
bbursley
R3 Early Access-
Posts
613 -
Joined
Basic Info
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Gender
Male
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Location
USA
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DumaOS Routers Owned
Netduma R1
Netduma R3
Gaming
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Connection Speed
Don't know/Won't say
Recent Profile Visitors
3134 profile views
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Route optimization for games
bbursley replied to COACH's topic in Feature Ideas & Improvements for DumaOS
So heres the thing. The internet uses BGP to determine routes. AFAIK, you can only check against BGP routes that your ISP is open to. So for example, my ISP peers with itself, Hurricane Electric, Cogent, Twelve99, and NTT. When a connection request goes out, BGP is used to determine the "best path", or thats how its suppose to work. I learned this because I wanted to change routes to the COD servers (like have my ISP use NTT), but they said they cannot just change it, since again, BGP determines the path. Maybe theres a way ISPs can do it, but maybe its a feature only possible on certain enterprise level routers, not sure since im not a network engineer here. Netduma cannot alter your BGP pathways, you yourself would have to have an ASN, and a firewall capable of setting routes (its even more complicated than that im sure). Point really is that...you are likely better off just finding a decent quality VPN, and then setting that on the Netduma side of things. This will only really benefit I would think, if the VPN provider isnt too far away, that way you can quickly bump your traffic over to them, and then they can handle it the rest of the way. -
Troubleshooting connection to COD servers with ISP
bbursley replied to bbursley's topic in Call of Duty Support
Got it, I sent them the AS, as well as sever IPs I logged while looking at resource monitor. Any possibility on getting in on the early access firmware for the R3? Someone mentioned I should check with you. I have a backup, so worst case if it was “worse”, or worse it bricks somehow, I can always use the alternative ASUS device I have. thanks -
Its not that the hardware is underpowered, theres just some bugs here and there that need to be worked out. For me personally overall the router works as advertised. I do have the issue with needing to reboot as well, and wireless eventually becomes awful. Outside of that though, the main software works just fine.
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Hey Fraser, I sent you a DM. Just needed some quick assistance or suggestions. Thanks.
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BLACK OPS 6 BETA + NEW WARZONE AND FULL GAME RELEASE
bbursley replied to iOrcus's topic in Call of Duty Support
Same, Im using the xbox gamepass on PC, and I dont see the actual server names anymore. Usually its the IP followed by CHOOPA or VULTR, but I am not seeing anything like that -
I would get a static personally. Usually its like $10, which is a drop in the bucket compared to having to deal with CGNAT lol. Not only that, if you do anything from inside the home that requires the use of a constant IP address, its also useful for those things.
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Hey there. I am trying to troubleshoot my connection (inconsistent hit detection) to the cod servers, and I was trying to figure out the best information to give them to do so. Would providing the constant company ASN be a good way? Or would them having the server IPs to test against be a better route? Obviously theres tons of different IPs or NY, Chicago, Atlanta etc that you could connect to, so what would be the best information I can give them to figure out wtf is going on lol. I watch peoples best plays, youtube, and twitch streams and their connection registration looks so smooth! As someone who has invested into a business connection, I would also like to see the same result xD. This was their response in relation to me complaining about the hit detection was.... "Firstlight is a premium Internet service provider, and we do have a ton of direct peerings. Over 75% of our traffic is delivered directly to the source. Firstlight should be performing very well. Obviously, it could be related to the host site, overall congestion on the Internet on the way to the host site, etc. What is the sites that you are testing? What is the gear that you are using (firewall and are you plugged in opposed to wireless, etc)?" Any help would be appreciated, I want to give them the best information I can so they can test/troubleshoot effectively. Thanks<3
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bbursley reacted to a post in a topic: underpowered everything
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bbursley reacted to a post in a topic: NEW R3 FIRMWARE - 4.0.236
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Netduma Fraser reacted to a post in a topic: Just another fun day of Netduma not loading lol
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Hey there. It sounds like the NAT issues are a result of you trying to trying to double NAT (because of the two routers). What I would personally do here is set your Nokia device either in bridged mode, OR, adding assign a static IP to the netduma router in the Nokia, then add it to the DMZ. This should allow your netduma to become wide open to the internet, and allow you to apply firewall related security using the netduma instead. If you can, maybe see if your ISP offers an ONT only, without needing the router, that would surely make life a lot easier overall in my opinion. ISPs don't always offer that though, but its worth considering!
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Just another fun day of Netduma not loading lol
bbursley replied to bbursley's topic in Netduma R3 Support
Okay good to know! I just let the device stay powered off and then turned it back on instead of waiting, but in the future I will definitely use that. Neat tool. Thanks for letting me know. -
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Works for me, probably the best feature of the R3 tbh
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bbursley reacted to a post in a topic: Turn off congestion control
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Ahhh okay, so you can’t prioritize packets without removing congestion control as a whole? How do you disable smart boost? I’m just testing some things to see if I can fine tune hit detection for myself, since the dedicated connection is a little different than a residential, maybe I don’t need it? I can’t be sure
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Is there any way to truly turn off congestion control? So far the only thing I could try is setting speeds to 1000/1000 and leaving CC sliders at 100%.
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Thewhrath reacted to a post in a topic: 2ms lobby 200+ kills
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lowest ping server I get is 13ms, and it still feels like a 3ms player can kill me in what seems like an instant. I have just come to the conclusion that hit detection and netcode suck this year