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how to get better hit detection


kinel
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28 minutes ago, kinel said:

IPV4 UDP
192.168.1.115:3074
197-80-200-19.jhb.mweb.co.za:43080
1.21 KB (24 Pkts.)

@kinel this is the dedi i connect to in SA 😁

The port listed is also one of a few ports i have on my prio list as the change from lobby to lobby on the exact same server.

Now that i have the packet count i will do some additinal testing and tweaks 😎

 

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17 minutes ago, GHOST-1-EC said:

@kinel this is the dedi i connect to in SA 😁

The port listed is also one of a few ports i have on my prio list as the change from lobby to lobby on the exact same server.

Now that i have the packet count i will do some additinal testing and tweaks 😎

 

 Ghost the packet count i dont think will be correct as i wasnt connected to  these servers   when you first start the game it justshows you the  servers  so you connect just for a second

 

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if you notice on the list i just posted their are two diffrent kinds of adresses on the list

IPV4 UDP  192.168.1.115:3074   95-179-204-207.choopa.net:42440       2.44 KB (36 Pkts.)
IPV4  UDP  192.168.1.115:3074  95.141.40.237:32990      1.32 KB (26 Pkts.) s an example

the first shows the host name ie choop.net

the second dosent  have a host name

this one in my example  IPV4  UDP  192.168.1.115:3074  95.141.40.237:32990    this is the main port

But this port chages every new game

 

 

 

 

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38 minutes ago, kinel said:

 Ghost the packet count i dont think will be correct as i wasnt connected to  these servers   when you first start the game it justshows you the  servers  so you connect just for a second

 

Can u perhaps when u get a chance, check the packet count whilst playing a match. 

I need that data to see if where i am at on my settings. 

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4 hours ago, kinel said:

Btw way guys thers another way thats even better than wireshark and network monitor  to see what ports the game is using

Its from using open wrt  on a router

I just found out about it yesterday its brilliant

It shows you 

The ip adress of the dedi the host of the dedi  the port the dedi is using how many packets the dedi is using

It looks absalutlely brilliant

Also im pretty sure when you first boot up the game it shows every dedi  and there port for a few minutes and who the dedis hosted by

Atm im trying to work out how to copy the info down

Thanks to User here called progprogprog for telling me about it yesterday 

Btw it is also showing that we do  use tcp 3074 with another tcp port thats when your in the menus screen  it was showing whilst i was playing a game

But i only checked at the start of the game when timer ticks down i will post an example here in a while  of the stats its showing

 When im using my pc

hers an example of 

IPV4
UDP Source 192.168.1.115:3074     destination 95-179-204-207.choopa.net:42440
7.36 KB (120 Pkts.)
 
 Admins i think you should  should bring in somthing like this to the dumar os its even getter than the olld network monitor
And it shows you every thing you need to know  
also if people postd a list of these ports and dedis adresses
You could just look at the list to see your dedi you play on and use the port from the info
It means you you could you wouldnt have to make port ranges
  With port ranges you prioratize  a lot of ports at once  but this way you only have a few open at a time
 
A user just uses the port for there dedi  this is how ghost is doing it at the moment
I hope i made sence
 
This part is to the admins only
Would me making a list of all the  dedis and their ip adresses and names  with the ports they use help you  with the cloud update 
 

the xr 700 gives you 95.179.204.207.choopa.net  when you click on the sever in geo-filter  at add and deny, I thought we all had that info all along.   thats why i asked them a few months back how theirs mis located servers , the Internet gives you the city and state of the sever.

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2 hours ago, kinel said:

if you notice on the list i just posted their are two diffrent kinds of adresses on the list

IPV4 UDP  192.168.1.115:3074   95-179-204-207.choopa.net:42440       2.44 KB (36 Pkts.)
IPV4  UDP  192.168.1.115:3074  95.141.40.237:32990      1.32 KB (26 Pkts.) s an example

the first shows the host name ie choop.net

the second dosent  have a host name

this one in my example  IPV4  UDP  192.168.1.115:3074  95.141.40.237:32990    this is the main port

But this port chages every new game

 

 

 

 

it looks to me like the 192.168.1,115 is ethier your ip address or the peers,  the 95.179.204.207 is choopa.net   . my xbox connects to port 3074 first no matter if its battlefield , cod  or halo.   when I log into microsort live 3074 opens. 

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2 hours ago, GHOST-1-EC said:

Can u perhaps when u get a chance, check the packet count whilst playing a match. 

I need that data to see if where i am at on my settings. 

Sure i check next game

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55 minutes ago, slickrick6922 said:

the xr 700 gives you 95.179.204.207.choopa.net  when you click on the sever in geo-filter  at add and deny, I thought we all had that info all along.   thats why i asked them a few months back how theirs mis located servers , the Internet gives you the city and state of the sever.

