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My settings for Good Hit detection MW3 <R3 Router


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1 minute ago, kryptik66 said:

Just tried your Congestion 50/50, Bandwidth Reservation 10U/10D settings satinghostrider, they seem to have worked really well for me tonight. I'll keep it like this for now to test it, thanks. 

Glad it's working for you too as it has for me so far. Game on friend! 

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9 hours ago, satinghostrider said:

Glad it's working for you too as it has for me so far. Game on friend! 

Did you leave Congestion Control set to always on or is that just for the bufferbloat test? I know how it's supposed to work on auto but I left mine on always on yesterday, not sure if it contributed to the more consistent games

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1 minute ago, kryptik66 said:

Did you leave Congestion Control set to always on or is that just for the bufferbloat test? I know how it's supposed to work on auto but I left mine on always on yesterday, not sure if it contributed to the more consistent games

I leave mine for always on since I've had no issues since Day 1 and games have been consistent. I mean you could set it to auto it will adjust once it detects gaming packets but I feel I have enough bandwidth for daily use. If there is a big game update, I'll switch it to auto and let it take advantage of the faster speeds but I hardly do that unless there is a new season update. 

Hope this helps. 

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On 5/5/2024 at 3:59 AM, Tommo1987 said:

Sorry if this is a silly question, but can all of these settings be mirrored on the XR500? 

ive tried with the xr500 congestion just doesnt get my blufferbloat down it increases my ping  i been using my r1 even tho my speeds are really low on a 1g fiber line 

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On 4/26/2024 at 4:45 PM, TrayDay said:

Pretty much what's been provided in the guide.

Now, what also helps, is using the geo-filter. Everyone will be a little different.
Some will have better games playing on local, or close servers.
While others may have a better chance in playing on servers a little further away.
Our ISP's routing to the servers all differ.
So, using the geo-filter and isolating servers that give a better experience per user.

This is true, there are COD servers in my home state but I get better connection on slightly further servers.

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  • 2 weeks later...
On 4/2/2024 at 6:37 PM, satinghostrider said:

Tried 20U/20D initially but felt 10U/10D felt marginally better. Could be placebo I'll monitor and see over the next few days.

Tried 10/10 as well. It feels so much better. I won gunfights I shouldn't have tbh.

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Looking to try out the settings in this guide, however most people seem to have much better speeds than I do. I'm currently on a 80/20mb line and on average reach 74/18.

 

What Congestion % should I use and how much bandwidth reservation should I use?

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  • 4 weeks later...

I love you guys.

After a long back and forth, I made it too.

My problem was the internet speed.

If I go to down 30mb and up 50mb I have A+ below or above I only have A. 

Thanks to all.

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  • 4 weeks later...
On 4/3/2024 at 3:24 AM, TrayDay said:

@Tony It's a visual bug. It only shows the (1) on the Bandwidth Reservation list.

If your list look like what you screenshotted in this post. You're fine. You can click and drag to top and the Yellow Message will change. As long as you have your settings in the Bandwidth Reservation. You are good.

 

Tray,

Is there a difference prioritizing UDP over TCP in the bandwidth reservation list? Cause mine has TCP in priority over UDP.

Thanks!

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1 hour ago, satinghostrider said:

Tray,

Is there a difference prioritizing UDP over TCP in the bandwidth reservation list? Cause mine has TCP in priority over UDP.

Thanks!

Don't take my word for it. But, I believe it does. Reasoning is because, in SmartBoost, the position on the list determines the strength of the service. So, if it's like that for the service, I would suspect it to be the same for prioritizing bandwidth reservation.

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It depends on what you're doing online and the type of data being transferred. UDP is better if you're gaming online, because its speedy data transfer allows for mostly lag-free gaming. TCP is better if you're transferring files, like family photos, because it ensures the data arrives exactly as it was sent.Fast-paced multiplayer games (first person shooters, arena games, etc), use UDP protocol to sync player movement and update game state. UDP headers are ideal for sending these game updates at a ridiculously fast speed, but messages are not guaranteed (because the next message is coming so fast behind).In UDP the route/path is not fixed and the packets are just sent over which ensures faster delivery of data. Thus, UDP is faster than TCP. As the game is multiplayer so it needs to be interactive thus you need UDP. Infact, all the live and interactive sessions or games are UDP based.And finally, it is not important to adjust R3, how much more important is the adjustment of the device from ISP.R3 comes at the end as a fine tuning. Don't skip the device from your ISP because it's the starter of everything.

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Since buffer-bloat only occurs when the bandwidth is saturated, I would like to know if its necessary to activate congestion control or traffic prioritization, when my PC is the only device on the network using my internet (600 D and 200 U).

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24 minutes ago, Tony23 said:

Since buffer-bloat only occurs when the bandwidth is saturated, I would like to know if its necessary to activate congestion control or traffic prioritization, when my PC is the only device on the network using my internet (600 D and 200 U).

It's less needed but I'd still advise it, you never know when an update may happen, plus you have so much bandwidth and gaming uses 1Mbps or less generally that you're not losing out by doing so.

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6 hours ago, Netduma Fraser said:

It's less needed but I'd still advise it, you never know when an update may happen, plus you have so much bandwidth and gaming uses 1Mbps or less generally that you're not losing out by doing so.

