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bbursley

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  1. Like
    bbursley got a reaction from bagsta69 in Crossplay   
    You definitely do get matched with them. Even though the game is supposed to match you on "input types" I have still gotten into lobbies with them. Its BS tbh
  2. Like
    bbursley got a reaction from Netduma Fraser in Qos problem and bufferbloat + solution   
    thats alottt of devices, honestly if you just use the 70/70 it should be just fine. you could take a day when literally nothing else is in use and just test things from 70/70 and move it up till it falters. Its most likely just not kicking in for you as it should. I was actually having a lag issue with my internet and had to reboot the cable modem AND router. I was perfectly fine after that though. I have 100/10 and just leave the 70/70 on. But honestly, if ur testing it after resetting or rebooting it might be that nothing had been using your internet and gave you a different result. As frasier said, youre probably just not using the optimal setting, you'd be surprised what even 1-5% difference will do.
  3. Like
    bbursley reacted to Netduma Alex in Qos problem and bufferbloat + solution   
    Yeah that's right, I meant rebooting, restarting, unplugging...
    What I DIDN'T mean however was a factory reset.
  4. Thanks
    bbursley got a reaction from Netduma Alex in Qos problem and bufferbloat + solution   
    you mean to say you click the reboot option? I think thats what Alex was referring to, that or unplugging it and plugging back in, but I tend to resort to that only if nothing else works.
  5. Like
    bbursley got a reaction from Netduma Alex in Call of Duty lagcompensation/hit detection   
    you mean a macro? lol
  6. Like
    bbursley got a reaction from Netduma Alex in Black Desert Online   
    Yes it finally released for ps4 players too! Though im sure were not likely to see a merging of servers of any kind sadly. Yea im sure it is buggy, it took a minute for them to work out kinks on xbox one, but now its fairly bug free for the most part. Yeah you can choose your server, so it doesnt really show you the ability to ping any of them. no matter if you boot the game, or if you click a server, no indictation of a server pops up on the map, unless i missed something. Im not sure if all these servers are located in the same place? Even if they are, it would be cool to know what your ping is while playing, since the game doesnt offer an in game ping like im sure pc has. That way when im playing i can know if when i start to lag if its the connection or frame rates, at this point its only guessing. im sure you could get really nifty and find a way to capture that connection info with a sniffing tool, but I didnt want to go through all that effort :))
  7. Like
    bbursley got a reaction from Netduma Fraser in Black Desert Online   
    Yes it finally released for ps4 players too! Though im sure were not likely to see a merging of servers of any kind sadly. Yea im sure it is buggy, it took a minute for them to work out kinks on xbox one, but now its fairly bug free for the most part. Yeah you can choose your server, so it doesnt really show you the ability to ping any of them. no matter if you boot the game, or if you click a server, no indictation of a server pops up on the map, unless i missed something. Im not sure if all these servers are located in the same place? Even if they are, it would be cool to know what your ping is while playing, since the game doesnt offer an in game ping like im sure pc has. That way when im playing i can know if when i start to lag if its the connection or frame rates, at this point its only guessing. im sure you could get really nifty and find a way to capture that connection info with a sniffing tool, but I didnt want to go through all that effort :))
  8. Like
    bbursley got a reaction from JOE1305 in Anyone else having time to kill issues on bo4   
    just revert back? In general most people are suffering in bo4 worse than almost any cod game (as bad as AW without geofiltering honestly). But to be fair I saw people who never geofiltered and had no issues. The server is gonna test your speed to see if you have a fast enough (bandwidth) to be connecting to the server, then it wants to know your ping. So even if you qualify for those two things theres still gonna be people with better connections dumping all over you. People in parties is also another issue too, they are like invincible no matter what cod you play. Perhaps place yourself over a further location or something or maybe try an area close to you but without dedicated servers involved, that was something I had wanted to try myself. There will be PLENTY of player hosts for bo4 since theres still tons for bo3 even and ghosts. Its just the less popular the game the worse it gets. Also I dont think DumaOS for the R1 works that great for geofiltering anyways. If it does for you then awesome, but pay attention to what you connect to and see if thats the reason. I think servers give bad connections to much of an advantage because of the high tick rate, but the player hosts might be lower? I noticed as soon as the games tick rate went up, I wasnt feeling godly anymore, so now it REALLY becomes a pissing contest with connections far to much.
