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Sharing my results
Netduma Fraser and one other reacted to LeonGulien for a topic
It took a lot of time and effort to finally achieve this result. Trying things out, shifting the mesh system, and adjusting the netduma. I'm very happy with the result.2 points -
DumaOS Mobile App 1.3.26 Released
Krush and one other reacted to Netduma Luke M for a topic
Hi all! App version 1.3.26 is now available on the App Store & Play Store for iOS and Android. Not many changes since 1.3.20, but here they are: Fixed iOS 26 can't interact with views Fixed Ping Heatmap doesn't display servers with longitude of 0 Updated to use new Netduma Logo The biggest issue was an incompatibility with iOS 26, which was causing a lot of issues. This release should resolve those issues.2 points -
Netduma R3 with existing AiMesh WiFi
Netduma Fraser and one other reacted to QuizTime for a topic
I appreciate the info and it helped a lot! Happy to be part of the Duma gang again.2 points -
NEW R3 FIRMWARE - DumaOS 4.0.540
euphidra and one other reacted to Netduma Fraser for a topic
Sorry to hear that! We don't give out any ETAs but hopefully not much longer for one2 points -
GeoFilter = Easier lobbies
lefteris.lydios and one other reacted to thisisreallife for a topic
Hello bro thanks for your reply. So I'm confused, what should we be doing? Turn on Geo filter and set my location to which country? I live in the UK so I just want to understand. Thank you bro!2 points -
11 years and counting ! my thoughts on the Netduma product
Moofda and one other reacted to BL4CK OPS V3TRN for a topic
Can't believe it's been 11 years since I joined the forum , during that time I have had the R1 / R2 XR500 with R2 OS and now the R3. Today my R3 is plugged into my Asus RT-AX88U Pro , Just a little bit on the Asus : Rock solid piece of kit with great WIFI coverage and a good amount of gaming tweaks within the OS including various different types of QOS , on average we have around 22 wired and wireless devices connected to the Asus no issues ever . Only the Xbox is a wired connection to the R3 , I have flip flopped from both routers over the last few months and always go back to the R3 from a connection perspective it just feels much better , for me it is best in class it does what it is supposed to do from a gaming / connection perspective . HOWEVER - I had some time over the Xmas break off work and decided to plug the R3 directly into my ONT , so all devices connected to the R3 as it is designed to do , BTW just to say I think the OS on the R3 is excellent from a visual perspective and provides so much information and options to fine tune , much better than the Asus in my opinion , the following is what I experienced over a full week : Daily drops in WIFI or internet connection longest period of connection 1.5 days before I re boot WIFI would not reach as far as my Asus , ring door bell and Hive would not function correctly Family complaints Gaming was even better Where I am going with this ? Is this a hardware or software problem ? , I have tried to live solely on the Netduma router previously but it never delivers on a stable connection as my default network router when everything is connected to it . If it is hardware issue hen I for one would be willing to pay more to have an Asus type performance with the Netduma OS . I know we have had the Netgear experiment but not sure that is still an option mine died a long time ago . In closing I love the Netduma OS , it is back now plugged into my Asus and in my opinion gives me the best gaming connection on the market without doubt . It is just not capable of being a default network router managing all devices . You could I suppose without being dis respectful call it a one trick pony ..... but hey it's one hell of a trick . .2 points -
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Call of duty login
Zli reacted to Netduma Fraser for a topic
There will be a blocked server when that happens, just zoom out on the map, run the test and you should see the server get blocked. Add it to the allow list and give us the ID and we can whitelist it. There may be a few servers responsible1 point -
Vous bloquez le serveur d’accès situé en Irlande ! Sans ce serveur d’authentification , vous ne pouvez pas accéder au jeux ! C’est un comportement normal lié au geofiltre.1 point
