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Bert

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  1. Like
    Bert got a reaction from purpleandgold33 in CALL OF DUTY IS MANIPULATING YOU   
    You need a rig that can produce 540 FPS to be able to take advantage of that, even with a 4090 or 7900XTX you will not see those framerates.
     
    Also the difference is getting smaller every time you up the Hz rating:
    60 Hz = 16,6ms between frames
    120 Hz = 8,3ms between frames
    240 Hz = 4,2ms between frames
    360 Hz = 2,7ms between frames
    540 Hz = 1,9ms between frames
     
    For the amount of manipulation happening from the game, ie active latency balancing and skill based matchmaking I would not invest in anything over average hardware as it's simply pointless. Even stuff like routers. Average home net has 1ms between device and router and for a fiber connection you have 1ms between device and ISP node. Do you really think QoS and all this BS matters if the game simply matches your latency in lobby to the other players? You can't even tell if you are playing on a 10ms, 30 ms or 50ms server in game due to the lag compensation systems. 
  2. Like
    Bert got a reaction from Nalsano_ in CALL OF DUTY IS MANIPULATING YOU   
    You need a rig that can produce 540 FPS to be able to take advantage of that, even with a 4090 or 7900XTX you will not see those framerates.
     
    Also the difference is getting smaller every time you up the Hz rating:
    60 Hz = 16,6ms between frames
    120 Hz = 8,3ms between frames
    240 Hz = 4,2ms between frames
    360 Hz = 2,7ms between frames
    540 Hz = 1,9ms between frames
     
    For the amount of manipulation happening from the game, ie active latency balancing and skill based matchmaking I would not invest in anything over average hardware as it's simply pointless. Even stuff like routers. Average home net has 1ms between device and router and for a fiber connection you have 1ms between device and ISP node. Do you really think QoS and all this BS matters if the game simply matches your latency in lobby to the other players? You can't even tell if you are playing on a 10ms, 30 ms or 50ms server in game due to the lag compensation systems. 
  3. Like
    Bert got a reaction from N3CR0 in CALL OF DUTY IS MANIPULATING YOU   
    You need a rig that can produce 540 FPS to be able to take advantage of that, even with a 4090 or 7900XTX you will not see those framerates.
     
    Also the difference is getting smaller every time you up the Hz rating:
    60 Hz = 16,6ms between frames
    120 Hz = 8,3ms between frames
    240 Hz = 4,2ms between frames
    360 Hz = 2,7ms between frames
    540 Hz = 1,9ms between frames
     
    For the amount of manipulation happening from the game, ie active latency balancing and skill based matchmaking I would not invest in anything over average hardware as it's simply pointless. Even stuff like routers. Average home net has 1ms between device and router and for a fiber connection you have 1ms between device and ISP node. Do you really think QoS and all this BS matters if the game simply matches your latency in lobby to the other players? You can't even tell if you are playing on a 10ms, 30 ms or 50ms server in game due to the lag compensation systems. 
  4. Like
    Bert got a reaction from TrayDay in CALL OF DUTY IS MANIPULATING YOU   
    You need a rig that can produce 540 FPS to be able to take advantage of that, even with a 4090 or 7900XTX you will not see those framerates.
     
    Also the difference is getting smaller every time you up the Hz rating:
    60 Hz = 16,6ms between frames
    120 Hz = 8,3ms between frames
    240 Hz = 4,2ms between frames
    360 Hz = 2,7ms between frames
    540 Hz = 1,9ms between frames
     
    For the amount of manipulation happening from the game, ie active latency balancing and skill based matchmaking I would not invest in anything over average hardware as it's simply pointless. Even stuff like routers. Average home net has 1ms between device and router and for a fiber connection you have 1ms between device and ISP node. Do you really think QoS and all this BS matters if the game simply matches your latency in lobby to the other players? You can't even tell if you are playing on a 10ms, 30 ms or 50ms server in game due to the lag compensation systems. 
  5. Like
    Bert got a reaction from Krush in NEW XR500 BETA FIRMWARE: 3.3.535   
    I tried updating from .134 and that seems to do the trick.
     
