GHOST-1-EC Posted December 13, 2019 Share Posted December 13, 2019 28 minutes ago, kinel said: IPV4 UDP 192.168.1.115:3074 197-80-200-19.jhb.mweb.co.za:43080 1.21 KB (24 Pkts.) @kinel this is the dedi i connect to in SA 😁 The port listed is also one of a few ports i have on my prio list as the change from lobby to lobby on the exact same server. Now that i have the packet count i will do some additinal testing and tweaks 😎 Zippy 1 Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 17 minutes ago, GHOST-1-EC said: @kinel this is the dedi i connect to in SA 😁 The port listed is also one of a few ports i have on my prio list as the change from lobby to lobby on the exact same server. Now that i have the packet count i will do some additinal testing and tweaks 😎 Ghost the packet count i dont think will be correct as i wasnt connected to these servers when you first start the game it justshows you the servers so you connect just for a second Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 if you notice on the list i just posted their are two diffrent kinds of adresses on the list IPV4 UDP 192.168.1.115:3074 95-179-204-207.choopa.net:42440 2.44 KB (36 Pkts.) IPV4 UDP 192.168.1.115:3074 95.141.40.237:32990 1.32 KB (26 Pkts.) s an example the first shows the host name ie choop.net the second dosent have a host name this one in my example IPV4 UDP 192.168.1.115:3074 95.141.40.237:32990 this is the main port But this port chages every new game Link to comment Share on other sites More sharing options...
GHOST-1-EC Posted December 13, 2019 Share Posted December 13, 2019 38 minutes ago, kinel said: Ghost the packet count i dont think will be correct as i wasnt connected to these servers when you first start the game it justshows you the servers so you connect just for a second Can u perhaps when u get a chance, check the packet count whilst playing a match. I need that data to see if where i am at on my settings. Link to comment Share on other sites More sharing options...
slickrick6922 Posted December 13, 2019 Share Posted December 13, 2019 4 hours ago, kinel said: Btw way guys thers another way thats even better than wireshark and network monitor to see what ports the game is using Its from using open wrt on a router I just found out about it yesterday its brilliant It shows you The ip adress of the dedi the host of the dedi the port the dedi is using how many packets the dedi is using It looks absalutlely brilliant Also im pretty sure when you first boot up the game it shows every dedi and there port for a few minutes and who the dedis hosted by Atm im trying to work out how to copy the info down Thanks to User here called progprogprog for telling me about it yesterday Btw it is also showing that we do use tcp 3074 with another tcp port thats when your in the menus screen it was showing whilst i was playing a game But i only checked at the start of the game when timer ticks down i will post an example here in a while of the stats its showing When im using my pc hers an example of IPV4 UDP Source 192.168.1.115:3074 destination 95-179-204-207.choopa.net:42440 7.36 KB (120 Pkts.) Admins i think you should should bring in somthing like this to the dumar os its even getter than the olld network monitor And it shows you every thing you need to know also if people postd a list of these ports and dedis adresses You could just look at the list to see your dedi you play on and use the port from the info It means you you could you wouldnt have to make port ranges With port ranges you prioratize a lot of ports at once but this way you only have a few open at a time A user just uses the port for there dedi this is how ghost is doing it at the moment I hope i made sence This part is to the admins only Would me making a list of all the dedis and their ip adresses and names with the ports they use help you with the cloud update the xr 700 gives you 95.179.204.207.choopa.net when you click on the sever in geo-filter at add and deny, I thought we all had that info all along. thats why i asked them a few months back how theirs mis located servers , the Internet gives you the city and state of the sever. Link to comment Share on other sites More sharing options...
slickrick6922 Posted December 13, 2019 Share Posted December 13, 2019 2 hours ago, kinel said: if you notice on the list i just posted their are two diffrent kinds of adresses on the list IPV4 UDP 192.168.1.115:3074 95-179-204-207.choopa.net:42440 2.44 KB (36 Pkts.) IPV4 UDP 192.168.1.115:3074 95.141.40.237:32990 1.32 KB (26 Pkts.) s an example the first shows the host name ie choop.net the second dosent have a host name this one in my example IPV4 UDP 192.168.1.115:3074 95.141.40.237:32990 this is the main port But this port chages every new game it looks to me like the 192.168.1,115 is ethier your ip address or the peers, the 95.179.204.207 is choopa.net . my xbox connects to port 3074 first no matter if its battlefield , cod or halo. when I log into microsort live 3074 opens. Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 2 hours ago, GHOST-1-EC said: Can u perhaps when u get a chance, check the packet count whilst playing a match. I need that data to see if where i am at on my settings. Sure i check next game Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 55 minutes ago, slickrick6922 said: the xr 700 gives you 95.179.204.207.choopa.net when you click on the sever in geo-filter at add and deny, I thought we all had that info all along. thats why i asked them a few months back how theirs mis located servers , the Internet gives you the city and state of the sever. Yes we all have that part of the info but yours dosent show the ports its using my post shows the ports for the exact server Link to comment Share on other sites More sharing options...