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Okay, so for you, "problem" rhymes with "breakdowns" in the IT world, which you clearly don't know much about, especially here, since it's supposed to be a gaming router, so latency and other factors should be optimized as much as possible. Well, in these logs, that's not the case. The router, especially the processor, is working unnecessarily and haphazardly, which affects the stability of the system and therefore the router... Basically, just because your car starts and runs doesn't mean it doesn't have a problem... But since it's you, I can understand.1 point
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No, you can't do anything; you have to wait for him to pass the information on to a Firmware (Embedded) Developer.1 point
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Hi According to the logs, your router is suffering from major software instability. 1. IPv6 configuration problem (odhcp6c) 2. Script and TLS errors (cli.lua) 3. Time instability (Time went backwards) 4. Very frequent DHCP renewal (udhcpc: lease obtained, lease time 600) 5. Memory cleanup (drop_caches) USER root cmd echo 3 > /proc/sys/vm/drop_caches 6. Processor instability (Time went backwards) 7. The conflict with "DPI" (Deep Packet Inspection) In your logs, I also see: user.info dpiclass-daemon: Daemon shutdown user.warn overwatch: Changing category of appid=161... to VPN Your router is suffering from major software instability. This isn't just a minor connection error; it's the DumaOS system crashing because it's trying to handle too many things at once.1 point
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limited LAN speed on XR300
ZahroKen reacted to Netduma Fraser for a topic
The longer the cable the more subject to interference it is but it's usually fine up to ~100 meters. However with such a long cable it is much harder to determine if there are any kinks or internal breaks for example1 point -
Rallentamenti in amichevoli p2p
Netduma Fraser reacted to alex90 for a topic
Ok grazie per le tempestive risposte. Buona serata1 point -
SmartBoost issues
CRAZYLEGS reacted to johnnytran for a topic
BO7 uses under 500kB/sec down and under 200kB/sec upload (5Mbps/1.6Mbps) on minimal texture streaming settings. Probably double once you bump the texture streaming up. There is a spike however at the beginning of each match as you load in (probably downloading initial textures, assets etc.) this is with looking at traffic captured via Wireshark, so there could possibly be a bug with the amount of bandwidth being reported? I regularly see "stats for nerds" allocate around 1.2Mbps to BO7 so i'm surprised it's running1 point -
NEW R3 FIRMWARE - DumaOS 4.0.540
Soydere reacted to Netduma Fraser for a topic
I think there is some improvement but may not get you all the way, I've added you so you can check1 point -
NEW XR1000/XR1000v2 Beta Firmware: DumaOS 3.3.688 Access Request
Netduma Fraser reacted to mygamertagsucks for a topic
You're right. My bad. I just thought that the XR500 bricking issue was kind of a known thing. At any rate, thank you for your support over the years. I've read a lot of stuff you've written here and there, all of it is top notch stuff.1 point -
Netduma R3 with existing AiMesh WiFi
Krush reacted to Netduma Fraser for a topic
You've had a lot of good advice so far but to summarize: If you want to use all of the R3 functions, i.e. QoS, SmartBOOST etc then you need to do either of these options: If you only care about using the Geo-Filter then what you suggested originally will work:1 point -
Call of duty.
Netduma Fraser reacted to White_Mamba for a topic
I tried everything for this and I actually found the work-around by accident. I'm on a PS5. On the Geo-Filter tab, on the far right side, click on the tab that is for the console that you're using. Disable filtering-enabled. As soon as the game starts loading you in, you can re-enable it. Most times you are able to close the game and start it back up with no problems but I found that I had to do this at least once a day. I also found out how to stop this from happening. Before you re-enable the filtering tab, look at your map fully zoomed out and locate the Dublin servers which should be near the top in the middle of the map for those who aren't refreshed in their world map knowledge. Click on the Dublin server and in the upper right hand corner, click on the check-mark to allow it. I personally had to click on and allow 2 different Dublin servers because after I allowed one, it did it again and I looked and found there to be a second one, which I allowed as well but after that I have never had that error message pop up again.1 point -
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Netduma r3 is the best gaming router!