    I was at a DumaOS 3 beta previously. going intermediate firmware -> RC10 -> RC14 gave issues. Maybe updating needs to be done from .134 and not from a previous beta.
  6. Like
    Bert got a reaction from Martdog23 in SQM?   
    At 1Gbit up and down you should switch off QoS entirely unless you use a huge amount of bandwidth.
     
    QoS is the thing that is probably least understood by gamers but it does for sure sell routers. If you are not reaching the maximum of your connection then there is no packets stuck in the queue and QoS will not do anything for you.
     
    Also say you have 500mbit. You go testing bufferbloat, adjust it to 400mbit. Great but if you are using the net by yourself and your average traffic use while gaming is 1mbit instead of downloading stuff, here QoS will again do nothing for you.
     
    QoS actually slows down your traffic in terms of latency. Generally this little bit of latency is accepted by getting constant performance in return. A household with kids going off a 100/10 connection or so needs QoS but not at 1000/1000.
     
    And yes for 1Gbit SQM you need a lot of CPU power. As far as I know only x86-64 routers are capable of doing this at this present time.
  7. Thanks
    Bert got a reaction from Krush in FTTH 8GB Download... interest ?   
    Depends on really.
     
    The 8Gbit we are supposed to get comes with a router that has 2.5Gbit ports so you can't use 8Gbit for a single device. That's why it's offered cheap as they think that nobody is able to use 8Gbit anyway. (I think XGS-PON can supply 10Gbit to a node so you would be almost saturating the entire node) But offcourse we won't be happy with that  
     
    10Gbit infrastructure is not that cheap yet though. If you buy the equipment new. You need a 10Gbit card in every PC or use mainboards that have 10Gbit included ($$$$). 10Gbit capable switches are also on the pricy side. I went with a switch that supports both 10Gbit and 2.5 Gbit as I think 2.5Gbit will gain more traction for home use, you can see PC mainboards utilizing this a lot more over 10Gbit and things like NAS devices as well. It's only a matter of time before TV's, consoles and streaming devices will switch to 2.5Gbit. Reason is that it's a lot more power efficient over 10Gbit. 10Gbit switches need active cooling so are usually on the noisy / power hungry side.
     
    Then depending on the usecase, both your PC and your other sources need to be able to go up to 10Gbit speeds. Most NAS devices for home will not make this, hence why 2.5Gbit is rising in popularity. My servers are Intel Xeon with PCIE 3.0 NVME drives in RAID so they have no issue keeping up. And workstation is AMD 5950X with PCIE 4.0 drive, Sabrent Rocket. For a single file, say copy a 20GB DVD file, takes 20 seconds to copy, 100 GB takes under 2 minute, can't beat that with walking around with a external SSD.
     
    Also for latency it makes a difference. At 1Gbit, local latency is about 1ms on LAN. At 10Gbit, latency is 0.25ms. While it does not sound like much, working on network shares feels like the drives are physically in your PC, they are much more responsive then on 1Gbit. The real reason for wanting the 8Gbit WAN over 1Gbit WAN though is that I have a second place in another country that already has 1Gbit FTTH (and they are slowly scaling up to 2Gbit), and use a site to site wireguard VPN to access the same server, where as the internet connection at my place where the server is has a low 40mbit upload now that is holding back transfers. For connections over distance it's actually better to have some overhead as latency quickly kills speed.
     
    Also what helps loads for big file transfers is loads of RAM. When you download something, the NIC will write to memory and then to the drive. Windows utilizes 10% memory for this. So for a PC with 32 GB memory, it's full at 3GB and then you are most likely to see drops in transfer speed as memory needs to be flushed to the drives. Windows Server uses 50% so a server with 64 or 128 GB memory that can be used for 50% is more likely giving better results. Also for slower PC's RSS (recieve side scaling) needs to be enabled so incoming transfers will be distributed over multiple cores rather than 1 core. And something that is an issue with current retail PC's is the number of PCI-E lanes. Most have 20 so you use 4x for the SSD boot drive and 16x for the Graphics card. So that means that the 10Gbit NIC is generally located on the chipset / south bridge hogging up 4x PCI-E lanes. In reality for fastest transfers you would want both the NIC connected to the CPU and also a 2nd SSD drive connected to the CPU but that brings you into the territory of workstation PC's, Intel Xeon and AMD Threadripper.
     
