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East

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  1. Like
    East got a reaction from Buster in Traffic Prioritization Settings: Modern Warefare (BO4)   
    This video is not safe for work but it's Drift0r saying the exact same thing.  And check out the router he is using people!!!
    https://www.twitch.tv/videos/680911853?t=2h5m54s
  2. Like
    East reacted to RL317 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    He snaps to target because he's a very high sens player with a ton of experience, while with his old setup and the desk he used he was forced to run 4k dpi and high sens with his mouse on his keyboard shelf as his keyboard covered half of his small mouse pad. Actually he's halved his sens since moving from MW3 to MW because he's got a new setup lol. I hope the video clip I'm attaching from my phone files goes through because it shows that old setup he had to git gud with after upgrading from a laptop. 
     
    He was shadow banned because the system is automated and dependent on how many noobs report you. Infinity Ward contacted him, watched his streams and videos, and readded him to regular matchmaking rather than hardware banning him because there was nothing fishy found. In fact he was shadow banned again less than three hours after being contacted by them only because of this ridiculous report system LOL
     
    He had the wired G502 himself for years but Logitech sponsored him to try out the "cut the cord" challenge with the Lightspeed and he agrees there's little, if any, difference between the two

    MW3_PC_2016_24_Youre_better_than_Nate_Gibson_-_Desert_Eagle_Moab_Commentary.mp4
  3. Like
    East reacted to Seye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    This is me going off on a good day on MW, my netduma doing it's thing. Bullet reg on point, I feel invincible movement speed reaction time is going off at times I can't keep up because the lobby is so smoothed to play in that's how I know I'm on a great server and soon the game would soon be out to get me 🤣. Once I get 3 games like this in a row on the same server, I switch to Warzone or straight to bed 🛌 because I know the game is out to get me in the next game.
     
  4. Like
    East got a reaction from dpk_ydv in Traffic Prioritization Settings: Modern Warefare (BO4)   
    This thread (and others) is created to assist those who are having chronic hit rego and lag movement issues in which the game is simply not enjoyable.   It was determined that there are port ranges that need to be placed in traffic prioritization that are not listed by the games developers.  The point to this is that by prioritizing those ports one would have better hit registration and overall better fluidity in the game(s) you play. 
    The information provided to you is not a final on the research presented so far.  Furthermore, testing is ongoing.  It take this community as a whole to help gather more data/input to determine what works and what doesn't.  Please keep that in mind when reading this thread.  Thanks
    Ok here is a list of ports you want to test for Traffic Prioritization as discussed in this thread:
    1. Reboot modem.  Next reboot your router (if you don't have any double nat issues if you do go to step 2, 1st).
    2. Make sure you don't have double NAT (google how to check). However you can do either a tracert or check your router to see if you are using a private or public ip.  If private more then likely you have double nat.  In order to compensate for double nat you will need to use your modem to place your router in DMZ (google how to).  Afterwards you may need to reboot your modem then your router again in order for it to take effect. 
    3. For your XR router make sure you Disable DumaOS Classified Games.
    4. Uncheck Shared Excess for both download and upload from Bandwidth Allocation. Make sure that your Down/Up Bandwidth is correct. Do a speed test with just your modem to verify.
    5. Delete all existing rules if you haven't added these before.
    6. Set Anti-Buffer Bloat settings to both 100 and set it to never.  (for me even on "Never" I'm still capped to ABB slider for up/down).  Test this to see if you notice any improvement.  If not re-enable it. R1 users may want to keep ABB. For me, having tested this in several matches I am now "on time" with the server and on par with other players.  No more .5 seconds behind other players.
    7. Make sure that the port for your console is actually in Upnp. Take note of it (it's usually 5 digit number).  Make sure that port corresponds with your console and not some other device.  It has been suggested to tie in that rule along within Traffic Prioritization to 3074-3075. Like this: Source: (port to your console) -> Destination: 3074-3075 and vise versa for your other rule. Results have been inconclusive and more testing is needed to determine if there is any impact doing so.  I've read that tying in your console port to the actual port ranges as well in both source and destination and destination to source. But again, further research is needed to determine if this actually works or not. 
    8. Adjust Bandwidth Allocation as needed.
    9. Set the following rules for Traffic Prioritization For UDP. It takes trial/error on your part between those games that use udp vs those that require tcp.
    Source 3074-3075  -> Destination 3100-3500
    Source 3100 - 3500 -> Destination 3074 - 3075 This is not needed for the actual game itself (it seems). You are prioritizing data about your stats more so then anything else. I've noticed at the end of the round that my rank up wouldn't animate (filling up the circle).  It would be instantaneous.  Albeit I was also prioritizing 2000-7000 udp as well.  This was/is unnecessary. Thanks @blackfirehawk for the tip.
    Source 3074-3075 -> Destination 30000-45000
    Source 30000-45000 -> Destination 3074-3075
    Once added reboot the Router (to assure that the settings stick). Using the 1st set of rules.  And make sure that the port for your console shows up in Upnp.  If you don't use Upnp you may want to enable it, disable port forwarding (or delete the rules for them) reboot the router find your port for your console. Then add that port to port forwarding once you know what it is and disable upnp if you perfer port forwarding.  
    Thanks to @kinel, @GHOST-1-EC and others for the research.
     
