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Showing content with the highest reputation since 09/28/25 in Posts

  1. Hi all! App version 1.3.20 is now available on the App Store & Play Store for iOS and Android. Here are the changes since 1.3.15: Update to support Android v35.0 Support Android 16KB page size requirement Update iOS min target version to 12.2 Added Developer Options page Netduma R3 Front LED toggle support Handle WiFi Merge/Split flows with more than 2 wireless bands Improved UI performance Added Report Core dumps toggle Fixed Netgear Auth error shows up as DumaOS not running error Fixed Factory Reset never ends Fixed Polygon that is only a line can be saved in Geofilter Fixed Bad layout of Factory Reset item on Troubleshooting page for languages with longer text for it's button Fixed CPU graph not accurate (shows a tiny bit less than it should) Fixed Sometimes Setup can be stuck on splash screen forever after finishing Fixed Stats for Nerds page doesn't display anything in some cases Fixed Early redirect between hardware setup and regular setup and setup is still displayed after finishing setup Fixed UI sometimes doesn't load after Factory Reset or on UI exceptions Fixed Logout from units properly Fixed SmartBoost Stats for Nerds page doesn't display apps/categories properly Fixed Many translation fixes Fixed Geofilter server page immediately hiding in some cases - and in strict mode Fixed RGB Controls crashes when incorrect hex value is set Fixed Going back from add custom router causes crash on iOS Hide SmartQoS manual allocations page by default
    6 points
  2. Netduma Fraser

    Battlefield 6

    No worries I understand! Thanks for the screenshot, I'll ask them to double check
    2 points
  3. sw3ar

    Battlefield 6

    Any updates on that? it still happens
    2 points
  4. Netduma Fraser

    Jitter

    Yes playing on a further away server is likely to worsen your jitter. No, the Geo-Filter and your bufferbloat test are not connected. The Geo-Filter shows game servers you connect to, it is highly unlikely to show the bufferbloat server you're using. The bufferbloat server could be anywhere, that's the point, doing the test at different times of the day could have you connecting to different servers and therefore getting different results. This is why I as well as Darkness said not to put too much emphasis on its results. Yes it is testing your network utilizing a server for the test. Here is an analogy for you. Your ping without bufferbloat is like driving your car on an empty road, you're going to a location and you know how long it will take you to get there, for example 20 minutes. This could be your baseline ping for example 20ms. Your ping with bufferbloat is like driving your car on a road with traffic, you're going to the same location and you know how long it should take you to get there (e.g. the 20 minutes), however due to the bad traffic it actually takes you 40 minutes to get to the same destination. Your ping here could be 40ms for example. In regards to the server the bufferbloat test is using, without a destination to test it against you can't get a ping value or a destination to drive to. Now imagine your place of work changed depending on the time of day and the time you start work changes as well therefore it could take you anywhere from 10 minutes to 1hr to get there. Would you be so confident to say that it takes you 10 minutes to commute to work everyday? Without knowing the server the bufferbloat test is using your results cannot be 100% trusted. That's why the pingplotter suggestion is better, you know the exact server you're using, you do a test to establish your baseline ping (ping without bufferbloat) and then apply traffic and your ping raises, just like road traffic extends your journey time and then you apply Congestion Control to limit the effect that traffic has on your ping. There really isn't anything else we can advise honestly: You've established it's an issue without the R3 - that automatically eliminates us personally from needing to troubleshoot with you We've advised you select the closest possible servers, this will help lower the ping and improve stability (jitter) We've advised you on how to effectively test and set your Congestion Control percentages to lower your ping and improve stability when bufferbloat would ordinarily apply
    2 points
  5. Netduma Fraser

    Battlefield 6

    Good advice above! We'll be doing more cloud updates including addressing the Oklahoma servers always appearing
    2 points
  6. If anyone is struggling connecting with skybroadband using a third party modem like an vigor 130 just follow the steps in the picture below. Sky uses an identifier so we need to enter that into the R3 as below 👇 WAN settings then PPPoE then type whats in the picture below exactly and apply and its good to go ! remember to download the latest firmware too
    2 points
  7. Update: speeds stayed the same. I think i was to blinded on the duma side since i was going to game when i noticed the issue. Rebooting the to link and the duma brought back the speeds. I now made a reboot schedule weekly for the tp link, wish duma also had that feature in its settings since i dont use its wifi. Thread can be solve now. Thank you all!
    2 points
  8. lefteris.lydios

    Battlefield 6

    Hi. Geofilter doesn’t seem to be working with this game. I know it’s a bit early but I wanted to know if the team is working on it. thx
    1 point
  9. Zli

