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Hit Detection, Fluidity & Better Timing Secret (MW/BO4/CW): Discovered?


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There has been a lot of useful information posted in this forum to get BO4/MW/CW/WZ working so you can:

-shot 1st and kill 1st

-run and gun without feeling like you are behind

-bullets do the full effect that it suppose to

-Not die to seemingly 1-2 bullets from a weapon that should take more to damage you

Now there has been a lot of information provided from Caddy, portforwarding, prioritization rules and/or tweaks for your Net Duma.  In combination all of which have helped improve the game play experience. Below are just a few threads:

https://forum.netduma.com/topic/30418-caddy-12/

https://forum.netduma.com/topic/32923-traffic-prortization-please-read/

https://forum.netduma.com/topic/30065-traffic-prioritization-settings-modern-warefare-bo4/#comments

Threads which offering assistance.  However, for the last month I stumbled upon something that open my eyes with COD.  It's very sensitive to memory.  On the PC, having dual ranked memory or single rank memory with tighter timing can increase fps in warzone by a substantial amount.  For example 3200-3600Mhz at 14CL can net you a performance boost to other ram kits offering you 3200-3600Mhz CL16, for example. On top of the using Net Duma settings, prioritization tweaks, caddy, etc.  Having done this myself I noticed a substantial improvement in latency while playing MW/BO4/CW.  In which I no longer need to use Intelligent Standby List Cleaner any more (PC).

So what is that saying? I can now run and gun more consistently expecting my gun to work as it should.  I am now "on time" with the server and no longer feel like I'm behind.  Something I left in the OP of my other thread a while back linked above.  My last comment in the OP was: "I've found nothing else that would allow me to be ahead of everyone else in movement, etc so far.  If anything else comes up I would update.Well, this thread is the update.  The answer is tighter, higher frequency memory.  Regular ole DDR4 3000Mhz, for example, just doesn't cut it and it really shows its "age" in warzone/groundwar. Causing lower FPS and just being cannon fodder.  I am surprised as to how well the game plays now.  And it's not just a FPS boost I'm seeing.  When I encounter an enemy who actually see me 1st I'm no longer on the receiving end of being shot before I can get my crosshair on him.  I can actually shoot 1st consistently.  Without having to heavily rely on "getting the drop" on them.

One of the biggest reasons why people camp is because they simply cannot get their character, who is in motion (running), to react to an opponent who always seems to be able to shoot them 1st.  Regardless if you enable every weapon perk for faster aim down sight times combo with better hip fire and/or bullets that do more damage...it never allows them to react on screen just as fast as they react to their input device (keyboard/mouse, controller). Although the tweaks mentioned above do help it just means you are a better camper with some light movement around certain parts of the map. Now with better ram you can frolic around the map at will without a care in the world and still cap flags, capture the hardpoint and defend it against several opponents, dominate in domination...etc all while moving from one part of the map to the other without getting frustrated. 

Now how does this help console players then?  Well, as I found out xbox doesn't power off like normal.  When you hit the power button it' goes into a standby mode.  Which causes the very standby bug we've dealt with on PC using win10 for a long time (causing latency and stutter problems, etc).  The only solution is to unplug the cord from the brick and wait 30 seconds or so.  Or, hold down the power button for 10 seconds (so I've been told).  This will "flush" any reserved/standby data on the memory as the console is now "off".  Thus should remove any latencies causes by having it in memory while trying to play. Boot up and loading a game may take longer though.

I'm not sure about PlayStation though.  As I don't believe they go into standby mode when you turn that off. Someone can better advise. 

Summary:

1. Use the tweaks mentioned before: Net Duma, Prioritization, and/or Port Forwarding.

2. Use Caddy which will resolve manually using prioritization...as it does it for you.

3. But you may need to invest in better RAM (depending on motherboard/cpu) or flush the memory on xbox console by turning the console off or unplugging it before playing. 

