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TrayDay

DumaOS Insiders
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Everything posted by TrayDay

  1. One member here has recently stated that they are getting full gigabit speeds with the XR450. Even if this may be true. I haven't heard of any others mentioning getting that high of a bandwidth. BUT, what that the XR450 does have is the that extra ceiling of bandwidth over the R1, as Bert mentioned. Slightly, but it is there if you're interested.
  2. Yes, you should be fine. Some R1's may vary as with any router on the market on how the it's built. Someone with an R1 may get full or close to full 1gigabit speeds. While another, will only obtain, 450mbps. It all varies but 500 I would say would be the sweet spot. But also depending on the amount of network connecting or devices/clients on your network can also reduce to at the lowest 400mbps. All and all, you should be fine.
  3. I wouldn't doubt the Netduma Team would have a few features specifically for these cases in the coming future. Unfortunately, right now, with how the skill based matchmaking is strong and placing players on to future servers to match their skill-set with similar players. Trust and believe, I KNOW EXACTLY what you mean regarding connecting to local server. I am from California as well, and I have only connected to a "California" server maybe 5 or 9 times stretching it. But in each of those games, I was UNTOUCHABLE. Which can be thrown into a conspiracy theory on not having players place "strictly" on local servers due to very reason. But it's just a wacky theory, and leaning more towards sbmm and revenue. One thing is certain, DumaOS 3.0 per app bandwidth allocation is going to quite nice with geo-fencing. Best thing I can say right now is try playing on different server if you're experiencing massive amounts of latency issues. Sometimes a server cluster can be faulty during certain hours and you can hop on another server say 20ms higher than your normal latency and should be fine.
  4. Follow the steps and on step 3. Click "OPEN" and Apply the settings. Save settings.
  5. This would be a nice edition. I heard of those results before, but never seen them myself. I can only assume it was quite a sight to behold with what Iain and the team cooked up.
  6. It's been a long while coming. Bounds of joy hearing such news. So many of the futures that's been handled with dedication and care. I am looking forward to 3.0. Thank you to everyone on the Netduma Team, DumaOS Insiders, and Netduma users, for believing such an amazing product and community.
  7. Try selecting the google stadia device and changing it to be detected as a playstation.
  8. 3074,3075,3076? Also if you're referring to this As I seen you posted a screen earlier in the thread regarding seeing the port numbers ranging from 3100 to 3500 in your UPNP table. If the connection on these parts are being opened and 'currently' used at that specific time. It will show in the UPNP list. Sometimes, some ports may or may not show up on the list but are being used. But majority of the time, what you're seeing in the list is what is in current use.
  9. Please share a screenshot of what you're referring to regarding 3rd port from your UPNP list?
  10. 1) Is there a list somewhere that tells you which games are under the "DumaOS Classified Games", does it mirror the list under "Basic" when you click "add device"? Does the list get updated by NetDuma team in a cloud or only from firmware updates? There haven't been any list or FAQs given the list of ports used for the dumaos classified games. But yes, I would assume it's update by Netduma. 2) when setting up a game under the "Advanced" section, do I need to enter both the "Source" and "Destination" ports, or only the "Destination"? If the latter, do I leave the Source ports at 1-65535? It's up to you, as many of the games varies on the source and destination ports used but if want to use a range, 1024-65545 is not a bad start. For example, you can see the list of ports I presented that is used in Call of Duty:MW Warzone here. 3) I read somewhere that not all ports need to be prioritized for a game as it's not the same as port forwarding, example is UDP ports are typically gameplay packets while TCP are other things, Is there a way to find out exactly which ports need to be prioritized for each game? does it matter too much if I just find out which ports are typically used for port forwarding and just add them? Yes, games such as First Person Shooters, utilizes UDP packets due to faster transmission and other technical reasons. But there are shooters like The Division that uses TCP and NBA 2k that does the same in usage heavily on TCP. 4) If 2 PCs are playing the same game on the same router, do I just add both PCs to "add device" and use the same ports for both? Is that possible? Yes, but make sure you utilize UPNP. 5) I am currently playing Apex Legends on PC and have googled which ports are used for forwarding, but for prioritization I have only added the UDP ports and the TCP ports that have a matching UDP port number (see screenshot below) Is this a correct setup? It does appear to be working correctly, "High Priority Traffic Detection" light only comes on while playing. I play mainly on the PS4 the source ports is 50000:60000 to destination 37000:42000. As I also have captured the packets and have the saved data. PC is not too far off, as someone on the EA forums have found the information to coincide with my own findings in this thread here. Just to give you and idea of what I'm talking about, here a screenshot of that data.
