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Bad experience COD mw


Victor-Yout

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Dont know what to try anymore, throttling, different PP settings doesnt help.

my ping to the closest server is 8ms. My ping plotter and bufferbloat are very good. A+ and a very low jitter.

in normal multiplayer i get instamelted every time and my enemies dont die... but i bet you know what i mean.

in warzone its just laughable, because you  notice the bs even more due to more health. Shoot first, die first all the time. 
 

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35 minutes ago, Victor-Yout said:

Dont know what to try anymore, throttling, different PP settings doesnt help.

my ping to the closest server is 8ms. My ping plotter and bufferbloat are very good. A+ and a very low jitter.

in normal multiplayer i get instamelted every time and my enemies dont die... but i bet you know what i mean.

in warzone its just laughable, because you  notice the bs even more due to more health. Shoot first, die first all the time. 
 

There's a lot of reasons why you could be behind on ms. 1. Monitor you're gaming on 2. port forward settings 3. DMZ host settings 4. reserved address settings 5. ISP speeds service 6. console or PC DNS settings 7. HDMI cable 8. Ethernet cable Cat6 or Cat7. 

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you should play on monitor or tv with less than 1 ms, UPNP or port forward, no difference for me, good HDMI cable and Good ethernet cable should help you.  You can give a call to your ISP and ask for they can check the road of your connection, sometime they can change the route and help a little bit

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26 minutes ago, irving said:

There's a lot of reasons why you could be behind on ms. 1. Monitor you're gaming on 2. port forward settings 3. DMZ host settings 4. reserved address settings 5. ISP speeds service 6. console or PC DNS settings 7. HDMI cable 8. Ethernet cable Cat6 or Cat7. 

I play on a gaming monitor, using upnp, what do you mean by reserved adress settings? 250 down, 50 up, using cat7 and 8 cables

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Looking at the vid frame by frame you do get the first shot but only very slightly, from there it is quite hard to see where you were shooting as there appeared to be a lot of recoil so I wouldn't have thought he'd be that high up and perhaps was the server catching up showing those hitmarkers. Also looking at the kill cam he recoiled and got you in the head and that was when it was game over. I don't think there was bad hit detection there but it was definitely unlikely. Maybe others can comment with what they think.

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19 minutes ago, Netduma Fraser said:

Looking at the vid frame by frame you do get the first shot but only very slightly, from there it is quite hard to see where you were shooting as there appeared to be a lot of recoil so I wouldn't have thought he'd be that high up and perhaps was the server catching up showing those hitmarkers. Also looking at the kill cam he recoiled and got you in the head and that was when it was game over. I don't think there was bad hit detection there but it was definitely unlikely. Maybe others can comment with what they think.

The problem isnt my hit detection. Its just that they kill me instantly and see me ahead when running around corners. I feel helpless in frontal 1v1 gunfights

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It's the games netcode. A lot of the time when I face the issues you're facing it's because the others have bad internet which messes with the lag comp giving them the upper hand in encounters. If everyone in the same lobby has a good connection it all runs flawlessly. Then you have someone that's found the sweet spot after fiddling around with their connection making it bad on purpose, bullet sponging every encounter being almost invincible.

I play on a 1ms gaming monitor, have all the right cables and one of, if not the best ISP in Aus for latency and I still lose so many encounters to people that look like they're not moving around fluidly in the killcams. I know killcams aren't accurate but something has got to be up when the unstoppable ones are the only ones not moving around fluidly in the killcam

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I have the Feeling it isnt a Server issu..

Sure there are some Shit Servers Out there.. No doubt.. 

I have more the Feeling its a Processing Problem from the gameengine itself and we dont See a Network lag.. more a reload/loading lag of textures, and a high prerendered frame value to smooth Out the gameplay

 

 

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That gameplay is only 13 seconds long with 1 gunfight, you can't really tell much from that.

 

But, since he was replating and shot at you right when he got up he knew where you were.

 

FPS games like CoD have something called peakers advantage. If he attacked first he would have a window of opportunity where he can shoot you while he's not visible on your screen yet. This is made worse because of the 10Hz servers. Normally the game engine takes 2-3 updates before it renders the player image to make the player movement look more smooth. For a 10Hz server there is 100ms between every update.

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1 hour ago, Bert said:

That gameplay is only 13 seconds long with 1 gunfight, you can't really tell much from that.

 

But, since he was replating and shot at you right when he got up he knew where you were.

 

FPS games like CoD have something called peakers advantage. If he attacked first he would have a window of opportunity where he can shoot you while he's not visible on your screen yet. This is made worse because of the 10Hz servers. Normally the game engine takes 2-3 updates before it renders the player image to make the player movement look more smooth. For a 10Hz server there is 100ms between every update.

two other clips in the same round. first clip i hit so much earlier, but he still lasers me (he jumpshoots as i am already dead). second clip same gun, shoot first die first

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14 hours ago, Victor-Yout said:

Hitting him first and dont even make shield brake. Absolut laser

 

Victor Use the Kilo w/ Monolithic Suppressor, Singuard 19.8" pro, VLK 3.0x Optic, Commando Foregrip, 60 Round Mag. Also the CR-56 w/ Monolithic Suppressor,  XRK Zodiac S440, VLK 3.0 Optic, Merc Foregrip, 45 round mag. Those two load outs are lazer beams.

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14 hours ago, Victor-Yout said:

I play on a gaming monitor, using upnp, what do you mean by reserved adress settings? 250 down, 50 up, using cat7 and 8 cables

In LAN set up add your console or pc IP address that"s how you reserve it.Screenshot_7.thumb.png.4859618bf260d86a61986bc2685e0d2a.png

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17 minutes ago, irving said:

In LAN set up add your console or pc IP address that"s how you reserve it.Screenshot_7.thumb.png.4859618bf260d86a61986bc2685e0d2a.png

do not change your starting IP address or ending. Simply add your console or PC IP on the ADD red button on the bottom 

 

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I fell your pain, sometime i won 3 or 4 gun fight in a row in warzone, and I meet one guy and he destroyed me easilly... I hit him many time and he hit me 2 times and i'm down.  

like I said, if you check youtuber like Teepee, dougisraw or even nickmersh, they never lose a single 1 vs 1 gun fight, many time the other player start shooting first but they destroyed him.

i know this guys are pro player but the connection help ... or I dont know

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28 minutes ago, tehwayne said:

I'm getting a+ on my bufferbloat test on my phone but B on my ps4 

The PS4 browser isn't optimized to do tests like that so I wouldn't pay attention to it. Use the Connection Benchmark to get an idea of your connection network wide.

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21 hours ago, irving said:

There's a lot of reasons why you could be behind on ms. 1. Monitor you're gaming on 2. port forward settings 3. DMZ host settings 4. reserved address settings 5. ISP speeds service 6. console or PC DNS settings 7. HDMI cable 8. Ethernet cable Cat6 or Cat7. 

Dude even with this which I have tried. I still get destroyed now and then. I play when I have good days but when I notice my shots are off or I die first when I obviously landed all my shots first, I just turn the game off period.

Its the way the game was designed, use the same settings on other cods going back to AW, IW,B01,B02,B03,WW2 & B04 I destroyed opponents and top the team lobby boards except I come across more skilled players than myself and even at that I still have a dog gun fight (trade bullets with an opponent )not just drop and die instantly. 

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