By doing this you should be able to achieve better timing, better hit rego and take damage normally (for the most part). Which will allow you to run and gun even if you are using assault rifles. Because your playing a match that is objective based, free for all, cranked, etc.  Which requires you to run and gun.  However, lets not forget that SBMM is still playing a factor. But after completed the above steps SBMM doesn't bother me as much now. I might lose a match because my teammates are bots but my stats are much higher then before. 

 

Update On 4-17-2022

After a year of posting this I've finally found the cause, effect and solution to this phenomenon.  It wasn't in my radar to update this thread I created as I posted this information in a new thread.  However, since this thread was bumped by another user I will redirect you to this thread:

 

I stumbled upon this solution from this youtube video.  And in essence it suggests that the game is rigged.  If you do poorly you usually don't have those issues discussed in this post.  If you do average you get inconsistent results.  If you do well (higher k/d, a lot of wins in a row) you get hampered in your movement, aim down sight, bullet damage per hit, etc. All interchangeably.  Meaning all of this can happen at once or just one hindrance at a time.  Which is why it's been so difficult to track down. You focus on bullet registry one match. And miss that your movement is slowed down this time instead of your bullet registration. You look at movement speed the next match and it's something else that's altered in real time. It's a moving goal post.

When I learned how to reverse boost I found consistent positive results and posted in that thread. I was able to determine a contrast between RB'ing and playing a regular match. And no, I didn't find "easy bot, nukable lobbies".  It was quite shocking yet telling how obvious the game is rigged when I played regular lobbies.  Once I RB'd it was like taking the Red Pill  and watching COD unravel before my eyes 😲.  And no, I am not trying to be dramatic. 😅

It's that obvious how this game hampered me.  One good, obvious example is movement.  In my regular matches (again after winning a few RB matches with a higher then normal K/D) my movement is slowed down a bit.  I don't know by how much.  But it's enough to be noticeable.  When I go back to playing a RB match everything is back to normal.  And, I haven't gotten into bullet damage manipulation. 

Example: I can use the MP40 in a RB match in Shipment and can carry myself pretty well several matches in a row.  I don't have to pre-aim.  I can take most opponents out aiming down sight when I see them. All of my matches are consistent.  Once I go to my regular lobby in Shipment that same MP40 becomes a pea shooter.  And/or my aim down sight time is slowed down depending on match.  I have to pre-aim and walk the whole match while head glitching in order to be competitive.  I am not able to play like I did in the prior RB matches.  Yes, I've looked at my opponents stats and they are still much lower then mine.

So, if anyone reads this edited post I hope this helps you.  Yes, getting better ram does help.  But that can be said in warzone and other games as a whole.  As it turns out doing so wasn't as consistent in COD as I originally thought.  Meaning that it was beyond my control.  As it wasn't an issue on my end.  The only real fix for these issues is to circumvent EOMM in the game through reverse boosting.

As the ole saying goes, "Don't hate the player...hate the game".

 

 

 

 

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That's really interesting, thanks for posting this!

I'd be really interest to hear if any other members of the community have made similar observations to you. It's a little tricky with all the influencing factors, but still very interesting nonetheless!

As far as I'm aware, the PS4 does fully shutdown when powered off, it does have a rest mode but I'm not sure if there's any known bugs pertaining to latency etc caused by this.

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9 hours ago, Netduma Liam said:

That's really interesting, thanks for posting this!

I'd be really interest to hear if any other members of the community have made similar observations to you. It's a little tricky with all the influencing factors, but still very interesting nonetheless!

As far as I'm aware, the PS4 does fully shutdown when powered off, it does have a rest mode but I'm not sure if there's any known bugs pertaining to latency etc caused by this.

Yes, it would be insightful to see what other's have noticed in this regard. 