  9. Like
    bbursley got a reaction from purpleandgold33 in how do youtubers get such clean connections like this?   
    Facts. When I used to get host on call of duty ghosts it was so unfair for everyone else. I actually got banned for a week because so many people reported me (and I never had a Jtag either) or any other way of cheating. I just got host a lot. Due to that I had the best connection of anyone else. I would literally murder people like it was nobody’s business. I would loop streaks so often people rage quit. My kid was and still is well over a 3 and I don’t even get host anymore. When I had good lobbies in black ops 2 same deal, it would literally rain streaks so bad people just had to leave. So I’d wait to use my streaks again and guess what? Surprise! Out come all those streaks I saved up still. Even on black ops 3 now I’m still getting 30-50 kills a match. What’s inconsistent is the Netduma. But also it’s fair to argue those 3 bar players are annoying too. Connections definitely matter. Routing matters. But the point is how many people have connections like that? Spratt had that same connection in the UK and he has it anywhere he goes. I’m not saying those guys never have bad games, but it’s crazy when most people who are beasts are still struggling. Also it’s true that ping is kind because I’ve lost so many gunfights to trash players simply because my bullets were just hitmarkers and theirs were not. Connection is absolutely an advantage. 
  10. Like
    bbursley got a reaction from N3CR0 in Black Desert Online   
    very grindy asian mmo haha, i like it tbh. Theres something about it thats kept me hooked to it. Its very similar to ESO though, all open world.
  11. Like
    bbursley got a reaction from ViciousSavag3 in Are these lagspikes?   
    That spike you see, though being pretty intense is not something that is effecting your game play, as you can clearly see it comes and goes. Now one thing that may be considered is the idea of a low ping in a highly lag compensated game. By forcing a "GREAT" connection you are essentially suffering from the games net code working against you. As i've explained before, certain games try to balance out connections and place them on fair ground, when you geofilter in some games, your'e essentially rebelling against what the game is trying to do, end result being more negative than positive. Some games are able to match players fairly without needing the netduma, then again some games can't. Thats why geofilter is more of a tool than a end all solution. My suggestion is to try it with geo off, or perhaps another dedicated server somewhere else, or widen your radius alot more. I commented a few days back about this issue. In a game like BO3 where best connections win usually, getting a dedi is a huge importance, but in a game like ghosts where the game matches you with the best possible type of connection usually it can sometimes hinder your experience because youre blocking out people who might be a best option. In that case It was better for me to widen up the radius so I still get a USA host but not necessarially the "best host" in that radius. If that host is already a really good player in a host advantage game then all im gonna do is get melted in every gunfight. point being, sometimes geo helps and sometimes it hurts, but you have to figure out what it is that works best for you. If I remember correctly that bo4 servers raised the tick rate, this means that connections that were solid suffered more because the otherwise laggier players benefit from increased level of communication between client and server, meaning a bad connection could now smash you where as before ping was absolutely king, and a stable line/low ping was more advantageous. I know that when they bumped the tick rate up I had way more issues killing people than before.
  12. Like
    bbursley got a reaction from JOE1305 in Are these lagspikes?   
    yeah idk how wifi would actually help either. Ive never noticed a major difference, at least a positive one that is. I just think people need to move on beyond this game already, its really not that fun anyhow, its so underwhelming versus other cods.
  13. Like
    bbursley got a reaction from Locosano in Are these lagspikes?   
    I don't think wifi will ever be better in terms of: reliability, speed, quality, or any of that. Its likely that you're benefiting from the increased latency from using wireless over wired. In fact I am almost certain wireless packets are different in the sense of how they behave with a router than a LAN packet, since the router needs confirmation the packet was actually received (I think thats usually a tcp aspect). I played some bo4 wired the other day and actually did fine, I did not have really any laggy deaths that were BS. As many have noted, the netcode is to blame for all the issues, as it always is for any cod game. What works for one person wont for another, this is all dependent on YOUR individual connection, the players in the lobby, the quality of the host/server etc. Its kinda why I hoped they would add in the ability for the DumaOS to check all server ping/jitter that it show upon game launch.
