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how to get better hit detection


kinel
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On 6/2/2021 at 1:56 AM, TODDzillaInLA said:

lol you guy are better off dropping your device in DMZ then opening up all those ports

Lol. You're confusing port forwarding with QoS prioritisation. Applying QoS to traffic isn't opening any ports at all. 

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On 6/1/2021 at 11:11 PM, CRarsenxL said:

Tried that. It turns off throughout the game 

A QoS rule will only be applied to traffic that matches the rules. That's why it's pointless having an 'any port to any port' rule because it will apply the QoS to all traffic. For hit registration, you only want to prioritise traffic on TCP/UDP 3074 (for PC CoD). 

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5 hours ago, chatmandu said:

A QoS rule will only be applied to traffic that matches the rules. That's why it's pointless having an 'any port to any port' rule because it will apply the QoS to all traffic. For hit registration, you only want to prioritise traffic on TCP/UDP 3074 (for PC CoD). 

What about PS5? 

Im using

TCPUDP

SRC 3074-3479

DST 1-65535

Is this good?

 

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35 minutes ago, Kfetish said:

That’s essentially all ports. That’s why it was stated to just place your console in the dmz. 

They have nothing to do with eachother.

 

DMZ places the device outside your firewall so it’s something you should never do with a PC.

 

Traffic prioritization lets packets jump the que so to say. But if you select all ports there is no point since all traffic goes through the priority que.


For 99.99% messing with these port ranges is not necessary and simply turning on DumaOS classified games is sufficient. Or simply select your device and select the games console setting.

 

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The point was that both traffic prioritization and DMZ have totally different functions and have nothing to do with eachother.

 

If a user wants to use QoS they need to set this up separately from DMZ.

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56 minutes ago, Bert said:

They have nothing to do with eachother.

 

DMZ places the device outside your firewall so it’s something you should never do with a PC.

 

Traffic prioritization lets packets jump the que so to say. But if you select all ports there is no point since all traffic goes through the priority que.


For 99.99% messing with these port ranges is not necessary and simply turning on DumaOS classified games is sufficient. Or simply select your device and select the games console setting.

 

It’s not that simple. Go ahead and use games console or duma classified as those only prio udp. Those prios make the game worse.

 

I found

SRC 3074-3074

DST 1- 65535

TCPUDP

 

Guarantee ur reg is better in my prio 

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You wouldn’t be blaming hitdetection for your loss if you were that good at the game ;)

 

These traffic prio rules only function under the condition that your line is congested. Then it works because you get a buildup of packets in the sending que and it can put game traffic in front of the que. If no congestion occurs then each packet is send inmediately and the rule does nothing. Running QoS requires packet inspection and that does add latency, this is the trade-off for running QoS on your system. So therefore in situations with symmetrical connections with very few devices I would always recommend turning off QoS totally as this gives you the cleanest path for traffic. Ie I have 600/40 connection in one house where that connection services the whole home, there I have QoS on because it’s easy to congest a 40mbit upload line. In my other house I have 2x 600/600 WAN and the connection that is used for gaming doesn’t use QoS at all since I never congest it with just 1 PS4 and 1PC.

 

As for DumaOS classified games vs manual rules. You could argue that other UDP traffic will try to get in front of your gaming traffic (DumaOS classified games simply prioritizes UDP 1024-65535) but in reality this is not noticeable unless you are running something special that generates a huge UDP stream. And here again, it would require the line to be congested in the first place. Also you could add the device as game console and then it simply prioritizes UDP traffic to that device.
 

The only reason I use a manual rule is so that my bandwidth is not restricted when the game is running idle in the menu.


There is really no magic traffic prioritization rule. You will find many topics about it, people have spend countless hours with wireshark etc but none have the magic answer.

 

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1 hour ago, Bert said:

You wouldn’t be blaming hitdetection for your loss if you were that good at the game ;)

 

These traffic prio rules only function under the condition that your line is congested. Then it works because you get a buildup of packets in the sending que and it can put game traffic in front of the que. If no congestion occurs then each packet is send inmediately and the rule does nothing. Running QoS requires packet inspection and that does add latency, this is the trade-off for running QoS on your system. So therefore in situations with symmetrical connections with very few devices I would always recommend turning off QoS totally as this gives you the cleanest path for traffic. Ie I have 600/40 connection in one house where that connection services the whole home, there I have QoS on because it’s easy to congest a 40mbit upload line. In my other house I have 2x 600/600 WAN and the connection that is used for gaming doesn’t use QoS at all since I never congest it with just 1 PS4 and 1PC.

 

As for DumaOS classified games vs manual rules. You could argue that other UDP traffic will try to get in front of your gaming traffic (DumaOS classified games simply prioritizes UDP 1024-65535) but in reality this is not noticeable unless you are running something special that generates a huge UDP stream. And here again, it would require the line to be congested in the first place. Also you could add the device as game console and then it simply prioritizes UDP traffic to that device.
 

The only reason I use a manual rule is so that my bandwidth is not restricted when the game is running idle in the menu.


