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Bert

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  1. Like
    Bert reacted to Netduma Fraser in Bufferbloat and Ping Test Underload Results   
    That's not applicable to this panel, just TP:
    You can view the amount of data transferred since your router was switched on, including unprioritized packets (packets which did not reach their destination).
  2. Like
    Bert got a reaction from Bat 'n' Ball in Small typo error spotted in XR500 V2.3.2.120   
    https://kb.netgear.com/221/WMM-WiFi-Multimedia
  3. Like
    Bert got a reaction from Newfie in XR1000 CPU Colour Codes   
    The XR500 has a dual core 1,7GHz main core. But next to that, it has something that they call NSS subsystem. It has 2x 733 Mhz cores dedicated to things like QoS. So it can actually do hardware offloading for QoS.
  4. Like
    Bert got a reaction from Kwee in Bufferbloat and Ping Test Underload Results   
    That rule is backwards. You should set source as 3074 and destination as 1-65535. Also I only use UDP since that is what the actual game traffic uses.
     
    Adding it as games console will also work decently.
  5. Like
    Bert got a reaction from Newfie in XR500 doesent give me full download and upload speed   
    Check link speed in the Fritzbox menu and XR500 menu. It should say 1000m/full, if it says 10 mbit then you need to replace the cable.
     
    If your LAN cable is damaged it will usually fall back to 100 mbit, but even more damage it will fall back to 10 mbit.
     
     
  6. Like
    Bert reacted to Iceboy in XR500 doesent give me full download and upload speed   
    The advice helped the problem is solved thank you for the quick help
  7. Haha
    Bert got a reaction from Iceboy in XR500 doesent give me full download and upload speed   
    Check link speed in the Fritzbox menu and XR500 menu. It should say 1000m/full, if it says 10 mbit then you need to replace the cable.
     
    If your LAN cable is damaged it will usually fall back to 100 mbit, but even more damage it will fall back to 10 mbit.
     
     
  8. Like
    Bert got a reaction from Kwee in Bufferbloat and Ping Test Underload Results   
    What if you try to set your actual bandwidth numbers to something like 920/920 or 940/940 ?
     
    These bandwidth numbers control the traffic shaping algorithm.
     
    The issue with 1Gbit connectivity over a 1Gbit LAN port is that you won't actually make 1Gbit due to overhead. That's why a number of ISP's advertise their service as 940mbit and not 1000mbit. So if you try to push 1000mbit through a 920mbit pipe it will bufferbloat eventually.
     
    In the last connection benchmark you can see latency running up on upload, that's buffers filling because of link congestion.
  9. Like
    Bert got a reaction from Netduma Liam in Feature Request: Wireshark   
    It's in the XR routers already. You can go to the debug page and capture LAN/WAN traffic. It comes out in a format readable by wireshark. Also it supports WAN port mirroring on that page so you can essesntially capture it yourself over LAN port 1.
  10. Like
    Bert got a reaction from Netduma Liam in UPNP questions   
    FWIW, on XR500 the only way to get 2 consoles to work with uPNP is using the NAT open option instead of secured.
  11. Like
    Bert got a reaction from Netduma Liam in DHCP issue for Netgear Nighthawk XR1000   
    Have you tried setting a IP adress reservation in your DHCP table?
     
    IP Address: 169.254.124.145 
    Subnet Mask: 255.255.0.0
    router: comes up blank
     
    That range is essentially set if your device doesn't get a IP from DHCP at all, ie the DHCP service stops functioning.
  12. Like
    Bert got a reaction from Newfie in My Wifi Speeds Are Slow   
    You should always do ethernet if possible.
     
    One thing I noted in synthetic benchmarking on the XR500 and XR700 is that latency is somewhat ok, but still much higher than over ethernet. However when I run 2 datastreams simultanously, ie Iperf testing on my Iphone from LAN and a speedtest on my Ipad latency actually increases a lot. Ie LAN to speedtest server 8ms, WIFI to speedtest server 12-15ms, and with simultanous datastreams 25ms.
     
    So really you should use wired connections where possible and use the wifi for things like smart phones etc. If you must game over wifi, best would be having a dedicated AP for your gaming device. 
     
     
  13. Like
    Bert reacted to Newfie in My Wifi Speeds Are Slow   
    The best I’ve achieved was around 380 but that was a good day. A rule of thumb is around 40 to 60% of the rate for a wave 1 router. A wave 2 router will achieve a better throughput as it can achieve a higher QAM which is dynamic so distance plays a part. This comes under modulation and coding so the higher QAM the more bits can be sent in one go. 
    Once you start adding clients and if you have a high number the throughput is reduced on a busy network. You often see routers say max number of clients ie 25, 50, 125 and so on but at max client limit it’s at a snail rate. 
     