Here is a quick article explaining that xbox standby mode for those who weren't aware of it.

https://www.gamesradar.com/xbox-series-x-standby-mode-explained/

 

 

https://answers.microsoft.com/en-us/xbox/forum/all/xbox-series-x-issue-with-instant-on-standby-mode/8dda3290-9431-401b-83f0-847deb42d609

As noted above the inherent issues of standby mode AKA: Fastboot.  PC users in the know turn this off in the bios do to the problems standby/fastboot mode creates.  But I wouldn't do just a hard reset.  I would turn off the console by holding down the power button for 10 seconds.  Then unplug the cord from the brick for at least 30 seconds then push the power button to make sure that the capacitors are discharged. And since some are complaining of heat while "off" aka standby.  I would let it rest with no power for 15 minutes or so to cool down. If you fall in that category. As it should never be hot let alone warm. That can cause the cpu/gpu to throttle causing latencies of it's own.

If all you do is play warzone/MW then standby/fastboot isn't much of a problem.  But if you play other games and use other apps that's when it becomes an issue.

After digging around  the PS5 also uses a standby mode called PS5 Rest Mode.  But not sure if it's forced or an option. 

https://www.gamesradar.com/ps5-standby-mode/


 

Quote

 

Several problems have already been widely reported concerning the PS5, including a storage glitch that can brick the console. Complete data loss and prevalent system crashes have also been reported. Seemingly, many of these issues stem from using the console's Rest Mode.

Rest Mode isn't new to PlayStation consoles, but this marks the first time it's become such a problematic issue for users. Rest Mode is default on the PS5, but it can thankfully be turned off. There are multiple ways to do this, and none of them are very hard. While disabling Rest Mode may not fix the PS5's issues completely, it is a safer way to use the console for now.

 

 

Quote

From there, go to Power Saving settings, then Rest Mode settings, and then choose "Don't Put in Rest Mode" to completely turn it off. Another way is to just hold down the power button until the PS5 beeps twice, which indicates Rest Mode has been disabled.

https://screenrant.com/ps5-rest-mode-turn-off-settings-playstation-5-problems/

 

So apparently both consoles use a "FastBoot" option which keeps data in RAM which is known for causing latency issues as that data kept in memory is never fully released. Causing it to "fill up" with data from other games and apps you don't need when you are trying to play COD.  Which can hinder the tweaks used in this forum to reduce lag, improve hit registration and improve overall movement fidelity from your Net Duma Router.  All because your console is never turned off.  But kept in a standby state. 

 

 

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Thanks for sharing your experience and neatly posting the links, I did try them months back but once there is a major update on COD everything falls apart then tweaking starts all over again just to have a decent game.

The ports I found on here  https://forum.netduma.com/topic/32923-traffic-prortization-please-read/ seem to work really good, my game is much better and I shred faster now. More confident of my gun fights, atleast for now I know when lose a gun fight its either I was caught unware or the opponent is much skilled player.

If I may add I'm on PS4 Pro, every now and then I boot into safe mode and do a Rebuild Database.(You don't loose your game/game saves) This cleans up/ defragment hard drive, also I disconnect the network cable for about a 1min and boot the game up. I noticed this helps in terms of performance.

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Hmm I might try disconnect the power cord/network cable from PS4, I'm willing to try anything this game runs so bad most of the time. I think they have really messed up the code in this game. Are they trying to balance people's connections in-game? They're not doing a good job at it! Having a fast, stable connection with low latency seems to mean nothing in this game.

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1 hour ago, Seye said:

Thanks for sharing your experience and neatly posting the links, I did try them months back but once there is a major update on COD everything falls apart then tweaking starts all over again just to have a decent game.

The ports I found on here  https://forum.netduma.com/topic/32923-traffic-prortization-please-read/ seem to work really good, my game is much better and I shred faster now. More confident of my gun fights, atleast for now I know when lose a gun fight its either I was caught unware or the opponent is much skilled player.

If I may add I'm on PS4 Pro, every now and then I boot into safe mode and do a Data base rebuild.(You dont loose your game/game saves) This cleans up/ defragment hard drive, also I disconnect the network cable for about a 1min and boot the game up. I noticed this helps in terms of performance.

