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Bat 'n' Ball

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  1. Like
    Bat 'n' Ball reacted to Netduma Alex in Cloud Update   
    We already have systems like that in place. IP addresses and domain names are used to figure out what kind of server something is.
    The mislocated servers thing is certainly an issue. The Geo-Filter database is automatically updated from various repositories of server locations, but when those fail, we have to go in manually and move servers around. Given enough time, server locations usually get corrected by themselves, but we do it manually when needed.
    In the future i'd like to see either an integrated reporting feature in DumaOS, or perhaps the ability to move servers around locally, so that users could fix problems for themselves.
    Unfortunately right now, these things must be done manually. We do cloud updates every two weeks or so, which means that things are always being updated, but sometimes it takes a while to catch a mislocated server.
  2. Like
    Bat 'n' Ball got a reaction from MrRelentlessUK in Cloud Update   
    Good morning,
    It's been over a month since COD MW was released and there doesn't seem to be any change to the cloud as far as an update is concerned. I still have misplaced servers, dedicated servers showing as peer servers etc. I have reported a few via the mis located server form.
    While I’m on the subject, isn’t there a more elegant solution to this problem rather than relying on users having to report server inaccuracies?
    Servers with the domain names vultr.com, choopa.net, gameservers.com and amazonaws.com are four I have come across which seem to be dedicated servers being hosted from professional data centers. Can’t the cloud updates be tuned in some way to automatically identify a dedicated server by domain name filtering?
  3. Like
    Bat 'n' Ball got a reaction from N3CR0 in trying to fix lagcomp expiriment   
    Before adding an XR500 to my hardware collection, I used to use HMA VPN to connect to US servers across the pond (via a DD-WRT-flashed router), primarily because EU servers tended to match me with continental European players who did not speak English - I like to communicate with players and I only speak English, hence the VPN usage. The chances of English-speaking players on an east coast US server was maybe 95%, as opposed to maybe 50-50 when playing on a European/UK server. I’ve generally been playing over a VPN for nearly 10 years!
    My ping to a US VPN server on the east coast from the UK was around 72ms; not bad at all considering the distance. The in-game ping would generally go up due to the extra hop from the VPN server to the game server but despite the relatively high latency of 72ms and above, vs a closer European server, I found that the lag comp generally went in my favor.
    I now use my XR500 to change my home location rather than use a VPN but if anyone is interested, ProtonVPN is free and works with the Hybrid VPN feature of DumaOS. You need to paste your credentials into the Advanced tab of your router VPN section. https://protonvpn.com/
    After many, many tests over the years, some quite complicated ones involving Windows ICS and specialised Connection Emulator software to artificially invoke lag to the connection etc., as with you ‘ugotstretched’, I tend to have the opinion that the better my connection, the worse my gaming experience is. This is not definitive; it’s just a general observation which I’ve made over the years of playing COD.
    Most serious gamers pay for the best connection they can afford and therefore this is fundamentally wrong. Lag compensation algorithms/netcode should not chastise a gamer with an excellent connection. 
    I’m a fair player BTW and I never ‘tinker’ with my connection in order to gain an unfair advantage. I’m quite satisfied to lose to a better team, but when I am going game after game with hardly any kills and I see a player on the other side seemingly in ‘god mode’ whom nobody can touch, with 30/0 KD, I will go out of my way to figure out what is going on.
    I never used to take much notice of the kill-cam replay’s because what you see on your screen and what the other player sees on their screen are two different things. But what you do see with the replay, is what the server itself saw, not what you or the other player saw. It can sometimes hint as to what is going on with the lag comp.
    Online gaming can seem infinitely complicated sometimes if you are an avid gamer. I often spend more time changing settings than I do playing. I don’t mind experimenting but wouldn’t it be nice to just sit down and have a fair game without having to worry about settings!?
  4. Like
    Bat 'n' Ball got a reaction from Bert in trying to fix lagcomp expiriment   
    Before adding an XR500 to my hardware collection, I used to use HMA VPN to connect to US servers across the pond (via a DD-WRT-flashed router), primarily because EU servers tended to match me with continental European players who did not speak English - I like to communicate with players and I only speak English, hence the VPN usage. The chances of English-speaking players on an east coast US server was maybe 95%, as opposed to maybe 50-50 when playing on a European/UK server. I’ve generally been playing over a VPN for nearly 10 years!