     
    Example (Best k/d yet for me):

     

     
    Disclaimer:
    This is not a "tweak" to help you get an edge on other players. Nor will this help improve an already great hit rego experience.  If you are already consistently coming in 1st through 4th place in matches these settings may be of little benefit for you.  These settings are "suggested" as a base line and may require further research (IE: Wireshark, etc) on your part to get the optimal port ranges suited for your geo-location, etc.
     
    EDIT 12/21/19:

    It appears that after a few updates things get borked with Modern Warfare (and BO4).  I found out that in order to get better fluidity in my movement I had to reinstall the game after about 2-3 updates.  The ranges above does indeed work 3074-3075 30000-45000 (in 5000-8000 increments). And for me, keeping ABB to never using 75% of my download speed (lowering it more with bandwidth allocation) seems to really bring the game up to par. 
    I've found nothing else that would allow me to be ahead of everyone else in movement, etc so far.  If anything else comes up I would update.
  5. Like
    East got a reaction from MikeyPython in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Oh wow, it's been a while since I lasted posted here.
    I haven't found anything else that worked consistently other then the original post.  I've been having a blast playing the game though. On PC I have to quite when I see cheaters playing but other then that I've found sweats not that bad now.  Here is a summary of a few matches both on MW and BO4.
     




     
    This is now a major improvement for me.  I still haven't found anything else that would improve hit rego and movement though. I'm by no means "top player" but going from negative k/d matches to positive k/d matches consistently I'm pretty happy. 
     
  6. Like
    East got a reaction from GHOST-1-EC in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Oh wow, it's been a while since I lasted posted here.
    I haven't found anything else that worked consistently other then the original post.  I've been having a blast playing the game though. On PC I have to quite when I see cheaters playing but other then that I've found sweats not that bad now.  Here is a summary of a few matches both on MW and BO4.
     




     
    This is now a major improvement for me.  I still haven't found anything else that would improve hit rego and movement though. I'm by no means "top player" but going from negative k/d matches to positive k/d matches consistently I'm pretty happy. 
     