There is really no magic traffic prioritization rule. You will find many topics about it, people have spend countless hours with wireshark etc but none have the magic answer.

 

Who said I was losing?

 

https://www.checkmategaming.com/profile/69117/xrsenai

 

TCP data is definitely as important as UDP. Prioing 1 over the other makes the game feel horrible.

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23 hours ago, chatmandu said:

Lol. You're confusing port forwarding with QoS prioritisation. Applying QoS to traffic isn't opening any ports at all. 

no im not, all you need to QoS to traffic is 3074 and 3075 and if you have multiple devices playing at the same time on the same network 3076. having all those ports under qos traffic doesnt do anything but bug down your connection for other devices doing who knows what

proofnetduma2.thumb.png.69f0dbb866aac5772f3cfdbbad2e9151.png

Heres mine

Traffic.jpg

and again im not saying you have to do it my way this is just what works for me and last night when i was playing it was using 3074 not 3075

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8 hours ago, TODDzillaInLA said:

no im not

Anybody that states a QoS rule is the equivalent to placing a device in the DMZ, and then refuses to accept their mistake, clearly knows nothing about networking. 

With regards to the other suggested rules that have been posted, the destination port will always be static (i.e. 3074). The source port is assigned randomly on a per connection basis. This allows the destination device to keep track of all the connections on port 3074. If you're building a QoS rule for CoD, then it should be destination port TCP/UDP 3074 and source port 'any'. That's it. End of. 

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1 hour ago, chatmandu said:

Anybody that states a QoS rule is the equivalent to placing a device in the DMZ, and then refuses to accept their mistake, clearly knows nothing about networking. 

With regards to the other suggested rules that have been posted, the destination port will always be static (i.e. 3074). The source port is assigned randomly on a per connection basis. This allows the destination device to keep track of all the connections on port 3074. If you're building a QoS rule for CoD, then it should be destination port TCP/UDP 3074 and source port 'any'. That's it. End of. 

Not true. If you do that rule, it will not capture game traffic. (It turns on and off)

 

if you do

Src 3074-3480

DST 1-65545

tcpudp 

 

the game feels significantly better and it turns off when u quit app and when u start a game, it stays on

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lol some of you guys on this forum are straight clowns 🤡 the game uses a specific port and that’s it, if you want to open 0-45,555 then go for it believe what you like but I’m not the one having hit detection issues 🤣

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49 minutes ago, TODDzillaInLA said:

lol some of you guys on this forum are straight clowns 🤡 the game uses a specific port and that’s it, if you want to open 0-45,555 then go for it believe what you like but I’m not the one having hit detection issues 🤣

Yes. It uses destination port 3074 (confirmed via wireshark), but the source port will always be random because that's the way that IP connections work. 

You're clearly an idiot that continues to insult people from a position of ignorance - e.g. you're still confusing QoS with opening ports! What a clown 🤣🤡🤣

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1 hour ago, CRarsenxL said:

Not true. If you do that rule, it will not capture game traffic. (It turns on and off)

 

if you do

Src 3074-3480

DST 1-65545

tcpudp 

 

the game feels significantly better and it turns off when u quit app and when u start a game, it stays on

I no longer have a netduma router and can't confirm what you mean by 'turns on and off'. QoS traffic shaping rules should always be on. They only get applied to the relevant traffic, so there is absolutely no need to turn them off. If they're being automatically disabled, then it's yet another reason to ditch your router. 

The rules I've provided are definitely correct for CoD. I've proven this on an Asus router running FlexQoS and traffic is correctly matched and marked (according to my rules) as class 'netcontrol' and '000000' which is the highest possible priority in the FlexQoS system. 

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4 hours ago, chatmandu said:

Yes. It uses destination port 3074 (confirmed via wireshark), but the source port will always be random because that's the way that IP connections work. 

You're clearly an idiot that continues to insult people from a position of ignorance - e.g. you're still confusing QoS with opening ports! What a clown 🤣🤡🤣

the source port will never be random if you have a router like netduma where you force the port to use only 1 port, not opening all the ports up across the board 

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6 hours ago, CRarsenxL said:

Not true. If you do that rule, it will not capture game traffic. (It turns on and off)

 

if you do

Src 3074-3480

DST 1-65545

tcpudp 

 

the game feels significantly better and it turns off when u quit app and when u start a game, it stays on

So this one works better than src 3074-3079

dest - 1- 65535? 

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13 minutes ago, SolidOny said:

So this one works better than src 3074-3079

dest - 1- 65535? 

Try it. That’s the best one I found. Idk y ppl say Src should be 1-65535, to me it’s the opposite. 

 

Ive made money playing this game and linked my profile above. See for yourself if you think I’m kidding 

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Just now, CRarsenxL said:

Try it. That’s the best one I found. Idk y ppl say Src should be 1-65535, to me it’s the opposite. 

 

Ive made money playing this game and linked my profile above. See for yourself if you think I’m kidding 

Will give it a try definitely 

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