What exactly is your traffic prioritization setup?

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15 hours ago, Seye said:

 

Capture.JPG

Hello I've seen your post some interesting stuff and was just wondering about the prioritisation I'm currently waiting for my r2 to ship and trying to get a head start on the settings I should use. Looking at your prioritisation list you have the top one prioritising all ports. Wouldnt that be the simplest one step way to go? Why do you have the other ports in between prioritised don't they get prioritised by your first rule?

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8 minutes ago, l2eactionz said:

Hello I've seen your post some interesting stuff and was just wondering about the prioritisation I'm currently waiting for my r2 to ship and trying to get a head start on the settings I should use. Looking at your prioritisation list you have the top one prioritising all ports. Wouldnt that be the simplest one step way to go? Why do you have the other ports in between prioritised don't they get prioritised by your first rule?

Yes you are correct, they do. I have tested with the first rule worked great. I was meant to turn that off and used the rest, but hey it still worked and game experience itls great besides it would hurt to all them all there haha.

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56 minutes ago, Seye said:

Yes you are correct, they do. I have tested with the first rule worked great. I was meant to turn that off and used the rest, but hey it still worked and game experience itls great besides it would hurt to all them all there haha.

Cheers just checking. Yeah I will try both ways when I get my r2 and see what and if it makes a difference. I've had the issue for years being a second behind wanting to run nd gun and every time I do I shoot first and die. Or what happens on my end isn't happening on there end. It's true you end up either camping in buildings or trying your best to always come up behind someone so you can kill them before they start shooting (or at least until they manage to turn around hit you 2 times put your health on miniscule and just manage to kill them) lol

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1 minute ago, l2eactionz said:

Cheers just checking. Yeah I will try both ways when I get my r2 and see what and if it makes a difference. I've had the issue for years being a second behind wanting to run nd gun and every time I do I shoot first and die. Or what happens on my end isn't happening on there end. It's true you end up either camping in buildings or trying your best to always come up behind someone so you can kill them before they start shooting (or at least until they manage to turn around hit you 2 times put your health on miniscule and just manage to kill them) lol

I would say read through the links, do what people have suggested and ask questions. You might not need for your set just maybe you have a better experience out the box but all the same it doesn't hurt to give it a try. Bare in mind its not Gaming router, its more of the game in question/Servers etc not to mention SBMM etc thrown into the mix of things. 

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I was really hoping to get some feedback about this.  On PC, I've upgraded to higher tighter ram.  And for the last few weeks I've been able to run and gun ever since.  Sure, I win some, lose some.  But hit rego, fluidity and my ability to aim is much more consistent now.  Be it I'm in a match that 15ms ping or one that is 50ms ping.  I do feel like I'm now on time with the server. And can use none meta weapons like the P90, the nerfed MP5/M13, etc as if they are meta weapons now. 

When I used those weapons before I always got the impression that at higher fire rates 1 out of every 3 bullets were registering.  And run/gun with smgs were frustrating as my ttk was always higher then it should be.  Let alone always feeling like I was a few ms behind other players.  But that all has changed now.  And can really benefit from the advice from the links in the OP.

So, my only correlation to console is the fact that consoles go into some sort of hybird sleep/standby mode when you turn them "off".  Disabling that on Playstation is an option.  Unfortunately, I don't know a way to disable this on Xbox so the only options are either hold down the power button for 10 seconds to turn off the console.  Or turn it "off" like you normally do then unplug it and waiting a few seconds before plugging it back up.  Then using the tweaks from the links in the OP and see if your game play experience improved. 

 

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I Had sayed a year ago that this isnt a Connection Problem from the Servers or from the Router.. Nobody Listen to me..

 

Its a Processing Problem from the console/PC that Run the Game.. 

If you are CPU Bound you get paketloss becouse the Game discard Pakets it cant process in time. If your CPU usage Spikes and you get framedrops you will get the Paketburst Symbol.

