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DumaOS Announcement: Development Progress & Testing


Netduma Luke

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"People" must think what "beta" means....beta is something to "try" may some functions doesn't work properly for all...so beta doesn't mean that is a "complete project"...is still under development and progress.Soooo if someone says that is gimmick, sham and so.....it is his fault because he doesn't know the "basics"....how a project starts from zero and how it is increased to be a fully functional project.

"Beta" is very important step....community and users is a PART of it....believe it or not is a part of the project.

At the end is "trial and error" if you test something and don't post your "bugs" (if you find) then these problems will never be fixed...it is so simple.

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"People" must think what "beta" means....beta is something to "try" may some functions doesn't work properly for all...so beta doesn't mean that is a "complete project"...is still under development and progress.Soooo if someone says that is gimmick, sham and so.....it is his fault because he doesn't know the "basics"....how a project starts from zero and how it is increased to be a fully functional project.

"Beta" is very important step....community and users is a PART of it....believe it or not is a part of the project.

At the end is "trial and error" if you test something and don't post your "bugs" (if you find) then these problems will never be fixed...it is so simple.

someone clearly doesn't know what a beta is.

 

 

BETATEST: a trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development.

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"People" must think what "beta" means....beta is something to "try" may some functions doesn't work properly for all...so beta doesn't mean that is a "complete project"...is still under development and progress.Soooo if someone says that is gimmick, sham and so.....it is his fault because he doesn't know the "basics"....how a project starts from zero and how it is increased to be a fully functional project.

"Beta" is very important step....community and users is a PART of it....believe it or not is a part of the project.

At the end is "trial and error" if you test something and don't post your "bugs" (if you find) then these problems will never be fixed...it is so simple.

 

 

someone clearly doesn't know what a beta is.

 

BETATEST: a trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development.

 

 

And this is what it is and will be.

Developer Testing > Strictly Closed Beta > Closed Beta (Coal Mine) > Open beta.

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someone clearly doesn't know what a beta is.

 

 

BETATEST: a trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development.

I said the same so don't be rude.

"carried out by a party unconnected with its development"  :unsure:

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I kinda get where the developers are coming from by delaying the beta just a bit longer .What will you guys do if the software somehow damages the hardware or even if the software somehow manages to completely brick the router ?  Very soon you will see forum posts popping up by the masses and imagine the poor Netduma team having to refund/repair all those routers :unsure:  

 

 I am guessing they are making sure that all the functions are in fair working condition and that the software won't cause damage to the router (making it foolproof) before releasing it to us. 

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It's like waiting for Christmas :) Can't wait!!

 

As for the negativity about a longer wait.. Things happen and delays occur. I'd much rather they take extra time and include as many features as possible that function properly.

 

They do their job, they do it well.. There's no need to be nasty in the comments :)

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Question, can the netduma currently connect with say two bridged modems? I can only get 15/1 but if I had my ISP bridge two modems I could theoretically get 30/2. But does the netduma or any router for that matter work with an ISP bridging device?

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Question, can the netduma currently connect with say two bridged modems? I can only get 15/1 but if I had my ISP bridge two modems I could theoretically get 30/2. But does the netduma or any router for that matter work with an ISP bridging device?

 

I don't really get your question. Are you saying you have 2 lines from your ISP? And asking if you bridged both modems to the Netduma would you get 30/2? I've never heard of anything like that and also please ask this type of question in General Support please.

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People are just anxious that's all. It's like if you go a long time without eating; you get moody. lol It's the same thing in this situation. Just put it to the back of your mindS, continue to check back every so often and it won't feel like such a pressing issue. Me personally, I do not use the DUMA for IW but I do for BO3. Sometimes it's the physical game, your isp, your line through the home, the cables you use, and then the DUMA. User error and software limitations both have to be looked at. I am also waiting for the update as well, but I think it's important that we all take the time to examine our equipment before relying on the DUMA as a cure all. We will see what they have lined up for us. IT SHOULDN'T BE TO MUCH LONGER YOU GUYS, EAT A SNICKERS IN THE MEANTIME (-8!

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The way I see it you buy Netduma first and foremost for the GeoIP filter.

 

It is going to get you into a regional multiplayer match, despite idiotic matchmaking algorithms trying to force international matches (like the pathetic ones Bungie develops),  but from there on it has no further influence. Maybe you are playing your very neighbour in a regional match thanks to Netduma, but Netduma can't influence the fact they choose to play over wi-fi and install their wi-fi router next to a microwave that drops packets every time his girlfriend heats up a piece of chicken.

 

Second item of value is the anti-jitter which provides a stable ping during heavy local network congestion. That's it, all it is, and nobody should expect old or new version of anti-jitter to somehow magically fix noisy DSL lines and climb poles to replace old cables.

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The way I see it you buy Netduma first and foremost for the GeoIP filter.

