. Heres a pic of my speed with the R3 and all the settings i dissable inside the R3 to eliminte latency inside my router. turn these settings off at your own risk. i did and havent usse it in a month w out any issues. 3. run some bufferbloat test until you find your sweat spot 4. nornal speed test web is down for me idk y, but you need to lower your jitter as much as you can even when you do a simple speed test. 5. look at your task manager and if you have more proceses than what I have, It might be the reason why your jitter is always HIGH! or your game feels laggy and dogpoopy. 6. if you need help lowering your proceses without damaging your pc. check this link. it will take you to this guy who is a profesional. he worked with people like clix, bugha, and more pros. watch the video and follow the instructions. MAKE SURE you create a restore point right before your start or do anything. the only thing im experiencing is once i did mine. i cant no longer play music audio without having to RE-install my media player again. i dont mind that. so i dont care. i use my other pc for that. i can still do everything tho, everything works normal. this is the channel. 7. this is my congestion control settings 8. my games feels amazing no more shoot first and die first. anything outside of my control like servers lag lol well yall know how that goes.
    1 point
  46. For anyone anyone that wants good hitreg on BO6, this is my setup based on 1Gbps fibre Internet. 1. I've set congestion control to 50.5% for both up and down which gives me the best bufferbloat results. When tuning for Bufferbloat, pay attention to Jitter. Try and get it under 10ms. I managed to get mine under 3ms as I have very good Internet here in my country. 2. Set Congestion Control to Auto or Recommended. I keep mine on Always On unless I have big downloads. 3. I only prioritised Call of Duty (Series) for Apps and my PC for device. You don't need to prioritise Call Of Duty (Content) as @YT_LowPingKinghas mentioned in his videos Call of Duty (Series) covers Call of Duty (Content) as well. Focus on getting your Jitter as low as possible. I've noticed tremendous consistency and crispy hitregs just by doing this. I've uploaded a video of my gameplay and its been very consistent from game to game. Do give it a try and hope this helps. Nothing complicated to setup as the router does everything properly with 540 firmware but Geofilter is kinda broken now as it doesn't indicate which server on the map its connecting to anymore. I hope this can be fixed in the next update. And do factory reset your router after upgrading to 540 firmware. I got away without doing factory reset last few updates but 540 firmware wasn't having it. Had ping spikes and weird issues until I factory reset and it was GOLDEN.
    1 point
  47. Zeriu

    Reboot Scheduling

    Hello, I have found a few suggestions mentioning Reboot Scheduling before and that this would be discussed in several meetings. This was about years ago, is there any word or update if this is coming to Netduma in a firmware update soon? I can restart it myself every few days. But it would be more convenient to have it reboot on it's own for select days of the week during the hours the internet is not being used.
    1 point
  48. It's available on the latest firmware, please update to that and you'll be able to do this.
    1 point
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