Moofda reacted to Destroyer_anon for a topic
I’m going to push back on this a bit, because the conclusion being drawn here doesn’t line up with how online games or networks actually work. I’m an Enterprise Lead Network Engineer with over a decade of experience designing and operating large-scale, latency-sensitive networks (factories, global WANs, DCs, SDN, etc.). I am also a professional competitive CS2 and FortNite player. From a technical standpoint, a consumer router cannot “manipulate lag compensation or hit detection” in the way you’re describing. How hit registration actually works: In modern multiplayer shooters (including CoD), hit detection is authoritative on the game server, not the client and certainly not your router. The general flow looks like this: Your client sends input events (movement, aim, fire timestamp) The server rewinds game state using lag compensation The server determines whether a hit occurred The result is sent back to all clients Your router never sees: Player hitboxes Server reconciliation logic Lag compensation algorithms Damage calculation It only sees encrypted UDP packets with timestamps. (along with a few checksums that are used on the backend to determine whether there has been any manipulation to the data stream, but that is entirely dependent upon game and AC used). What lag compensation really is Lag compensation exists to normalize different client latencies, not to “reward” or “punish” certain players. If two players fire at nearly the same time, the server rewinds state to each client’s perceived moment and resolves the outcome. This can feel unfair at times, but that’s a function of: Tick rate Interpolation / extrapolation Server load Packet arrival variance Player movement prediction Not the brand of router. What routers can affect (and what they can’t) At Layers 1–5, almost every modern router you listed (OpenWRT, MikroTik, pfSense, Ubiquiti, Asus, NetDuma) is doing the same fundamental job: NAT Stateful firewall Packet forwarding Optional QoS / shaping This is the ONLY thing that you might be able to argue NetDuma does 'better' than others. However, that is merely if they do it 'out of the box' vs. others that may not considering it's all adherent to RFCs and standardizations, dscp values, etc. If bufferbloat is already controlled (which you explicitly said it was), then: Latency is stable Jitter is minimized Packet loss is negligible At that point, there is no mechanism for a router to selectively improve hit registration. It cannot reorder server logic, alter rewind windows, or bias combat resolution. If it could, competitive esports would ban consumer routers overnight. Why it feels different Perceived improvements usually come from: Different matchmaking servers or routes Temporary changes in server load Variance in opponents’ latency Session-to-session network conditions Confirmation bias (especially after hardware changes) Humans are very good at pattern-matching and very bad at controlled experiments, especially when adrenaline and competition are involved. The key point If a router could truly “manipulate lag comp”: It would be detectable by the game developer It would be considered cheating It would be patched or blocked immediately No consumer router has access to the data or control plane required to do that. Final thought If you’re enjoying the R3, that’s totally fine. Stable latency and good QoS do matter. But attributing gunfight outcomes to router-level manipulation of hit detection isn’t technically accurate. The network delivers packets. The server decides who lives and who dies. Everything else is perception.1 point -
Interface crashed
mxttheo_ reacted to Netduma Fraser for a topic
Good to hear! DNS won't make a difference for gaming so unnecessary to change it. There isn't a backup settings function currently but it has been requested so may come in future.1 point -
NEW XR700 BETA FIRMWARE: 3.3.363
listek2000 reacted to Netduma Fraser for a topic
There won't be no. It'll just be security fixes then, it's unlikely it's based on 3.3, I think it probably reached end of service before they did it.1 point -
Battlefield 6 Beta Game mode (boost, QOS) not working
Redflame reacted to Netduma Fraser for a topic