    Going above 1Gbit bandwidth for sustained transfers actually poses a lot of bottlenecks.
     
     
  8. Like
    Bert got a reaction from Netduma Fraser in Is there a way to watch network traffic other than wireshark?   
    In order to do what Fraser says you need to have a managed switch that allows for port replication. For example Netgear GS305E, typically 30 bucks on Amazon. Hub will also work but not even sure if you can still buy those, if so they will usually only be 10/100 mbit. And you need a second device, ie PC or Laptop running the wireshark software and connect to that port.
     
    Alternative is going to the router's debug page (for example 192.168.1.1/debug.htm change IP to yours) and there is an option to replicate the router's WAN port to LAN1 to do a wireshark capture. Same as with a switch you need to connect a PC/Laptop to that and use wireshark.
  9. Like
    Bert got a reaction from N3CR0 in Share Your Netduma Settings For MW/CW/WZ   
    If you played a few rounds and did well SBMM is most likely also going to get the best of you.
     
    If you're on console, playing with crossplay on vs PC players can be quite a handfull. I play MW and CW on PC now and there is quite a difference in performance.
  10. Like
    Bert got a reaction from Newfoundland in SQM?   
    At 1Gbit up and down you should switch off QoS entirely unless you use a huge amount of bandwidth.
     
    QoS is the thing that is probably least understood by gamers but it does for sure sell routers. If you are not reaching the maximum of your connection then there is no packets stuck in the queue and QoS will not do anything for you.
     
    Also say you have 500mbit. You go testing bufferbloat, adjust it to 400mbit. Great but if you are using the net by yourself and your average traffic use while gaming is 1mbit instead of downloading stuff, here QoS will again do nothing for you.
     
    QoS actually slows down your traffic in terms of latency. Generally this little bit of latency is accepted by getting constant performance in return. A household with kids going off a 100/10 connection or so needs QoS but not at 1000/1000.
     
    And yes for 1Gbit SQM you need a lot of CPU power. As far as I know only x86-64 routers are capable of doing this at this present time.
  11. Like
    Bert reacted to RedBull2k in Caddy 1.2   
    Its an app that was made on duma os 2.0.  
    Some features that are on there are on duma os 3.0 by default
    yes there are some other things on there but was made on duma os 2.0. so not expected to work.
    Good news. I will be making an updated version.
  12. Like
    Bert got a reaction from Newfoundland in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    To be fairly honest, I think it's also because there is less of a market for the XR700.
     
    It's a niche product compared to the XR500.
     
    The biggest failure of the XR700 is supplying only 1 SFP port. Because of this, you either have the option of running a 2.5-5-10G internet connection, but you have no way to transmit this to your network, outside of wifi.
     
    Or, you run a 1000/1000 internet connection and use the 10G port to link up to a 10G capable switch or a NAS. This is really the best use case scenario. Where this comes in handy is if you are doing a lot of streaming from local sources. Since you could run a NAS or something else at 10G instead of gigabit. That eliminates any sort of congestion. Or use link aggregation to the NAS and hook up a 10G switch. Your devices can make full use of the NAS without congesting the link between router and switch.
     
    If it had 2 SFP ports you could run 10G LAN and link up to a 10G switch. This would have been a much better scenario altough by the time 10G LAN will become mainstream, the wifi is outdated anyhow.
  13. Like
    Bert reacted to Netduma Fraser in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    If they were about to be EOL then we wouldn't be spending all this time trying to get 3.0 working on each router properly and running a beta for each, just would not be a good use of dev time if that were to be the case. Our routers have always been a decent price, it's not a case of undercutting them at all. If people want the higher hardware option then that's what the XR series is for. With ours we're aiming to get DumaOS in the hands of those on a budget and get updates out faster. Just depends on what you would prefer. I think it actually complements the XR series well. I can assure you the partnership is going strong.
  14. Thanks
    Bert reacted to RedBull2k in Caddy 1.2   
    I can do both requests, update bandwidth and delete hyperlane on stop. When u spent more time with allow deny maybe it will be easier
  15. Like
    Bert got a reaction from Grafti in Caddy 1.2   
    It works really well, I tried it on Infinite Warfare and detected the ports no problem.
     