  7. Like
    East reacted to Crazy Cat in Traffic Prioritization Settings: Modern Warefare (BO4)   
    CALL OF DUTY MODERN WARFARE: PACKET BURST PROBLEM 
    Unfortunately, restoring the bandwidth in the qos flower did not work.
    I also tried to prioritize up and down 10mbps but that didn't work either so I went back to my usual settings.
    All of this I tried with both mtu 1500 and 1492 (ps4) in the wan interface no touched.
    Then around the forum I read the post of someone who recommended to lower the anti-bufferbloat scroll lines a little bit (even if then turn it off) to make room for some packages that could get lost but this for me led to see strange things in the game (people who cared without the stimulant in their hands and opponents who ran standing still in the same position) so I went back to 100% and turn it off, but I think these are strictly personal settings.
    Failing to capture the ps4 traffic with wireshark, the last thing I tried was the second suggested set of rules and it went really well. For 5 games I didn't have any packet explosions (never happened since the game was released) but then they slowly reappeared, but not as before. Neither as number nor as importance of lag (lag yes but smaller).
    So after all the attempts made in these 3 months (and they were really many) I can say with 99% certainty that the key to solve this problem lies in finding the perfect set for traffic priority and here you need help from netduma with cloud updates by studying the case. It's not their fault what clearly happens, but the game that doesn't work well for those with strong connections. Even on reddit those who have this problem are people with very fast connections. We are lucky to use this router and so we can study, try and experiment with traffic priority and all the settings that this OS makes available to us, others probably will never solve it since activision does nothing. 
    In conclusion if you can't or don't know or don't want to do a data traffic acquisition with wireshark I suggest you to try this set of rules and see what works best for you (I haven't tried to use both of them) you can try if you want but in my opinion it's not a good idea, but I could be wrong.
    The following rules are to be created in the traffic priority by deleting the already existing ones and deactivating the option games classified dumaos.
    Instead of XXXX you have to write your udp port that changes according to the device you are playing with, those detected so far are 3074 (for ps4 and pc) and 3075 (for xbox)
    First set of rules (consisting of 2 rules)
    Source                  XXXX : XXXX
    Destination          30000 : 45000
    Protocol               UDP
    Source                 30000 : 45000
    Destination         XXXX : XXXX
    Protocol              UDP
    Second set of rules (consisting of 2 rules)
    Source               XXXX : XXXX
    Destination       45000 : 65000
    Protocol            UDP  
    Source              45000 : 65000
    Destination      XXXX : XXXX
    Protocol           UDP
    I would like to specify that this result is not the result of my work, I just did a lot of tests collecting as much information as possible from the work of others.
    These rules are approximate and the fact remains that the best ones will be those created by you by analyzing your traffic.
    A thank you for all this goes to @East  @GHOST-1-EC @kinel
     
