
Bert
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Everything posted by Bert
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It supprised me actually the R6700XT. Compared to my other system, 5950X + 3070Ti it's getting a bit more FPS but not amazing amounts. I got a 40% off deal on the RX6700XT so for the price can't beat that.
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Actually I am playing on my parts bin PC lol (Xeon E5 v4 E2697A4 + RX6700XT) Old server CPU but still getting 120-150 FPS in 1080P. When I switched to PC I played 1 game of Ground war, joined half way, #1 on the leaderboard with 30 kills and straight back to SBMM land lol.
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Playing PC is actually a lot smoother than PS4. Only downside is that it doesn't take my stats from PS4, so have to level up everything all over again.
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LOL I have been raging at the clunky aiming only to find out now there is actually a advanced menu.
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Something that I have not seen mentioned is that they have removed the aiming curves, linear, dynamic etc. I found aiming a bit more difficult because of that, since I have been playing on the Dynamic setting for ages.
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Nothing, same minimap as in MW2019, so no dots when shooting. UAV is hyper OP.
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Different QoS settings, Different Results WARZONE
Bert replied to SolidOny's topic in Call of Duty Support
If the connection is spiking at idle no QoS will fix that, you will have to take it up with your ISP. -
Different QoS settings, Different Results WARZONE
Bert replied to SolidOny's topic in Call of Duty Support
QoS adds another layer of processing. And really you are trading ultimate low latency for a more stable latency. Also CoD games, at least in 6v6 use something that is called artificial latency balancing. So if your ping is 20 but the lobby average is 100 it gives you a artificial penalty. So really would only advise using QoS if you have real issues like these 1000ms ping spikes. Also noteworthy is that QoS is only useful if you download at the same time. Ie when you are playing a game and not using the internet much QoS will do almost nothing for you. I have it off most of the time. -
Basically a copy of MW2019 with a new skin. In all aspects, shite maps, SBMM, camping & slow gameplay. If you didn't like MW2019 you won't like this either. 99% uses M4 because it's way stronger than anything else and the rest of the weapons is dull and of limited use. No default ghost and dead silence is a field upgrade, plus footsteps are loud AF.
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Is there a way to watch network traffic other than wireshark?
Bert replied to seppo17's topic in Call of Duty Support
Are you referring to the size of packets or number? Download is often bigger in size because it contains data from the other players while you generally only upload your own data. Also not all games have the same tickrate for upload and download. Warzone for example has a 20Hz frequency coming from the server I believe. -
Is there a way to watch network traffic other than wireshark?
Bert replied to seppo17's topic in Call of Duty Support
In order to do what Fraser says you need to have a managed switch that allows for port replication. For example Netgear GS305E, typically 30 bucks on Amazon. Hub will also work but not even sure if you can still buy those, if so they will usually only be 10/100 mbit. And you need a second device, ie PC or Laptop running the wireshark software and connect to that port. Alternative is going to the router's debug page (for example 192.168.1.1/debug.htm change IP to yours) and there is an option to replicate the router's WAN port to LAN1 to do a wireshark capture. Same as with a switch you need to connect a PC/Laptop to that and use wireshark. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
RSS queues depends on the CPU you are using. Ideally you should keep the maximum amount of queues equal to the amount of physical cores you have available. For modern day PC's it's a non issue though as a single core would be able to handle the datastream for a 1Gbit NIC. -
I am supposed to have a VOIP service from my provider as well but it's not even connected. I just use mobile and the only people that called me on that VOIP phone were telemarketeers LOL.
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Depending on what setup they run you might be able to use a separate Voip hub. Usually the way it is set up if that your VOIP and internet come in over different VLAN's. You would need a managed switch between your router and ONT. Then send the internet VLAN to your router and the VOIP VLAN to your VOIP hub. But you need credentials etc to set it up.
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If you played a few rounds and did well SBMM is most likely also going to get the best of you. If you're on console, playing with crossplay on vs PC players can be quite a handfull. I play MW and CW on PC now and there is quite a difference in performance.
