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Lag Comp and the Netduma


xBOBBYxHEATx

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I for the life of me cannot figure lag comp out for Advanced Warfare. I have tried all of the settings to try to stop lag comp from affecting me but nothing has worked. I definitely need tech support to help me with this issue.

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Guest Netduma_Iain

Hi Bobby,

 

Tech support cannot discuss lag comp, gameplay or anything of that nature. We can help you use the R1 to minimise ping. If you'd like tech support please read this thread: http://forum.netduma.com/topic/1241-lag-support/

 

However before you do I highly recommend you read this entire article and its sub-articles as it will give you a full understanding of the R1 and how to optimise it for your paticular needs: http://wiki.netduma.com/doku.php?id=dominate_lag_using_the_netduma_r1

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I for the life of me cannot figure lag comp out for Advanced Warfare. I have tried all of the settings to try to stop lag comp from affecting me but nothing has worked. I definitely need tech support to help me with this issue.

Just throttle your upload to like 380kbps

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I know that lag comp has nothing to do with netduma, lag comp has more to do with you upload speed of your isp

Lag compensation is the game's attempt to try and even out the playing field with players having different pings, it doesn't have anything to do with your ISP.

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  • Netduma Staff

I didn't want to comment because it is so controversial, but it is a  misconception that lag comp is to blame for everything lag related. Lag compensation has always been in Call of Duty and will always be necessary. In fact, even though it might not be called lag compensation and might not follow the same logic/algorithms, most good FPS, if not all of them will have some kind of lag comp. CoD has a much shorter time to kill which is why BF/other longer time to kill games might not seam like it lags so much.

 

Without lag compensation, the game would be unplayable. The shootable part of the player and the actual visual player would not sync up and therefore you would have to shoot "in the air" to have any bullets register.

 

What you also have to take into account is the CoD game engine lag and that even on split screen there is some lag (probably not a major contribution to lag or bad games but its still there). The myth, at least accord to Drift0r (a highly reliable source of information, you've probably heard of him) is that lag comp is a massive piece of code that averages out everyones pings then adds on a penalty to even everything out. He claims he has talked to devs about this and he seams pretty confident that this is not the case, I agree with him, it would be stupid to have something that really actually was helping laggy players and punishing good players.

 

Again, I am referring to Drift0r's video, but the only time a more laggy player has any sort of advantage is when you are getting shot around corners. He did an excellent job of demonstrating this, if you want to see, it, here is the video he made explaining everything in lots of detail and also some proof about how lag comp works. Really interesting to watch, I would recommend watching it if you are interesting in how the game works.

 

So yeah, I just wanted to highlight that this might not be a lag compensation issue and removing lag compensation would be unfair on other players in your game. Yes, it might give you an advantage but the Netduma is giving you an awesome advantage as it is, and it's fair :) Lots of people have said how they have much better games when on P2P or on older games (which also have lag compensation) - so it's probably AW servers.

 

I'm not saying its not anything to do with lag compensation, I'v seen things happen on CoD which I don't think anyone can explain, but I think its important to be able to know some of the facts (assuming Drift0r was correct). But yeah, just a little post summing up a little what of Drift0r said if you don't want to watch the whole vid and also a few things that I'v noticed while reading other posts on the forums.

 

Just to clarify, I don't want it to sound that I am "making excuses for the game", lol (i'm not) - I'v had my fair share of W.T.F moments, but I just wanted to post what I think is the cause of bad games and why older games play better (in my opinion because most of them were P2P matched). Feel free to disagree with me though :D

 

 

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Guys i cant see how throttling your uplaod is cheating, any router has QOS . I throttled mine before i had the Duma to 380kbps and it worked a treat, now i have a Duma theres no need as 10ms games are standerd  for me now :).

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1.  When it comes to QoS it  only prioritizes traffic and essentially paves a VIP e-highway out to the internet for your home network traffic. (Consoles, iPhones, Desktops etc.)

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I'm pretty sure this whole topic isn't allowed here in general, but this is my OPINION on the lag comp/match making system based on things I can actually see happening in game thanks to the R1 and other tools.

 

1. The game engine has a built in lag that there is no way around. Even older CODs like COD4 and MW2 had some degree of lag. However, it was not as severe in those games. (mostly due to the geniuses at the old IW who know how to code correctly but I digress) In the "good" games there was about 40-60 ms of lag in the game engine alone, not including the internet lag you add on top of it. In AW there is more than double that, which I've tested myself to be about 150 ms of lag in the engine plus the internet lag. With that said, the engine is an old ass engine and it simply can't handle the tasks they are throwing at it these days. When you compare quake to AW you wouldn't ever believe it was based on the same general code.

