
Bert
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Everything posted by Bert
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It supprised me actually the R6700XT. Compared to my other system, 5950X + 3070Ti it's getting a bit more FPS but not amazing amounts. I got a 40% off deal on the RX6700XT so for the price can't beat that.
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Actually I am playing on my parts bin PC lol (Xeon E5 v4 E2697A4 + RX6700XT) Old server CPU but still getting 120-150 FPS in 1080P. When I switched to PC I played 1 game of Ground war, joined half way, #1 on the leaderboard with 30 kills and straight back to SBMM land lol.
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Playing PC is actually a lot smoother than PS4. Only downside is that it doesn't take my stats from PS4, so have to level up everything all over again.
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LOL I have been raging at the clunky aiming only to find out now there is actually a advanced menu.
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Something that I have not seen mentioned is that they have removed the aiming curves, linear, dynamic etc. I found aiming a bit more difficult because of that, since I have been playing on the Dynamic setting for ages.
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Nothing, same minimap as in MW2019, so no dots when shooting. UAV is hyper OP.
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Different QoS settings, Different Results WARZONE
Bert replied to SolidOny's topic in Call of Duty Support
If the connection is spiking at idle no QoS will fix that, you will have to take it up with your ISP. -
Different QoS settings, Different Results WARZONE
Bert replied to SolidOny's topic in Call of Duty Support
QoS adds another layer of processing. And really you are trading ultimate low latency for a more stable latency. Also CoD games, at least in 6v6 use something that is called artificial latency balancing. So if your ping is 20 but the lobby average is 100 it gives you a artificial penalty. So really would only advise using QoS if you have real issues like these 1000ms ping spikes. Also noteworthy is that QoS is only useful if you download at the same time. Ie when you are playing a game and not using the internet much QoS will do almost nothing for you. I have it off most of the time. -
Basically a copy of MW2019 with a new skin. In all aspects, shite maps, SBMM, camping & slow gameplay. If you didn't like MW2019 you won't like this either. 99% uses M4 because it's way stronger than anything else and the rest of the weapons is dull and of limited use. No default ghost and dead silence is a field upgrade, plus footsteps are loud AF.
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They have it under settings -> advanced.
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2GB Ethernet Port Router Planned?
Bert replied to East's topic in Feature Ideas & Improvements for DumaOS
The issue is that while you can have 10G WAN, it will not transmit it to your LAN. Highest you can get on LAN is 2G, and this is only if you connect it to a multi gig capable switch using link aggregation. Link aggregation usually tends to lead to a myrad of compatibility issues. What the 10G port and LAG ports are meant to do is talk to a switch. Then you can run 10G or 2G to your router. This allows you to use the NAS / Plex functions without interrupting internet service. XR700 is not a 10G capable router in the sense that it supports 10G internet speeds. -
The reason for this is that the router does not know if you use a repeater or LAN connection. It detects the interface of the repeater that is why it's shown as LAN. You need a mesh system or a system with controller for that to work properly. Or possibly a netgear repeater with the smart connect option. The router only knows if it's wifi when the device connects through their own interface.
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Not really. ISP's can support DSCP tags but really only do it on their own services, like VoiP and IPTV. Also there is the issue that even if a ISP would support DSCP tags, you are still not getting true end to end QoS since the traffic crosses over from your ISP to one or more backbone providers before it reaches the datacenter, and they will most likely not support DSCP. The other issue is that their equipment will most likely recognize the tags but can be configured so it drops it in a default queue. This does not really have much to do with DOCSIS 3.1 since DOCSIS is just a modulation pattern, ie it will leave all traffic intact. DOCSIS 3.1 does have some added options for lower latency over 3.0. On your internal network it would only make sense to run DSCP in a very complex environment. Ie if the traffic would have to cross multiple switches and so on. If you plug your device straight into the router then a simple port based QoS will do exactly the same. Then there is the last issue and that is that the game server probably doesn't use tagging on it's outgoing traffic.
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What kind of SSD is it? I did my testing with a Samsung 860 QVO. The difference in rates might be caused by buffering. The router does not have any sort of data caching. So when you copy to the disk, the router will attempt to write straight to the disk and if this is interrupted, ie by inefficiencies in the USB protocol the transferspeed will stall. If the other way around, you download to your PC. What will happen is that the router will take the data off the disk and your PC writes the entire transfer in memory. It will show as complete but windows will write the data to the disk in the background. This has nearly no restrictions so no drops in data transfer other than caused by the router. For windows 10 systems drive cache is 10% of available memory and for windows server systems it's 50% of available memory. Also if you are attempting these copy tests you need to alternate your testing file as often the file you just copied remains in windows/drive hotcache so when you transfer it again, it's much faster. When I am operating a lot of VM's on my SMB server I can see writing stalling out when the buffers in memory are full (VM's take system memory so less total memory), windows needs to flush the buffers first. This is with big files though like 30GB and transferring via 10Gbit. But it's writing to a NVME SSD RAID cluster so very little restriction there.