  11. @ecrivers had similar issue and has done the follow:
  12. Have you gathered any information with others that may also possibly be in the Xbox insider program with not just the r1 but possible xr300, XR series? In all fairness, I believe it to be shows it's age. Unfortunately, I've been dealing with similar issues with my R1. Which is why I mentioned the XR series. In understanding this, I've been fine with the current limitations of the tech. But so far, been able to still utilize the main functions. I know this is going to sound counter intuitive, but have you tried original firmware with being in the Xbox insiders program? I've found that you may be able to squeeze a little more bandwidth on the older firmware. But as I formerly mentioned, the complications I have currently with original firmware is my Wi-Fi no longer functions. Which is not a problem since I have an Wireless AP. Check to see if the Geo works on original, as this may give additional information to Netduma.
  13. I would like to inquire about your theory regarding the ports with added screenshot.
  14. Servers Connected to on PS4 Warzone SOLO, five games. Here are some miscellaneous ports
  15. Captures from playing SOLO Warzone on PS4
  16. I am more than willing to give it a go. No rush, take your time. I can wait, as I know it can be quite the task working on additional projects with a busy schedule.
  17. I agree, it's pretty amazing. I noticed this immediately when I begin using it. @RedBull2k Just out of curiosity, is it possible to do a port range? Apex Legends unlike CoD 3074, uses a range from 37000:41000... Why so many, various servers to different regions using Google Compute Engine Servers?.... I don't know. Someone else noticed this with the firewall as well seen here. I noticed that the port did indeed change based upon the server change. As the game would also change to an entirely different server while you select say server Virginia, would put you in a Texas server once in a while. So that unpredictability is what i also believe is the problem for the kicking or disconnects when using the geofilter. So the only way to have a decent experience so far is using ports and the app. Which is why I having a port range would be perfect due to not being able to utilize the geofilter until Netduma push the cloud update. Definitely been enjoying this little treat in various titles.
  18. @sluggIt varies from port to port with Apex Legends. As I Apex Legends usually uses port ranges from 37005 - 37315. As the usual port that changes is 37xx5. How I found this port is thru the use of using tcpdump or wireshark equivalent and inputted that into the program.
  19. You already tried using a different account. New one that is fresh to see if you can rule out audio issues being solely placed on your main account? @RedBull2k Curious, is the port stating it's "connected". Always said to be connected? I wanted to try another port and regardless. It always says "connected" to the right of the port entry with it being empty or with a different port number. But it is working pretty good
  20. Going to give this a go in a few. Let you know how it runs.
  21. I know you just wanted to experiment. But the fact of the matter is, that you had thought about doing this. As this was never the case in older CoD's pre-SBMM. Just get on and play. I'm 100% certain that a few high profiling CoD users does this. That is, joining a new lobby account to upload gameplay on youtube. Needs to make sure get them below 2 minute nukes and traffic right? Thanks for sharing your observations and experience.
  22. Hyper-Lane is the Traffic Priority for Original Firmware on the R1 -Pre-DumaOS. As "Duma OS Classified Games" is not preset on original firmware. But you can set traffic priority in Hyper-Lane as N3CRO mentioned.
  23. It is available in DumaOS. It's enabled by default.
  24. You are definitely setting GEMS with such an application. This is amazing and works wonderfully well. This will definitely work out great until, If ever a time it comes when this is added to DumaOS in the future.
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