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whats with tall the wierd ports being used


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a picture tells a thousand words so please see the one i attached, but basically does anyone know what all these ports are being used for when playing black ops 3 on xbox, as the upload bandwidth changes dramatically from one game to another, and can be anywhere from less then 100kbps but ive noticed games regularly around 500kbps and ive even seen over 900kbps. this in in contrast to download almost always being less then 100kbps.

 

and when i notice that the upload is high, i check the ports and the normal ones for xbox live are using like 1% or so but weird ports like 4236, or 31000 or https and there totally hogging the bandwidth. (as per attached pic)

 

as you can see ive selected the xbox and therefore its only showing bandwidth used on that device only, but as you can see in the graph of all devices connected to the netduma the others arent using any bandwidth so its not that.

 

Also games using more then 250kbps ive noticed are horrible to play whether or not the netduma is reporting a dead flat 8ms ping to host 

 

 

post-6569-0-29866800-1474361513_thumb.png

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Hard to say exactly why it's using those, port 4236 is for multi user systems, which makes sense. I can't find anything on why 31000 would be used. 

 

Are you using congestion control when the bandwidth is being increasingly used?

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Hard to say exactly why it's using those, port 4236 is for multi user systems, which makes sense. I can't find anything on why 31000 would be used. 

 

Are you using congestion control when the bandwidth is being increasingly used?

 

Here in Australia port 31000 is used in BO3 (XB1).

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Thanks, do you happen to have any info on why it uses other ports like 54352 or whatever it's doing with https while In a game?

 

I'm not too concerned about it using random ports but more about why even with all things being equal (players in lobby, game mode, dedicated server, server location, ect) why the bandwidth being used is all over the place. And it seams to always be a certain amount for a whole game but the next game is a completely different amount, for example today 1st game was 36kbps down/ 36kbps up with a few spikes here and there, 2nd 36kbps down / 250kbps up, 3rd game 40kbps down / 750kbps up (which with the congestion control at 70% on my adsl2+ connection was maxing out my upload and I'm sure u can imagine the game sucked was horrible to play and made movement a real struggle and I won't even comment on the effect it has on gun fights)

 

Now those examples went from 1 extreme to the other in consecutive games which obviously doesn't happen the same way the first few games of every session. Lobbies are almost always around 36kbps download but the upload average range is 60kbps-250kbps and after it reaches 200kbps the game experience goes down hill very fast as the bandwidth used goes up from here.

 

For about a fortnight now the only screen I cared about on the netduma was the network monitor page as this page is the only info currently available on the netduma which can be accurately used to determine the expected experience I'll have in the current lobby, unfortunently it can only be judged after spawning into the lobby.

 

This happens regardless whether I'm playing alone or partied with 1 to 2 others (this game is too boring in bigger parties then that so I don't exceed a group of 3) and I'm playing in game chat and not using any other Xbox features other then MP, so no streaming, no Xbox record that, no party chat, no snapped pages picture in picture pages ect.

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Fraser, yes using congestion control at your recommended 70/70 setting and using premptive algorithm.

 

Also running my laptop with everything stopped and only using a browser to show the netduma page.

 

I have been screen shooting this page in every game for a few days so have many more pictures of this situation, which I can post if it would help

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This is the first I've heard of unique ports being used for the game as well as higher bandwidth being used. The only reason I can think this would happen is that you are host. Have you checked to make sure if this is the case when it happens?

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when you click on the peak of the bandwidth graph it will open a small window and shows another graph indicating what device or what port is hogging your bandwidth

 

 

Same, that's how I noticed to.

I'm in the UK though and Xbox had been off for hours so it's nothing to do with BO3 in my case.

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I can't know exactly why they're are using those ports and I can't seem to find too much above it online. I would try port forwarding those ports and see if when higher bandwidth usage occurs it doesn't make it play worse.

 

Playing halo5 on xbox i saw it was using port 30003, what is it? I read that it was used for trojan .... !!!!