    My ping to a US VPN server on the east coast from the UK was around 72ms; not bad at all considering the distance. The in-game ping would generally go up due to the extra hop from the VPN server to the game server but despite the relatively high latency of 72ms and above, vs a closer European server, I found that the lag comp generally went in my favor.
    I now use my XR500 to change my home location rather than use a VPN but if anyone is interested, ProtonVPN is free and works with the Hybrid VPN feature of DumaOS. You need to paste your credentials into the Advanced tab of your router VPN section. https://protonvpn.com/
    After many, many tests over the years, some quite complicated ones involving Windows ICS and specialised Connection Emulator software to artificially invoke lag to the connection etc., as with you ‘ugotstretched’, I tend to have the opinion that the better my connection, the worse my gaming experience is. This is not definitive; it’s just a general observation which I’ve made over the years of playing COD.
    Most serious gamers pay for the best connection they can afford and therefore this is fundamentally wrong. Lag compensation algorithms/netcode should not chastise a gamer with an excellent connection. 
    I’m a fair player BTW and I never ‘tinker’ with my connection in order to gain an unfair advantage. I’m quite satisfied to lose to a better team, but when I am going game after game with hardly any kills and I see a player on the other side seemingly in ‘god mode’ whom nobody can touch, with 30/0 KD, I will go out of my way to figure out what is going on.
    I never used to take much notice of the kill-cam replay’s because what you see on your screen and what the other player sees on their screen are two different things. But what you do see with the replay, is what the server itself saw, not what you or the other player saw. It can sometimes hint as to what is going on with the lag comp.
    Online gaming can seem infinitely complicated sometimes if you are an avid gamer. I often spend more time changing settings than I do playing. I don’t mind experimenting but wouldn’t it be nice to just sit down and have a fair game without having to worry about settings!?
  5. Like
    Bat 'n' Ball got a reaction from ugotstretched in trying to fix lagcomp expiriment   
    Before adding an XR500 to my hardware collection, I used to use HMA VPN to connect to US servers across the pond (via a DD-WRT-flashed router), primarily because EU servers tended to match me with continental European players who did not speak English - I like to communicate with players and I only speak English, hence the VPN usage. The chances of English-speaking players on an east coast US server was maybe 95%, as opposed to maybe 50-50 when playing on a European/UK server. I’ve generally been playing over a VPN for nearly 10 years!
    My ping to a US VPN server on the east coast from the UK was around 72ms; not bad at all considering the distance. The in-game ping would generally go up due to the extra hop from the VPN server to the game server but despite the relatively high latency of 72ms and above, vs a closer European server, I found that the lag comp generally went in my favor.
    I now use my XR500 to change my home location rather than use a VPN but if anyone is interested, ProtonVPN is free and works with the Hybrid VPN feature of DumaOS. You need to paste your credentials into the Advanced tab of your router VPN section. https://protonvpn.com/
    After many, many tests over the years, some quite complicated ones involving Windows ICS and specialised Connection Emulator software to artificially invoke lag to the connection etc., as with you ‘ugotstretched’, I tend to have the opinion that the better my connection, the worse my gaming experience is. This is not definitive; it’s just a general observation which I’ve made over the years of playing COD.
    Most serious gamers pay for the best connection they can afford and therefore this is fundamentally wrong. Lag compensation algorithms/netcode should not chastise a gamer with an excellent connection. 
    I’m a fair player BTW and I never ‘tinker’ with my connection in order to gain an unfair advantage. I’m quite satisfied to lose to a better team, but when I am going game after game with hardly any kills and I see a player on the other side seemingly in ‘god mode’ whom nobody can touch, with 30/0 KD, I will go out of my way to figure out what is going on.
    I never used to take much notice of the kill-cam replay’s because what you see on your screen and what the other player sees on their screen are two different things. But what you do see with the replay, is what the server itself saw, not what you or the other player saw. It can sometimes hint as to what is going on with the lag comp.
    Online gaming can seem infinitely complicated sometimes if you are an avid gamer. I often spend more time changing settings than I do playing. I don’t mind experimenting but wouldn’t it be nice to just sit down and have a fair game without having to worry about settings!?
  6. Like
    Bat 'n' Ball reacted to kinel in trying to fix lagcomp expiriment   
    i would love it if users would help  by posting these setings
    so it might help everyone looking for help on lag compensation
     
