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Bert

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Everything posted by Bert

  1. Yes. I stay in Thailand and have about the same radius as you, strict mode on and PA 63. But since base ping for you is lower in Malaysia you could do with 50 I would think.
  2. They changed their hosting in Singapore from AWS to Choopa. Best setting you can use at the moment is about the radius you set now and a ping assist of about 50. That ensures you never get into Jap or Aus servers.
  3. Can I be bumped up for DumaOS 3.0 as well please. R1 and XR500.
  4. How would you build a router that can decide what hops it uses? As that part is controlled by ISP / backbone providers not your router.
  5. Not really actually. Gives you a number of issues. ISP induced jitter will throw your speeds off so you will have to keep your setting above that. And really for anti jitter to become operational you would have to have high ping first before it kicks in. Instead of other solutions like FQ_CoDeL or CAKE or DumaOS ABB tring to prevent it. (which all in the end operate by lowering bandwidth) It's a nice idea but not something I see that has big real world benefits over the solutions we have now.
  6. Just not sure how anti jitter would work since that usually happens between your router and the server, ie something you have no control over. Unless it's a variable type of anti bufferbloat. But that still doesn't fix connections with high jitter.
  7. One more thing with delete all offline devices, if you do this it deletes them just fine, but it won't update the bandwidth distribution graph. You have to do this yourself.
  8. It works really well, I tried it on Infinite Warfare and detected the ports no problem. Only thing I would add, if that is even possible that it deletes the QoS rule when you press stop. But that is not a big deal Delete Offline works like a charm. The Allow and Deny lists I am not a 100% sure about how that works but I haven't spend much time on it.
  9. Great work! I'll give it a try
  10. Which part do you want me to clarify? Because it's all there
  11. It's not the same. Bridge mode passes through your ISP router and that's why you need to enter your PPPoE details. A bridge essentially bypasses the routing completely. DMZ is used when you can't bridge, so you set the XR500 in DMZ and that automaticly forwards all ports to the XR500. In this case you don't need PPPoE details as this is handled by your ISP router.
  12. A lot of people fool around with their connection on purpose. Trying to throttle bandwith, saturate the connection on purpose or other gimmicks. Could be that he's doing one of those, or just plays on shitty wifi.
  13. Could be that he's throttling his connection. There is some form of latency balancing in the game. When I see Chinese/Japanese names or Arab names in the lobby I am almost guaranteed to have a more laggy game then usual.
  14. You don't need to use that. You can set bridging mode under windows as well. Just select 2 connections and add to bridge. But I have found that the packets bypass the system, so I can't look at them with wireshark or use that tool. That's why I use Internet Connection Sharing in windows, that way it does work.
  15. If anything, if you're duplicating packets I would think that this is only necessary on the upload side.
  16. No problem here, I did just get some kind of update though.
  17. It's quite easy actually. Set your PC as games console in DumaOS and the geofilter just works as it should. That is if you use the internet sharing feature. If you use bridge mode the XR500 will see the PS4 as if it's connected to the router. But I had issues to get that software to work with bridge mode and also wireshark didn't work right. I believe that it is because I have a wrong NPCAP driver but I have never tried to solve it. So: 1. Use a second network card in your PC, or use wifi as hotspot, or use wifi to connect to your router. I just bought a 1Gbit USB network card to experiment with this for 10 bucks. 2. Go in windows, right click your connection that you have connected to the router and enable sharing, with the other connection set up. Under advanced you can also add ports to forward 3. Set up your PS4 connection as you normally would. 4. In DumaOS, forward the CoD ports to the PC andon the PC forward them to the PS4. I typically just leave it on Moderate NAT though. 5. Run that software and what I did was set a filter so it only affects UDP traffic coming from my PS4 by entering the MAC adress of my PS4 6. In my case I need different traffic prioritization rules, I use UDP 60000:65536 - 30000:45000 because this setup changes the source port somehow.
  18. Yeah I have seen that, it's probably anticheat measure. I have a copy of BO3 multiplayer edition on my PC and it crashes as well when you launch it. Because it can potentially be used for lagswitching.
  19. There is a freeware tool called Clumsy 0.2 but it's not as reliable I found. It doesn't work well at some versions of windows 10.
  20. No it doesn't. I have the same tool. It affects whatever connection on the PC you select. So if you have 2 network cards or 1x NIC and 1x wifi you can set it to affect whichever you want. The program also has filter options. So you can set it to affect a certain IP or MAC adress. Like that way I can set CoD to run at 256kbit while the rest of my stuff retains full bandwidth, when used with a console and internet connection sharing. Mine is not the pro version but the standard so can't test packet duplication.
  21. Actually both should work. But you might want to check the in game menu under external IP and see what port it uses. Maybe 3074 isn't the right one for you. I have 3074 when I connect straight to the XR500 and above 60.000 when I connect through my PC.
  22. I'm playing shipment to level some weapons on my second account and it's the laggiest shitshow I have ever seen LOL.
  23. I did it on PC actually. So PS4 -> PC -> XR500. I limit my UDP connection from the PS4 specificly that way. I tried setting the network card to 10mbit half duplex as well but that was unnoticable.
  24. I did that as well the other day, was getting disconnects at 128kbit. I did it via PC software though. At 256kbit it was playable but still I feel just full open connection is better most of the time.
  25. I play at 1080P. This is PS4 though. I am not sure if it makes a difference for frame rates as on PS4 it's a pro enhanced title, so even when you force 1080P mode it will actually render it at a higher resolution and force anti aliasing. (Supersampling) In a lot of cases your input latency on your screen goes up at higher resolutions that is one reason. (very monitor and TV specific though) But on PC specific, the higher the stable FPS you can achieve, the less your input latency is. If you are on PC, you might want to check out a video by battle nonsense, about nVidia G-Sync and AMD Freesync. Basicly it shows testing results where their antilag actually reduces input lag, but the best result was achieved toning the settings down so the GPU utilization rate doesn't go above 97%. Video:
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