    Battlefield 6

    I also wrote on that topic, but it's not worth it. The Netduma team published a fake server announcement and they won't correct the mistake. The only two servers that exist for the game are Frankfurt and London in Europe, and you'll never be connected to a third one in Europe.
    1 point
  10. You can ignore both of these, they're just log spam, they won't be causing you any issues. It's very likely a lease renewal happening for a device when the connection briefly drops. We don't allow SSH access.
    1 point
  11. Netduma Fraser

    Battlefield 6

    Likely next week but I'll check with the team
    1 point
  12. Netduma Fraser

    Battlefield 6

    If you're on console you don't need to select anything - it should show as EA Games when done for PC
    1 point
  13. Good to hear, thanks for the update!
    1 point
  14. Thanks please keep us updated here (or on X) so we know when it's fixed!
    1 point
  15. You would need to ensure ALL devices are connected to the R3 in that scenario, stop any devices auto connecting to the ISP modem/router. It's likely you would just need to fine tune your Congestion Control/SmartBOOST settings to get a better experience. We are working on the PPPoE issue.
    1 point
  16. Good to hear, thanks for the update! You have access now should you need it/ever want to try it.
    1 point
  17. Netduma’s customer support is excellent. Thank you for your efforts in resolving the issue!
    1 point
  18. We're working on some cloud updates currently specifically for BF6 so this will be improved upon and should be more accurate overall. It will resolve the annoying Oklahoma issue also. Once done they'll be pushed to your router automatically, you don't have to do anything
    1 point
  19. We're working on some cloud updates currently specifically for BF6 so this will be improved upon and should be more accurate overall. Once done they'll be pushed to your router automatically, you don't have to do anything
    1 point
  20. There isn't a new firmware currently, the firmware pinned to the top of the Early Access sub forum is the latest
    1 point
  21. You should delete the first profile and for the second then apply it to LAN1 as well and see if that fixes it.
    1 point
  22. Still no fix for this it has been happening to me aswell, especially the mislocations
    1 point
  23. Hi Fraser, do u know if the update is out ? still not able to use geofilter on BF6, thanks
    1 point
  24. We'll need some more information, do you get the same high ping directly connected to your ISP modem/router for example? Are you using the Geo-Filter?
    1 point
  25. It's unlikely to be a widespread issue otherwise lots of people would have mentioned it by now, do this process and check again: Quit the application/game/client completely - that means from the System Tray as well, so the Xbox App shouldn't be there Remove device from the Geo-Filter Keep it set as the PlayStation in the Device Manager Resync from the Geo-Filter Map menu Re-add the device to the Geo-Filter Set up the Geo-Filter how you like Wait 2 minutes Boot up application/game/client See if it works better then. If not I've given you Early Access you can upgrade to, to see if it works better on that version https://forum.netduma.com/forum/151-netduma-r3-early-access/
    1 point
  26. Netduma Fraser

    Bufferbloat advices

    I think fine tuning Congestion Control in the way I mentioned would get you a better result, try that out and if not we can try to dive deeper into it
    1 point
  27. Do you all offer any trade-in value or credit for sending in an R2 in order to get the R3? Thanks
    1 point
  28. Netduma Fraser

    R4 router

    We don't give out ETAs as you know, once the team finalize a build they're happy with they will make the selections from the poll topic and add them to the group
    1 point
  29. I think he is pointing to network processing unit, not AI capable hardware which in this case is irrelevant.
    1 point
  30. I wouldn't worry about that test specifically, instead follow this guide https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/ while downloading & start with 95% for Congestion Control (set to Always), check results, decrease by 10%, check, decrease by 10% etc, until you get to a value that is pretty good & then try 5% either side of that value to see if it can be improved. Download & Upload on Congestion Control don't have to be the same value & you may have a better experience with differing values. It will be more of a real world test.
    1 point
  31. You'd have to have the Unify at the top so it can control the network with it's QoS and then the R3 connected to it for the Geo-Filter aspect. I don't think it's necessary to do so and would be better to use the R3 for both functions
    1 point
  32. fds