  8. Like
    East reacted to Crazy Cat in BO4 / MW Gameplay and Settings 2019/2020   
    CALL OF DUTY MODERN WARFARE: PACKET BURST PROBLEM 
    Unfortunately, restoring the bandwidth in the qos flower did not work.
    I also tried to prioritize up and down 10mbps but that didn't work either so I went back to my usual settings.
    All of this I tried with both mtu 1500 and 1492 (ps4) in the wan interface no touched.
    Then around the forum I read the post of someone who recommended to lower the anti-bufferbloat scroll lines a little bit (even if then turn it off) to make room for some packages that could get lost but this for me led to see strange things in the game (people who cared without the stimulant in their hands and opponents who ran standing still in the same position) so I went back to 100% and turn it off, but I think these are strictly personal settings.
    Failing to capture the ps4 traffic with wireshark, the last thing I tried was the second suggested set of rules and it went really well. For 5 games I didn't have any packet explosions (never happened since the game was released) but then they slowly reappeared, but not as before. Neither as number nor as importance of lag (lag yes but smaller).
    So after all the attempts made in these 3 months (and they were really many) I can say with 99% certainty that the key to solve this problem lies in finding the perfect set for traffic priority and here you need help from netduma with cloud updates by studying the case. It's not their fault what clearly happens, but the game that doesn't work well for those with strong connections. Even on reddit those who have this problem are people with very fast connections. We are lucky to use this router and so we can study, try and experiment with traffic priority and all the settings that this OS makes available to us, others probably will never solve it since activision does nothing. 
    In conclusion if you can't or don't know or don't want to do a data traffic acquisition with wireshark I suggest you to try this set of rules and see what works best for you (I haven't tried to use both of them) you can try if you want but in my opinion it's not a good idea, but I could be wrong.
    The following rules are to be created in the traffic priority by deleting the already existing ones and deactivating the option games classified dumaos.
    Instead of XXXX you have to write your udp port that changes according to the device you are playing with, those detected so far are 3074 (for ps4 and pc) and 3075 (for xbox)
    First set of rules (consisting of 2 rules)
    Source                  XXXX : XXXX
    Destination          30000 : 45000
    Protocol               UDP
    Source                 30000 : 45000
    Destination         XXXX : XXXX
    Protocol              UDP
    Second set of rules (consisting of 2 rules)
    Source               XXXX : XXXX
    Destination       45000 : 65000
    Protocol            UDP  
    Source              45000 : 65000
    Destination      XXXX : XXXX
    Protocol           UDP
    I would like to specify that this result is not the result of my work, I just did a lot of tests collecting as much information as possible from the work of others.
    These rules are approximate and the fact remains that the best ones will be those created by you by analyzing your traffic.
    A thank you for all this goes to @East @GHOST-1-EC @kinel
  9. Like
    East reacted to Crazy Cat in COD MW Packet Burst   
    @GHOST-1-EC @East @Netduma Fraser @Mobel
    I am only now seeing this discussion, which has my problem as its title, so from today I will only write about it here.
    I also kindly ask you to write to me only here about this, both not to follow any more topics and not to create confusion for us and for the people who will come maybe later.
    I am still having the packet burst, but not as before (much less and with smaller stutterings when they occur).
    Here are my rules and steps to apply them correctly.
    I remember that the rules are to be created in traffic priority. XXXX stands for your udp port, it depends on the device you play with (3074 ps4 and pc, 3075 xbox).
    Delete all existing rules and deselect games classified dumaos;
    Turn off the router, wait 1 minute and unplug the power from the router and not from the socket (this step should restore the router cache, we recommend not to do it often) wait 2 minutes and unplug and turn on the router;
    go to traffic priority and write these rules (these are my rules that work for my connection and my game, I hope they work for you too but it's not safe, it depends on many things)
    First rule
    Source XXXX : XXXX
    Destination 50000 : 65000
    UDP Protocol
    Second rule
    Source 50000 : 65000
    Destination XXXX : XXXX
    UDP Protocol
    I hope it will be of help to many of you and if you decide to try it I invite you to write whether or not it worked for you.
    Thank you @East @GHOST-1-EC @kinel for pointing me in the right direction.
  10. Thanks
    East got a reaction from Grafti in Traffic Prioritization Settings: Modern Warefare (BO4)   
    @Daniele
    I'm going to be transparent and say I didn't read all the post so forgive me if I don't get the gist.  However, it appears that you are trying to use the Traffic Prioritization?
    If so, delete everything you have.  Lets start over.  Don't use 1-65535 as it can cause overlapping port issues when you want to add ports later on.
    1. Turn your console off.  Then turn off your router for at least a minute
    2. Turn on your router 1st.  Once it's up and running turn on your console.
    3. Start MW and enter a match.  Exit out of the match. Then out of the game itself.
    4. Go to Netduma OS in your XR700.  Navigate to UpNp (Settings> Advance Settings> Upnp) .  Take note of the ports it found.  At a guess on my part you should have 2 ports.  One is 5 digits and the other is 4 digits. Is this correct? The 4 digit UDP port is 3074 (PC/PS4) and 3075 (Xbox).  The 5 digit UDP is personal port that ID's your console.   Below is how it looks on Xbox.  I don't know how to find it on PS4.  That Port number found on Xbox should be the same 5 digit number found in Upnp of your xr700 (for example).