    Only thing I would add, if that is even possible that it deletes the QoS rule when you press stop. But that is not a big deal
     
    Delete Offline works like a charm.
     
    The Allow and Deny lists I am not a 100% sure about how that works but I haven't spend much time on it.
  16. Like
    Bert got a reaction from Kostas83 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    A lot of people fool around with their connection on purpose. Trying to throttle bandwith, saturate the connection on purpose or other gimmicks. Could be that he's doing one of those, or just plays on shitty wifi.
  17. Thanks
    Bert got a reaction from Grafti in Traffic Prioritization Settings: Modern Warefare (BO4)   
    It's quite easy actually.
     
    Set your PC as games console in DumaOS and the geofilter just works as it should.
     
    That is if you use the internet sharing feature. If you use bridge mode the XR500 will see the PS4 as if it's connected to the router. But I had issues to get that software to work with bridge mode and also wireshark didn't work right. I believe that it is because I have a wrong NPCAP driver but I have never tried to solve it.
     
    So:
    1. Use a second network card in your PC, or use wifi as hotspot, or use wifi to connect to your router. I just bought a 1Gbit USB network card to experiment with this for 10 bucks.
    2. Go in windows, right click your connection that you have connected to the router and enable sharing, with the other connection set up. Under advanced you can also add ports to forward
    3. Set up your PS4 connection as you normally would.
    4. In DumaOS, forward the CoD ports to the PC andon the PC forward them to the PS4. I typically just leave it on Moderate NAT though.
    5. Run that software and what I did was set a filter so it only affects UDP traffic coming from my PS4 by entering the MAC adress of my PS4
    6. In my case I need different traffic prioritization rules, I use UDP 60000:65536 - 30000:45000 because this setup changes the source port somehow. 
  18. Like
    Bert reacted to blackfirehawk in Traffic Prioritization Settings: Modern Warefare (BO4)   
    People pls..
    before everyone pm me for that tool.. 
    I have give some people the tool+stuff.. let them Test first pls. I Dont think its Placebo and it Work really Well for me.. but i will See other opinions and Test first befor all people think iam crazy and Talk bullshit
     
  19. Like
    Bert reacted to blackfirehawk in Traffic Prioritization Settings: Modern Warefare (BO4)   
    yeah.. i have a crack for that tool if you want
     i can PM you
  20. Like
    Bert got a reaction from MikeyPython in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Actually both should work. But you might want to check the in game menu under external IP and see what port it uses. Maybe 3074 isn't the right one for you.
     
    I have 3074 when I connect straight to the XR500 and above 60.000 when I connect through my PC.
  21. Like
    Bert got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    I don't think moderate NAT is so relevant in this game, unless you play in parties.
     
    In previous games, there would be a pre game lobby, and as soon as the match started it would be transferred to a dedicated server. So to connect to other players or to become prelobby host, you needed open NAT. Even here you can argue that if you had moderate NAT, there would be plenty people with open NAT so matchmaking wasn't an issue.
     
    In this game, the pre game lobby is actually hosted on the dedicated server, so open NAT is not really relevant. When you want to be party host it is though.
     
    Since Scump plays for Chicago Huntsmen, he probably lives in their teamhouse, and you can bet they have a serious internet connection in there. Plus he's right on top of the datacenter in Chicago. If you run a edicated leaseline you probably nearly connect straight into the datacenter LOL.
  22. Like
    Bert got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    LOL.
     
    You can definitely have a peer match. It's a backup mechanism in call of duty games that makes sure the game is playable if dedicated servers are not available, or if your region doesn't have access to dedicated servers.
     