 

I would double check its actually the Xbox you're selecting and if not do a virus scan on your PC.

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I can't know exactly why they're are using those ports and I can't seem to find too much above it online. I would try port forwarding those ports and see if when higher bandwidth usage occurs it doesn't make it play worse.

 

 

I would double check its actually the Xbox you're selecting and if not do a virus scan on your PC.

 

i will retry today

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After looking through my screen shots I've found about 6 non standard ports being used, however it seems that the use of non standard ports occur when port 3074 isn't being used for that game.

 

Also no additional ports are being used in games when ports 3074 and 3075 are being used, and games which only these ports are showing on both upload and download gauges are the most enjoyable games to play as they are smooth and games play as we have all come to expect, these games also use no more then 36kbps in both directions.

 

The following ports are only ever in use when 3074 is not, and are can appear with 3075 on there own or with any combination in use (I've had all of them together several times)

 

Ports are

3544 (normal Xbox suggested port forward)

4236

31000

31007

54352

HTTPS

 

Everytime I've seen HTTPS appear it's is using more then 75% of bandwidth being used and is also when games are at there worst and even attempting to move my player around the map is incredibly frustrating as movement is incredibly slow and my player would frequently stop moving even though I'm still directing him to be moving.

 

I'll try setting up all the required port forwards as well as for the ports I listed above, and disable UPNP and play to see if that has any effect on my in game experience.

 

The ideal solution (if achievable) would be forcing the game to only put me into games which are strictly using 3074 and 3075, and filter away all lobbies which non standard ports are used.

 

Understanding why these ports are needed for particular lobbies and what is causing them to use so much bandwidth aswell as what may be causing the poor gameplay experience is probably needed to be able to impliment a way to filter out these 'undisirable lobbies'.

 

Any suggestion any of you may have to filter or avoid these lobbies would be very much appreciated.

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I found a post which discribes a very similar situation occurring on a Halo forum, and several commentors on that thread say that they were able to solve there concerns by playing with a moderate nat type, and they make many speculations why playing with open nat degrades there experience and swear by there "fix" of using a moderate nat type.

 

I briefly tried this and in the 2 or 3 games I played I didn't have the issues I've discussed with unusual ports and increased bandwidth usage, and arguebly games were 'better' then they have been, I don't consider it a worthwhile fix or even a temporary stop gap, as it required a seam only endless amount of game reloading aswell as console reboots for myself and both the friends I was trying to play with just so all 3 of us could be in a party lobby together at the same time, and then the chat issues became apparent as any of us would only be able to chat to 1 other person of our party of 3, while being able to hear the other 2 talk, only 1'of them are able to hear you, this happened to all 3 of us but would come and go similar to issues being able to have all 3 in a lobby together at the same time. And as such it took over 2 hours to play these 3 games.

 

The halo forum also provided a link to a power point presentation which was used by Microsoft at a game devolpers conference in 2010 to explain to devs the difference technologies which they may wish to use to solve the many different undesirable connectivity issues that might occur, and discusses the pros and cons very briefly of each method.

 

Im not sure if liking to this is allowed on this forum but I can easily post the link to the document or anyone interested can easily find it by googling You_Can't_Get_There_from_Here_NATs_Firewalls_and_Xbox_LIVE_US.pptx

 

Whether any the methods they discuss are the cause of the concerns and poor games I'm experiencing is debatable and I currently cannot make a claim either way, maybe someone else knows much more about this technologies the the very brief overview on the PowerPoint.

 

But for the non game devolpers is reading this, might find it interesting, and anyone who read through dillingers post on where do my signals go from here and found it interesting might want to have a read through it. The 70 odd pages on the power point isn't as long a read as it may appear, I browsed through it easily in under 10 mins, and afterwards had a slightly better understanding of the efforts the development community must go through to allow that kid in a remote location using very much outdated hardware which may have been incorrectly designed or poorly configured by the end user (I'm sure most of use will immediatly think of a GT of someone fiting this disciption or something similar) and the efforts required to try to avoid all of the things that shouldn't ever happen but still do happen in this online world we live in

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Playing halo5 on xbox i saw it was using port 30003, what is it? I read that it was used for trojan .... !!!!