Yes we all have that part of the info but yours dosent show the ports its using my post shows the ports for the exact server

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52 minutes ago, slickrick6922 said:

it looks to me like the 192.168.1,115 is ethier your ip address or the peers,  the 95.179.204.207 is choopa.net   . my xbox connects to port 3074 first no matter if its battlefield , cod  or halo.   when I log into microsort live 3074 opens. 

You are correct the first part  192.168.1.115 is my routers ip adress the part im trying to show you is the port number part 

What im trying to show everyone is its showing the port for the specific dedicated server

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21 minutes ago, slickrick6922 said:

right, can I make one rule for these ports?  theirs more than that on the changing number.787493505_warksharkports.thumb.jpg.0620e964847809d2deac73f3464df516.jpg

You have the ability to see your port numbers so  so you dont need to put them in ranges

You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port

For you you would writr them like this

 rule 1 source 3075  3075  destination 41410 udp

rule 2 source 41410 41410    destination  3075 3075 

Rule 3   source  40250 40250  destination  3075 3075  udp

Rule 4 source 3075  3075  destination  40250  40250  udp   

Etc etc

But if you get overlaping rules you could fo them like this

Rule 1 source 40410  40410   destination 40410  40410  udp

Rule 2 source  40250 40250    destination 40250 40250  udp

Im not 100 % sure if im correct as i cant try this myself as i am using the older firmware

And this is from my memory

I just noticed somthing on the wireshark capture the length of the packets are diffrent

your sending 71 packets the eedi is ony sending back  29 

I think thats what the length means

I rember RL327 mentions it in my thread before

Its either packets queing lenth or packet size

Somthing simmillar

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3 minutes ago, kinel said:

You have the ability to see your port numbers so  so you dont need to put them in ranges

You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port

 

I can keep the numbers down some by playing on my closest server only,  but thats still going to be over 40 rules for that 1 server.  is there a limit  to how many rules you can make?

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17 minutes ago, kinel said:

You have the ability to see your port numbers so  so you dont need to put them in ranges

You can put them in one at a time like i do and ghots does but its a lot more time consuming as like you said the port changes every new game but eventually you will get every port

 

 

@kinel read my Post in the other topic

You only need prio Port range UDP 30000-45000

Destination UDP 3074 is the auth Server + unimportant Game Data Like Stats, Challenges ect.

 

If you prio to much source Port 3074 will be congestet and you will lag .. 

 

Prio Just only the Gameserver Ports and nothing Else.. i had Great Results Yesterday..

Even the Feeling iam a secound ahead of my enemys

 

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5 minutes ago, blackfirehawk said:

 

@kinel read my Post in the other topic

You only need prio Port range UDP 30000-45000

Destination UDP 3074 is the auth Server + unimportant Game Data Like Stats, Challenges ect.

 

If you prio to much source Port 3074 will be congestet and you will lag .. 

 

Prio Just only the Gameserver Ports and nothing Else.. i had Great Results Yesterday..

Even the Feeling iam a secound ahead of my enemys

 

Yeh  i am sure  your correct

because if you read my first post here i do state that i think theres a main port 

This is what ive been thinking myself as well

As i have stated this in my first post  i say the game uses three ports at one time

 

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5 minutes ago, kinel said:

Yeh  i am sure  your correct

because if you read my first post here i do state that i think theres a main port 

This is what ive been thinking myself as well

As i have stated this in my first post  i say the game uses three ports at one time

 

The Main Port is source 3074.. all Data Go trough this Port

 

First port is Destination UDP/tcp 3074 is the auth Server.. 

The auth Server Always send Data.. about 2-3kb/sec Up and down.. 

Its for Stats, Challenges maybe even voicechat and other data

 

The secound Port

Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking

 

The third Port is your actuell Gameserver.. this Data are important

 

If you prio all Port at the Same time in your netduma.. it will choke source Port 3074..

 

The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. 

 

 

Prio only Destination UDP 30000-45000 and you will have a great game

 

 

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For myself  i port them indavidually  because im on the older firware

9 minutes ago, blackfirehawk said:

The Main Port is source 3074.. all Data Go trough this Port

 

First port is Destination UDP/tcp 3074 is the auth Server.. 

The auth Server Always send Data.. about 2-3kb/sec Up and down.. 

Its for Stats, Challenges maybe even voicechat and other data

 

The secound Port

Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking

 

The third Port is your actuell Gameserver.. this Data are important

 

If you prio all Port at the Same time in your netduma.. it will choke source Port 3074..

 

The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. 