    It’s not uncommon to see isp gear as wave 2 hence why you see higher throughputs and can handle more clients. 

    Saying that the XR300 is wave 1 but that uses official drivers so will see an increase in throughput but NG can afford licences and can produce routers in bulk probably cheaper than Netduma but the R2 while it might not have the same hardware still offers great performance for its price range. 
     
    Worth mentioning that while WiFi testing is great and you often hear range is a limiting factor it’s not only the router that talks but the device must be able to talk back too so while at range errors occur and that can slow down performance through retransmission and hogging the airtime.
    Home routers tend to blast out the signal more than enterprise routers as they are not meant to handle huge amounts of clients in a busy network where as enterprise gear tends to rely on extra AP placements to handle client numbers and to maintain a desired throughput.
     

     
  14. Like
    Bert got a reaction from Newfie in Lag Switcher protection.   
    Lag switching is only posible in games that use p2p hosting. And the one doing the lagswitching needs to be the host.
     
    The host just disconnects their internet for a small timeframe.
     
    There is nothing you can do against that as in reversing the lag or anything from your end.
  15. Like
    Bert got a reaction from Fuzy in DumaOS Classified Games-Games Console   
    You won't notice the difference with DumaOS games console wether you use voice chat or not, since UDP packets are so small and the volume is not enough that it would make a difference.
     
    If you do want to find out and have no information online:
     
    The best way to sort these things out if you can't find the ports is run a wireshark log on your PC. Connect a managed switch (Ie Netgear GS305E, very cheap and perfect for a job like this) Port 1 to your PS4, Port 2 to your router or main switch. You then set port mirroring, mirror port 2 to port 3. Connect your PC to port 3 and use wireshark to read the traffic on port 2, revealing the port numbers from the dataflow.
     
    Alternatively on the XR routers (Possibly R1/R2 too but never tried):
    Log into DumaOS with 192.168.1.1/debug.htm
     
    This will get you a debugging menu where you can mirror WAN to LAN1. Essentially this should do the same. You connect your PC to LAN 1 and listen to the traffic with wireshark. I have not tested this method as I use the switch method.
     
    There is also a option here to enable packet capture. Possibly you can use this to create a log but again never tried it.
     
    Third method is use 2 NIC's in your PC. Share traffic to your spare connection and capture the interface going to your router on PC. I prefer one of the first 2 however since sharing your network connection gives you double NAT and with CoD for example you get different internal port numbers. It does however give you the proper WAN ports. 
     
    These port numbers can change serverside so often you need multiple captures / games to establish a range.
  16. Like
    Bert got a reaction from BIG__DOG in Port forwarding for Synology NAS over UDP   
    If you go settings -> avanced -> port forwarding.
     
    Select 'Add custom service'
     
    This gets you a new page where you can enter the name of the service, port range and select TCP, UDP or TCP/UDP.
  17. Like
    Bert got a reaction from Netduma Fraser in Port forwarding for Synology NAS over UDP   
    If you go settings -> avanced -> port forwarding.
     
    Select 'Add custom service'
     
    This gets you a new page where you can enter the name of the service, port range and select TCP, UDP or TCP/UDP.
  18. Like
    Bert got a reaction from BSilverthorn in XR700 Beta DumaOs 3.0 & Fw. V1.0.1.36   
    Issue with the XR700 is that not many people have it and therefore not many issues come up. Thing is you have to raise a support ticket with Netgear etc etc . Instead people just moan on a forum and that's it.
     
    Netgear is quite willing to work with you if you have issues, but it takes a long time. I have a second XR700 at my home at the moment debugging an issue that prevents you from using 2 drives over USB for example.
     