I've checked it again, it si port 30001, and not 30003, and i have https too, only this two on xboxone playing halo...

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HTTPS is general web traffic; it shouldn't be related much with the host you're connected to. It's not surprising that this takes up a large chunk of the bandwidth; you can select your device, click on "service" and in "advanced" select the port you want, and in theory filter out games which aren't on that port. Might be worth trying, but we would never normally recommend that.

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Thanks jack but the https I'm referring too is showing up when the Xbox is the device selected, and the network monitor is showing only what's using bandwidth from the Xbox. Which is strange coz I don't use the browser and I only monitor the gauge when I'm in game so not browsing the store or anything.

 

So unless the netduma is mistakenly identifying the port as https in this instance, there is no reason I can think of for the bandwidth usage, unless it's some kind of side effect of the Xbox live tunneling IPSec 1pv6. Which I considered but checking all 3 places on the netduma with IPv6 options there all disabled.

 

My ISP does offer native IPv6 and dualstack with separate IPv4 address also which is why I disabled the IPv6 earlier while troubleshooting crappy xboxlive gmeplay experience.

 

But my understanding of https is that the 's' stands for encrypted or secure connection and normally associated with web browsing which just isn't occurring at the time while I'm playing mid game

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Does anyone know how the Xbox background processes work? Like for example checking particular servers to check for and possibly start downloading updates for games and or apps installed on the Xbox, whether it has the showcase feature running all the time and downloading clips and photos which friends may have posted, or does it only search for and download when the showcase is currently being displayed and in use?

 

Aswell as any other so called feature the Xbox has which might be doing something which MS programmed it to do thinking it will enhance users experience, which I don't use or care about.

 

As thinking more about it, I shouldn't assume that just because the netduma is reporting the Xbox is using this bandwidth and the only thing I'm currently doing is playing blops 3, doesn't entirely mean that all the bandwidth they Xbox is using is only what's required to enable gameplay.

 

Was I mistaken in thinking the Xbox wouldn't intentionally degrade gamers in game experience by having potential bandwidth hogging activities run while the player is in a MP match, I for some reason expected that all this kind of background processes would be stopped once MP is loaded as was the case on the 360, or be run intermittently either when in pregame lobbies or at times when ur in the menus and not searching for a game.

 

And that leads me to an idea, I'll go and remove basically every app installed as I have no need for them and unstal games I left installed 'just in case' but honestly have no intention ever thinking about going to play again, such as the Xbone version of ghosts, advanced warfare, titanfall ect, and go through the Xbox settings to find any preferences that can be turned off or set to a better option and see if the http so traffic continues to be used while playing mp

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I found a link to that powerpoint but it wasn't active. Do you have the link? Would be interested in reading it.

 

Let us know how you get on with that idea.

In all honestly, this is the first time I've heard about it using weird ports or at the very least causing gameplay issues like you're experiencing. So unfortunately I don't really have any suggestions for you at the moment. I am very interested to hear what you find out that and apologies I cannot provide a solution. I will check it out and see if I have the same experiences though and see if I can come up with a workaround.

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i have a copy of it, i can find a way to get it to you, but ill have a quick attempt at finding an online link. also wont let you download it from your iphone even if you have powerpoint installed on it, but you can read it on your iphone once its downloaded from your pc

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the link to that powerpoint is here. its from a gamescon 2010 speech from some microsoft guy. too bad theres no audio as im sure his speech would have provided much more information to go with the basics shown on screen in the power point.

 

https://www.microsoft.com/en-us/download/details.aspx?id=7288

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