slickrick6922 Posted December 13, 2019 Share Posted December 13, 2019 3 minutes ago, kinel said: Yes we all have that part of the info but yours dosent show the ports its using my post shows the ports for the exact server right, can I make one rule for these ports? theirs more than that on the changing number. Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 52 minutes ago, slickrick6922 said: it looks to me like the 192.168.1,115 is ethier your ip address or the peers, the 95.179.204.207 is choopa.net . my xbox connects to port 3074 first no matter if its battlefield , cod or halo. when I log into microsort live 3074 opens. You are correct the first part 192.168.1.115 is my routers ip adress the part im trying to show you is the port number part What im trying to show everyone is its showing the port for the specific dedicated server Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 21 minutes ago, slickrick6922 said: right, can I make one rule for these ports? theirs more than that on the changing number. You have the ability to see your port numbers so so you dont need to put them in ranges You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port For you you would writr them like this rule 1 source 3075 3075 destination 41410 udp rule 2 source 41410 41410 destination 3075 3075 Rule 3 source 40250 40250 destination 3075 3075 udp Rule 4 source 3075 3075 destination 40250 40250 udp Etc etc But if you get overlaping rules you could fo them like this Rule 1 source 40410 40410 destination 40410 40410 udp Rule 2 source 40250 40250 destination 40250 40250 udp Im not 100 % sure if im correct as i cant try this myself as i am using the older firmware And this is from my memory I just noticed somthing on the wireshark capture the length of the packets are diffrent your sending 71 packets the eedi is ony sending back 29 I think thats what the length means I rember RL327 mentions it in my thread before Its either packets queing lenth or packet size Somthing simmillar Link to comment Share on other sites More sharing options...
slickrick6922 Posted December 13, 2019 Share Posted December 13, 2019 3 minutes ago, kinel said: You have the ability to see your port numbers so so you dont need to put them in ranges You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port I can keep the numbers down some by playing on my closest server only, but thats still going to be over 40 rules for that 1 server. is there a limit to how many rules you can make? Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 13, 2019 Share Posted December 13, 2019 17 minutes ago, kinel said: You have the ability to see your port numbers so so you dont need to put them in ranges You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port @kinel read my Post in the other topic You only need prio Port range UDP 30000-45000 Destination UDP 3074 is the auth Server + unimportant Game Data Like Stats, Challenges ect. If you prio to much source Port 3074 will be congestet and you will lag .. Prio Just only the Gameserver Ports and nothing Else.. i had Great Results Yesterday.. Even the Feeling iam a secound ahead of my enemys slickrick6922 1 Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 5 minutes ago, blackfirehawk said: @kinel read my Post in the other topic You only need prio Port range UDP 30000-45000 Destination UDP 3074 is the auth Server + unimportant Game Data Like Stats, Challenges ect. If you prio to much source Port 3074 will be congestet and you will lag .. Prio Just only the Gameserver Ports and nothing Else.. i had Great Results Yesterday.. Even the Feeling iam a secound ahead of my enemys Yeh i am sure your correct because if you read my first post here i do state that i think theres a main port This is what ive been thinking myself as well As i have stated this in my first post i say the game uses three ports at one time Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 13, 2019 Share Posted December 13, 2019 5 minutes ago, kinel said: Yeh i am sure your correct because if you read my first post here i do state that i think theres a main port This is what ive been thinking myself as well As i have stated this in my first post i say the game uses three ports at one time The Main Port is source 3074.. all Data Go trough this Port First port is Destination UDP/tcp 3074 is the auth Server.. The auth Server Always send Data.. about 2-3kb/sec Up and down.. Its for Stats, Challenges maybe even voicechat and other data The secound Port Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking The third Port is your actuell Gameserver.. this Data are important If you prio all Port at the Same time in your netduma.. it will choke source Port 3074.. The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. Prio only Destination UDP 30000-45000 and you will have a great game Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 For myself i port them indavidually because im on the older firware 9 minutes ago, blackfirehawk said: The Main Port is source 3074.. all Data Go trough this Port First port is Destination UDP/tcp 3074 is the auth Server.. The auth Server Always send Data.. about 2-3kb/sec Up and down.. Its for Stats, Challenges maybe even voicechat and other data The secound Port Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking The third Port is your actuell Gameserver.. this Data are important If you prio all Port at the Same time in your netduma.. it will choke source Port 3074.. The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. Prio only Destination UDP 30000-45000 and you will have a great game Everything blackfirehawk says i agree with I kind of say the same thing in the start of thread But you explain it way better than me Link to comment Share on other sites More sharing options...