 

 

Prio only Destination UDP 30000-45000 and you will have a great game

 

 

Everything blackfirehawk  says i agree with 

I kind of say the same thing in the start of thread 

But you explain it way better than me

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37 minutes ago, blackfirehawk said:

The Main Port is source 3074.. all Data Go trough this Port

 

First port is Destination UDP/tcp 3074 is the auth Server.. 

The auth Server Always send Data.. about 2-3kb/sec Up and down.. 

Its for Stats, Challenges maybe even voicechat and other data

 

The secound Port

Is the matchmarking server.. its in the range Destination UDP 30000-45000 and will Change every Gamestart.. its for matchmarking

 

The third Port is your actuell Gameserver.. this Data are important

 

If you prio all Port at the Same time in your netduma.. it will choke source Port 3074..

 

The Data from the auth Server will interfere with the Gameserver Data.. becouse They will be both priorsized at the Same Level... At the Same time.. 

 

 

Prio only Destination UDP 30000-45000 and you will have a great game

 

 

Is that with QoS on or off? What setting if on?

ABB on or off? What setting if on?

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3 hours ago, GHOST-1-EC said:

Can u perhaps when u get a chance, check the packet count whilst playing a match. 

I need that data to see if where i am at on my settings. 

here was my readings from playing 1 match

 sorry i took me so long i was buisy  typing in the threads

IPV4  UDP   192.168.1.115:3074     95.141.40.225:33790     11.73 MB (77574 Pkts.)
IPV4  UDP   192.168.1.115:3074     95-179-204-207.choopa.net:42440   22.12 KB (372 Pkts.)
 btw this was a free for all match
as i hate al other game modes
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@blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000?

Is this how you have it entered?  

Source 3074:3074 - Destination 30000:45000 UDP

 

Also are you doing any port forwarding or just using UPnP?

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The way ive been telling people  to prioratize  is the same way as your saying i think

Apart from i tell them to make four rules

Heres how ive been telling  people to prioratize 

 Rule 1 Source 3074 -3076   destination 30000 -45000  udp

Rule 2 source 30000 -45000   destination 3074 -3076   udp

rule 3  source 3074 -3076     destination 3100 -3500  udp  this rule might not be needed

Rule 4 source 3100 -3500 destination 3074 -3076   udp   this rule might not be  needed

Also if you only make 1 rule you only prioatize upload traffic if you make two rules you prioatize download  traffic aswell

This is what i was told  

Like i say im no expert here  im only going off what i read in these forums

 

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1 hour ago, PUBzZz said:

@blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000?

Is this how you have it entered?  

Source 3074:3074 - Destination 30000:45000 UDP

 

Also are you doing any port forwarding or just using UPnP?

if your on xbox and trying to make it where the hit detection is better you need to prioritize packets from the in game server,  the in game server is what determines if its a hit or a miss right? I dont think port 3074 is the in game server because on xbox no matter what game I play port 3074 is opened first. also I think the cod servers and most other fps's use UDP ports to register the hits, this might be why if you only have classified games checked your only prioitizing UDP ports.

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I have on pc

Prio rules

Source 3074-3075  Destination 30000-45000 UDP

Source 30000-45000 Destination 3074-3075

UDP

 

Antibufferbloat 100%  / never

QoS: 

Download Share disabled

Upload Share disabled

 

Upnp on.. No Port forthwarding Rules

 

Thats all

 

 

 

 

 

 

 

 

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1 hour ago, PUBzZz said:

@blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000?

Is this how you have it entered?  

Source 3074:3074 - Destination 30000:45000 UDP

Yes thats the right way

And source 30000:45000 - Destination 3074:3074 UDP for vise versa

My opinion is only prio the Gameserver Traffic.. and Not the other data on the lower Ports

Becouse They are for Stats, Challenges and other Game Traffic that is Not importand

 

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7 hours ago, SolidOny said:

Hi. Sorry I’m kind of uninformed here.

 

but don’t u need just open nat type to get the best hit registration? 
 

That’s just what I know about ports. Other than that I forwarded these ports to my PS4 to get “the best connection”

 

But sometimes I don’t think they’re enough. Any help would be appreciated 

57C57F49-33C3-4E92-90C5-76ED6CA083E6.jpeg

NAT type is only to do with who you can connect to as far as I know. It shouldn't affect hit reg.

Those ports numbers you have, I've tried before and found they made no difference whatsoever... for me anyways.

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For me as well i only ever seen the ports 3074  3075    destination  3100 3500 on my upnp  page on router

Thats why i prioatize  them  but i think there  not needed

Any they never appear on my network monitor or my new  openwrt router either

neither have i seen any members who use wireshark say that these ports are being used

 

And ghost has never seen them appear in his research i think

So i got a feeling these are wrong as well

 

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