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Feedback on 4.0.23 Beta


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On 12/31/2023 at 2:13 AM, sidestep6 said:

I mean exactly what I said.

r1Tb7bW.png

Even when setting up prior to launching the game it doesn't function or work correctly. I have yet to see it stabilize with Frostbite games like Battlefront or Battlefield and no major fluctuations to indicate why it is never able to. My guess was you guys are writing off PC players again especially when this version of DumaOS doesn't let us tell it to consider PCs as a console device.

Your wrong in this case, it isn't able to stabilize and it still adds around 10 ms of ping. The only way to stop it from doing so is to manually disable Steady Ping. Oh and even when playing a game not supported by Steady Ping it still adds to your ping which raises even more questions.

This sentence "It doesn't even work for the game's listed under the same area of the Geo Filter for when adding devices." didn't make much sense to me, if I understood what you were trying to say I wouldn't have asked for clarification. Steady Ping will not always be able to stabilize a server, nor will it necessarily be able to stabilize every single game, if it's possible we'll expand it. I believe it's something to do with how often you ping their server, each game has limits.

On 12/31/2023 at 11:35 AM, sidestep6 said:

oh wow they made that way less intuitive than it was in the previous OS

You don't have to do that and that is the same process for the R2 for example.

On 12/31/2023 at 2:31 AM, Eddiedro said:

Good evening - can you please send me the firmware please. 

On 12/31/2023 at 12:40 PM, Copystar said:

may i try the beta ver. too?

On 12/31/2023 at 1:03 PM, Six7 Tango said:

requesting access to the R3 beta firmware please

On 12/31/2023 at 2:35 PM, Trip said:

@Netduma Fraser

Can I please have the latest R3 beta firmware?

Thank you for your time.

On 12/31/2023 at 3:42 PM, pantera said:

May I follow the trend and ask for 4.0.23 as well? Thanks mate.

4 hours ago, Trip said:

@Netduma Fraser are you still sending out the latest R3 beta firmware? I have asked for it earlier but have not received a message yet with a link to download.

Sent you all a PM with the firmware

23 hours ago, GRAAM said:

@Netduma Fraser / @Netduma Admin

After testing, I've found IPv6 must be disabled in advanced LAN AND WAN settings in order to de-activate Steady Ping

*Note for anyone that does this, you'll need to reboot the router afterwards so the router can re-configure DHCP*

I've also seen on another thread congestion control/QoS doesn't work unless IPv6 is fully disabled in both WAN/LAN settings too.

I'm using the beta firmware 4.0.23.

I have split up 2.4/5GHz bands and I'm using 5GHZ only for wireless devices.

How are you determining that it needs to be disabled for it to disable Steady Ping exactly?

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3 hours ago, Netduma Fraser said:

This sentence "It doesn't even work for the game's listed under the same area of the Geo Filter for when adding devices." didn't make much sense to me, if I understood what you were trying to say I wouldn't have asked for clarification. Steady Ping will not always be able to stabilize a server, nor will it necessarily be able to stabilize every single game, if it's possible we'll expand it. I believe it's something to do with how often you ping their server, each game has limits.

You don't have to do that and that is the same process for the R2 for example.

Sent you all a PM with the firmware

How are you determining that it needs to be disabled for it to disable Steady Ping exactly?

Hey Fraser,

I've lived in the same place for 4 yrs now, and on COD, I've always been able to get 6ms ping on the London server.. before buying this router I would usually get 6ms on my ISP modem.. I also owned an XR500 and would get 6ms when on London COD servers.

..unless I disable IPv6 in both WAN and LAN settings, the router adds a buffer to my ping (taking it between 15-22ms depending on which one I disable, despite Steady Ping being disabled in geo fence settings)... that's how I know for certain.

I've tried various configurations and this seems to be the only way to fully disable steady ping.

Hope that helps ! 

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30 minutes ago, GRAAM said:

Hey Fraser,

I've lived in the same place for 4 yrs now, and on COD, I've always been able to get 6ms ping on the London server.. before buying this router I would usually get 6ms on my ISP modem.. I also owned an XR500 and would get 6ms when on London COD servers.

..unless I disable IPv6 in both WAN and LAN settings, the router adds a buffer to my ping (taking it between 15-22ms depending on which one I disable, despite Steady Ping being disabled in geo fence settings)... that's how I know for certain.

I've tried various configurations and this seems to be the only way to fully disable steady ping.