In order to understand the functionality better: When I use CC of lets say 70%, what happens to the 30%? Is it being reserved in case the 70% are saturated, so bufferbloat wont happen due to the 30% reserved bandwidth for gaming?

Also if CC is not used, traffic prioritization should help avoiding bufferbloat right?

Last but not least, my bandwidth with the R2 is being automatically reduced compared to my ISP router with QoS deactivated. With direct connection to my ISP router, I am getting 15-20% more speed download and upload. How can I avoid that?

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3 hours ago, Mahony said:

In order to understand the functionality better: When I use CC of lets say 70%, what happens to the 30%? Is it being reserved in case the 70% are saturated, so bufferbloat wont happen due to the 30% reserved bandwidth for gaming?

Also if CC is not used, traffic prioritization should help avoiding bufferbloat right?

Last but not least, my bandwidth with the R2 is being automatically reduced compared to my ISP router with QoS deactivated. With direct connection to my ISP router, I am getting 15-20% more speed download and upload. How can I avoid that?

It's not being reserved for anything specifically, but yes by having it set aside so no devices can use it, it means that bufferbloat can't happen as your connection can't be saturated.

No Traffic Prioritization just prioritizes devices, it can't prevent bufferbloat, you have to use CC for that.

What is the model of the modem/router the R2 is connected to and how have you set that to ensure all traffic flows to the R2? E.g. R2 in its DMZ, modem/bridge mode. Are ALL devices connected to the R2? What speeds do you pay for/expect? Have you entered these into the R2?

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16 minutes ago, Netduma Fraser said:

It's not being reserved for anything specifically, but yes by having it set aside so no devices can use it, it means that bufferbloat can't happen as your connection can't be saturated.

No Traffic Prioritization just prioritizes devices, it can't prevent bufferbloat, you have to use CC for that.

What is the model of the modem/router the R2 is connected to and how have you set that to ensure all traffic flows to the R2? E.g. R2 in its DMZ, modem/bridge mode. Are ALL devices connected to the R2? What speeds do you pay for/expect? Have you entered these into the R2?

Thank you for your answer.

It is an 5G Router from Nokia. The R2 is in DMZ of the Nokia Router and my PC is connected to the R2 usually. Its operated in moden mode since bridge mode is not available.

In direct connection to the Nokia I get up to 900 Download und 200 Upload. That was my best. The speed setting in R2 is accordingly maxed 900 and 200.

However never get these speeds with the R2.

 

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7 hours ago, Mahony said:

Thank you for your answer.

It is an 5G Router from Nokia. The R2 is in DMZ of the Nokia Router and my PC is connected to the R2 usually. Its operated in moden mode since bridge mode is not available.

In direct connection to the Nokia I get up to 900 Download und 200 Upload. That was my best. The speed setting in R2 is accordingly maxed 900 and 200.

However never get these speeds with the R2.

Router mode if DMZ is enabled correct? Are there other devices still connected to the Nokia router as ALL devices should be connected to the R2 otherwise they can pull bandwidth away from the router. What speeds are you getting precisely through speedtest.net via ethernet to the R2? 

Disable the protection options in Settings and that may allow you to achieve slightly higher speeds.

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1 hour ago, Netduma Fraser said:

Router mode if DMZ is enabled correct? Are there other devices still connected to the Nokia router as ALL devices should be connected to the R2 otherwise they can pull bandwidth away from the router. What speeds are you getting precisely through speedtest.net via ethernet to the R2? 

Disable the protection options in Settings and that may allow you to achieve slightly higher speeds.

Yes, Router mode with DMZ enabled for the R2. No other devices are connected to either of the router since I have only my gaming PC hooked up. Wifi disabled on both routers.

Below the speedtests done after each other with the direct connection to the Nokia and then R2. All security features are disabled. Same for QOS.

I even factory reset the router and re-flashed the firmware. Very weird...

Nokia.PNG

R2.PNG

Security Settings.PNG

Qos disabled.PNG

Speeds Setting.PNG

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24 minutes ago, Mahony said:

Yes, Router mode with DMZ enabled for the R2. No other devices are connected to either of the router since I have only my gaming PC hooked up. Wifi disabled on both routers.

Below the speedtests done after each other with the direct connection to the Nokia and then R2. All security features are disabled. Same for QOS.

I even factory reset the router and re-flashed the firmware. Very weird...

Seems like your speeds fluctuate a lot even from your ISP router. Set the router to 900Mbps for download. Disable DPI from the same Congestion Control menu and then see what you get.

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3 hours ago, Netduma Fraser said:

Seems like your speeds fluctuate a lot even from your ISP router. Set the router to 900Mbps for download. Disable DPI from the same Congestion Control menu and then see what you get.

The screenshots are from my ISP router (higher speeds) and R2 (lower speeds). I get consistent result on both of router, only lower download speeds on the R2. Actually disabling DPI lowered the speed further down to 350...

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The screenshot above though it seems like on the ISP router you're getting 300 less than 900 - I'm not saying that's causing the issue but if that's not giving you the expected results then results on the R3 will vary as well. Put the device in the DMZ on the R3 then do a test quickly, once done remove it from the DMZ - do not keep it in the DMZ, what do you get?

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