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At 1Gbit up and down you should switch off QoS entirely unless you use a huge amount of bandwidth. QoS is the thing that is probably least understood by gamers but it does for sure sell routers. If you are not reaching the maximum of your connection then there is no packets stuck in the queue and QoS will not do anything for you. Also say you have 500mbit. You go testing bufferbloat, adjust it to 400mbit. Great but if you are using the net by yourself and your average traffic use while gaming is 1mbit instead of downloading stuff, here QoS will again do nothing for you. QoS actually slows down your traffic in terms of latency. Generally this little bit of latency is accepted by getting constant performance in return. A household with kids going off a 100/10 connection or so needs QoS but not at 1000/1000. And yes for 1Gbit SQM you need a lot of CPU power. As far as I know only x86-64 routers are capable of doing this at this present time.
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If we are talking milliseconds I doubt you are going to see much of a difference. Consoles are not optimized for very low latency networking. There is lots of people here tinkering with QoS / router settings thinking that it will make a difference while in reality this is all per hop basis. They forget that their own switches add latency and your packets travel to the server over 10 hops which don't care about your QoS, and have a variable load depending on the time of day. Plus processing power of DSL and Cable modems generally poses a bigger bottleneck over the current gen dual core and quad core routers. On my PS4's I typically can't tell much of a difference between the XR routers. Also with gaming consoles you are limited in other area's such as a lower screen refresh rate and input lag from your controllers. That makes all this a moot point. As for the last bit. People just want a "turn-key" solution. And generally the market this caters for is on a limited butget, you can see that on sales figures for the previous flagship, the XR700. Super advanced but the $500 price put people off. If power and speed is required it's much simpler to build your own router on a x86-64 box than to use a consumer grade system. The more tech savy crowd could easily manage geo blocking themselves with the right tools, just a matter of scanning the IPs / domains the games connect to and blocking those in the firewall. What makes it time consuming is fishing out the server IP's etc, so if you buy a DumaOS device this is all taken care of. Well that is the quick version, in some games it will break your matchmaking so geofiltering does not always work well. I would say 98% of the DumaOS users are CoD players, where it actually works ok.
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It has more to do with use cases than actual speed IMHO. Between my R1, XR500 and XR700 I don't feel that the OS scales well with CPU's and RAM, ie the XR700 does not respond that much faster over the others. As for WAN speed at 400mbit none of these are breaking a sweat. It's like a windows PC, if you have a 10 year old i7 and put it next to a current gen i7 you barely feel the difference if you're just surfing the web. XR500 is probably the best all round router. Simply because the code/firmware has recieved the most updates. It's actually a R7800 with different software. R2 has most features but seems to be lacking a bit in it's wifi strength. Currently not offering WAN side VLAN tagging which can be a nuissance for fiber users that want to do away with their ISP hub. If you need AX wifi then the XR1000 fits the bill. Personally would not upgrade from AC Wave 2 over it unless you specifically have clients that can use this. Otherwise Wifi 6E seems to be more interesting. XR700 provides the lowest amount of latency possible provided you have the other equipment, PC's with 10Gbit networking cards and a SFP+ connection to the router. That's on paper though since in games you won't notice this. The CPU used is one that is normally found in lower end NAS systems. That's also the key feature to this router, it's extra features are more suited to media streaming than gaming. You can connect a dual port NAS to the link aggregation ports and feed your wired + wifi clients or use it as a NAS by feeding it with USB drives and connecting over SFP+. If you just use this as a standalone router it has no advantages over the XR500 since it has the same wifi specs, outside of AD wifi which no clients use, and the more stable and extra features in XR500 3.0 make it more attractive. Misunderstood product, people think you can run 10Gbit WAN but the CPU is too weak to route this (even with professional equipment with X86-64 CPU's routing + firewall 10Gbit is a challenge never mind running advanced QoS) Key point however is that these are all routers meant to be used as a 'all in one device' in a home setting with a mix of maybe 10-20 wired and wifi clients. And in that area they all have their niche. What always confuses me is the different feature sets. Like my XR700 has VPN but no adblocker, I believe my XR500 does have both. Some better consistency in this would help a lot tbh. Saying that, on my 600/600 fiber connection I was still using the R1 + DumaOS 3 because I don't use wifi on that particular connection and QoS is also not needed. It leaves a nice little footprint and can be put under your desk or tucked away in other places. Just it doesn't work well with PPPoE so you always need a ISP router in front of it, something that wasn't necessary with the XR500.
