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I've had enough... lag comp


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Maybe not for you but for me at times and others on here it seems to work. Im a good player and have been playing long enough to know when its playing better for me or not.

 

But you don't know that what you've done to your bandwidth is actually what's made the difference and the reason that it seems to be playing better...

You will be joining a different lobby, on a different server, with different enemies/team mates, every time you change your settings.

 

If you leave it always throttled and have never had a 'funny death' since then I will listen but that's not possible because you will still have network blips and so will your enemy.

 

Plenty of people that use this 'fix' have a bad game but because they don't want to admit that their throttling might not have worked they will then just blame something else and continue believing that the throttling works.

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I think that most people in this thread know that lag compensation is necessary, we are just trying to get 1 up on the shitty algorithm the devs use to stop penalising some of us with good internet.

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But you don't know that what you've done to your bandwidth is actually what's made the difference and the reason that it seems to be playing better...

You will be joining a different lobby, on a different server, with different enemies/team mates, every time you change your settings.

 

If you leave it always throttled and have never had a 'funny death' since then I will listen but that's not possible because you will still have network blips and so will your enemy.

 

Plenty of people that use this 'fix' have a bad game but because they don't want to admit that their throttling might not have worked they will then just blame something else and continue believing that the throttling works.

Im not saying it fully works at all because it certainly doesnt, it just plays better for me and there is alot less bullshit in the game (which is completely broken IMO)

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I think that most people in this thread know that lag compensation is necessary, we are just trying to get 1 up on the shitty algorithm the devs use to stop penalising some of us with good internet.

They use a rewind time algorithm to align misaligned pings, nothing to do with the term lag or bandwidth :)

 

People with high speed internet do not get punished.

 

The only time they do is by their ISP by using cable which inherently add masses of jitter or if the user is on a hot VP at the exchange.

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They use a rewind time algorithm to align misaligned pings, nothing to do with the term lag or bandwidth :)

 

People with high speed internet do not get punished.

 

The only time they do is by their ISP by using cable which inherently add masses of jitter or if the user is on a hot VP at the exchange.

Well considering i have fibre and my line seems fine it still feels like im getting punished. I dont know what else to say really lol

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Im not saying it fully works at all because it certainly doesnt, it just plays better for me and there is alot less bullshit in the game (which is completely broken IMO)

 

If you feel that it works for you then have at it, and happy head-hunting.

It does nothing for me though.

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We all have good matches we all have bad.

 

Sometimes I am on rare form, sometimes i get up to early and my reaction that day are not as fast, my tactical judgement not on point.

 

Sometimes I have left my congestion control on 100% like a numpty, then wonder why my network is jittery.

 

Sometimes I feel really positive and believe in myself and go ham, or the other team is not so sweaty the next match, so many variables.

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We all have good matches we all have bad.

 

Sometimes I am on rare form, sometimes i get up to early and my reaction that day are not as fast, my tactical judgement not on point.

 

Sometimes I have left my congestion control on 100% like a numpty, then wonder why my network is jittery.

 

Sometimes I feel really positive and believe in myself and go ham, or the other team is not so sweaty the next match, so many variables.

But im a sweaty tryhard and the only variables that affect me are connection issues lol

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i to believe that throttling indeed gives me better results and that is definite as i can tell the difference in the sound of my hit detection and time to kill, that being said others say that it does not work. I think we should all agree to disagree as the bottom line is none of us know for sure how the lag comp and general net code works as we do not work fo Sony or Activision. I am sure we can all say if it works for you then stick with it and if it does not then stick with the way you do it, I have reag the you need a minimum bandwith of 512kbps to connect to the game servers so that is what i use for mu Upload and 1mb for my down and as i said the game plays better for me.

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Of course it does Zenn but i consider myself to be in the top 30% of pub players and the main thing thats letting me down at times is the dodgy connection, be it lag comp or my shitty fibre connection who knows.

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Zennon the master of science, it doesn't work? It is because you set it up wrong. You have good games or bad games, I don't drop under the 3.0k/d because 'all my games' became fair again.

Even the Advanced Warfare Netcode devs said that they use an aggressive system that would slow down receiving and sending information from and to the server for people with higher bandwidth/lower ping. Please stop talking like you know everything. Where I live, people have an average connection over 120mbit Upload and Download. Before I even knew that the Netduma R1 existed in the first place, I already used the bandwidth limiter to get my bandwidth on pair with te rest of Europe/World. If I didn't use it, I would sometimes literately shoot trough people because my client side prediction info, the receiving and sending got artificially delayed! If I used the Argus (shotgun) what is a one shot kill weapon and I stood one meter away from someone and hit them straight on the face (giving me a hitmaker) they wouldn't even go done, and I needed to hit them multiple times! On the other side I would always die instantly, like people headshot me all the time, when they did not! It has been a problem for years, but it has never been this bad! I even chatted multiple times with Call of Duty ambassadors; they even gave me this tip for crying out loud! 

 

If you're not capable of listening fine and if you're incapable of setting it up properly...., but stop with the ..... attitude like you have seen it all. 

 

I nearly got my montage ready with footage from far before I got the Netduma R1 then you can see how crisp my hit detection is and that it is perfect like that, every game I play!

 

I bought the Netduma R1 because I like the idea behind it and I like to support small companies that specialise in anything that has to with gaming. But honestly there like a thousand of other places where you can be annoying, but where people are not trying to get some answers.

 And again Please stop being such a ..... smug.

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I even chatted multiple times with Call of Duty ambassadors; they even gave me this tip for crying out loud!

 

 

Did he spoil he you with his Ferrero Rocher before he gave you the tip?

 

Could you not take the whole thing?

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Ok. First of all, this post doesn't represent Netduma, just my views.

 

So if I understand correctly, you are throttling your upload speed to 512Kbps on port 3074 so BlackOps3 thinks you have a lower bandwidth speed when it "measure the bandwidth of your Internet connection to determine whether or not to impose the ever-dreaded lag compensation"?

 

To work out the maximum bandwidth of your connection, you have to do: (amount of data transferred at maximum speed) divided by (time it took). If BlackOps3 is doing a speed test, then at some point it must try and use all available bandwidth.

 

So I wrote a mini network monitor based on the Netduma's that just watched my PS4 on port 3074 (the one that you throttle) to see how much data was being transferred. If BlackOps3 is doing the speed test (which would be the only way for them to add 'lag comp' based on connection speed) then the upload data from my PS4 must increase during the test to over 512Kbps.

 

The video below shows me loading up BlackOps3 then getting in a game. Both the Netduma's network monitor and the one I made (that was monitoring port 3074) are shown. I know I screwed up the upload graph on the Netduma (half of it is cut off) but you are still able to see the peaks, therefore the maximum it reached, which is what is important.

 

 

From the video you can see the upload bandwidth doesn't seam to peek above above 100Kbps for port 3074 and download speeds don't seam to peak over 300Kbps for port 3074 - not anywhere near 512Kbps.

 

There was no throttling on my connection - the game could use as much as it wanted. The bandwidth usage didn't even approach 512Kbps meaning there is no way for the CoD servers to know if my connection was more than that.

 

If I've misunderstood or you think my methodology is wrong then tell me. From this, I don't think there is a way for them to know how fast your bandwidth is (at least not on port 3074 which is the one being throttled).

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