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Netduma Iain got a reaction from sidestep6 in Ten Years of Netduma
I remember @sharpz44! Thanks for supporting us all this time. Man does time fly
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Netduma Iain got a reaction from PharmDawgg in Ten Years of Netduma
I remember @sharpz44! Thanks for supporting us all this time. Man does time fly
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Netduma Iain got a reaction from Zippy in Ten Years of Netduma
I remember @sharpz44! Thanks for supporting us all this time. Man does time fly
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Netduma Iain reacted to sharpz44 in Ten Years of Netduma
I got one of the R1 from the kitchen ,you guys have done great and wish you all the success for the forth coming years ...good luck
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Netduma Iain reacted to Netduma Luke in Ten Years of Netduma
Ten years ago today, we launched Netduma.
When you’re in a startup, you spend most of your time looking forward. Rarely, if ever, do you look back. Learn from your mistakes, don’t dwell on them, keep improving.
But today, we want to pause for a moment. It has been a decade, after all.
The Beginning
We launched Netduma from Iain’s parents' kitchen. Our website had just gone live, selling the Netduma R1—our first router. It was no wallflower. Frankly, it looked a bit like a fire alarm, only had 2.4GHz WiFi, but the software Iain had built was unlike anything else out there.
We sold out of those first R1s almost instantly. The e-commerce site Iain’s dad had hurriedly put together held up well. Our logistics process? Not so much. That led to many all-nighters as we worked through the order backlog.
When you’re a startup, it’s impossible to be good at everything. But to make it, you need to be exceptional at one or two things. We had two. As gamers, we knew firsthand how much lag sucks. And with Iain’s brain, we could actually do something about it.
Soon after, we moved into our first office (to the relief of Iain’s parents, whose house had begun to resemble a factory floor). We hired our first full-time employees. Word spread about what our software could do.
Bit by bit, month by month, we levelled up. We improved our software. We grew our team. We made mistakes. We learned from them. We kept going. And we repeated that over and over.
The very first Netduma office.
Looking Ahead
Fast forward to today. Our tech stack has evolved from fixing lag in games to fixing all bad Internet - for work calls, video streaming, and everything else. We’re partnered with British Telecom, Telstra, NETGEAR, Nokia, Genexis, and Mercku, with more partnerships to announce next year. Just a few weeks ago, our Service Provider business won the Scale-Up of Network X award.
We’ve got a great team, great customers, and great support around us. And we’ve managed to do all this without any investment, putting every penny we made back into R&D to make new features (more on that further down).
If you’re reading this, you’ve likely been part of the journey. Whether it was buying one (or all!) of our routers, helping on the forum, or telling us how we could improve - you’ve made a difference. Every piece of feedback, the good and the bad, has helped shape who we are today.
None of this would have been possible without the support we’ve had along the way.
Thank you.
But here’s the exciting part: we’re just getting started.
For the past few years, we’ve been working on two groundbreaking features. When we first envisioned them, we weren’t sure they’d even be possible. One fixes bufferbloat once and for all, with no downsides. The other pinpoints the root causes of poor Internet performance, whenever they occur. These features are set to shake up the industry and will be announced early next year.
While it’s great to look back on the past ten years, we’re even more excited about what’s ahead. A huge thank you to our elite team in Cambridge, our incredible partners, and everyone who has supported us along the way.
Thank you,
Luke, Iain, and the entire Netduma Team
P.S. If you haven’t yet bought our award-winning Netduma R3 router, which runs the very latest Netduma software, you can use the code ‘10Years’ for 10% off—this week only.
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Netduma Iain got a reaction from Scythe in DumaOS Developer Q&A
Sure, so at the moment we have just minimum. Adding maximum should be trivial!
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Netduma Iain reacted to Krush in USB features
Weird .... That nobody reacted to this topic!
Another thing that could be interesting with the USB3 port would be to be able to put a 4G domino there and thus create a rescue line in the event of failure of the first one. A load balancing spell ...
edit : I just read the comment above .... 😅
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Netduma Iain reacted to patnj in USB features
1. Would like to use a USB memory stick and be able to backup the DumaOS configuration to it.
2. Use the USB to tether a mobile phone/4G/5G dongle for backup Internet connection, when the main provider fails (similar to what Vigor offer)
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Netduma Iain reacted to Krush in USB features
I would like to be able to put a usb3 hub and be able to read and write my multimedia files via hard disks on all my peripherals which allow me!
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Netduma Iain got a reaction from Netduma Fraser in USB features
Hi R2 owners, thanks for purchasing and supporting Netduma!
So we're planning our short term roadmap for upcoming months. People who want to use the R2 USB, what features do you want?
Thanks
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Netduma Iain got a reaction from wrighty338 in Wireless - no internet connection
Thanks wrighty, well I'm at office now but it sounds like your issues are fixed. All developers will be available to assist with any issues throughout the rest of next week.
Ok guys, we'll try reproduce the QoS disabled issues internally and get back to you ASAP. If it is a bug we'll get it fixed with a new firmware early next week. Thanks!