You shouldn't have a double NAT if the R3 is in the EE hub DMZ so I'd suggest checking the WAN IP on the R3 is the same as the IP entered in the DMZ. In that scenario if you need PPPoE for example then yes you can just put those details in and leave everything else the same. You may need to fine tune your Congestion Control settings a little more to get the same results you're used to but otherwise it would be fine. I would look into the DMZ thing though first as you can see reduced speeds and there is also a disconnect issue with PPPoE we're looking into. The R3 won't change any settings unless you change them so no need to screenshot. If you have a double NAT even after connecting to the ONT then you have a CG-NAT in which case you only have these options to resolve it: Get a static public IP from the ISP (usually a charged extra) Use a VPN (using a VPN generally gives you a moderate/strict NAT anyway, also an extra charge) Change ISP to one that doesn't use CG-NAT1 point -
NEW R3 FIRMWARE - DumaOS 4.0.540
Netduma Fraser reacted to cuzzilladaspinna for a topic
Just updated and it seems like the issue disappeared, did not need to reset factory settings either. Interface loads way faster too. Thanks for the access.1 point -
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Interface crashed
mxttheo_ reacted to Netduma Fraser for a topic
Please upgrade to the Early Access version and see if it still occurs - once it's fully upgraded factory reset then monitor it1 point -
major ping spikes lately
purpleandgold33 reacted to Netduma Fraser for a topic
As above I wouldn't rely on that, try this instead https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/1 point -
major ping spikes lately
purpleandgold33 reacted to Krush for a topic
Invite de commande ping 8.8.8.8 https://www.ionos.fr/digitalguide/serveur/outils/commande-ping/ —- Mettre le PC en filaire derrière le R31 point -
major ping spikes lately
purpleandgold33 reacted to Krush for a topic
Ça donne quoi, si tu fais un ping vers 8.8.8.8 sur ton PC ?1 point -
major ping spikes lately
purpleandgold33 reacted to DARKNESS for a topic
@purpleandgold33You shouldn't rely on it since it's inaccurate and requires an update. I believe they are working on a fix to improve its accuracy. In the meantime, adjust your sqm manually.1 point -
GeoFilter = Easier lobbies
lefteris.lydios reacted to VeeDot for a topic
I'm in the same boat, let me know if you can1 point -
Netduma R3 with Lagofast or Exitlag and question on Ping optimizer
ShanaSakai reacted to Netduma Fraser for a topic
No worries at all, do keep us updated and any questions/issues just ask!1 point -
Netduma R3 with Lagofast or Exitlag and question on Ping optimizer
ShanaSakai reacted to Netduma Fraser for a topic
Those programs/services are essentially VPNs which means you're creating an encrypted tunnel from your device to their servers so the router cannot reliably determine where you're connecting to in order to filter. Your experience may vary but I would generally say it's not going to work as well. Steady Ping relies on the Geo-Filter being able to see the game host/server and be able to ping it (which isn't always possible anyway due to game servers not responding to pings) so if you're not seeing a server on the map when using both together and you're not showing a ping then that aspect won't work. Ping Optimizer is unaffected by using those services. On the Congestion Control part make sure to disable Speed Test Bypass, otherwise the speed test will read like you have full speeds and your percentage changes won't properly be affected, then try again. Personally I think people hyper focus on the results too much as with Congestion Control active your connection cannot be saturated and so bufferbloat can't occur. However, you should be able to improve upon the results the site shows you by disabling bypass and fine tuning the percentages further - we usually suggest starting at 70%.1 point -
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BO7 Mislocated Servers
Netduma Fraser reacted to Luis Gomes for a topic
Hey there once again @Netduma Fraser Here are a couple more i’ve saved up: 180E27B CGNS86 180EBMD 180E2GO 180E2FE 180ED0J1 point -
NEW XR700 BETA FIRMWARE: 3.3.363
listek2000 reacted to Netduma Fraser for a topic
To answer your questions: It's a NTGR feature so they don't consult with us when removing one of their own features but I expect so. Unlikely, they probably removed it intentionally. Check the DumaOS version on the System Information page if it starts with 3.3 then yes, if not no. Yes if you really want that functionality1 point -
Ping optimizer or congestion control?