     
    Now, lets go back to Traffic Prioritization.  Lets start with something easy. With all other ports/rules already deleted Lets uncheck DumaOS Classified Games.  Then lets create 2 rules. 
    -Click on Add Device
    - Select Your Console then click on Next
    -Select Advance
    -Source Port, Start: XXXX (the 4 Digit Port your found in Upnp)
    -Source Port, End: XXXX It will duplicate what the Start digits are.  This is fine.
    -Destination, Port: Start: 30000
    -Destination, Port: End: 45000
    -Protocol select UDP
    -Select Done.
    The above is the 1st rule.  You want to repeat the process again except that for:
    -Source Port, Start: 30000
    -Source Port, End: 45000
    -Destination Port, Start XXXX (the 4 Digit Port your found in Upnp)
    -Destination Port, End: XXXX (the 4 Digit Port your found in Upnp)
    The above is the 2nd rule.  It's debatable if the range extends beyond 45000 port range.  However, you can experiment and use a 2 more sets of rules using 45001-65000 (instead of 30000-45000 as you already used this range).
    As for the port that Identifies your console it's suggested to tie in with the 4 digit port that Upnp found.  However, results so far are inconclusive.  Therefore, it's experimental only right now:
    -Source Port, Start: XXXXX (the 5 Digit Port your found in Upnp)
    -Source Port, End: XXXXX It will duplicate what the Start digits are.  This is fine.
    -Destination, Port: Start: XXXX (the 4 Digit Port your found in Upnp)
    -Destination, Port: End: XXXX  (the 4 Digit Port your found in Upnp)
    And vise versa as mentioned earlier between Rule 1 and Rule 2.
    Once completed reboot your router.  Hope this helps. 
     
     
  11. Like
    East got a reaction from GHOST-1-EC in Traffic Prioritization Settings: Modern Warefare (BO4)   
    @Daniele
    I'm going to be transparent and say I didn't read all the post so forgive me if I don't get the gist.  However, it appears that you are trying to use the Traffic Prioritization?
    If so, delete everything you have.  Lets start over.  Don't use 1-65535 as it can cause overlapping port issues when you want to add ports later on.
    1. Turn your console off.  Then turn off your router for at least a minute
    2. Turn on your router 1st.  Once it's up and running turn on your console.
    3. Start MW and enter a match.  Exit out of the match. Then out of the game itself.
    4. Go to Netduma OS in your XR700.  Navigate to UpNp (Settings> Advance Settings> Upnp) .  Take note of the ports it found.  At a guess on my part you should have 2 ports.  One is 5 digits and the other is 4 digits. Is this correct? The 4 digit UDP port is 3074 (PC/PS4) and 3075 (Xbox).  The 5 digit UDP is personal port that ID's your console.   Below is how it looks on Xbox.  I don't know how to find it on PS4.  That Port number found on Xbox should be the same 5 digit number found in Upnp of your xr700 (for example).

     
    Now, lets go back to Traffic Prioritization.  Lets start with something easy. With all other ports/rules already deleted Lets uncheck DumaOS Classified Games.  Then lets create 2 rules. 
    -Click on Add Device
    - Select Your Console then click on Next
    -Select Advance
    -Source Port, Start: XXXX (the 4 Digit Port your found in Upnp)
    -Source Port, End: XXXX It will duplicate what the Start digits are.  This is fine.
    -Destination, Port: Start: 30000
    -Destination, Port: End: 45000
    -Protocol select UDP
    -Select Done.
    The above is the 1st rule.  You want to repeat the process again except that for:
    -Source Port, Start: 30000
    -Source Port, End: 45000
    -Destination Port, Start XXXX (the 4 Digit Port your found in Upnp)
    -Destination Port, End: XXXX (the 4 Digit Port your found in Upnp)
    The above is the 2nd rule.  It's debatable if the range extends beyond 45000 port range.  However, you can experiment and use a 2 more sets of rules using 45001-65000 (instead of 30000-45000 as you already used this range).
    As for the port that Identifies your console it's suggested to tie in with the 4 digit port that Upnp found.  However, results so far are inconclusive.  Therefore, it's experimental only right now:
    -Source Port, Start: XXXXX (the 5 Digit Port your found in Upnp)
    -Source Port, End: XXXXX It will duplicate what the Start digits are.  This is fine.
    -Destination, Port: Start: XXXX (the 4 Digit Port your found in Upnp)
    -Destination, Port: End: XXXX  (the 4 Digit Port your found in Upnp)
    And vise versa as mentioned earlier between Rule 1 and Rule 2.
    Once completed reboot your router.  Hope this helps. 
     
