YT_LowPingKing Posted November 1 Share Posted November 1 Go to Ping Optimizer then set your congestion control to LLM ( low latency mode ) Since the release of Black Ops 6 I've been testing different congestion control settings. One match would feel okay. Bullets would register the way I'd expect. Then the very next it would all go to 💩 So I would go into testing different congestion control sliders settings. Even with buffer bloat at an a+ & Ping Potter showing a smooth graph the game would feel very inconsistent. This was incredibly noticeable when trying to Sprint from a dead stop. Going into a private match and just trying to Sprint away felt like I was a millisecond or two behind my controller. For somebody who plays cod consistently this was really noticeable. I'd even noticed this same thing happening in MW3 & could never figure out exactly why. Up into this point I'd never actually tried using LLM within congestion control. Since turn it on the other day all games feel significantly better. Blops 6 feels snappy and responsive. Going into a private match and trying to Sprint away no longer feels sluggish. I'd love to know if this works for others in the community. Sure the NetDuma team would as well. Thx Scott Trinibad, satinghostrider, Hydros85 and 1 other 1 1 2 Link to comment Share on other sites More sharing options...
Trinibad Posted November 1 Share Posted November 1 49 minutes ago, YT_LowPingKing said: Go to Ping Optimizer then set your congestion control to LLM ( low latency mode ) Since the release of Black Ops 6 I've been testing different congestion control settings. One match would feel okay. Bullets would register the way I'd expect. Then the very next it would all go to 💩 So I would go into testing different congestion control sliders settings. Even with buffer bloat at an a+ & Ping Potter showing a smooth graph the game would feel very inconsistent. This was incredibly noticeable when trying to Sprint from a dead stop. Going into a private match and just trying to Sprint away felt like I was a millisecond or two behind my controller. For somebody who plays cod consistently this was really noticeable. I'd even noticed this same thing happening in MW3 & could never figure out exactly why. Up into this point I'd never actually tried using LLM within congestion control. Since turn it on the other day all games feel significantly better. Blops 6 feels snappy and responsive. Going into a private match and trying to Sprint away no longer feels sluggish. I'd love to know if this works for others in the community. Sure the NetDuma team would as well. Thx Scott same experience with bo6 for me going to try thanks much Link to comment Share on other sites More sharing options...
Jermsz Posted November 1 Share Posted November 1 Out of curiosity doesn't this get turned on automatically anyway? I'll give it a try regardless and see how it feels. Lobby to lobby is a toss up with hit detection and responsiveness. Link to comment Share on other sites More sharing options...
Rossi300 Posted November 1 Share Posted November 1 Thanks I am going to give it a try. Link to comment Share on other sites More sharing options...
dinego Posted November 2 Share Posted November 2 14 hours ago, YT_LowPingKing said: Go to Ping Optimizer then set your congestion control to LLM ( low latency mode ) Since the release of Black Ops 6 I've been testing different congestion control settings. One match would feel okay. Bullets would register the way I'd expect. Then the very next it would all go to 💩 So I would go into testing different congestion control sliders settings. Even with buffer bloat at an a+ & Ping Potter showing a smooth graph the game would feel very inconsistent. This was incredibly noticeable when trying to Sprint from a dead stop. Going into a private match and just trying to Sprint away felt like I was a millisecond or two behind my controller. For somebody who plays cod consistently this was really noticeable. I'd even noticed this same thing happening in MW3 & could never figure out exactly why. Up into this point I'd never actually tried using LLM within congestion control. Since turn it on the other day all games feel significantly better. Blops 6 feels snappy and responsive. Going into a private match and trying to Sprint away no longer feels sluggish. I'd love to know if this works for others in the community. Sure the NetDuma team would as well. Thx Scott Even though my waveform results have dropped to just an A, the game actually feels better. Since BO6 launched, I feel like my connection has been lagging behind other players. Tony and YT_LowPingKing 2 Link to comment Share on other sites More sharing options...
VeeDot Posted November 2 Share Posted November 2 If you put in LLM, doesnt that make the how point of the ping optimizer whilst gaming pointless 🤔 Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted November 2 Administrators Share Posted November 2 6 hours ago, VeeDot said: If you put in LLM, doesnt that make the how point of the ping optimizer whilst gaming pointless 🤔 It's still applying Congestion Control when you're playing using your set values Link to comment Share on other sites More sharing options...
SachsenPowl Posted November 3 Share Posted November 3 these "running with controller in private lobby thing" - is there ANYONE who can replicate this as a scenario to test? i mean i feel that the game feels off, but not notice that thing inside a private lobby. i wonder if there is any test scenario, maybe alos in other game or browser based, that the hitreg will feel better/worse, beside of the "feeling" @YT_LowPingKing Link to comment Share on other sites More sharing options...
BL4CK OPS V3TRN Posted November 4 Share Posted November 4 MY experience of LLM is it cancels out CC . Effectively you're playing with 100% of your download and Upload values . I did try this myself last week and it made no difference for me , still unplayable in most games and then I am God in others no middle ground . Reality is it will settle down , shame really as when I jump on MW3 its like night and day , super smooth and consistant I get killed by better players not an overloaded server or whatever the hell desync is !! satinghostrider 1 Link to comment Share on other sites More sharing options...