    The XR500 famous VLAN QoS bug is something that should have been solved by now IMHO.
  19. Like
    Bert reacted to Sgt-Greco in how to get better hit detection   
    It will never cease to amaze me how people think that manipulating their connection will make things better in this game.
  20. Like
    Bert reacted to sharpz44 in XR700 Beta DumaOs 3.0 & Fw. V1.0.1.36   
    I feel your frustration and also it is bad that the R700 has been left in the wilds, I would say mainly due to fact it was a very expensive router to buy and hailed as there flagship product, people paid good money and now discover it’s not supported anymore , it still works and does as intended to a point also Netgear don’t give a flying hoop , they want everyone to buy the 1000 . On the Netduma side of things I was under the impression they update there software and it’s approved by netgear but also netgear have to update the firmware that’s under duma OS , hence it’s time to go back to Asus , it least there’s a choice to use Merlins fimware , he has no issues getting his released . 
  21. Like
    Bert got a reaction from Fuzy in XR700 Beta DumaOs 3.0 & Fw. V1.0.1.36   
    Your issue is that you're barking up the wrong tree. Most issues that plague the XR700 are on the Netgear side so for them to solve.
  22. Confused
    Bert got a reaction from robert27841 in XR700 Beta DumaOs 3.0 & Fw. V1.0.1.36   
    Your issue is that you're barking up the wrong tree. Most issues that plague the XR700 are on the Netgear side so for them to solve.
  23. Like
    Bert got a reaction from Fuzy in Router purchase   
    You need to look at the features to make up your mind really.
     
    Technically you can connect any of them depending on your setup. If you want to connect straight in a modem you need to figure out if you need VLAN tagging and PPPoE support.
     
    R1 = not fast enough for 1GBps internet, also no VLAN tagging support
    R2 = No VLAN tagging support
     
    R2 would require your BT home hub to be set in DMZ mode if possible and run it through that.
     
    XR series routers should all support VLAN tagging and PPPoE if needed.
     
    XR300 = Entry level model, not so powerful and would not advise if you run 1GBPs ethernet.
    XR500 =  Allround product, solid wifi.
    XR700 = Media streaming hulk. The 60GHz wifi is not useful but the 5GHz has same coverage and range as XR500 (same hardware) This thing really only opens op when you have support for 2.5-5-10GBPs networking as you can connect your switch by 10Gbit DAC cable or 2GBps link aggregation. If you connect drives through USB you will get a much higher transferspeed compared to the other models (provided your PC also has multi Gbit support) If you plan on running max 1GBps ethernet then really the features of this thing are not that useful. 
    XR1000 = Alround product, comes with WiFI-6 support and therefore it should be faster over wifi than XR500/700.
     
    Software wise they are all more or less identical. R2 probably recieves the fastest updates. On the Netgear side of things XR500 is the most ironed out and their DumaOS beta has come the furthest, while XR1000 is newest so will probaly be updated most regularly from now on.
  24. Like
    Bert got a reaction from John213 in Traffic prioritization PC   
    QoS requires packet inspection and will always increase latency a bit over no QoS if there is no link saturation taking place.
     
    Generally for high bandwidth symmetrical connections QoS is not needed as much.
     
    So yes this is very possible.
  25. Like
    Bert got a reaction from xMako3 in Best XR1000 settings for PS5 Cold War? Please Help   
    In your case with 6 people and 40mbit upload QoS is probably necessary. A phone syncing pics to the cloud can already wipe out your upload. As for download, with 1Gbit download (940 mbit = 1Gbit, just not advertized as you will not reach that with overhead) then QoS will not really be necessary.
     
    For the physical part, if you use any switches etc in your network. Remember that QoS is only used on the WAN connection, unless you use very expensive switches that do end to end QoS. (This is also difficult to setup for the average user) Ie when 3 people are using computers connected to a switch and pull a lot of bandwith, say from a NAS across the same line as you, this can cause congestion. So for the best result you would want to have a direct connection between your PS5 and the router. This is very situational, if the 6 people in your house are just browsing the web it won't matter.
     
    Router setup. Your screenshot shows bandwidth set as 1000 / 50 while you have 940/40, so you need to correct this in the QoS -> Congestion control menu. This affects the internal traffic shaper and this setting alone can cause bufferbloat even if the bufferbloat setting is turned off.
     
    QoS Traffic prioritisation. Since you're not tech savy I would simply add PS5 with service games console. That automatically prioritizes UDP gaming traffic across all ports. If you play something else than CoD it will also work.
     
    uPNP on. With uPNP on you don't need to use any port forwarding or triggering.
     
    You have to look at QoS as a solution for problems not as a magic bullet. If you already have a good setup then it won't improve much over that (Actually it can make it worse since it incurs extra latency in many cases) QoS only helps when you have actual issues like traffic congestion.
     
    Also keep in mind that if you use a cable connection you are still bound by it's limits, ie often they have high jitter and it's a shared medium, so high local use in your neighborhood can cause issues and they are outside your control in most cases.
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