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About RiotControll

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  • Birthday 11/14/1917

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    Netduma R1


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  1. Probably the play on Google servers, we normal people barely see in matchmaking.
  2. Again, it's their servers fault not yours or ISP's. Packet Loss was no issue till the end of June last year. When Season 5 hit the Paket Loss Symbol appeared. Personally I think around that time dumbass Raven Software got the Lead on Warzone and they had no clue what they were doing.
  3. Packet Loss is standard in Warzone. Even without a Netduma you get Packet Loss. The servers are pretty degenerately configured & maintained. So there's no worry.
  4. Per Lan an die Fritzbox anschliessen und das wars schon und alle Geräte die per Wlan laufen über die Xr500 laufen lassen. Wlan kannst du bei der Fritzbox dann auch ausschalten.
  5. It's server depending. Packet burst appears when the servers hoster carriers have depleted their peering capacity. So data packets get thrown away or queued at the major exchange points. Telia/Cogent/GTT are notoriously known for this. They won't extend their peering capacities at the major exchanges points because it costs money.
  6. Lol, Telia can't get even their own shit together. 19ms from the first Telia hop to the second although the networkrouters are in the same building. Can't understand why COD uses such bad server hosters which use even worse carriers like Telia/Cogent/GTT.
  7. Battle Royal & Plunder plays laggy & I have a sluggish movement while pre lobby is fluid and shots connect as supposed.
  8. In Warzone you can the artificial lag on your connection. If you play Battle Royal or Plunder the connections are crisp in pre game lobbies where the countdown ticks down to zero. The bullets connect as it should be and the character movement feels lighter. But when the main game starts it gets laggy and the character movement is sluggish.
  9. I've watched enough Twitch streams and YT videos and these people had also the latency & packetburst signs popping up.
  10. You don't need to worry. Packetburst is a general problem since season 6. It's a fault on their end. Prior Season 6 I had no latency & Packetburst problems.
  11. I don't know what you are doing because I have a ton of IP adresses from Frankfurt/Paris & London but they don't really help you because you need local ones.
  12. I mean you have the server IPs which you connect to, paste them into Pingplotter and run them. If your ISP's network router is congested at the exchange points you can show them that it's their fault because without evidence the say always everything's alright. As you see there are peering problems with my ISP and Telia who are the carrier for Choopa/Vultr for the WWII servers because Telia didn't extended their capacities.
  13. I'm also getting the the Paketburst & the High Latency sign even on my nearest server which is in Frankfurt. The problem is that the series has 6-10 different server hosters. Most of them are useless because they have bad carriers like Telia/Cogent/GTT. When their peering capacities are full they don't expand their capacities. So packets get lost and leads to a data jam which leads to superbullets for example. Only Amazon Web Services/Google & Blizzard's own servers are good.
  14. I downloaded & deleted the game 3 times during the Beta. The developers & Demonware (btw. Demonware moved the authentication server away from Ireland to Warsaw in Poland) are connection cheaters; they somehow filter/delay your packets then to have in & out problems. Every small studio is capable to provide a working neutral netcode to let the players decide the outcome of the gunfight unlike the Gay Of Duty series. Imo in general the COD developers are mentally handicapped people who don't see their programming faults. Also a problem is that these people have no gameplay advisors. That's why they put so much bullshit is put into the games.
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