  14. Like
    bbursley got a reaction from Sci0n in Are these lagspikes?   
    That spike you see, though being pretty intense is not something that is effecting your game play, as you can clearly see it comes and goes. Now one thing that may be considered is the idea of a low ping in a highly lag compensated game. By forcing a "GREAT" connection you are essentially suffering from the games net code working against you. As i've explained before, certain games try to balance out connections and place them on fair ground, when you geofilter in some games, your'e essentially rebelling against what the game is trying to do, end result being more negative than positive. Some games are able to match players fairly without needing the netduma, then again some games can't. Thats why geofilter is more of a tool than a end all solution. My suggestion is to try it with geo off, or perhaps another dedicated server somewhere else, or widen your radius alot more. I commented a few days back about this issue. In a game like BO3 where best connections win usually, getting a dedi is a huge importance, but in a game like ghosts where the game matches you with the best possible type of connection usually it can sometimes hinder your experience because youre blocking out people who might be a best option. In that case It was better for me to widen up the radius so I still get a USA host but not necessarially the "best host" in that radius. If that host is already a really good player in a host advantage game then all im gonna do is get melted in every gunfight. point being, sometimes geo helps and sometimes it hurts, but you have to figure out what it is that works best for you. If I remember correctly that bo4 servers raised the tick rate, this means that connections that were solid suffered more because the otherwise laggier players benefit from increased level of communication between client and server, meaning a bad connection could now smash you where as before ping was absolutely king, and a stable line/low ping was more advantageous. I know that when they bumped the tick rate up I had way more issues killing people than before.
  15. Like
    bbursley got a reaction from raf1212 in DumaOS Developer Q&A   
    Heres something I was hoping for, (not sure if it was suggested yet). If we boot the games up, all servers are generally located in doing so, so would it be possible for the DumaOS to traceroute each one and measure the latency, variation, hops etc., then create a special individual profile for allowing and denying based on that information? For example...(this might include player host types too, maybe?), you boot the game up and obviously all dedis are supposed to be seen, so then the netduma can grab all those IP's and ping each one of them, making not of the things suggested above, from there a user could view this in a tab where they could create a "profile" much like we usually have where we could deny the ones we decided we didn't want. so when we go to play these different games, we can select "BO4" profile, and the netduma can partly use this in its filtering process, additionally perhaps it could still have a ping rule somehow in case the game was like...nope no server for you, we need you on a player host instead, then the netduma could weed out the worst of those. I mean Its kind of a garbled suggestion but I think it would make each game experience more personalized and optimized.
  16. Like
    bbursley got a reaction from BIG__DOG in Anyone else having time to kill issues on bo4   
    hmm, well thats kinda where I was wondering on location. If two people have BT, but one happens to be closer to a server, or have fewer hops to one anyways, then realistically that person with fewer will have a better experience than the person with more. When you think about it, each hop obviously adds more latency, but it adds more risk for issues to occur on the way. So I really think it just comes down to how you are being routed to that same server. Perhaps its not just ping we have to worry about, but stability as well. I always thought servers kind of did that when you first booted the game, or it would make sense if it did, then it could find what dedi was the best route for you. maybe this could be something the netduma team could implement upon bootup of games? ping all dedicated servers and calculate the best possible options and allow only those and deny the others? idk.
  17. Like
    bbursley reacted to Zennon in DumaOS Developer Q&A   
    Great idea guys, is it possible to have a ping assist max and minimum range so it will only connect between the range? that way you could search for between 30-35ms if you find servers in that range play better say.
    Doing this would rule out potential misallocated servers when using the the geo circle to get a further afield server.
     
  18. Like
    bbursley got a reaction from CrossFitKila717 in Flower Petals / Prioritization?   
