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IW Thoughts


lthoma89

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I have to say I like it, bit flanky Smgs are good, but Ars are also good have no issue with the movement, or Ttk as it will change in the real game .

Maps graphics to me are better than blops3, for a beta to introduce another Cod if you call it, I think personaly is a good start .

I'm now wondering why I liked blops3 ?

Ps : I'm mainly a Destiny player,which in that game requires headshots, not legshots.Only my opinion though

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I have never been an Infinity Bored fan, and this release has done zero to turn that impression around for me.

 

First off, you had a Beta of basically the same game, last year and earlier in their game cycle, that went better than this one did.  That says something to me, because if their excuse is. "We didn't expect this many people to come out and play our game" then I have a HUGE problem with the leadership that put you in charge.  

 

What kind of numbers did the BO3 Beta do and what kind of numbers did this game do?  I refuse to believe one had a Significantly Deeper player pool.  While each side has their fanboys, most fans are fans of the franchise.  People will play it to see if it's worth their time and money or if they were correct in their dislike of the trailer.

 

I've watched about 4-5hrs of stream coverage on Twitch, and I have watched a few vids from YT'ers I trust.  The game just doesn't look like anything new/exciting/intriguing that makes me want to jump in and play.  

 

Good luck you all - Carry the Netduma banner in with pride!

 

As usual Dill, you are insightful in your comments and I hardly agree with you. ;)   I was on from the start yesterday (second weekend) and it is the same crap.  I only pre-ordered for my PS4 because I have been a COD fan since the beginning but I wish I had not ordered.

 

On a side note about servers, "for crying out loud", any half wit would know from past experience the deluge of players they would attract for the beta weekends.  This second weekend seems no better and the lag is even worse.  I constantly was in games where it was stop and go!  Interesting Respawn did their "TF2" Tech Test to check out their servers and system and they were overwhelmed with the response; they did very well correcting problems quickly.  I know there is not a lot of love for TF here but I think I will move over there as I have been playing quite a bit and enjoying it more than AW and even BO3 = in my opinion the COD developers have lost sight of their mission.

 

I have played a bit of Battlefield and it is pretty cool but BF has not been one of my fav's since I Bad Company. 

 

After this weekend I will post my comments on IW not that it really matters what I think but at least I get to vent my frustration about a game and franchise that I loved for so long.  Hopefully something will happen to change my first impressions.

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I found it better this weekend then last. Last weekend all I got was P2P matches and this weekend I was on servers. Funny thing is I was playing with a friend whom lives 30 miles away and we ended up on opposite teams a number of times and the TTK each other was much better than it was shooting other players.

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I managed to laugh my way through 3 games. It was so horrifically bad I just deleted it, I have no time for that BS. The best I could do was 7 - 12. It takes ten bullets to kill someone and I insta die. The connection was off, I was getting sniped from everywhere, score streak after score streak raining down on me. It looks cartoonish with those colors. I haven't played BO3 in 10 months, I quit after a few weeks, and I would not have known IW was a different game if you told me. So glad I didn't preorder this year. I have been playing AW since it came out and it plays flawlessly for me and is much more my pace and not so twitchy. Could not say I liked anything about IW at all. I will wait for reviews of the game the remastered and possibly give that a try when it is available on its own. I was not expecting it to play that bad. Wow.

 

Good points Murdoch, I should have mentioned the "quick scoping" in my previous post but it is an epidemic!  Takes any fun there could be out of the game...

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Played a couple games on both PS4 and Xbox One today.

 

Connections on both systems were good. Steady ping <20ms. 

I could tell some players were lagging, since they were teleporting and skipping. Nothing you can do about that.

 

Graphics are okay. Looks exactly like Advanced Warfare.

I turned off Motion Blur and Film Grain.

 

It seems to me that IW stole Sledge Hammer's movement from Advanced Warfare and added BO3 boosting. 

It is extremely clunking. Definitely not smooth like Ghost's was. 

I had to drop my sensitivity down 3 points from 5 to 2 just to smooth out the controls.

 

For some reason I can't get Aim Assist to work properly. 

PS4 Aim Assist does work better than Xbox One though. 

I see no difference when it's off or on. I go the same KD ratio either way.

And because of the clunking movement, I can't get my shots on target quick enough. 

 

This will be the First Call of Duty that I haven't purchased since Call of Duty 2.

Extremely sad day for me. 

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...a further thought - I think this game has no real innovation, it is not building on past iterations in the franchise rather it is "retro" it is like they just reformatted previous games.  I don't think I can keep playing this weekend, just investing my time into something I am not enjoying would be silly.

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I have been following threads on various boards for reviews of Infinite Warfare, as well as the usual clutch of You Tubers, and based on general consensus, I will not be buying Infinite Warfare next month. This is also the first COD that I will have skipped since Call of Duty 2.

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Do you guys that get those really low pings like 30ms and under live really close to the server and do you get good games with those low pings? Best I can (or anybody I know personally) gets is 33ms. And that's only when I plug directly to a modem. But then the game play sucks. Just curious

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I don't think it's because of lukewarm response.

 

Almost everybody aside form the usual shills are calling this "The worst CoD to date" and while that title goes to "each game, each year"... This one truly deserves the title.