Hope that helps ! 

Steady Ping shouldn't depend on that at all, so that's very strange, I will pass that onto the team, it may actually be another issue we're aware of, we'll take a look!

18 minutes ago, Stilts29 said:

Hey @Netduma Fraser , please can you point me in direction of latest R3 beta firmware? 

Many thanks

Sent

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@Netduma Frasersome things to note regarding the IPv6 issue:

1) If IPv6 is disabled on the LAN and enabled on the WAN the router port forwards port 3074 for a PS5 correctly

2) if IPv6 is enabled in the LAN or the WAN it breaks congestion control

in a nutshell IPv6 breaks port forwarding if enabled on the LAN and breaks congestion control if enabled on the LAN or WAN. I suspect that other things might be broken with IPv6, Was Ipv6 tested?

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@Netduma Fraser

 

Happy New Years! 

 

Thanks for everything you do. I'd be willing to test the beta and report what I find. Currently using Steady ping on PC and it optimizes each game. Feels smooth from what I can tell.

 

Thank you!

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59 minutes ago, cljackhammer said:

@Netduma Frasersome things to note regarding the IPv6 issue:

1) If IPv6 is disabled on the LAN and enabled on the WAN the router port forwards port 3074 for the PS5 correctly

2) if IPv6 is enabled in the LAN or the WAN it breaks congestion control

in a nutshell IPv6 breaks port forwarding if enabled on the LAN and breaks congestion control if enabled on the LAN or WAN. I suspect that other things might be broken with IPv6, Was Ipv6 tested?

Thanks for the clarification, it was but you can never truly tell what issues can arise until it's tested with people in different countries with different connections and setups. The team will get everything sorted.

20 minutes ago, mikew2 said:

@Netduma Fraser

 

Happy New Years! 

 

Thanks for everything you do. I'd be willing to test the beta and report what I find. Currently using Steady ping on PC and it optimizes each game. Feels smooth from what I can tell.

 

Thank you!

It's not a beta but sent in PM 

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something definitely off dont know if its hardware or firmware based, i tested the last 2 weeks, just plugging the r3 in and no changes on original firmware 23+ ping

disabling all wifi with factory settings (nothing tinkered with) ping dropped  5 to 7 ping

completely setting up the router to cater to my needs (COD only) - had no change at all to ping or game play

upgrading to beta .23 ping dropped from 16 to 11 with factory settings and with custom settings, i currently have every options disabled and on a server (IP address) that i would get a 2 to 3ms ping on will not get lower then a 11

just to confirm i plugged my r2 back in and both MP and warzone dropped back down to a 2 and 3 ping

with the r3 from out of the box firmware and settings to beta 23 with customer settings there has not been any difference in the gameplay. no lag no packet loss. hit detection is as it should do not have to vpn or dumb down connection to not get nerfed by the game cause you had a very good last game

with the r2 it has to be dialed in to get a good gaming experience. would just like to compare the r3 and r2 once they have same ping. to there's another firmware update i will be sticking with the r2

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9 hours ago, Dean.L said:

any chance on getting in the beta @Netduma Fraser

wanna try and help if i can

 

Sent

1 hour ago, TODDzillaInLA said:

something definitely off dont know if its hardware or firmware based, i tested the last 2 weeks, just plugging the r3 in and no changes on original firmware 23+ ping

disabling all wifi with factory settings (nothing tinkered with) ping dropped  5 to 7 ping

completely setting up the router to cater to my needs (COD only) - had no change at all to ping or game play

upgrading to beta .23 ping dropped from 16 to 11 with factory settings and with custom settings, i currently have every options disabled and on a server (IP address) that i would get a 2 to 3ms ping on will not get lower then a 11

just to confirm i plugged my r2 back in and both MP and warzone dropped back down to a 2 and 3 ping

with the r3 from out of the box firmware and settings to beta 23 with customer settings there has not been any difference in the gameplay. no lag no packet loss. hit detection is as it should do not have to vpn or dumb down connection to not get nerfed by the game cause you had a very good last game

with the r2 it has to be dialed in to get a good gaming experience. would just like to compare the r3 and r2 once they have same ping. to there's another firmware update i will be sticking with the r2

2 - 3ms will be impossible, usually playing on LAN is around 5ms so even having 5 the server would have to be very very close. It's potentially the higher base ping issue that the team will be looking into.

