Andpodepah Posted October 18, 2020 Share Posted October 18, 2020 the smaller the upload and download, the better? Link to comment Share on other sites More sharing options...
TrayDay Posted October 18, 2020 Share Posted October 18, 2020 4 hours ago, kinel said: I have just found somthing intresting out This was on my ps4 i not sure about xbox please dont use this rule Source start 1 end 65535 destination start 1 end 65535 udp and tcp It makes it so congestion control thinks your sliders are still set to 100 % So it mucks up your settings Try it yourself you will see if you want to Set your cc slidrrs to sround 10 % or dver lower But then do a speed test on console it still think it set to 100% this was only on ps4 Yes, I would believe this to be the case due to ports like 443 and 80 which is normally used for ftp or http/s etc. When normally doing a download from the PSN, you would get external ports but usually 443 would be used to download. It makes sense for this to happen when prioritizing ports below 1 - 1024. Link to comment Share on other sites More sharing options...
kinel Posted October 18, 2020 Author Share Posted October 18, 2020 4 hours ago, TrayDay said: Yes, I would believe this to be the case due to ports like 443 and 80 which is normally used for ftp or http/s etc. When normally doing a download from the PSN, you would get external ports but usually 443 would be used to download. It makes sense for this to happen when prioritizing ports below 1 - 1024. Thanks for the explanation Link to comment Share on other sites More sharing options...
Renan Posted October 19, 2020 Share Posted October 19, 2020 @Andpodepah, Try following @tehwayne prioritization on page 1 and see if it's works I follow your channel on YouTube, great material. Cheers mate. 21 hours ago, Andpodepah said: the smaller the upload and download, the better? Link to comment Share on other sites More sharing options...
Baturi Posted October 19, 2020 Share Posted October 19, 2020 1 hour ago, Renan said: @Andpodepah, Try following @tehwayne prioritization on page 1 and see if it's works I follow your channel on YouTube, great material. Cheers mate. i have tried it works 50% of the time the red light goes on/off it doesnt stay active 100% of the time Link to comment Share on other sites More sharing options...
Alex49H Posted October 19, 2020 Share Posted October 19, 2020 11 minutes ago, Baturi said: i have tried it works 50% of the time the red light goes on/off it doesnt stay active 100% of the time Yeah, that's because COD uses UDP mostly, TCP is used for chat and other functions, but not really gameplay. It didn't help me, but YMMV. Link to comment Share on other sites More sharing options...
Renan Posted October 19, 2020 Share Posted October 19, 2020 2 hours ago, Baturi said: i have tried it works 50% of the time the red light goes on/off it doesnt stay active 100% of the time I don't believe the red marks will go off then. Try to focus on hit register experiences, if you feel it's getting more accurate then stick to this config. Other thing is input lag experience. If you are playing on a TV or non gamer monitor, set the HDR off and any other image filter that it might be set up. You can try on a TV change from game mode to PC mode(displaying the raw image from HDMI) Link to comment Share on other sites More sharing options...
Bert Posted October 19, 2020 Share Posted October 19, 2020 On 10/18/2020 at 12:02 PM, Thewhrath said: this is after 4 games on infinite warfare... good hit detection ..the last game clutch a DE-AT strike ..but yes upload is higher ..thank for looking Infinite Warfare is 100Hz client side and 20Hz server side. So you send 5x as much packets as you're getting from the server. WW2, BO4, MW and CW run 60Hz so you will see more equal numbers. For a 60Hz server, the download packets are bigger but there should not be more packs then upload. Probably a tad less since UDP packets from the server have a higher chance of getting lost. On 10/8/2020 at 2:45 AM, vShikko said: There are a plethora of very skilled (+450^ spm) COD players who swear by a TYPE 1 Moderate NAT connection. I'd be surprised if there were a TCP/UDP catalyst range being overlooked from a modem to PC or console. You can't have NAT1 moderate. Link to comment Share on other sites More sharing options...