    I literally just leave it alone. Youd want at least 500kbits-1mbit on the upload side and the rest doesn't matter much. Its just crucial for you packets to have what it needs to get out there and that's it. But if you have fast enough speeds, youll find it wont make a difference. I know games do speed tests though and im not sure if that is relevant to getting better lobbies or not.
  19. Like
    bbursley got a reaction from Creakken in XR300 or R1? Only interested in the Duma OS software, not a new router.   
    Dont even bother getting the R1. As big dog said for the price youre paying the two are not in the same league. One single core of the XR300 already beats the R1, but there are in fact two. having this processing power is ESSENTIAL for creating a smooth experience, as the faster a router can process a packet, the lower latency the router will have even under load (think about how this benefits bufferbloat). Which means all of your features are going to work MUCH better than they would on the R1. The R1 is okay if you have low speeds, thats really about it. The others just meet the needs of a faster connection and will certainly help you take advantage of that. There is a SIGNIFICANT power increase from the XR300 to the XR450 and up class though. With your speeds, you might as well go big, its almost certainly better to future proof. 
  20. Like
    bbursley got a reaction from Zippy in Best host analysis   
    I know this might be a taxing service to use. Is it possible that the router can simultaneously determine ping AND jitter when searching for hosts. That way when a player searches, they are ping testing and getting analytical info on every host and the router can cleverly accept the best of the connections based on what it get for information. I know its possible to run multiple pings from a PC at once and get feedback, could the stronger routers handle that? I mean they are basically mini computers lol. This feedback could report to cloud of "known good connections" in which a player could additionally select a different filter option such as "pick known good hosts". It would be experimental at best, but I think it would be a genius idea. 
  21. Like
    bbursley reacted to Netduma Admin in LAN Dropping   
    Hi - is this just on the Xbox(es)? If so, could you try disabling Instant-On mode on them and see if that fixes the problem? There's a known issue that Microsoft are looking into.
    If it's happening across multiple devices, then it sounds like a dodgy switch on the router. Best thing to do here is get a replacement, as annoying as that is to arrange.
  22. Like
    bbursley got a reaction from Netduma Admin in LAN Dropping   
    Just as a theory. Have you tried a different LAN cable between you and the router. Could be hardware but also could be as simple as a cable. It’s obviously getting connection to the router if the wireless works. So it’s not between your modem and the router. It just surprises me that one port would work and the others wouldn’t work well. I mean I realize WAN is not a part of the LAN, though on some devices you can specify any port to become the WAN. This of course is using other types of firmware. 
  23. Like
    bbursley reacted to GHOST-1-EC in GeoFilter slow in reacting   
    Thats odd, when the geofilter worked/works...... i played Apex Legends on the dedicated servers in UK (London to be exact) my best ping was 175ms but on average it used to always be 220ms and i never struggled to get lobbies and the gameplay was good. 
    So you not being able 'force servers' this side is very unusual. 
    Nonetheless, i hope this can get resolved as soon as possible for everyone. 
  24. Like
    bbursley got a reaction from Zippy in A working Geofilter   
    Agreed, the only thing the xr700 does more than the 500 is wifi. Those products all had the same processors from what I could tell. Though I only looked briefly, I would say the 450/500 is the best bang for buck. Idk about the xr300 I mean that may still very well be a great one too. Ill have to research them but in the meantime, idk not sure if im gonna bother still. But thanks Zip, I appreciate the positivity and trying to keep your head up lol. Ive been on here long enough to see how things have been, I only most recently got active again because I used DumaOS finally and before that I could not manage my own router where I have been renting the last few times.
  25. Like
    bbursley got a reaction from ColonicBoom in how do youtubers get such clean connections like this?   
    Infinity ward games usually do have great hit detection honestly. I hardy ever had many issues on those games, unless the host was in another country you really didnt have to many issues. Idk why these developers cant get with the concept and stop tweaking it in every direction. In MW2 you even had these massive streaks flying around too. I miss having that, it was definitely really cool. Heres to hoping cod 2018 brings those things back in "MW4" or whatever it might be.
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