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About progprogprog

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  1. Hi alix If you have classified games ticked on dumaOS under qos it will give you false readings as it designed to prioritize game traffic. Try running a few tests with it ticked then unticked
  2. Heres a good one if your on android I use this daily and can also plug my usb c to ethernet adapter in for accuracy https://play.google.com/store/apps/details?id=net.techet.netanalyzer.an
  3. You can kind of do this already just by. doing a speedtest. then instead of typing in your bandwidth value as say e.g 100mbps down 10mbps up. Reduce the outcome by 15% (85-8.5) This will give you better buffer bloat overall for every day usage Then set a custom setting for traffic prioritization to say ports 3074-3076 udp/tcp for e.g cod Hope it helps
  4. Are you on 15 down 1 up?
  5. We shouldn't have to do this to make the game play better as it's wrong but here's How the geo is currently on spectating mode in pic Just change it to filtering mode before you boot the game
  6. If your playing blackops4 and in uk Try forcing the New York server Due to lag comp I find it plays better most of the time! Set geo to around 400miles PA 0 Place geo over newyork server then boot the game
  7. Are you on Xbox? Add me if it helps progprogprog
  8. I tend to test on console as that's what's most important Also due to low bandwidth I would put flower to 100% on upload and download Try 50/80 on sliders
  9. Try unticking traffic prioritization. Then do a retest making sure no one is using the internet. Post back results.
  10. Fraser's right in what he's saying But you could try simplifying the set up with speeds your getting and just try running everthing though the duma wireless just as a test to eliminate any issues with the net adapters? Depending on the size of the house
  11. If that's the case I really wouldn't worry Give console 100% upload and download on the flower also as that helped me and I am on 2meg down 0.5 up Hope it helps
  12. Are these tests done over wifi?
  13. As far as I'am concerned blackops 4s in game ping graph is very accurate at reporting packetloss and jitter as I had a problem myself. Try running pingplotter at the same time while your in a match and check the game graph Any packetloss should show up
  14. I've had the same issue even on original r1 firmware. You have to Whitelist it ever time you stream which is a real pain,also mixer uses random ports between the 800-8000 range udp. Only thing we can really do is pass on the server id's to the team to whitelist Or use twitch which works perfect
  15. Even have a slider similar to congestion control where we could increase or decrease your own ping (within limits)such as netem https://netbeez.net/blog/how-to-use-the-linux-traffic-control/ to balance out the lobby
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