 

2. If you are playing any game on a TV you are shooting yourself in the foot. Even the best tvs have huge amount of input lag which can be the difference between winning and losing a gun fight. I used to play on a Samsung 42 inch plasma tv which has a 0 second response time and according to my measurements about 50 ms of input lag. That means whatever is happening on my Xbox is not getting to my tv until 50 ms later. In COD, you could be dead in 50 ms and in many online games 50 ms is considered lagging. I've seen some tvs that go up to 150-200 ms of input lag! That is a huge deal and could be what alot of people are seeing rather than internet lag. My best advice would be to try playing on a computer monitor if you have one around the house. Most computer monitors have alot less input lag compared to a tv even if it isn't a "gaming" monitor. If you do not have one and want to invest some money in your gaming setup I would say the BenQ RL2460HT is one of the best displays to play on. There is also the BenQ RL2455HM which is basically the same screen just an older model. You can check your monitor/tv on the site displaylag.com to see where yours lies on the input lag side of things. My BenQ has 10 ms of input lag which when comparing to the Samsung tv I can see a huge difference just by moving my mouse around on my PC.

 

3. The game most definitely gives players with a lower rank, shit SPM, or bad K/D an advantage in gun fights. I play 95% hardcore search and destroy and I see low rank players (rank 1-30 with no time played) who don't even know what's going on in the game (sitting in a corner staring at the wall, not paying attention to where the bomb is or where it's planted at, etc...) but they are somehow going 12-0, 10-1, 8-0, etc... In search and destroy those are pretty good numbers and I see it happening all the time when a low ranked player joins a game. It's kinda like their way to get new players hooked and addicted to the game thinking they are one bad ass mother f#+ker who can dominate.

 

4. Dedicated servers have made the lag much worse. If they implemented the correct ping based searches and made it player hosted games then there would be no lag problems. On a prime time friday night at 8 PM eastern time I was thrown into a game in Europe. There is absolutely no reason for this to happen even if the player base is so small that it couldn't find a game locally. Add in the 150 ms game engine lag, on top of a 200ms connection lag and I could barely move around let alone get a kill or two.

 

5. The match making search is done wrong in AW. Instead of searching for low ping games, it wants to find games as quickly as possible regardless of location or pings. Now the R1 fixes this problem so nobody on this forum (if using their R1 correctly) should have any issues with pings. I get into games with pings as low as 15 ms at times and I can't complain one bit about the internet lag in game. However the right way to search for games is how MW2 did it. They search based on ping tiers. First it will search for any games under 30ms, then 40, then 50, and so on until you get into a game. It doesn't matter what your skill level is, where you are located, or any other crap besides PING which is the real factor in online FPS gaming.

 

In fact I've been keeping track and my stats have done nothing but increase since I've dialed in my R1 to work properly. (the days that are flat, I didn't play)

 

You are not allowed to use that image extension on this community.

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COD Ghosts actually had the lowest in game engine lag since MW2.

 

Pretty impressive.

 

I had no issues with ghosts besides no hardcore search and the horrible maps. I think ghosts with better maps and spawns wouldn't be bad at all. Every map had a flank, and that flank had a flank to get around that flank. Ya know? Lol

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This has said before but I will say it again

Any posts linking ovenbakedmuffin videos will be deleted.His videos are full of myths, misconceptions and widely inaccurate information. 

 

this is not open to discussion it is a set in stone rule 

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This has said before but I will say it again

Any posts linking ovenbakedmuffin videos will be deleted.His vieos are full of myths, misconceptions and widely inaccurate information. 

 

this is not open to discussion it is a set in stone rule 

Thanks for the clarification. It won't happen again.

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COD Ghosts actually had the lowest in game engine lag since MW2.

 

Pretty impressive.

This is true!  Unfortunately it was somewhat lackluster being stuck between New/Last Gen definitely brought down the game's potential.  I think the weird part is people were so used to the terrible Lag comp for so long (BO, MW3, BO2) the quick TTK turned off a good amount of the population even more.  

 

AW Decided to use BO2 which unfortunately is broken and is prevalent in game.  If only they had started off with the Ghost engine...yum!

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