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how to get better hit detection


kinel
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The whole point of QoS on inbound traffic is WiFi. Your bandwidth coming from WAN is almost always smaller than bandwidth available to LAN since you have 1Gbit ports. In worst case scenario it’s equal with gigabit internet. So in reality there is never any sort of restriction there unless you have some funny setup with WiFi bridges or a 100mbit switch. And even if you connect to a 100mbit switch traffic is passed to the routers internal switch at a much higher rate. And that has it’s own packet buffer. Plus typically we have limited our WAN bandwidth anyway by the ABB sliders so QoS will literally do nothing there.

 

Wifi is a different ballgame as bandwidth to your device is smaller than WAN. And also we have to deal with variable bandwidth. Ie the Xbox that is in the other end of the house might be only getting 30mbit. So in case where we have 1GBit internet and dodgy WiFi you can create bufferbloat yourself. And that’s not even counting multiple devices etc.

 

You can probably set the identifier Gaming / Voice on LAN but it won’t do much good since you’re not restricted and your devices don’t understand these identifiers anyway. Your switches need to be able to process DSCP tags as well for it to have any effect.

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1 hour ago, SolidOny said:

Pardon me and my noobiness.. Ive manually used port forward. Do i need to keep using Port Forward for this? (using traffic prio)

qos is only to prioritize a specific port but you have other people on here that think you should prioritize every port

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  • 2 weeks later...

Hello @kinel,

could you help me, as I'm really a newbie in this and don't understand that much what you guys are saying.
What rule(s) should I put in Source Port and Destination Port for Call Of Duty: Black Ops Cold War (PlayStation 5)?

Would this be right? As you stated in the thread (first post)

Quote

HERE IS THE NEW UPDATED  PORTS YOU NEED FOR COLDWAR THIS WAS TESTED ON PS4

 Rule1Source  3074-3076 destination  30000-45000 udp  rule 1

 Rule2 Source 50000 -65535   destination   3074 -3076 tcp  only

 

t.png

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On 6/4/2021 at 5:07 AM, TODDzillaInLA said:

no im not, all you need to QoS to traffic is 3074 and 3075 and if you have multiple devices playing at the same time on the same network 3076. having all those ports under qos traffic doesnt do anything but bug down your connection for other devices doing who knows what

proofnetduma2.thumb.png.69f0dbb866aac5772f3cfdbbad2e9151.png

Heres mine

Traffic.jpg

and again im not saying you have to do it my way this is just what works for me and last night when i was playing it was using 3074 not 3075

 

i tried your configs here on warzone pc ... 3074 and 3075, upnp and dmz both off ... horrible hitreg ... on port 3075 nothing happens, only on 3074 ... i think i'll sell this one and come back for openwrt...

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On 6/21/2021 at 8:09 PM, MarkonikovBR said:

 

i tried your configs here on warzone pc ... 3074 and 3075, upnp and dmz both off ... horrible hitreg ... on port 3075 nothing happens, only on 3074 ... i think i'll sell this one and come back for openwrt...

sorry to hear that but its working amazing for me

 

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So... i keep getting DM's some thanking me some saying i suck 🤣 and my method didnt work for them

Again i never said my way is the best way but it works for me, i play on console and i stream on pc. i just posted a video that clearly shows my hit detection and my methods of SBMM and its finniest. some of these guys i run right in front of them and fly right by them then turn and shot them

ping is king! i had a 9ms to 16ms ping, dumaos geo filter set to 311 miles out, ping assist set to 0

 

 

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On 6/4/2021 at 9:07 AM, TODDzillaInLA said:

no im not, all you need to QoS to traffic is 3074 and 3075 and if you have multiple devices playing at the same time on the same network 3076. having all those ports under qos traffic doesnt do anything but bug down your connection for other devices doing who knows what

proofnetduma2.thumb.png.69f0dbb866aac5772f3cfdbbad2e9151.png

Heres mine

Traffic.jpg

and again im not saying you have to do it my way this is just what works for me and last night when i was playing it was using 3074 not 3075

Hi would these settings work playing on pc through ethernet cable thanks

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18 hours ago, Gkear said:

Hi would these settings work playing on pc through ethernet cable thanks

IDK it works for me but im on console i believe just adding the port the game actually uses in qos is the way to go but you got other users that wants to open up every number across the board

PC

  • TCP: 3074-3075,27014-27050
  • UDP: 3074-3075,3478,4379-4380,27000-27031,27036
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5 hours ago, Kg123 said:

Hi im on ps5 i these the ports i should prioritize i have atm the ones you stated before to use ?

ps5

add ports for TCP and UDP. If your router supports both protocols, then add 1935, 3074-3075, 3478-3480. If your router does not have the ‘both’ option, then add TCP and UDP ports separately: Protocol TCP: 1935,3478-3480 & Protocol UDP: 3074-.3075,3478-3479.