With better RAM you can Shift the CPU bottlenecked.. old Gen consoles are heavy Hardware Limited

I have Upgraded to a 5950x with 32gb 3600mhz RAM and have never Seen the Paketburst Icon again..

The other Thing is that Windows Network Default config is for throuput with minimal CPU usage.. Not for low latency

It clumbs multiply Pakets togheter and the Game uses only the latest one to process and discard the Others

Disable Interrupt Moderation, Paket offloads and Receive Side coalscaling and you will see a neat near perfect hitdetection

 

 

 

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19 hours ago, brightside75 said:

i cant seem to apply these as is get a lane is overlapped  error?

 

You should get that error of lanes overlapping.. There is really noway that should have worked..  How it worked in his case is a bug in TP.. If you look at the multiple rules added there are many lanes over lapping.. The very first rule covered everything for the said device.. How in the world he got that to all work is beyond me.. TP is what should be looked at.. And not just what works for a particular person.. That is just covering up an issue with TP..   If its working for him I wouldnt touch a thing.. Because once he does he will never get that back..

Zippy.

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13 minutes ago, brightside75 said:

thank you for the reply im now looking through all this trying to figure out the very best way to set up my xbox series S and R2 more confused than ever lol

Ha ha this shouldnt have been confusing.. But it has become just that.. If you look at TP you will see people posting everything under the sun that has been used.. In all reality now there are some prioritizing TCP ports.. Which in theory should never be used and doesnt make sense in itself. Because UDP ports should be the ones used.. Im not saying anyone is wrong.. And using what works for them for the time being is fine.. Specially if they are getting better results.. My point here is why are we seeing TCP ports used and why the vast differences in the way people are applying different rules.? Even I myself am at odds with the way TP works..Something is very odd here.. And doesnt make any sense.. Id experiment because its likely you may end up coming up with your own set of rules that works best for you.. And they may likely be different from what others are using..  Using what others have posted is like a guide.. It may not be the ideal setup for you but get you in the correct direction..

Zippy.

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1 hour ago, Zippy said:

Ha ha this shouldnt have been confusing.. But it has become just that.. If you look at TP you will see people posting everything under the sun that has been used.. In all reality now there are some prioritizing TCP ports.. Which in theory should never be used and doesnt make sense in itself. Because UDP ports should be the ones used.. Im not saying anyone is wrong.. And using what works for them for the time being is fine.. Specially if they are getting better results.. My point here is why are we seeing TCP ports used and why the vast differences in the way people are applying different rules.? Even I myself am at odds with the way TP works..Something is very odd here.. And doesnt make any sense.. Id experiment because its likely you may end up coming up with your own set of rules that works best for you.. And they may likely be different from what others are using..  Using what others have posted is like a guide.. It may not be the ideal setup for you but get you in the correct direction..

Zippy.

Off topic, but I find it neat you put “Zippy” at the end of all of your posts. 🤓

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35 minutes ago, MikeyPython said:

Off topic, but I find it neat you put “Zippy” at the end of all of your posts. 🤓

Ha ha its a bad habit! And hard to break! :) Its like my trade mark/time stamp. lol.. Then you know your talking to the real Zippy! :D 

Just for you I will hold back! 

But here is where id put my time stamp

(...............)

 

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10 hours ago, brightside75 said:

thank you for the reply im now looking through all this trying to figure out the very best way to set up my xbox series S and R2 more confused than ever lol

Don’t use the gaming/voice thing. Select normal (default) if you are wired

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On 1/29/2021 at 4:58 AM, blackfirehawk said:

I Had sayed a year ago that this isnt a Connection Problem from the Servers or from the Router.. Nobody Listen to me..

 

Its a Processing Problem from the console/PC that Run the Game.. 

If you are CPU Bound you get paketloss becouse the Game discard Pakets it cant process in time. If your CPU usage Spikes and you get framedrops you will get the Paketburst Symbol.