YT_LowPingKing Posted November 4 Author Share Posted November 4 LLM does turn on your congestion control only when gaming. I've double checked. Still testing during my free time but I'm finding some interesting results. When I adjust my download congestion control games start to feel weird. I know that games "Feeling" weird is subjective. However I'm very familiar with the games that I play. Been playing the Call of Duty franchise since WAW. Have owned every main line Netduma router since 2014. I've been trying to figure out why some days feel great. While others don't. Normally adjusting congestion control seems to make things better. At least for a bit. This is something that I've seen over the years as a NetDuma YouTuber. It's definitely been mentioned here on the forums a number of times. It would make sense that different days and times depending on your ISP load and your load in your household that you may need to adjust congestion control. So that's what I've always done and told others to do on my YouTube channel. I won't bore you with every test I've done over the last year but let's say it's been a lot. Honestly a bit stressful as every time I feel like games are running good a little bit later they don't. There's still a bunch more tests to run but everything the last few days has pointed me toward adjusting download CC. Even though I have buffer bloat on my download side, games play better. Adjusting upload seems to work as intended and doesn't affect gameplay negatively. All said I have a bunch more testing I'd like to do. Is going to take time. However if there are others in the community that are struggling with games feeling weird including Call of Duty then try not adjusting your download congestion control and leave it at 100%. I'm currently still using llm. However I do plan to once again test Auto/Always. Maybe it's just my connection doesn't like me adjusting download. However that does seem doubtful as others in the community have expressed games "Feeling" weird. Thanks everybody for the input so far. If any of y'all want to try not adjusting download and seeing if games feel better & report back that would be great. If this is something that everybody can replicate then NetDuma knows it's something they should look into. If it's just me and a few others then at the very least I can report in an upcoming YouTube video that this may be something that some people should try. Anywho that was a long post. It's early I need coffee. Thx Scott Tony and MainLifeline 1 1 Link to comment Share on other sites More sharing options...
Zippy Posted November 4 Share Posted November 4 On 11/2/2024 at 1:04 PM, Netduma Fraser said: It's still applying Congestion Control when you're playing using your set values Fraser I was going to ask you this before.. But whats confusing about this is whats the difference using LLM or Auto Detect? Or Always for that matter.. Do any of these different modes handle packets any different? The clarity on this seems a but mucky.. Basically what would be the benefit of using LLM over Auto Detect? There shouldnt be any should there? Thanks! Zippy. YT_LowPingKing 1 Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted November 4 Administrators Share Posted November 4 10 minutes ago, Zippy said: Fraser I was going to ask you this before.. But whats confusing about this is whats the difference using LLM or Auto Detect? Or Always for that matter.. Do any of these different modes handle packets any different? The clarity on this seems a but mucky.. Basically what would be the benefit of using LLM over Auto Detect? There shouldnt be any should there? Thanks! Zippy. Good question, as you've mentioned the distinction is a little blurred, I just double checked my understanding of it with someone and theirs was slightly different but roughly the same. We'll get a core dev to provide the specifics and hopefully we can clear it up and perhaps update the description of it if needed. Zippy and YT_LowPingKing 1 1 Link to comment Share on other sites More sharing options...
MEGASH0N Posted November 6 Share Posted November 6 I'm not even sure this is a Netduma thing. I've been using ExitLag for about a week, and honestly, the game has felt great. The past two days, it feels exactly as you describe. Seems like squishy and delayed input lag. Sometimes, it's like input is buffered and then executes all at once causing weird behavior. My R3 lands tomorrow, so I look forward to testing out these scenarios as well. YT_LowPingKing 1 Link to comment Share on other sites More sharing options...
Jermsz Posted November 6 Share Posted November 6 The most recent update definitely helped the feel server wise when not playing at peak time. I've played with a bunch of settings and I don't think any of this is netduma related. The game just came out and with all shooters, there's normally issues with servers in terms of desync, lag, etc. Think if Xdefiants launch and how bad it was dying around walls and what not. It'll get fixed eventually. This happens every year with cod, although maybe not as bad as this year but it will get fixed eventually. My wonder is why they can never release the servers in great working condition if they've been working on the game for years? Why can they just increase the server update rate in order to mitigate these issues? Bad QA testing imo, whether you have a netduma or something else. Just gotta wait until they fix it, hopefully with the season 1 update. YT_LowPingKing 1 Link to comment Share on other sites More sharing options...
dinego Posted November 12 Share Posted November 12 Desde o lançamento do BO6, tive problemas de conexão que afetaram minha jogabilidade. Diferente do que experimentei no MWIII, no BO6 eu estava sempre "atrasado" em relação aos outros jogadores, meus tiros não acertavam, e a experiência geral era frustrante. Moro no Brasil, e, após muitas tentativas de ajustes, finalmente consegui resolver o problema trocando minha operadora da Vivo para a Claro. Com a Claro, percebi uma redução nos hops, proporcionando uma conexão mais estável e uma melhoria clara na resposta do jogo. Aqui está o que funcionou para mim: Configurações de Download e Upload: Configurei minhas velocidades de download e upload para 100 (mesmo recebendo mais do ISP) para equilibrar melhor o fluxo de dados. QoS: Ajustei o QoS para 95% do download e 85% do upload, mantendo o Low Latency Only ativo. Esse ajuste específico foi essencial para reduzir atrasos e melhorar a resposta. UPnP Desligado e Port Forwarding: Desativei o UPnP e adicionei um encaminhamento de portas manual, que, junto com as outras configurações, garantiu uma conexão mais limpa e controlada. Smartboost: Criei regras específicas no Smartboost para limitar a largura de banda em dispositivos secundários, priorizando o jogo e o console. Configuração do Geo-Filter: Mantive o Geo-Filter configurado para regiões próximas, restringindo a conexão a servidores de baixa latência, o que ajudou muito na estabilidade. Desde então, tenho uma experiência muito melhor no Call of Duty BO6 com meu PS5. Se você estiver enfrentando problemas similares, espero que essas dicas ajudem! Netduma Fraser and Zli 2 Link to comment Share on other sites More sharing options...
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