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Hi thank you for your reply is this correct how i have done it 

traffic Prioritization 

source 1935 1934 destination 3074:3075 Both tcp udp

source 3478:3480 destination 3478:3480 both

thank you is there anything else i need to change on my settings atm i am using unpnp

 

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On 7/8/2021 at 11:03 PM, Kg123 said:

@TODDzillaInLA i have put those ports in bit i am confused because in previous posts your using different ports to the ones that you gave me i play warzone on ps5 only i have turned off upnp as yiu suggeseted

im on xsx

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On 7/5/2021 at 6:31 AM, TODDzillaInLA said:

ps5

add ports for TCP and UDP. If your router supports both protocols, then add 1935, 3074-3075, 3478-3480. If your router does not have the ‘both’ option, then add TCP and UDP ports separately: Protocol TCP: 1935,3478-3480 & Protocol UDP: 3074-.3075,3478-3479.

Hi i was wondering if i have set these ports up correctly total noob at this thanks

Screenshot (17).png

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Hi there,

I'm running PS5 connected to XR1000 (wired),

After few months of applying different settings, this what works the best for me:

-Upnp off

-make sure to give static ip for your PS5 in Lan setup

-port forwarding as per picture, this will get you open NAT 

Capture1.thumb.PNG.fb1874d2fa34f43aa105d5b1214fb8c0.PNG

-When prioritizing traffic to the same ports as with the forwarding, the rule seems to affect only UDP traffic. So I added prio to whole consle :

add device, basic, game console, normal default. This way I see more packets being prioritized than any other way.

Capture2.thumb.PNG.7d31182b16942a42a67fd2ce19c3074c.PNG

There is no silver bullet for hit detection, it varies from game to game, server to server or peer to peer. However, with above settings I'm having the best results.

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On 7/10/2021 at 12:18 PM, Gkear said:

Hi i was wondering if i have set these ports up correctly total noob at this thanks

Screenshot (17).png

im not a fan of this method and as you can see you have no traffic going through any of those ports

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  • 2 weeks later...
On 7/10/2021 at 9:36 PM, Jackal235 said:

Hi there,

I'm running PS5 connected to XR1000 (wired),

After few months of applying different settings, this what works the best for me:

-Upnp off

-make sure to give static ip for your PS5 in Lan setup

-port forwarding as per picture, this will get you open NAT 

Capture1.thumb.PNG.fb1874d2fa34f43aa105d5b1214fb8c0.PNG

-When prioritizing traffic to the same ports as with the forwarding, the rule seems to affect only UDP traffic. So I added prio to whole consle :

add device, basic, game console, normal default. This way I see more packets being prioritized than any other way.

Capture2.thumb.PNG.7d31182b16942a42a67fd2ce19c3074c.PNG

There is no silver bullet for hit detection, it varies from game to game, server to server or peer to peer. However, with above settings I'm having the best results.

Hi i have used the above settings and going try them out what about anti buffer bloat how do you have that setup ? 
thanks

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My network is not that congested, so I gave equal bandwidth to all my devices.

To get steady triple A+ score in connection benchmark, I had to check "always" in congestion control. 

Capture3.thumb.PNG.6e5f22383834e74c5ddf92ca1d05af5d.PNG4

Also... running the game in 120Hz (compatible Tv/monitor necessary) helps a lot.

I noticed that... when playing in 120Hz mode, the ping in geo filter is almost the same as the in game ping. 

When in 60Hz, the in game ping was about 20ms higher than the one in geo filter.

 

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6 hours ago, Jackal235 said:

My network is not that congested, so I gave equal bandwidth to all my devices.

To get steady triple A+ score in connection benchmark, I had to check "always" in congestion control. 

Capture3.thumb.PNG.6e5f22383834e74c5ddf92ca1d05af5d.PNG4

Also... running the game in 120Hz (compatible Tv/monitor necessary) helps a lot.

I noticed that... when playing in 120Hz mode, the ping in geo filter is almost the same as the in game ping. 

When in 60Hz, the in game ping was about 20ms higher than the one in geo filter.

 

monitor refresh rate should have nothing to do with internet ping / latency that will only create hardware latency display time, when  you hit the button on the mouse or controller to the time you actually see it move on the screen

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5 hours ago, TODDzillaInLA said:

monitor refresh rate should have nothing to do with internet ping / latency that will only create hardware latency display time, when  you hit the button on the mouse or controller to the time you actually see it move on the screen

Monitor refresh has nothing to do with ping...However, to enable 120Hz on Ps5 for COD you have to select "performance" over the "resolution" in PS5 settings. I believe this reduces processing time when game calculates the ping. 

I change this settings many times and each time I'm in resolution mode (60hz) my in game ping jumps 20ms compering to ping calculated by geo filter.

Going back to performance mode (120Hz) both pings are almost the same.

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