     
  12. Like
    East reacted to Crazy Cat in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Yesterday I saw the light at the end of the tunnel for the first time 🤣
    I had a game with a single explosion of packages and with a fluidity never had on any cod.
    I had given up on finding a solution by resigning myself, but now thanks to @East who gave me the right input I could come up with a solution.
    To finish the job, however, I need your help because I can't get wireshark to read the ps4 ports, can you tell me how to do it step by step please?
    In some comments here on the forum I read that before it was possible to do it directly via router, I take this opportunity to say that I vote for a reintroduction of this too important option that should not be missing on a gaming router.
    There is one thing to say though, @Grafti opened my eyes to something I had never thought about and now that he said it I thought about my games is unfortunately a sad reality. I tried these settings that I will share once the work is finished while I was alone and not with friends in the lobby where for reasons that you can understand I am always the host.
    @Grafti now I understand why when I am alone I have less stutter than when I host people, it is shameful.
    The advice you give me (on the beam instead of on the ping assist) is very good and I appreciate it, I got to go to play on the Spanish and French servers and it was running much better than the Italian one but I have 2 problems in doing what advise me.
    1) I don't understand why I am thrown on the lobby ≤75 ping;
    2) I have many friends on ps4 (492) of which roughly 100 I often play on cod so I should add them all among the allowed ones.
    It would be nice to go back to the ray also because since I use ping assist I can no longer participate in the PS4 vocal party as it does not hook the nat with other people. All of this since the ps4 7.00 update came.
    But isn't there a way to use beam and ping assist together?
  13. Like
    East reacted to Netduma Fraser in This game is unreal   
    Hey, welcome to the holiday and happy holidays!
    You have to be very lucky in that your base ping is very low and that you live right on top of the game servers, this isn't the case for everyone. 30ms is still very good.
  14. Like
    East reacted to Seye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Soooo I decided todo some reconfiguring my netduma R1 from scratch, noticed I get connected to dedicated servers more than before like 3 out of 5 games which for me very uncommon.
    I factory reset, reduced radius and ping assist to 0 to added dedicated cod servers. Afterwards increased radius and ping assist.
    Ever since it's been great, unfortunately have sold my MW. Hopefully neighbor could lend me his copy and give it try.
    Thought I should share might help someone out.
     



  15. Like
    East reacted to ugotstretched in Traffic Prioritization Settings: Modern Warefare (BO4)   
    All i know is if i dominate for 3 games straight i lose auto aim significantly,  Me and a group of players play gunfight against each other and the gm seems to favor different players every gm.  I have games where i go 10 and 2 in a gunfight and the next gm i cant hit anyone.  The netcode has some sketchy stuff going on.
     
  16. Like
    East got a reaction from Squizz in Traffic Prioritization Settings: Modern Warefare (BO4)   
    LOL, oh my someone is triggered.  It's amazes me how critical thinking is such an elusive concept. If it walks like a duck and quacks like a duck then... it's must be a chair!!!! Well unless told it's a duck.
    None of this is concrete evidence proven in court!  It's posting in a forum about why after trying known tweaks for DumaOS why some aren't getting the results expected in MW.  It's by no means a statement of facts but again, it's humorous it has to be explained that way or...reasons.
    😂
     
     
  17. Haha
    East got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    LOL, oh my someone is triggered.  It's amazes me how critical thinking is such an elusive concept. If it walks like a duck and quacks like a duck then... it's must be a chair!!!! Well unless told it's a duck.
    None of this is concrete evidence proven in court!  It's posting in a forum about why after trying known tweaks for DumaOS why some aren't getting the results expected in MW.  It's by no means a statement of facts but again, it's humorous it has to be explained that way or...reasons.
    😂
     