 

It's literally a dime store version of BO3 mixed with Ghosts. It has all the negatives aspects of both and none of the positives. Infinite Warfare is proof the old Infinity Ward is dead. Thank God, for MWR. I have a feeling this will be this year's main CoD apart from the pro circuit... And so did Activision because Raven Software has announced unprecedented support past initial launch e.g. cosmetic supply drops, additional maps, and game modes.

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Same as last year then I loved the Blops 3 beta as I love this beta, its been an adrenaline rush for me again this year.

 

Everyone seemed to bash Blops 3 beta last year but then went on to play it.

 

I come from a time where I had a few dots on screen at one time, games nowadays blow my mind and I am so glad I feel positive about things and not a massive downer like I read here day in day out.

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Everybody is entitled to their opinion, but the main reason people are overwhelmingly negative about IW is because of three words:

 

Bad Game Design.

 

I retract my earlier statement about the usual shills promoting the game because I did more research, and a lot of them are being vocal about how bad the Beta is, or the full game will be in a few weeks:

 

 

 

 

Almost every one of those opinions mentions bad, core design issues such as weapon imbalances, P2W, etc.

 

I can tell Infinity Ward have been playing a lot of MMOs recently because this is where a lot of those perks and talents are coming from e.g. Health on Kill, Instantly Refill Your Magazine on Kill, etc. These are staple MMO traits/perks as is the Health Bar over players heads, but this points to the root of the problem:

 

CoD is not an MMO.

 

CoD is (used to be) a faced past, arcade shooter where map knowledge and gun skill determined the winner of fights. Now, it's whomever RNG favors since the talents on some weapons are randomized, apparently?

 

My point is I am not going to come here day and day out and tell people they are "wrong" for liking Infinite Warfare.

 

However, I want to put into perspective why there is so much legitimate negativity surrounding IW, and that is solely because of bad game design. Fans want to like the game, but they can't when it's not even a CoD game anymore and like a bad Borderlands / The Witcher hybrid.

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The are only a few of the gun variants that will make any real difference and one of them is the +health on kill. There is still a huge skill gap/cap just like any CoD and a pro with a base gun will still go 50-5 vs average players with the best guns in the game.

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Do you guys that get those really low pings like 30ms and under live really close to the server and do you get good games with those low pings? Best I can (or anybody I know personally) gets is 33ms. And that's only when I plug directly to a modem. But then the game play sucks. Just curious

 

I had 35ms  in BO3 almost always connecting to a dedi in North Carolina during the IW beta I connected to a dedi in Chicago and was getting 10ms average. I live just south of Indianapolis.

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My biggest grip is the scorestreaks are absolute ass except for maybe the very last one (which is remote which sucks). I called in probably 10 wardens during the beta and got like 5 kills. I ended up using UAV CUAV and Scorchers because enemy locations and taking away their mini-map is way more powerful than any of the mid range streaks and since I play Domination almost exclusively scorchers are good for defending a objective if you die off it.

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I played a little bit of it. It just doesn't seem worth buying to me. While I am looking blops3 right now, I also had to put the whole future warfare games away for almost this whole cycle to actually like it.

 

I think I might give BF1 a try and whenever COD decides to stop shitting the bed I'll go back. This is of course unless COD 4 comes out as a stand alone

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Check this list with tweaks and fixes.

Maybe Fraser and Netduma crew should take a look at the MATCHMAKING and DEDICATED SERVERS section. 

Very interesting.

 

WEAPONS

 

We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed. Here are some of the immediate tweaks we will be implementing.

 

Shotguns

  • Increased the consistency of shotgun damage.
  • Shotgun damage at longer range has been increased.
  • Slightly increased the one shot kill range.
  • Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.

 

Snipers

  • Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
  • Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
  • Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
  • For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
  • The Tracking Chip optic’s visuals have been improved.
  • Reduced bonus of the Quickdraw attachment on snipers.
  • Updated snipers to have more flinch when getting shot.

 

Launchers

  • The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS

 

SMGs

  • The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate

 

PERKS & RIG TRAITS

  • Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
  • Momentum – Fixed issues with speed not being retained
  • Marked Target – The temporary red marker on the victim has been toned down

 

HEALTH REGEN AND SPAWNING

  • Health Regen time has been reduced.
  • Infusion bonus reduced.
  • Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.

 

ECONOMY

  • Increased salvage gain in mission teams.
  • Changed currency value in supply drops.
  • Increased drop rate of keys in round-based modes.

 

SCORESTREAKS AND RIGS

 

Scorestreaks

  • AP-3X

    • Increased health, bullet damage, and weapon accuracy up close to help with target acquisition
  • RC-8

    • Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage
  • T.H.O.R

    • Increased speed of tracking rockets
    • Increase damage of both tracking and straight fire rockets
  • Bombardment

    • Slight decrease in both time to the initial drop and the time between each subsequent drop
    • Updated area damage to be consistent inner to outer

Rigs

  • Refining payload balance

  • Slight tweaks to gameplay balance across rigs

 

MODES

  • Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.

  • Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.

  • Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss

 

MATCHMAKING

  • Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.

  • Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.

  • Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.

  • The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.

 

TTK (TIME TO KILL / ENGAGEMENT)

  • We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.

  • We’re always looking at TTK and will continue to balance and monitor

 

DEDICATED SERVERS

  • One of the major infrastructure changes we made this project was how dedicated server allocations work. We're using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.

  • At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.

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