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PUBzZz

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PUBzZz last won the day on December 13 2019

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About PUBzZz

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  • DumaOS Routers Owned
    Netduma R1

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  1. I have mixed feelings on OG vs DumaOS. OG is less taxing on the R1's CPU which is important when dealing with QOS. fq_codel gives a snappier and more consistent benefit than whatever the DumaOS is using. The DumaOS traffic prioritization is better than Hypertraffic in the R1. I've spent a good amount of time on openwrt and dd-wrt forums and sub-forums reading how people go down a rabbit hole chasing a perfect connection yet never find it. Too many variables to account for. I've gotten good results form running my dd-wrt router and just using the duma for the geofilter. I've gotten good results from running the R1 OG firmware and I've gotten good results from running the DumaOS when using TP but not using the CC. Last test I'm going to do this week is give OpenWrt a try. I flashed a router yesterday with it just gotta find the time to test. I saw a few people had said they liked using openwrt sqm cake/piece of cake for qos then use the duma for the geo filter. Regardless all testing needs to be over a full week. Too many people on here throwing info out after 1 day of testing.
  2. @kinel So in your personal opinion do you think your getting a better experience out of using the DumaOS now rather than the R1 Original Firmware?
  3. I think at this point we have done all we can do with improving our in game experience. MW uses 3 different types of Netcode and it's random as to which version will be used in your game as it's game by game. Next you have to deal with the SBMM which in no way prioritizes connection which again creates more randomness for us. It will be interesting to see how this game plays a month or two from now when the player count drops off as it will stretch the SBMM even further.
  4. @kinel The last thing I got from A7 back then was this. Hypertraffic Udp:bothport: 3074 Udp:bothport: 3076 tcp:dport:443 He used "Reactive" with 88/88 on the sliders His internet package was 120 down / 2.5 up port forwarding 3074-3076 udp 9307-9308 udp
  5. Thanks Fraser. Yeah I see it just cuts off part of the name so you don't see the ports. Got this setup and see how it goes in game. udp:sport:3074-3075 udp:dport:30000-45000
  6. I forget how we did it on the Original R1 firmware but how did we write a port range in port forwarding or hyper traffic? Is it say 3074:3075 or 3074-3075? thanks
  7. @kinel I just downgraded from DumaOS back to the Original Firmware so I can do some testing. I don't feel like search through all the post of your but how did you have your "prioritizing" written in the original firmware? I forgot that hypertraffic was a bit limited compared to traffic prioritizing in the DumaOS.
  8. your chasing a Ghost. His settings aren't going to help you as it's clear this was all netcode related.
  9. He's actually saying he likes the original firmware not the DumaOS. So you going from the DumaOS on the 500 to the DumaOS on the R1 is kind of the same.
  10. Yeah I been using different variations of prioritizing over the past week or so to see what gives me the best results game after game day after day. I have MW on both PS4 and Xbox and test all setups on both. I just like to ask questions when people throw info out so that I'm clear on what they are saying so I can test it. My opinion on this is first and foremost this all starts by not using the Anti Bufferbloat sliders. If you use those that's where the problems start. Prioritizing the ports is the gravy in all this. However too much gravy and you mess the meal up. I just kind of feel the Duma Team could have gave us all this data. I mean they can pull that raw data real quick and break it down step by step for a universal way for everyone to setup.
  11. @blackfirehawk So in your opinion the only thing we should have in the Traffic Prioritizing section is for 30000-45000? Is this how you have it entered? Source 3074:3074 - Destination 30000:45000 UDP Also are you doing any port forwarding or just using UPnP?
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