    You can force it if you want. Set your geofilter somewhere in the ocean, turn strict mode on, and PA at 0. Then boot the game, wait until it pings the servers. You will see the blocked icon coming up for all of them. After that switch off geofilter and search for a game, good chance you get peer matches.
     
    It's just that with DumaOS, some dedicated servers are marked as peer while they are in fact dedicated servers (actually this is what happens in 95% of cases if you don't try to force a peer game on purpose) And you can tell this by the tickrate if it's happening. If it reads 60/60 it's dedicated server. If it reads 60Hz client 12 Hz host then you are in a peer game.
     
    I actually have no issues with MW when it comes to hitdetection LOL.
     
    And about SBMM. I am very well aware that there is SBMM in the game. And I am dead against it. But dudes like that videomaker take it a step further and are suggesting that the game is actively giving you bad hit registration as a way of mitigating skill. If you're making allegations like that, you need some more "anecdotal evidence" than a few reddit clips you have downloaded. This is just spreading false hearsay, since apparently people are picking up on it (like you). It's the same with his video he ran before that, claiming the servers were running 12Hz. Which obviously isn't the case but this does spread false rumors through the community.  And with 15 minutes of research he would have known that this isn't the case. It's pure clickbaiting.
  23. Like
    Bert got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    I guess it's just easier to blame "skill based hitdetection" for losing than to actually research in game mechanics 
     
    Everybody can believe what they want
     
  24. Thanks
    Bert got a reaction from Sable in Traffic Prioritization Settings: Modern Warefare (BO4)   
    I guess it's just easier to blame "skill based hitdetection" for losing than to actually research in game mechanics 
     
    Everybody can believe what they want
     
  25. Like
    Bert got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    That's because I don't have the time to go through 14 pages, and for fact know that it's impossible to perform magic on aim assist with aftermarket devices like Xim.
     
    On the rigged video: It's not his own clip. It's a clip he copied off Reddit. I have seen the original post on Reddit. So he knows just as little about the situation than I do. For somebody with such an audience they really need to do better than "anecdotal evidence" since everybody just seems to copy it adding fuel to the rumors.
     
    I have played p2p / custom games for years since we didn't have proper dedicated servers in Asia up to BO4. So I have seen that exact scenario unfold literally countless times. And the way you can tell is from the killcam, since it is registering his shots just fine, just doesn't want to count them. Also you will notice there is no connection indicators on the left side of the screen. If it was a dedicated server and you had a connection issue like that, these indicators would have lit up like a Christmas tree & you would be rubberbanding like crazy. And the last bit is, he is right in the face of the other player, also visible on killcam. If this was some weird hit detection issue the other guy would have killed him right away, so you can draw the conclusion that the host knew that the player was shooting at the guy in the corner, but wasn't displaying this on the other player's screen.
     
    There is 2 scenario's in which this happens to a host:
    1. A player in the lobby is lagging out. This drags down the host in the way that he gets a huge artificial latency penalty. The other players can just keep playing as normal.
    2. The host himself has a connection issue. This lags out all the other players and the same mechanism kicks in. But in this case all players will get disconnected if it persists long enough. (host ragequitting usually gives host migration)
     
    The aim assist thing:
    That's a XiM instruction.
     
    What does aim assist actually do in CoD?
     
    1. Aim assist slowdown. It slows down your sensitivity when you're over the target
    2. Rotational aim assist. It follows the target when your character is moving, it's not active when you stand still. This is why people move in gunfights. 
     
    What are they actually doing? They are simply tuning the mouse response curve so you don't drop out of aim assist because of sudden movements, or mouse jitter. That's essentially also what we do with setting sensitivity and response curves for controllers.
     
    Is it cheating? Obviously yes because a mouse is not supposed to have aim assist. But there is no magic going on in terms of extending or enhancing the game's aim assist. That is equal for a XiM or controller user.
     
    We can touch on the other device while we are at it. The Cronus Max doesn't really give more aim assist either. But what CM users do is make their character strafe side to side with very tiny movements to activate rotational assist. Good players do this by themselves anyway so for anybody that half knows how to play the game this is of no value.
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