    please dont comment  about your not goona be able to fix the problem with lag comp and its sbmm 
    also we know everyones lines are diffrent so we might have difrent expierinces
    we probally might not be able to help but i want to try at least
    i not trying to be rude i just want to try and keep this on topic as all of my other attemps have failed so far
    the setttings i would like users to post are 
    1 ping to the dedi there playing on
    2 the ingame ping this can be found in game settings account it shows you there during a game i
     i look there right at start of game
      3 also how the game  played if you felt a seond behind everyone and if kil cames dont show what you  seen
    if possible the game mode as well
     
    here are my settings from last week i will keep updating
     8ms to netdumar      15 to 20 ingame ping  good hit registration  in kill cam its dosent show accurately  i am a second behind   game mode  ffa 
      16ms to netdumar        25 to 30 ms ingame ping   good hit registration   in kill cams it dosent    show accurately  i am sec behind  game mode ffa 
    31i knms to netdumar         40 to 50ms ingame ping     great hit registration   in kill cams it dosent  show accurately  i am still a tiny bit behind    game mode f
    i know know how to get my hit detection \ hit registration perfect where my bullets instantly kill
     
     i know how to do this from god rest his soul a7legit this guys game play was amazing
     i now have the same kind of hit detection as he used to get
     if you would like to know how to get it heres a link
     
     
    but im still a second behind so im trying to find the seet spot for mw
     
    sorry im going of topic here
    heres my expierinces with lag comp
     
     
    btw ive played cod since cod4
    mw3 was when i found out about it
    im mw3 it used to show bars for connection i had a 4 bar connection with a fastpath profile  11ms
     
    most players on 4 bar cnnections i could easily kill
     and 3 bars was easier
     the guys who i couldnt kill no matter what i tried was the guys who had a 4bar one second and a 3 bars a second later it used to fluctuate betwen the two
    this was lobby after lobby after loby
     the person with the 3-4 bar connection would nearly always win
     
    also years ago we used to sometime play private matches
     and my cousin who is from ireland would play with us i am from london  and i would host  the game
    my cousin would always win every game
     when i hosted because he had a 3-4 connection  and i couldnt kill him
    when he was host   he was a lot lot easier to kill as he had 4 bars
     So please any one post your ping settings good or bad expieriences so it might help us all out 
    All welcome to post your seetings i asked for 
    I hope i made sence 
    And this isnt as confusing as my other threads i made
     
     
     
     
     
     
     
     
     
     
     
  7. Like
    Bat 'n' Ball reacted to ugotstretched in trying to fix lagcomp expiriment   
    Its crazy through the years my network has gotten better and better but my gaming experience has gotten worse.  I tried a nord vpn on black ops, maybe ill try it again with modern warfare
  8. Like
    Bat 'n' Ball reacted to PUBzZz in Cloud update any news ?   
    You guys should make a post explaining the problems you are having with MW as to why a cloud update isn't close to being done yet.  Listen people here who spent money on a duma are gonna be mad it's not done but if your open about why I think the majority will accept that the problem is the game not the duma or duma team.  
    You guys are gonna sell a good amount of Duma's this Holiday season.  I can see a lot of upset new duma users coming in here in the near future.  So it might be best to have the issues on the table so new users come here complain and we can point them to the post explaining the issues with MW and that the Duma team is working on it.
  9. Haha
    Bat 'n' Ball reacted to ItsMrWes in Cloud update any news ?   
    I believe their idea of “soon” is nothing less than 6 months. 
  10. Like
    Bat 'n' Ball reacted to DARTHXX in Cloud update any news ?   
    Hello I would like to know if there are any news regarding the cloud update ?!
  11. Like
    Bat 'n' Ball reacted to PUBzZz in Cloud Update   
    Can we get somebody from the Duma team to chime in on this to let us know where we are at with the cloud update for MW?  Is it coming within the next day or two or are we looking at weeks away?  If it's going to be weeks can we get some insight on what the hold up is?  
    Thanks in advance to the Duma team I know you want to get it right but I think we just need to be kept in the loop because MW is driving many here crazy with it's matchmaking.
  12. Like
    Bat 'n' Ball reacted to Netduma Admin in Ambiguous Dedicated & Peer hosts (MW)   
    Thanks for the info OP. We will look to update our list of servers as we realise it can be a bit confusing. But to answer your question - you are correct, Choopa is a dedicated server provider used in CoD.
    As for delayed denying - there's a deliberate 2 minute delay from denying a server to it then being blocked. This is to prevent people from kicking themselves out of a game whilst still playing. So you should find that you have blocked that specific server if you ever come across it again.
     