PerfectShots reacted to Netduma Fraser for a topic
Auto will work when you're gaming (assuming that's what you're prioritizing on SmartBOOST) so you don't need to set it to Always1 point -
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disconnected and speed not accurate
lg2021 reacted to Netduma Fraser for a topic
I'm sure it's easily resolvable, let us know if you want to continue1 point -
GEO Filter problem EU>NA / PS5 / WARZONE - crossplay off
Netduma Fraser reacted to Pianist for a topic
Fixed it, had nothing to do with the Netduma, can be closed. 🙂1 point -
Vlan
Netduma Fraser reacted to 18RayF for a topic
Yep please can you ask for vlan routing also while applying QOS on each interface also please. Also not sure if people know but Vlans can help reduce max and 95th percentile latency , due to the fact that traffic is separated on different logical interfaces, each with its own ingress queues and burst absorption. This means Wi-Fi airtime chaos (retries, aggregation bursts, uploads from phones/TVs) is contained inside the Wi-Fi VLAN’s queues, instead of blocking or compressing ACKs for your wired gaming traffic. When the flows finally merge they’re already smoothed and paced.1 point -
Vlan
18RayF reacted to Netduma Fraser for a topic
It's the WAN side yeah, so you're wanting it on the LAN side then? I can make the request to the team1 point -
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R3 + PS5 + 5G Router — Lag Spikes & Bad Hit Registration in Warzone
Netduma Fraser reacted to Abdalla for a topic
I’m using a Huawei CPE Pro 5 as my 5G modem. I’ve tested multiple bands and currently have the modem band-locked to the combination that gives me the best SINR and RSRQ, rather than chasing peak throughput. My goal was stability and lower jitter. My jitter has dropped to around 3–4 ms, compared to ~5 ms previously, without any changes on the R3 side. I’m assuming this improvement is related to tower load, scheduling, or band conditions rather than router configuration.1 point -
Best setting for bo6 hit detection
Hydros85 reacted to satinghostrider for a topic
For anyone anyone that wants good hitreg on BO6, this is my setup based on 1Gbps fibre Internet. 1. I've set congestion control to 50.5% for both up and down which gives me the best bufferbloat results. When tuning for Bufferbloat, pay attention to Jitter. Try and get it under 10ms. I managed to get mine under 3ms as I have very good Internet here in my country. 2. Set Congestion Control to Auto or Recommended. I keep mine on Always On unless I have big downloads. 3. I only prioritised Call of Duty (Series) for Apps and my PC for device. You don't need to prioritise Call Of Duty (Content) as @YT_LowPingKinghas mentioned in his videos Call of Duty (Series) covers Call of Duty (Content) as well. Focus on getting your Jitter as low as possible. I've noticed tremendous consistency and crispy hitregs just by doing this. I've uploaded a video of my gameplay and its been very consistent from game to game. Do give it a try and hope this helps. Nothing complicated to setup as the router does everything properly with 540 firmware but Geofilter is kinda broken now as it doesn't indicate which server on the map its connecting to anymore. I hope this can be fixed in the next update. And do factory reset your router after upgrading to 540 firmware. I got away without doing factory reset last few updates but 540 firmware wasn't having it. Had ping spikes and weird issues until I factory reset and it was GOLDEN.1 point -
Netduma r3 is the best gaming router!
Destroyer_anon reacted to johnnytran for a topic
The R3 does it's job but it can't magically make your bullets register how they should, that's up to the game and your opponents - the matchmaking doesn't prioritise the connection of your opponents, so when you get connected to laggy people from across the country most of the time, you're going to get poor hit registration no matter what router you're using. I sit single digit pings but get penalised heavily, the game just feels delayed when there's people with crap connections in the match. If everyone's under 20ms (rare) it feels amazing. They've tried to make the game playable for everyone no matter your ping but it's not perfect, there's a reason why people geo filter to servers further away to increase their ping, or why some Japanese/Chinese connect to the Australian servers on purpose. MWIII has given me the worst experience i've had in cod in a long time. My KD is around 2.8 now but I was probably negative the first 2 months from how awful it ran. That's the lowest i've had since like OG MW3 and I'm surprise it's even gotten there with how bad it runs. The only router that has made this game remotely playable is the R2 or R3 - no other router has given me playable matches until recently, I decided to switch to my old Asus router I was running as an AP to router mode and it has been giving me some smooth hit rego. It's running Merlin firmware, I have no fancy settings, just set my console to priority and using Adaptive QoS with my full bandwidth set up. I have found matches run bad if I throttle bandwidth low, unlike some of the older cods. Some people that I occasionally play with have no issues whatsoever playing via WiFi and they're sitting on 30-70ms ping due to their location. When I vs them for fun in public lobbies, they have the type of connection where you're dead before you can ADS.. they are just synced to the server much earlier than you and have the lag comp on their side. I've tried bumping up my ping but it doesn't give the same experience as having a high ping by default. Maybe it's related to the routing.1 point -
Bulk delete devices needed OMG !
Destroyer_anon reacted to Netduma Liam for a topic
It's available on the latest firmware, please update to that and you'll be able to do this.1 point