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I think you are referring to having a disk connected to the router's USB? For me the XR500 seems limited to 80 MB/s in router mode and no restriction (120mb/s) in AP mode. XR700 does 200 MB/s if fed off a SSD. For device to device transfers, the router's CPU has nothing to do with it as there is hardly any routing involved. On SMB networking, just like any other TCP/IP connection it's very sensitive to starts and stops in transmissions. Ie dropped packets it will slow the transmission down. So over wifi this is probably exaggerated. I would try and use a different tool first, ie Iperf3 and test speed on the actual connection between the laptop and the SMB server and take it from there.
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2GB Ethernet Port Router Planned?
Bert replied to East's topic in Feature Ideas & Improvements for DumaOS
If that is not in the works they will fall behind at some point. I can get 2Gbit service where I live in Asia. And my place in Europe will most likely get a 8Gbit PON-XGS fiber connection in the next 6 months. Will probably have to set up a PFSense box for this. IMHO for me the only reason to buy new routers at the moment is multi gig service. Ie for the XR700 I am already using the 10Gbit internal feature but it lacks 2,5G/10G WAN service. Even ISP boxes are have already started using 2,5Gbit ports. -
Is there a way to watch network traffic other than wireshark?
Bert replied to seppo17's topic in Call of Duty Support
Are you referring to the size of packets or number? Download is often bigger in size because it contains data from the other players while you generally only upload your own data. Also not all games have the same tickrate for upload and download. Warzone for example has a 20Hz frequency coming from the server I believe. -
Is there a way to watch network traffic other than wireshark?
Bert replied to seppo17's topic in Call of Duty Support
In order to do what Fraser says you need to have a managed switch that allows for port replication. For example Netgear GS305E, typically 30 bucks on Amazon. Hub will also work but not even sure if you can still buy those, if so they will usually only be 10/100 mbit. And you need a second device, ie PC or Laptop running the wireshark software and connect to that port. Alternative is going to the router's debug page (for example 192.168.1.1/debug.htm change IP to yours) and there is an option to replicate the router's WAN port to LAN1 to do a wireshark capture. Same as with a switch you need to connect a PC/Laptop to that and use wireshark. -
I think it's a bit far fetched, at least that influencing speed and hitreg is done on purpose. Is the game rigged? Well yes. If you haven't played for say a month and you play your first game you will stomp the enemy no problem as the game's matchmaking algo is reset. Then after a few games it ups the ante until you start doing average. Matchmaking this way induces several issues, one is that it takes longer to match up and the other that the higher skilled playerpool is geographically more diverse, so you get a lot more latency variation. That also means that you will see more issues with hit registration as the server applies it's latency balancing system more aggressively. I have tested this in the past playing on the same server, where sometimes you would get hitmarkers in 1-2 frames and other times in 4-5 frames, ie sometimes it took 66ms to get a hitmarker on a 40ms server while other times it took 133ms to get a hitmarker. The whole issue with CoD is that it is inherently a very low skill game, possibly the lowest skill game on the market, at least the last few iterations after the advanced movement era. if you pay attention to positioning and your angles you can easily find success. If you consider skill as a bell curve, most seasoned players will be slightly to the right of the mean distribution. That means there is a large group that is only slightly above average. If you would match randomly, there is a good chance that you have a lot more success as you can beat them on raw skill, ie play more offensive without regard to positioning etc. This goes away when EOMM/SBMM is tightened as now it's forcing you into that style. There is also the perception. If you play bots you would not notice the variation in hit registration much as you win the gunfight anyway. But if you are in your own skill group, you face players that react just as fast and employ the same tactics as you would so it magnifies the situations where you think you should have won the fight but you didn't. Because the other guy might have been slightly faster but it didn't show on your screen. If you are in the slightly above average group you will also find people with better equipment, scuf controllers, better routers, playiing on monitors etc.
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Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
RSS queues depends on the CPU you are using. Ideally you should keep the maximum amount of queues equal to the amount of physical cores you have available. For modern day PC's it's a non issue though as a single core would be able to handle the datastream for a 1Gbit NIC. -
I am supposed to have a VOIP service from my provider as well but it's not even connected. I just use mobile and the only people that called me on that VOIP phone were telemarketeers LOL.
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Depending on what setup they run you might be able to use a separate Voip hub. Usually the way it is set up if that your VOIP and internet come in over different VLAN's. You would need a managed switch between your router and ONT. Then send the internet VLAN to your router and the VOIP VLAN to your VOIP hub. But you need credentials etc to set it up.
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Google something like lease line. Or business lease line. Enterprise lease line. etc.
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No you contact a special provider that installs these. You need to have a business set up etc. It's a separate install from your normal ISP. You usually have a much better SLA on these lines to ensure uptime and then there is a few options to choose from. You can have a dark fiber solution where you provide your own equipment. But they can usually also make the arrangements for you. You pick your amount of bandwidth. And then usually there is also a level of over-subscription. Like some companies offer a 1:10 line where you share bandwidth with 10 other users (for any regular ISP this is anywhere 1:100 to 1:500 or even higher) but most also offer 1:1 lines where you alone are using the line. Often these lines are lower in total bandwidth ie 100mbit but you share it with nobody so there is never any network congestion taking place that you will see with regular ISP's. I used one once at a work location, best connection I ever had when playing CoD and we were sharing 100mbit with 50 users LOL. It's not just the line but we also have enterprise class routers etc obviously.