 

It is going to get you into a regional multiplayer match, despite idiotic matchmaking algorithms trying to force international matches (like the pathetic ones Bungie develops),  but from there on it has no further influence. Maybe you are playing your very neighbour in a regional match thanks to Netduma, but Netduma can't influence the fact they choose to play over wi-fi and install their wi-fi router next to a microwave that drops packets every time his girlfriend heats up a piece of chicken.

 

Second item of value is the anti-jitter which provides a stable ping during heavy local network congestion. That's it, all it is, and nobody should expect old or new version of anti-jitter to somehow magically fix noisy DSL lines and climb poles to replace old cables.

 

there are three to four big value items in the new DumaOS and they work different to how you described them

 

- geo filter

basically block ips in multiplayer games may that be players or servers, its up to you if you filter via ping, via distance or maybe even via country (polygon/country blocking is part of the feature list and Iain said hed be interested to realize it)

 

- anti jitter

when your p2p host or the server suffers from congestion or weak wifi connection the netduma will damphen the jitter coming from their side by reducing/increasing it permanently to keep you roughly on a stable ping

this is even helpfull for good connections as even +/1 20ms jitters can cause inconsistencies (see netduma essay)

 

- anti spike

you can max out 100% of your up- and download and yet your ping will only rise by a max of 5ms

thats basically the best QoS on the market by a mile (see netduma QoS essay for the lab results)

its a pending patent i think right now

 

- VPN allocation

you can install a VPN on the router and assign it to any device you would like to while the others do run without VPN, thats huge especially since a lot of devices dont allow you to run VPNs natively (eg consoles or TV sticks / smart TVs)

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Question, can the netduma currently connect with say two bridged modems? I can only get 15/1 but if I had my ISP bridge two modems I could theoretically get 30/2. But does the netduma or any router for that matter work with an ISP bridging device?

 

I'm not following you. What theory is this?

Unless you increase your bandwidth (from your ISP) or have an additional separate line (from an ISP), extra equipment being attached in a chain won't increase your bandwidth at all.

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- anti jitter

when your p2p host or the server suffers from congestion or weak wifi connection the netduma will damphen the jitter coming from their side by reducing/increasing it permanently to keep you roughly on a stable ping

 

You can only control what goes out of your network, you have absolutely no control over what comes in.

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You can only control what goes out of your network, you have absolutely no control over what comes in.

 

of course you can lol

 

live-statstics of the server/p2p ping is already part of the geo-filter

now incase the server suffers from occasional 20ms ping spikes just have the DumaOS increase the ping slightly when needed so the jitter is damphened, while you can adjust for how much damphening you want to go with

say eg +20ms on your connection if and you would have a constant ping to the server, the DumaOS will then add between 1-20ms to the ping to keep it on a stable value

 

yes you have no control over what comes in but that doesnt mean the router cannot work with the data that comes in before your game gets to see those

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of course you can lol

 

live-statstics of the server/p2p ping is already part of the geo-filter

now incase the server suffers from occasional 20ms ping spikes just have the DumaOS increase the ping slightly when needed so the jitter is damphened, while you can adjust for how much damphening you want to go with

say eg +20ms on your connection if and you would have a constant ping to the server, the DumaOS will then add between 1-20ms to the ping to keep it on a stable value

 

yes you have no control over what comes in but that doesnt mean the router cannot work with the data that comes in before your game gets to see those

sounds like a lag comp fix for me!? :D

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Like what I'm saying is you have say two ADSL lines and modems connected to a bridge which basically syncs them up as one connection. Technically you have two 15/1 lines but the central office or whatever merges data together creates them into one file. So basically if you were streaming I'd assume it would split the required data need between two modems and merge them as one file at the Central point. Sounds like it would just add some nasty delay or errors and probably not worth it.

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Like what I'm saying is you have say two ADSL lines and modems connected to a bridge which basically syncs them up as one connection. Technically you have two 15/1 lines but the central office or whatever merges data together creates them into one file. So basically if you were streaming I'd assume it would split the required data need between two modems and merge them as one file at the Central point. Sounds like it would just add some nasty delay or errors and probably not worth it.

Bonding with a load balancing router is needed like the DrayTek routers that support this.

 

Two lines > bonded  DrayTeck > Netduma.

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Like what I'm saying is you have say two ADSL lines and modems connected to a bridge which basically syncs them up as one connection. Technically you have two 15/1 lines but the central office or whatever merges data together creates them into one file. So basically if you were streaming I'd assume it would split the required data need between two modems and merge them as one file at the Central point. Sounds like it would just add some nasty delay or errors and probably not worth it.

Yeah check out Draytek or Asus or also Netgear in the high end range they all support several bonding techniques. There are a lot solutions out in the market even double nic solutions which support bonding of 2 lines. Maybe DumaOS will get it too.

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03/11/09 and still no beta., and screen shot 

Calm, arrive, we all want to enjoy dumaOS but if they have not yet released some reason has to be.
When they release it without bugs you will thank them more than if they launched it right now, because if it was so and if they launched it now you are the typical player who plays balls who would complain about everything and put the cry in the sky because it is not going correctly.
 
A greeting and one more time: great the netduma team that works to give us the best.
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