Crysister Posted December 13, 2019 Share Posted December 13, 2019 37 minutes ago, blackfirehawk said: The Main Port is source 3074.. all Data Go trough this Port First port is Destination UDP/tcp 3074 is the auth Server.. The auth Server Always send Data.. about 2-3kb/sec Up and down.. Its for Stats, Challenges maybe even voicechat and other data The secound Port Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking The third Port is your actuell Gameserver.. this Data are important If you prio all Port at the Same time in your netduma.. it will choke source Port 3074.. The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. Prio only Destination UDP 30000-45000 and you will have a great game Is that with QoS on or off? What setting if on? ABB on or off? What setting if on? Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 3 hours ago, GHOST-1-EC said: Can u perhaps when u get a chance, check the packet count whilst playing a match. I need that data to see if where i am at on my settings. here was my readings from playing 1 match sorry i took me so long i was buisy typing in the threads IPV4 UDP 192.168.1.115:3074 95.141.40.225:33790 11.73 MB (77574 Pkts.) IPV4 UDP 192.168.1.115:3074 95-179-204-207.choopa.net:42440 22.12 KB (372 Pkts.) btw this was a free for all match as i hate al other game modes Link to comment Share on other sites More sharing options...
PUBzZz Posted December 13, 2019 Share Posted December 13, 2019 @blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000? Is this how you have it entered? Source 3074:3074 - Destination 30000:45000 UDP Also are you doing any port forwarding or just using UPnP? Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 The way ive been telling people to prioratize is the same way as your saying i think Apart from i tell them to make four rules Heres how ive been telling people to prioratize Rule 1 Source 3074 -3076 destination 30000 -45000 udp Rule 2 source 30000 -45000 destination 3074 -3076 udp rule 3 source 3074 -3076 destination 3100 -3500 udp this rule might not be needed Rule 4 source 3100 -3500 destination 3074 -3076 udp this rule might not be needed Also if you only make 1 rule you only prioatize upload traffic if you make two rules you prioatize download traffic aswell This is what i was told Like i say im no expert here im only going off what i read in these forums Link to comment Share on other sites More sharing options...
slickrick6922 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, PUBzZz said: @blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000? Is this how you have it entered? Source 3074:3074 - Destination 30000:45000 UDP Also are you doing any port forwarding or just using UPnP? if your on xbox and trying to make it where the hit detection is better you need to prioritize packets from the in game server, the in game server is what determines if its a hit or a miss right? I dont think port 3074 is the in game server because on xbox no matter what game I play port 3074 is opened first. also I think the cod servers and most other fps's use UDP ports to register the hits, this might be why if you only have classified games checked your only prioitizing UDP ports. Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 13, 2019 Share Posted December 13, 2019 I have on pc Prio rules Source 3074-3075 Destination 30000-45000 UDP Source 30000-45000 Destination 3074-3075 UDP Antibufferbloat 100% / never QoS: Download Share disabled Upload Share disabled Upnp on.. No Port forthwarding Rules Thats all Some_Dude, NobleRot and Guilders 3 Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, PUBzZz said: @blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000? Is this how you have it entered? Source 3074:3074 - Destination 30000:45000 UDP Yes thats the right way And source 30000:45000 - Destination 3074:3074 UDP for vise versa My opinion is only prio the Gameserver Traffic.. and Not the other data on the lower Ports Becouse They are for Stats, Challenges and other Game Traffic that is Not importand Link to comment Share on other sites More sharing options...
N3CR0 Posted December 13, 2019 Share Posted December 13, 2019 7 hours ago, SolidOny said: Hi. Sorry I’m kind of uninformed here. but don’t u need just open nat type to get the best hit registration? That’s just what I know about ports. Other than that I forwarded these ports to my PS4 to get “the best connection” But sometimes I don’t think they’re enough. Any help would be appreciated NAT type is only to do with who you can connect to as far as I know. It shouldn't affect hit reg. Those ports numbers you have, I've tried before and found they made no difference whatsoever... for me anyways. Link to comment Share on other sites More sharing options...
kinel Posted December 13, 2019 Author Share Posted December 13, 2019 For me as well i only ever seen the ports 3074 3075 destination 3100 3500 on my upnp page on router Thats why i prioatize them but i think there not needed Any they never appear on my network monitor or my new openwrt router either neither have i seen any members who use wireshark say that these ports are being used And ghost has never seen them appear in his research i think So i got a feeling these are wrong as well Link to comment Share on other sites More sharing options...
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