scoobypreza Posted October 21, 2018 Share Posted October 21, 2018 Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 22, 2018 Share Posted October 22, 2018 can anyone on here explain why they would do this? Link to comment Share on other sites More sharing options...
PuppetMaster82 Posted October 22, 2018 Share Posted October 22, 2018 7 hours ago, scoobypreza said: You literally re-posted what I did. Have you no shame? Link to comment Share on other sites More sharing options...
JOE1305 Posted October 22, 2018 Share Posted October 22, 2018 11 hours ago, MassaDebata85 said: can anyone on here explain why they would do this? because the engine cannot handle this amount of players. they force something they cant even handle. i realized it on the multiplayer. the picture stutters like it has framedrops and its lagging everywhere. I checked my internet connection but everything was fine. Link to comment Share on other sites More sharing options...
Urge Posted October 22, 2018 Share Posted October 22, 2018 11 hours ago, MassaDebata85 said: can anyone on here explain why they would do this? Here's the response from Treyarc explaining why they did it and what they intend to do now - "We've also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors," said Treyarch. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch," Treyarch continued. "As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!" Link to comment Share on other sites More sharing options...
JOE1305 Posted October 22, 2018 Share Posted October 22, 2018 9 minutes ago, Urge said: Here's the response from Treyarc explaining why they did it and what they intend to do now - "We've also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors," said Treyarch. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch," Treyarch continued. "As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!" Thanks for the info bro Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 22, 2018 Share Posted October 22, 2018 i believe in treyarch..but my question is..are they being cheap? safe? or dont have the capabilities? Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 22, 2018 Share Posted October 22, 2018 i havent had any lag..just gettin shot when im under cover..bs deaths. messed up hit detection etc Link to comment Share on other sites More sharing options...
Urge Posted October 22, 2018 Share Posted October 22, 2018 18 minutes ago, MassaDebata85 said: i havent had any lag..just gettin shot when im under cover..bs deaths. messed up hit detection etc Same here. Haven't lagged any myself, but have seen a other players do it but not often. Just more or less getting shot around corners and hit detection. But even then the game still plays pretty well for the most part. Def better than WW2. But not quite as good as the beta. In my opinion, even with them dumbing down the tick rate from the beta this is still the smoothest CoD launch that i've seen. Link to comment Share on other sites More sharing options...
SM961 Posted October 22, 2018 Share Posted October 22, 2018 Saw the video, if you are put in a dedicated server which is 99.9 % for me anyway you should not have any problems. Link to comment Share on other sites More sharing options...
JOE1305 Posted October 22, 2018 Share Posted October 22, 2018 Maybe for you guys. Im playing on a dedi and it seems like im on a peer to peer connection. Even though my connection is alright. Link to comment Share on other sites More sharing options...
Urge Posted October 22, 2018 Share Posted October 22, 2018 The video is about dedicated servers having issues, not peer servers. I'm not complaining about the game at all cause i think it plays great for the most part but there are definitely games on dedi's that suffer from them dumbing down the tick rates. I'm sorry, but if Treyarc admits it's an issue then no one can really dispute that. Though i'm happy for anyone whom doesn't see any issue's at all Link to comment Share on other sites More sharing options...
Daniel87 Posted October 23, 2018 Share Posted October 23, 2018 Funny 1 game you destroye people next game u get destroyed.. like most games check the option server info, lagometer 60-80ms ... 😕 if others have like 40 ms Gg. And there are those times 100+ms yeah fuck thad shit.. if you connect to those people or they connect to you.. its not anymore yeah im good or trash, ore how can he be so fast... there are allot good players but because this its a mess.. its about connection, regio,..this game u ending up somewhere so far away and u play on those players local play because servers are overblown... how fast you can move without delay.. second in fps is whats it about.. tryed zombies ended up in texas haha..nice people there^^ funny but those zombies are no joke.. didnt enjoy it for a single round... Link to comment Share on other sites More sharing options...
Daniel87 Posted October 23, 2018 Share Posted October 23, 2018 😅 But i have some good games 2 but if you ask me the diffrence is BIG on who is connected 2 where.. Link to comment Share on other sites More sharing options...
Urge Posted October 24, 2018 Share Posted October 24, 2018 Yesterday in Treyarc's patch they increased the server tick rate from 20 to 30. Still far from the beta's 60 but a little improvement. Link to comment Share on other sites More sharing options...
JOE1305 Posted October 24, 2018 Share Posted October 24, 2018 I heard that. Do you realize any improvement in gameplay? Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 24, 2018 Share Posted October 24, 2018 i didnt know. but yesterday i was destroying Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 24, 2018 Share Posted October 24, 2018 56 minutes ago, JOE1305 said: I heard that. Do you realize any improvement in gameplay? yes..unless it was placebo. gunfights seemed fair Link to comment Share on other sites More sharing options...
JOE1305 Posted October 25, 2018 Share Posted October 25, 2018 On 10/24/2018 at 1:31 AM, Daniel87 said: Funny 1 game you destroye people next game u get destroyed.. like most games check the option server info, lagometer 60-80ms ... 😕 if others have like 40 ms Gg. And there are those times 100+ms yeah fuck thad shit.. if you connect to those people or they connect to you.. its not anymore yeah im good or trash, ore how can he be so fast... there are allot good players but because this its a mess.. its about connection, regio,..this game u ending up somewhere so far away and u play on those players local play because servers are overblown... how fast you can move without delay.. second in fps is whats it about.. tryed zombies ended up in texas haha..nice people there^^ funny but those zombies are no joke.. didnt enjoy it for a single round... the problem is the matchmaking though. it should connect you to a server closest to you. im living in austria and get connected all across europe e.g. uk, french, netherlands even spain. i just want to be on the german server, its the one that is closest to me. Link to comment Share on other sites More sharing options...
major masingil Posted October 25, 2018 Share Posted October 25, 2018 8 hours ago, JOE1305 said: the problem is the matchmaking though. it should connect you to a server closest to you. im living in austria and get connected all across europe e.g. uk, french, netherlands even spain. i just want to be on the german server, its the one that is closest to me. you're right. The matchmaker is trying to put people together with similar skills, not locations Link to comment Share on other sites More sharing options...
Administrators Netduma Admin Posted October 25, 2018 Administrators Share Posted October 25, 2018 ICYMI: the next DumaOS Development Milestone includes Advanced Ping Stats, which will show you the server tickrate and receive rate: Link to comment Share on other sites More sharing options...
Urge Posted October 28, 2018 Share Posted October 28, 2018 According to CharlieIntel the tick rate has been increased back to 60hz. Only played a few tonight but they all seemed to play pretty well. Link to comment Share on other sites More sharing options...
JOE1305 Posted October 28, 2018 Share Posted October 28, 2018 Didnt play it yet cant tell if there is a difference but soon Link to comment Share on other sites More sharing options...
Zennon Posted October 28, 2018 Share Posted October 28, 2018 Xbox Europe servers 30HZ as of this time. Link to comment Share on other sites More sharing options...
MassaDebata85 Posted October 28, 2018 Share Posted October 28, 2018 14 hours ago, Urge said: According to CharlieIntel the tick rate has been increased back to 60hz. Only played a few tonight but they all seemed to play pretty well. makes sense ..was back to my old self yesterday lol..game felt much better. Link to comment Share on other sites More sharing options...
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