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Netduma Iain got a reaction from Zippy in Wireless - no internet connection
@wrighty338 Can I ask which country you're based as well? As different countries have different channels available to them. That could be part of the issue. If you haven't fixed it by tomorrow I'll go back in the office and personally assist you with the issue
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Netduma Iain got a reaction from Netduma Fraser in Wireless - no internet connection
@wrighty338 Can I ask which country you're based as well? As different countries have different channels available to them. That could be part of the issue. If you haven't fixed it by tomorrow I'll go back in the office and personally assist you with the issue
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Netduma Iain reacted to Netduma Alex in Welcome R2 owners! We want your feedback!
Hello, congratulations and thank you to all of the new R2 owners!
I'm making this thread because we'd like everybody's honest opinions on the product. The cool thing about the R2 is that it's the same unit that our developers use to develop on, so if you find any bugs or have any issues, we should be able to respond quickly to that feedback in new firmwares. I can report any issues straight to the developers and get an answer very quickly about how feasible an update is.
Because DumaOS is developed using Netduma R2's, you should expect cutting edge updates and new features to come to the R2 before other platforms. Keep an eye on this forum for our latest firmwares, because the R2 doesn't currently have an auto-update function for firmwares.
However we CAN send out automated updates for the Geo-Filter map, the Ping Heatmap lists, the Device Types, the Traffic Priorization profiles and the Adblocker lists. In future we'll add the ability to update features through the rapp store!
Anyway that was a tangent, let us know what you think, and thanks again for supporting Netduma!
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Netduma Iain got a reaction from sabarblade in DumaOS Developer Q&A
1. I believe so but it is not top of the list so still a quite a few months away at least. Is there anything specific you desire? The obvious one is running a file server of course
2. We could on some routers but not all and it is not straightforward. Is there a reason you ask?
3. Sure that is a good idea!
Thanks for the kind words very much appreciated
Sorry I should have been more explicit, I think you emailed someone else and eventually the question reached me. I understand your frustration but we have limited resources (as does every company!) and therefore we must prioritise what we think the customers want. We are developing features that a huge percentage of the #DumaAmry want where as IPv6 (albeit important) is desired by far fewer. It is definitely on the roadmap we just have a few other features we want to get out first. Hope you understand. And it is not a political sidestep at all, I have no interest in doing that.
We're very happy with our NG relationship, they make in my opinion the best quality router hardware and have an excellent team.
Thanks for the feedback, I think we should be able to find away to ping different servers via a button on the UI. The problem would be determine the server set for different games but it is probably feasible.
I hear you on the traceroute, my initial idea for the Geo-Filter actually used filtering by number of hops. This ended up not working, I'm based in the UK and I found that I'd get to NYC in less hops than I would to Scotlan in some instances. That inspired me to develop the Geo-Filter based on IP mapping which required huge compression and was a load of fun to develop, alas I digress....
Sure, I think we will do that soon
That's a good idea. We are doing heavy research into improving QoS that people should see the benefits from soon
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Netduma Iain got a reaction from major masingil in DumaOS Developer Q&A
No sorry it has not. We will investigate soon.
Ok I think I understand what you mean. You'd like to take multiple parameters describing a host and let the user use a heuristic to decide if the host is allowed or not. Then allow different heuristics for different games. You're already kinda of doing this with the combination of ping-assist and Geo-filtering. Problem with other metrics like traceroute (hop-count) is they are very flaky as not all core routers respond to them also it is a very slow operation so if we were to do it it'd need to be running the background all the time.
See my prior response to Zennon about player-filtering. In regard to kicking a player out, in a server based game you can't do that you can only kick yourself out by blocking the connection. Hope that helps.
See my prior response to Zennon please.
We don't need any right now but please submit your interest by emailing [email protected] and the team will get back to you in due course
Sorry mate I'm not sure what you mean? Are you asking for DMZ on the router, if so that will be in the next DumaOS release Thanks for the kind words!
Netgear is a public company so we can't comment on anything about them as it is literally illegal as it could impact share price. So all my comments in this thread are regarding DumaOS.
Thanks for the suggestions on security. We're aware that is a big area for customers and we do want to bring something offerings to you at some point. But we're not currently developing that. On IPv6 you've already contacted us about this via email, we will add this in due course but our current goal is to bring new features. Remember IPv6 routing does work just some of the features don't. But rest assured it is coming soon.
The details of QoS is different on different platforms (we use fq-codel, codel and our own algo for bufferbloat). Kudos to David Taht for codel implementation btw. But remember that is only a 1/3 of our current QoS solution Watch this space....
As mentioned earlier themes will be coming soon to DumaOS. They are actually already on milestone 1.3 but are buggy so we pulled the plug on them, they should be available soon.
Also one thing to clarify, any LAN traffic should only need wireless QoS as it does not actually reach the routers CPU when using the switch.
VLAN should be in next DumaOS release
Yes that is being implemented.