Andpodepah Posted October 19, 2020 Share Posted October 19, 2020 @Renan What's up, bro! So I'll try the idea to do @Tehwayne at first the hit detection in this prioritization of udp 3074 was something impressive. i am loving this R2. thanks for liking my channel we are together tehwayne 1 Link to comment Share on other sites More sharing options...
Renan Posted October 20, 2020 Share Posted October 20, 2020 @Andpodepah Are you able to find South American servers on heat map? Cheers Andpodepah 1 Link to comment Share on other sites More sharing options...
Andpodepah Posted October 20, 2020 Share Posted October 20, 2020 1 hour ago, Renan said: @Andpodepah Are you able to find South American servers on heat map? Cheers yes bro, and in the region of são paulo and another in rio de janeiro. Link to comment Share on other sites More sharing options...
Renan Posted October 20, 2020 Share Posted October 20, 2020 25 minutes ago, Andpodepah said: yes bro, and in the region of são paulo and another in rio de janeiro. I'll try later but since past weekend it doesn't display any servers near by. @Netduma Fraser, believe something related to ISP or IPv6 config? Not sure why my heat map isn't displaying as it should. Regards, Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted October 20, 2020 Administrators Share Posted October 20, 2020 5 minutes ago, Renan said: I'll try later but since past weekend it doesn't display any servers near by. @Netduma Fraser, believe something related to ISP or IPv6 config? Not sure will not mine is displaying. Regards, Check your upstream router doesn't block ICMP and try without IPv6 enabled. Could be just not responding to your ping at that time or something for us to look into potentially. Link to comment Share on other sites More sharing options...
Andpodepah Posted October 20, 2020 Share Posted October 20, 2020 @Renan ops ... now I'm not showing up anymore Link to comment Share on other sites More sharing options...
Andpodepah Posted October 20, 2020 Share Posted October 20, 2020 14 minutes ago, Netduma Fraser said: Check your upstream router doesn't block ICMP and try without IPv6 enabled. Could be just not responding to your ping at that time or something for us to look into potentially. taking the opportunity, this option (Use upstream DNS) he is taking the DNS of my ISP modem that is in bridge? Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted October 20, 2020 Administrators Share Posted October 20, 2020 46 minutes ago, Andpodepah said: taking the opportunity, this option (Use upstream DNS) he is taking the DNS of my ISP modem that is in bridge? If it's in bridge mode it will just use the ISP DNS yes. Andpodepah 1 Link to comment Share on other sites More sharing options...
Renan Posted October 21, 2020 Share Posted October 21, 2020 20 hours ago, Andpodepah said: @Renan ops ... now I'm not showing up anymore @Andpodepah, I believe we facing some weird issues on Brazlians servers. Altought geo filter is locked to find matches within the polygon area(Brazil) in my case, it turned out connecting as peer somewheres in North America. Was used to play within 35ms-50ms now I'm getting 60ms-80ms. Andpodepah 1 Link to comment Share on other sites More sharing options...
Andpodepah Posted October 22, 2020 Share Posted October 22, 2020 12 hours ago, Renan said: @Andpodepah, I believe we facing some weird issues on Brazlians servers. Altought geo filter is locked to find matches within the polygon area(Brazil) in my case, it turned out connecting as peer somewheres in North America. Was used to play within 35ms-50ms now I'm getting 60ms-80ms. ok, I understand. but it’s that question, right, the closer to the server the lower the ping, the farther the ping will be on the server you’re connecting to. call of duty servers are involved in são paulo for aws. amazon cloudfront. my actual ping I considered the one during the game that is between 18 and 23 ms. but when searching for matches it varies from 18ms to 22ms in the search Link to comment Share on other sites More sharing options...
Renan Posted October 22, 2020 Share Posted October 22, 2020 8 hours ago, Andpodepah said: ok, I understand. but it’s that question, right, the closer to the server the lower the ping, the farther the ping will be on the server you’re connecting to. call of duty servers are involved in são paulo for aws. amazon cloudfront. my actual ping I considered the one during the game that is between 18 and 23 ms. but when searching for matches it varies from 18ms to 22ms in the search Sure, I think my packets are travelling to lot of hops before getting to its endpoint, routing issues, a subject I'm exhausted discussing with my ISP. Which is CLARO NET. I have notice enabling QOS + Traffic Prio and lowering my gaming bandwidth has improved a lot the hit reg and aim assist real time. Now playing with 4mb down and 1 mb up. PING still varieties from 40-60ms, no packet loss and once and while packet burst signs(3 yellow squares) when it used to pop up every 30s on my screen. Andpodepah 1 Link to comment Share on other sites More sharing options...