With better RAM you can Shift the CPU bottlenecked.. old Gen consoles are heavy Hardware Limited

I have Upgraded to a 5950x with 32gb 3600mhz RAM and have never Seen the Paketburst Icon again..

The other Thing is that Windows Network Default config is for throuput with minimal CPU usage.. Not for low latency

It clumbs multiply Pakets togheter and the Game uses only the latest one to process and discard the Others

Disable Interrupt Moderation, Paket offloads and Receive Side coalscaling and you will see a neat near perfect hitdetection

 

 

 

Any tips for PS5 players CW ?

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8 hours ago, fiefo said:

Any tips for PS5 players CW ?

I dont Play CW couse it Sucks compared to modern warfare.

I dont Like the Higher TTK.. If you need more bullets the Chances are Higher that the Server dont Register them.

But as far as i know you can configure how many Cores the Game uses on PC and how much Vram it can allocate.

 

Even with a high end PC .. wrong config settings let you lag.. 

A ps5 may be powerfull.. but still at the Mercy of standartsettings you cant Change..

And If the console have adepted Things Like Interrupt Moderation, Receive Side coalscaling for lower CPU usage at downloading Things you cant do anything against that because its restricted.

And thats are Industrie standarts.. so i do think this settings are activated.

 

 

 

 

 

 

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On 1/29/2021 at 9:58 AM, blackfirehawk said:

I Had sayed a year ago that this isnt a Connection Problem from the Servers or from the Router.. Nobody Listen to me..

 

Its a Processing Problem from the console/PC that Run the Game.. 

If you are CPU Bound you get paketloss becouse the Game discard Pakets it cant process in time. If your CPU usage Spikes and you get framedrops you will get the Paketburst Symbol.

With better RAM you can Shift the CPU bottlenecked.. old Gen consoles are heavy Hardware Limited

I have Upgraded to a 5950x with 32gb 3600mhz RAM and have never Seen the Paketburst Icon again..

The other Thing is that Windows Network Default config is for throuput with minimal CPU usage.. Not for low latency

It clumbs multiply Pakets togheter and the Game uses only the latest one to process and discard the Others

Disable Interrupt Moderation, Paket offloads and Receive Side coalscaling and you will see a neat near perfect hitdetection

 

 

 

Are all these setting within windows? Any help for finding them?

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  • 1 year later...
On 1/29/2021 at 6:58 AM, blackfirehawk said:

I Had sayed a year ago that this isnt a Connection Problem from the Servers or from the Router.. Nobody Listen to me..

 

Its a Processing Problem from the console/PC that Run the Game.. 

If you are CPU Bound you get paketloss becouse the Game discard Pakets it cant process in time. If your CPU usage Spikes and you get framedrops you will get the Paketburst Symbol.

With better RAM you can Shift the CPU bottlenecked.. old Gen consoles are heavy Hardware Limited

I have Upgraded to a 5950x with 32gb 3600mhz RAM and have never Seen the Paketburst Icon again..

The other Thing is that Windows Network Default config is for throuput with minimal CPU usage.. Not for low latency

It clumbs multiply Pakets togheter and the Game uses only the latest one to process and discard the Others

Disable Interrupt Moderation, Paket offloads and Receive Side coalscaling and you will see a neat near perfect hitdetection

 

 

 

how to disable interrupt moderation, paket offloads and Receive Side coalescing and you will see a neat near perfect hit detection?

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13 hours ago, benilsondias said:

how to disable interrupt moderation, paket offloads and Receive Side coalescing and you will see a neat near perfect hit detection?

Do not bother tweaking those settings.  It's truly placebo for playing COD.  Once I learned this I've kept them at default and haven't looked back.  Changing those settings can and will do more harm then good as you aren't gaming online 24/7.  You still want to web browse, watch videos, etc. where bandwidth is needed.

 

To be fair he was on the right track, there is something hampering you and it's not your PC nor internet provider.  Its the game itself. 

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