Right so temporary ban being the key. Gotcha thanks for the feedback.
Can't comment on NG. And for the foresseable future we will push updates via firmware as simplify matters. But some day it would be cool to not do that....
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Netduma Iain got a reaction from DAKOTADOCKALL in DumaOS Developer Q&A
No sorry it has not. We will investigate soon.
Ok I think I understand what you mean. You'd like to take multiple parameters describing a host and let the user use a heuristic to decide if the host is allowed or not. Then allow different heuristics for different games. You're already kinda of doing this with the combination of ping-assist and Geo-filtering. Problem with other metrics like traceroute (hop-count) is they are very flaky as not all core routers respond to them also it is a very slow operation so if we were to do it it'd need to be running the background all the time.
See my prior response to Zennon about player-filtering. In regard to kicking a player out, in a server based game you can't do that you can only kick yourself out by blocking the connection. Hope that helps.
See my prior response to Zennon please.
We don't need any right now but please submit your interest by emailing [email protected] and the team will get back to you in due course
Sorry mate I'm not sure what you mean? Are you asking for DMZ on the router, if so that will be in the next DumaOS release Thanks for the kind words!
Netgear is a public company so we can't comment on anything about them as it is literally illegal as it could impact share price. So all my comments in this thread are regarding DumaOS.
Thanks for the suggestions on security. We're aware that is a big area for customers and we do want to bring something offerings to you at some point. But we're not currently developing that. On IPv6 you've already contacted us about this via email, we will add this in due course but our current goal is to bring new features. Remember IPv6 routing does work just some of the features don't. But rest assured it is coming soon.
The details of QoS is different on different platforms (we use fq-codel, codel and our own algo for bufferbloat). Kudos to David Taht for codel implementation btw. But remember that is only a 1/3 of our current QoS solution Watch this space....
As mentioned earlier themes will be coming soon to DumaOS. They are actually already on milestone 1.3 but are buggy so we pulled the plug on them, they should be available soon.
Also one thing to clarify, any LAN traffic should only need wireless QoS as it does not actually reach the routers CPU when using the switch.
VLAN should be in next DumaOS release
Yes that is being implemented.
Right so temporary ban being the key. Gotcha thanks for the feedback.
Can't comment on NG. And for the foresseable future we will push updates via firmware as simplify matters. But some day it would be cool to not do that....
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Netduma Iain got a reaction from Sameer in DumaOS Developer Q&A
Please ask tech support to help in another thread and they'll happily help you. And DumaOS is far superior then original R1 firmware, it has a much greater architecture and richer featureset. And is designed to be extended via our R-Apps system so you'll see many more features in the future only on DumaOS
Have a great weekend!
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Netduma Iain reacted to Netduma Jonathan in DumaOS Developer Q&A
Hi everyone, first time posting. I'll be answering some questions as well in the future but am currently working on new features. Hope to get them to you soon.
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Netduma Iain reacted to TurboFreak in DumaOS Developer Q&A
Hi,
I have the XR500 with DumaOS and just love it, their is one thing I kinda miss that my old router had (Asus RT-AC87U) is an scheduler for rebooting.
Could be something like this above where you easy can enable it ans choose when and what time to reboot.
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Netduma Iain reacted to Netduma Admin in DumaOS Developer Q&A
Thanks for sharing this idea. If you have any other future suggestions over how we can continue to improve DumaOS, let us know in our feedback & ideas subforum: https://forum.netduma.com/forum/9-feature-ideas-improvements-for-dumaos/
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Netduma Iain reacted to Zennon in DumaOS Developer Q&A
Yeah, thanks Iain ive got you now, I did not realize it would need voice channel to be effective.
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Netduma Iain got a reaction from titofuenla in DumaOS Developer Q&A
Hi everyone, I'm very busy right now so I (or another developer) will respond to the rest of the posts either tomorrow or Friady. Thanks for positing
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Netduma Iain got a reaction from titofuenla in DumaOS Developer Q&A
I think you quoted the wrong post. Are you discussing filtering not only by distance to server but also by ping to player?
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Netduma Iain got a reaction from Zennon in DumaOS Developer Q&A
Hi sorry for delayed response I'm super busy at the moment. We'll respond to other messages either tomorrow or latest Friday.
I think in CoD the only reason you have a connection to other peers is due to the voice channel. I presume all game data is exclusively between your client and the server. So you'd have to use the voice channel to detect peers then you can do some round-trip-time detection that way. Either way it's something I've thought of for a while now and I think the best course of action is to run an experiment before investing too much resources into making a polished verson for everyone (assuming experiment proves it valid).
Just to be totally explicit I think that if you don't have voice channels in a star topology game (i.e. one server and each client only connects to the server) then this solution certainly won't work. So this won't work for PubG, Apex legends etc. I'm not certain on battle royale for BOP but I assume with that many players you're gonna have a hard time finding games if you filter by single player with larger latency. So if this works you probably want to have a percentage of lobby > latency as the filtering criteria.
Hope that makes sense.