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13 minutes ago, Netduma Fraser said:

Sent

2 - 3ms will be impossible, usually playing on LAN is around 5ms so even having 5 the server would have to be very very close. It's potentially the higher base ping issue that the team will be looking into.

I have seen people like swagg be able to get 1-3ms pings before

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4 hours ago, x12Tyler said:

I have seen people like swagg be able to get 1-3ms pings before

It must be a misreading on the game as it's just not possible.

3 hours ago, GoloLolo said:

@Netduma Fraser

I want to try Firmware 4.0.23 

please could you send it to me. 
thanks a lot. 

 

 

3 hours ago, damir117 said:

would like to try the Fw too.Ty

Sent to you both

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18 hours ago, cljackhammer said:

@Netduma Frasersome things to note regarding the IPv6 issue:

1) If IPv6 is disabled on the LAN and enabled on the WAN the router port forwards port 3074 for a PS5 correctly

2) if IPv6 is enabled in the LAN or the WAN it breaks congestion control

in a nutshell IPv6 breaks port forwarding if enabled on the LAN and breaks congestion control if enabled on the LAN or WAN. I suspect that other things might be broken with IPv6, Was Ipv6 tested?

Absolute legend for this!

I finally got Open NAT across multiple and all platforms! Legend!

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2 minutes ago, cljackhammer said:

@Netduma Frasersee above. Do you have an ETA on the next beta and where does IPv6 fall in terms of the overall priority?

We don't give out any ETAs and it depends what we can reproduce easily and what requires more investigation and how long it might take to fix. 

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10 hours ago, Netduma Fraser said:

Sent

2 - 3ms will be impossible, usually playing on LAN is around 5ms so even having 5 the server would have to be very very close. It's potentially the higher base ping issue that the team will be looking into.

i have posted multiple videos of it to this forum and on my youtube. 

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10 hours ago, x12Tyler said:

I have seen people like swagg be able to get 1-3ms pings before

Definitely possible with correct hardware and location. I didnt even think it could be a thing to i watched Jufes (Frame Chasers) stream back in early 2020 testing gpu settings in warzone and he was at a solid 3ms with a asus router

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7 hours ago, Netduma Fraser said:

It must be a misreading on the game as it's just not possible.

Sent to you both

It might be I’m just going off what it shows in the top left corner which I’ve seen his go to 1-7. It bounces but idk. From what I’ve seen personally what it shows me in the top left in game matches exactly what it shows if you view the ping heatmaps and monitor it there.

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On 1/1/2024 at 7:58 AM, Netduma Fraser said:

This sentence "It doesn't even work for the game's listed under the same area of the Geo Filter for when adding devices." didn't make much sense to me, if I understood what you were trying to say I wouldn't have asked for clarification.

As far as I can tell with how you have DumaOS 4 setup for PC players if they go to the Geo Filter and try to add their PC it adds it differently than if it were a console or pretty much any other device. It shows the following screen: 

1Rg4E9U.png

So when trying to add your PC that you play games on it makes you select a specific game when adding it as a device under the Geo Filter. This means you have to add it over and over again for every game you play in order to get Steady Ping to work for your PC, well that is assuming it would work. Like I said it doesn't appear to work for Frostbite games like Battlefront or Battlefield it never stabilizes and even though it never stabilizes it still increases the ping. The fact that it still increases ping even though it never stabilizes leads me to think it's either flawed design or a bug and as I mentioned before it increases ping for other games not listed or supported which makes it seem like Steady Ping is just always on or always messing with your latency regardless of what you are doing.

On 1/1/2024 at 7:58 AM, Netduma Fraser said:

Steady Ping will not always be able to stabilize a server, nor will it necessarily be able to stabilize every single game, if it's possible we'll expand it. I believe it's something to do with how often you ping their server, each game has limits.

I think this is a bad approach. I see it on routers for other companies and adding gaming specific features that are specific to a list of games. What if it stops getting updated by the manufacturer? What if it doesn't support some slightly older but really popular games (WoW)? While yes it's an interesting feature if it's so specialized or specific to only certain games isn't it going to cause more harm than good? Don't get me wrong in this case with "Steady Ping" I'd like it to work for everything, just make it a generalized buffer for the device added instead of tying it to specific games. Why? Because being able to artificially increase my ping in a game would give me an advantage in some games with bad lag compensation. I am curious if you guys knew that when first implementing the feature since it seems like that is the intended purpose with the slider.

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