    Bufferbloat advices

    Ok, I'm understanding, thank,s for contributions!
    1 point
  33. DARKNESS

    Bufferbloat advices

    @fds By monitoring the game during the bufferbloat test, you can detect abnormal spikes or packet loss. If such issues occur, continue fine-tuning the settings. The goal of SQM (Smart Queue Management) is to optimize the network, prevent overloading, and maintain consistent latency. Every connection is unique; for instance, my connection has 2G download and 400 Mbps upload speeds. To ensure stability without packet loss, I adjust it to 180 Mbps download and 60-80 Mbps upload. This setup consistently earns me an A+ rating, even during ISP congestion. Throughput is less critical for gaming; latency and stability are the key factors. While other elements may influence performance, the most important ones are within your network, which you can control. It seems that you want full throughput when you're not gaming, which is achievable through the router settings. Simply select the low latency option, and it should only be activated while gaming, if I recall correctly.
    1 point
  34. @fdsYes, that's normal; that's what QoS does. It manages your packets to prevent any queue buildup. What do you mean by "slayers"? You don't need more than 5 Mbps to play a game.
    1 point
  35. They usually use the same servers for the games so it's likely they've added more/replaced some with newer ones. I think what you've got is great for now and then when the game launches we can test further and you can provide any then if we miss any in an update, thanks!
    1 point
  36. I don't know the technical specifics but I believe it does utilize it to an extent
    1 point
  37. SOLVED Sky broadband using your own modem such as a vigor 130 Just copy whats in the picture in the WAN settings in the PPPoE section and VOILA much love
    1 point
  38. We're aware Ping Optimiser isn't 100% reliable currently and we're looking into it. In the meantime you can adjust Congestion Control manually to achieve the same effects PO would give you
    1 point
  39. You could have just Gaming prioritized or select your PS5 or both or do the game as well, its entirely up to you. It would be good to add the PS5 itself as a device as a fallback if normal detection isn't working
    1 point
  40. I really feel this BO7 beta has the worst desync ever. 9ms in BO7 feels worse than 120ms in BO6. But this is the game's fault. The router did the best. I just hope a better server or more polished net code when the game officially launches.
    1 point
  41. Thanks. I will use the firmware straight away now to my R3.
    1 point
  42. DMZ + PC = WARNING ! Ne jamais/jamais.... faire ça !
    1 point
  43. We'll fix the PPPoE issue, thanks for letting us know. Disable Geo-Latency and Ping Assist, make sure you're enabling the Geo-Filter before you launch the game/client and if you change Geo-Filter settings while on the game then reboot the game and it should all stay within your radius. We're aware Ping Optimizer isn't 100% reliable currently but the ping at the start is your base ping - the ping you have before you do anything on the internet so it's established what that is to the server it is using (the ping won't be the same as wherever you may see your ping). It then simulates a heavily used network and re-tests the ping, this is where you'll see an increase in the ping. It then repeats the tests but adjusts the Congestion Control percentages to find the percentages that allow you to have a heavily used network with minimal difference in your ping. So what you described is the optimal outcome and exactly what you want it to be doing.
    1 point
  44. Here are two more (one might be right since it only gave me packet loss which isn’t relevant, the other one is mislocated for sure, not sure which one is which though so i’ll post both): J3VKTA 1LSZ172 More incoming if required.
    1 point
  45. On Windows, there isn't much you can do about the network. You can tag your applications with DSCP tags if your router supports packet prioritization using DSCP. Some people optimize their Windows using the registry. Google is your friend, but if you want, you can test software. Windows: Resource Monitor (resmon.exe) allows you to see which processes are consuming bandwidth. Third-party tools like NetLimiter or cFosSpeed allow you to limit or prioritize certain applications. Router: All routers these days, or 99% of them, have QOS. QoS → its main role is packet classification and prioritization (e.g., gaming > voice > download). Bandwidth control → is achieved through mechanisms such as HTB (Hierarchical Token Bucket), HFSC, or FQ_Codel/SQM, which manage efficient throughput distribution. To be more technically precise: QoS ≠ direct throughput management → it's a "who comes before whom" logic in the queue. HTB or equivalents → allow hierarchical classes to be defined with minimum and maximum bandwidth allocations (per user, per IP, per protocol). In modern routers (e.g., OpenWrt), the two are often combined: Classification (QoS) → to identify sensitive flows. Scheduling/Shaping (HTB, FQ_Codel, CAKE) → to efficiently allocate and limit bandwidth. So, to put it simply: QoS = packet priority. HTB/HFSC = bandwidth control = actual bandwidth allocation. For gaming, both are very important, especially if you're playing on a PC. Having a 240 Hz monitor isn't enough. Optimizing Windows is important to avoid input lag in games. And when it comes to networking, there's no magic formula: a very good ISP connection and a good router to prioritize game packets and other... In your case, that's gaming, especially Call of Duty. This means you need to make sure your game takes priority over other tasks. No packet loss, no buffering, and no excessive ping; your game remains the top priority, even when downloads are overloading your bandwidth.
    1 point
  46. It's right there bro. Right before your eyes. "Slightly above average". Read it.
    1 point
  47. You have 1 device using a dedicated internet connection. Smart Queue Management does just that, it manages network queues, with just one device being used there is no network queue, there is just 1 'lane' and the gaming device is in it, nothing for it to get stuck behind. Its very unlikely that would eliminate those feelings in BO6, it's more likely your distance/routing to the game server.
    1 point
  48. Have you used something like Ping Plotter shown in the guide? As that will provide more real world results and should be more accurate overall
    1 point
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