Baturi Posted October 27, 2020 Share Posted October 27, 2020 On 10/8/2020 at 5:23 AM, kinel said: The game defently uses tcp packets as i see them on my openwrt router But there used as source 50000 -65535 i also thought that using these ports wasnt the main ones needed but it sounds like i could be wrong But somthing i did do about 2 weeks ago was to try This source 1- 65535 destination 1-65535 this was for the cold war alpha As soon as i used this my gameplay became excellent I never tried it on cod mw But i think i might try it in a few days after coldwar beta thanks tehwayne Thanks zippy Alex49H 1 Link to comment Share on other sites More sharing options...
SolidOny Posted October 29, 2020 Share Posted October 29, 2020 This thread is interesting. going to try a couple options here. Alex49H and stenmars42 2 Link to comment Share on other sites More sharing options...
Alex49H Posted October 29, 2020 Share Posted October 29, 2020 17 minutes ago, SolidOny said: This thread is interesting. going to try a couple options here. Boriqua! Que dice pana? Hey here is one you can try out also, 1024-65535 Start and Destination using UDP as the Protocol! SolidOny 1 Link to comment Share on other sites More sharing options...
Baturi Posted October 29, 2020 Share Posted October 29, 2020 55 minutes ago, Alex49H said: Boriqua! Que dice pana? Hey here is one you can try out also, 1024-65535 Start and Destination using UDP as the Protocol! what does this port exactly do? Link to comment Share on other sites More sharing options...
Alex49H Posted October 29, 2020 Share Posted October 29, 2020 1 hour ago, Baturi said: what does this port exactly do? Prioritize the gaming packets only, without using the ports for downloading which could hinder your gaming experience. It's worked for me, though playing MW is an on and off game either way, but that's on Activision and their companies who make COD when it's off. Link to comment Share on other sites More sharing options...
SolidOny Posted October 29, 2020 Share Posted October 29, 2020 On 10/7/2020 at 3:10 AM, kinel said: Im trying to find out the best way to use taffic priortization for call of duty games I think i know the best myself but i am trying to do an experiment to see if everyones results are I will edit this post with pics later Atm cod mw2019 uses these ports it also looks like black ops cold war ues thes ports I will update this if i find more Source start 3074 end 3074 destination start 30000 - end 45000 udp for ps4 Source start 3075 end3075 destination start 30000-end 45000 udp xbox Sourcestart 3074 end 3074 destination start 3074 end 3074 udp i get higher upload on this still Source start 50000 -end 65535 destination start3074 end 3074 tcp ps4 Source start 50000 end 65535 destination start 3075 end 3075 tcp xbox The problem i am noticing with using game consolse or classified games is this If you use these then i noticed that the upload counters show that it mutch higher then the download counter To me this seems wrong When i put in the ports in i listed abovemy upload couter are a lot less tha my download counter This seems correct to me I recently discored this so please dont use this rule on ps4 Do not use this source start 1 end 65535 destination start 1 end 65535 tcp and udp It overides your congestion control sliders to 100 % on ps4 You can see if traffic priortization is working by the red circle it shows red circle if its acctive during playing the game What im asking is if you guys and girls could help her by posting you results here First play a few games with classified games enabled and see if your upload coutners are higher than the download counters The disable classified games Then put the manual ports i listed above and see if theupolad counters are lower for you Btw you should reboot the router so it shows upload and download counters at 0 to make it less confusing When you reboot it resets the counters Pleas post you results used 2 of these rules. Hit reg and ping lowered gradually. Thanks kinel you helped before and now. Link to comment Share on other sites More sharing options...
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