  13. Like
    Bat 'n' Ball reacted to Netduma Fraser in App?   
    No news yet but it is in the works!
  14. Like
    Bat 'n' Ball reacted to karlfr in App?   
    Just wondering if there is any news on an app for the OS. It’s a pain on a mobile!
  15. Like
    Bat 'n' Ball reacted to xG3orG3x in App?   
    Bumping this just to see where we’re at with it. 
  16. Like
    Bat 'n' Ball reacted to ItsMrWes in Ambiguous Dedicated & Peer hosts (MW)   
    I have the same issue with denying choopa.net servers. I try to deny and it still keeps connecting me to them. It’s frustrating 
  17. Like
    Bat 'n' Ball got a reaction from progprogprog in Ambiguous Dedicated & Peer hosts (MW)   
    Hello peeps,
    I’m not sure if this info is of any use to Admin/Support/Devs, but listed below are some south of England hosts with the ‘choopa.net’ domain name. These were noted while I was playing MW. 
    I think the ‘choopa.net’ domain name suggests the hosts are dedicated servers, however, the Host Type says Peer and they also have peer icons - not the square dedicated server icons.
    Another thing to note is that when I am playing on a Dedicated server (square icon) and I click the DENY button, the game freezes and I eventually get kicked out of the game, as you might expect. But, when I click the DENY button on the below hosts (dedicated but with a peer icon), the game continues as though the host has not actually been blocked at all.
    To sum up, I assume the peer hosts with dedicated domain names are actually dedicated hosts because they all appear on the south coast of England, in the place where I know there are dedicated servers. But I'm not sure if they are properly blocked when they are put into the Allow and Deny list, as clicking the DENY button during a game has no effect.
    -----
    95-179-204-135.choopa.net
    2d5fbc87fcccaeb3
    95-179-205-11.choopa.net
    2e5f400bfccdaeb3
    95-179-205-43.choopa.net
    2e5f602bfccdaeb3
    95-179-205-222.choopa.net
    2e5f13defccdaeb3
    95-179-204-84.choopa.net
    2d5f8954fcccaeb3
     
  18. Like
    Bat 'n' Ball reacted to albert dh in Not seeing player locations in Modern Warfare   
    Hello,
    I want to inform that I have the same problem as Bat 'n' Ball.   I hope you can report a solution.
  19. Like
    Bat 'n' Ball reacted to Netduma Jack in Not seeing player locations in Modern Warfare   
    Yeh that sounds correct. Choopa is a dedicated server I believe.
    We're actually looking into ways to automate our dedicated server detection, since at the moment we have to manually go through and classify dedicated servers. This should get more streamlined further down the road, but for now I'd ignore that categorisation. I reckon everything in screenshot 1 is a server, they look like they're in the right place for that to be true.
  20. Like
    Bat 'n' Ball reacted to Netduma Alex in Not seeing player locations in Modern Warfare   
    I think what's happening is that some servers are being miscategorized as players.
    I think all of the icons that show up on the map currently for MW are servers, even if they appear to be players.
  21. Like
    Bat 'n' Ball got a reaction from Achilles in Not seeing player locations in Modern Warfare   
    Same here.
    It's not a 'mis-located' server issue, it's a 'can't-see-the-other-player-icons' issue.
    I play GTA V and it shows where maybe 95% of the player locations are, but in MW probably the same amount of player icons are missing.
  22. Like
    Bat 'n' Ball got a reaction from Netduma Fraser in XR500 freeze? Logs?   
    Hi Netduma Fraser,
    Thanks for your reply.
    If I have issues again, I'll follow your suggestions and post back to this thread.
  23. Like
    Bat 'n' Ball reacted to Netduma Alex in Not seeing player locations in Modern Warfare   
    We'll have a cloud update out soon that should improve compatibility with Modern Warfare.
  24. Like
    Bat 'n' Ball reacted to Achilles in Not seeing player locations in Modern Warfare   
    I'm using the geofilter in both filtering and spectator but never seen the full lobby of players. 
    I typically see maybe a server, one player and that's about it. 
    I have crossplay enabled so I don't know if that is the issue but it sucks not knowing where I'm connecting to. 
    For example, I'm literally playing a 12-man Headquarters and this is my map. Missing 90% of the lobby and some dude is reportedly rocking out in Indonesia (he isn't).

  25. Like
    Bat 'n' Ball reacted to Achilles in Not seeing player locations in Modern Warfare   
    So if I haven't updated my cloud yet, does that mean the geo-filter just isn't working as intended?
     
    Flushed Cloud - same problem. See literally no players. 
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