     
  18. Haha
    East got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Interesting,  there were whispering of machine learning.  This, to me, looks like the teething behavior of it.  It's not limited to specific patterns, behaviors, skill level, or map/game type preferences but seems to incorporate all of it and then some. 
    For example, it can tell when you are cheating. But goes well beyond that.  If you use xim apex, you can increase the range of aim assist (among other things).  With machine learning it can detect when your aim assist is beyond the threshold designed by the developer.  It's stuff like that.  It incorporates a whole lot of info but it's rumored to be used on a quantum computing.  Which sounds kind of far out there to me.
    It has been noted among certain circles to not use aimbotting as it's detected.  No matter what.  However, it's not clear to me what the ramifications are as not many are complaining they are getting banned (well from my observations on reddit).  They are complaining that the game is getting more sweety with more dodgy gameplay.
    And it is true, if you join a lobby of someone with a 2.00 k/d and higher you see so much dodgy stuff you back out of the match with in 30 seconds of playing.  I don't know how they play in those matches. 
    Now the real question is what are they doing with that information?  For example, lets say you have a group of players that are above average, average, below average.  Well it looks like they are lumping them up together. But seems to try to put you in a tier higher then you can perform at some point.  And it might be gather data  from games (like BO4) but only implemented in MW. 
  19. Like
    East got a reaction from Seye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    It's the same as the OP.  However, I've been tweaking here and there.
    1. Although ABB is set to never I set the download speed to 75% 1st then set ABB to never.  For some reason that sticks.  I have read no documentation as to what's actually working when you do that.  IE: Is ABB actually still working or am I just throttling my download speed?  The download meter is still grayed out once set to never so I have to change it back in order to make adjustments to download speed.  I did this by accident by the way do to the updates for MW.  So I stumbled upon it.  Setting ABB to never doesn't give me full bandwidth until I set up/down to 100%.
    2. I segmented the ranges 5000 to 8000 increments at a time.  So, I went from 30000-35000 or from 35001-42000 and so on. 
     
  20. Sad
    East got a reaction from ugotstretched in Traffic Prioritization Settings: Modern Warefare (BO4)   
    These patents were filed April 25, 2019.  The reason I'm posting them is to bring awareness to what Activision is doing.  It's very likely that your Skill Base will play a light, moderate to severe role as to how well your hit rego and movement is in MW.  Therefore, it maybe that your ports are indeed open and prioritized (if you forwarded them and prioritized them) as it should be but the rest is dependent on the slot machine aspect of MW meta they have on you. 
     
     
  21. Like
    East got a reaction from GHOST-1-EC in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Ah yes, I am aware of that.  However, there are times were the supposed limitations don't seem to apply as strongly as they normally do.
    I don't see too often.  Nearly everyone scored  high kills in this match.  Everyone was running around like it's BO4 and having a blast. Hardly any camping that match which is rare.

    Even though most had as many deaths as kills that didn't stop them from run/gun the entire time.  It was a fun, rare match to be in.  No one complained of any dodgy behavior either. This is one of those matches where I really wish everyone stayed in the lobby 😅
  22. Like
    East got a reaction from Seye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    This is why game play will never be as consistent in MW as it is in Bo4

     
    In other words they have been messing with hitbox sizes via SBMM (allegedly).  The better you are the smaller the hitboxes get.  This explains some stuff.
    And don't believe those utube shills saying it don't exist this is an actual patent from Activision.  They didn't do this for "giggles".
    It takes some critical thinking and personal experience to know that with all the hoops we have to go through in order to get MW movement/hitrego right something isn't right. Specially when I can go back to BO4 and get a whole different, consistent gaming experience. 
  23. Like
    East got a reaction from GHOST-1-EC in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Good to see you finally got it sorted out! Give it a day or so and see if this is consistent.
  24. Like
    East reacted to Seye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    @East I just turned on ABB always and download/upload 70/70 got a better game-play, This is my very best score so far last 3 days of hopping on to MW

  25. Like
    East reacted to Netduma Fraser in Traffic Prioritization Settings: Modern Warefare (BO4)   
    If the light is on then it is working. They're different games with different population sizes so they will play differently. If you've done manual prioritization then they may have different ports you need to use.
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