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PS4: Sliders 90% QoS SRC 3074 - DST 30000:45000 Geofilter on uPNP on Shared excess all Custom DiffServ QoS on switches Just started playing WZ on PC yesterday and it's spot on without any form of QoS / Geofilter etc. Ping between 19 and 27ms depending on server. (in game dashboard)
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Actually wondering why you switched a XR700 for a XR1000. The XR700 wifi is quite solid and in terms of raw power and connectivity is actually ahead of the XR1000. XR1000 is more the follow up to the XR500 rather than the XR700.
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XR500 slow WIRED speeds
Bert replied to Wr3cklessAnt1cs's topic in NETGEAR Nighthawk Support (XR range)
What I usually do on a overprovisioned line is simply put in what you usually get. Then set your ABB sliders below your contract speed. That way you can benefit off it when you're not gaming and run QoS when you are gaming. -
The whole point of QoS on inbound traffic is WiFi. Your bandwidth coming from WAN is almost always smaller than bandwidth available to LAN since you have 1Gbit ports. In worst case scenario it’s equal with gigabit internet. So in reality there is never any sort of restriction there unless you have some funny setup with WiFi bridges or a 100mbit switch. And even if you connect to a 100mbit switch traffic is passed to the routers internal switch at a much higher rate. And that has it’s own packet buffer. Plus typically we have limited our WAN bandwidth anyway by the ABB sliders so QoS will literally do nothing there. Wifi is a different ballgame as bandwidth to your device is smaller than WAN. And also we have to deal with variable bandwidth. Ie the Xbox that is in the other end of the house might be only getting 30mbit. So in case where we have 1GBit internet and dodgy WiFi you can create bufferbloat yourself. And that’s not even counting multiple devices etc. You can probably set the identifier Gaming / Voice on LAN but it won’t do much good since you’re not restricted and your devices don’t understand these identifiers anyway. Your switches need to be able to process DSCP tags as well for it to have any effect.
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If you look at Amazon and other places you can often buy small cheap barebones PCs with dual network cards. Install something like Untangle or OpenWrt x86-64 and it will basicly blow every residential or gaming router out of the water. Then you can definitly do SQM at gigabit speed.
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CoDeL manages latency across the ques. It works really well but also it’s very CPU intensive. There is no routers that I know of for home use that can do this at gigabit speed. This is because it requires the configuration of many traffic classes, and different priority weights. Downside of codel is that it increases absolute latency a little bit over other forms like PFIFO. It also depends on how you measure. Like DSL reports measures latency by sending http GET requests. Not ICMP ping. This sort of traffic is exactly what CoDeL is meant to optimize. Whereas the XR routers use PFIFO and say you have gaming traffic optimized, it won,t do anything to these GET requests. But QoS does work when you’re actually gaming. I have never tried it but possibly if you configure your XR router for that type of traffic you will see a improvement in bufferbloat ratings. It doesn’t necessarily produce real world results though. That said, CoDeL is the better option for all round general use if you have the CPU power to run it.
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If you look at your Wireshark captures you will probably find that the outgoing packets have destination and ports reversed. So when you make a rule in DumaOS saying: PS4 source 3074-3074 destination 1-65535 it makes 2 ques: ETH: source 1-65535 any IP destination 3074-3074 PS4 IP WAN1: Source 3074 PS4 IP destination 1-65535 any IP It’s just to simplify the setup. You could say source in DumaOS is equal to local host in Asus.