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Traffic Prioritising seems to have a negatives effect


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Are you playing over WiFi or ethernet? Did you use the Games Console service or use manual ports? In most circumstances I would say it is recommended to use Traffic Prioritization but you don't have to if you feel it plays better without.

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On 3/11/2022 at 7:59 PM, Rickyrocks said:

I have tried creating a voice and gaming to wan also auto enabled 

Is it best to prioritise because i cant see any difference in game .

QoS adds latency 

 

Disable QoS from duma.

 

run a ping test and make sure all household devices are connected and doing normal functions.

 

if they does not fluctuate, you don’t need QoS.

 

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41 minutes ago, CRarsenxL said:

QoS adds latency 

Disable QoS from duma.

run a ping test and make sure all household devices are connected and doing normal functions.

if they does not fluctuate, you don’t need QoS.

I would disagree with that, if normal functions including download or streaming (which lets face it is a distinct probability in this day and age) while games are being played then QoS would definitely be needed. Normal web browsing maybe not so much but given a background update for a PC for example can occur at any time keeping it on would prevent that affecting you. Any additional latency added by QoS would be imperceptible and absolutely negated by the rise in ping it would prevent.

If QoS off works best for you that's great but every connection and household are different so experimenting to find the best for your circumstances would absolutely be recommended.

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1 hour ago, Netduma Fraser said:

I would disagree with that, if normal functions including download or streaming (which lets face it is a distinct probability in this day and age) while games are being played then QoS would definitely be needed. Normal web browsing maybe not so much but given a background update for a PC for example can occur at any time keeping it on would prevent that affecting you. Any additional latency added by QoS would be imperceptible and absolutely negated by the rise in ping it would prevent.

If QoS off works best for you that's great but every connection and household are different so experimenting to find the best for your circumstances would absolutely be recommended.

See but “imperceptible” is not true.

 

it DOES take time to find and put the packets into a different queue.

 

And that is felt through bullet reg/ dying fast etc

i can feel the diff between 240hz and 300hz even though it people say it’s “in perceivable”

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1 hour ago, CRarsenxL said:

See but “imperceptible” is not true.

it DOES take time to find and put the packets into a different queue.

And that is felt through bullet reg/ dying fast etc

i can feel the diff between 240hz and 300hz even though it people say it’s “in perceivable”

Unless you're just gaming then there will always be some form of queue when multiple devices are used, using QoS to put gaming ahead of that queue will be beneficial. Refresh rate is more visual so you can visibly see how smooth the game appears, I would say it is harder to see that same difference in game with say a 5ms variance for example, given the fastest we can interpret something properly is about 13ms.

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Just now, Netduma Fraser said:

Unless you're just gaming then there will always be some form of queue when multiple devices are used, using QoS to put gaming ahead of that queue will be beneficial. Refresh rate is more visual so you can visibly see how smooth the game appears, I would say it is harder to see that same difference in game with say a 5ms variance for example, given the fastest we can interpret something properly is about 13ms.

I’ve got a house with gig, 25-30 devices.

 

The game feels better w/o QoS.

 

But what you’re saying is regardless of gig, regardless of bandwidth, gaming packets will benefit from QoS? That can’t be true as I’ve tested this and I kill much faster and literally don’t get zapped when QoS is off

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If you have multiple devices used at the same time there will be a form of network queue, despite how small it may be QoS would then push gaming to the front of that queue. If that's what works for you then that's great! 

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10 hours ago, Netduma Fraser said:

If you have multiple devices used at the same time there will be a form of network queue, despite how small it may be QoS would then push gaming to the front of that queue. If that's what works for you then that's great! 

But “why” does that work better for me? 

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9 hours ago, CRarsenxL said:

But “why” does that work better for me? 

I suspect it's more down to Traffic Prioritisation not quite working properly for you. If game traffic isn't being properly prioritised, that would explain why QoS feels like it's having an adverse affect for you. This is being drastically improved in the next firmware, but in the mean time could you please share your current Traffic Prioritisation configuration?

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For me personally traffic prio worked well in MW19 but doesn't work well with Vanguard at all. I've tried all combinations of prioritizations for my console, it's definitely working according to the router but gameplay doesn't feel good when it's turned on. I get absolutely shit on playing what feels like in the past, taking damage before I can ADS..

I've only had success in this game running openwrt on an old router with the pfifo queue disc but it's still very common to get bad matches. With the R2 I might have had a few "acceptable" games with traffic prio off and bandwidth capped to <1Mbps. Anything higher I'd be copping a face full of bullets before I can shoot, even if I was already ADS lol.

Would love a router with a GUI option to change different queue disciplines. I feel like whatever dumaos is using doesn't work well with Vanguard, maybe it's too optimised and cod doesn't like it.

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16 minutes ago, johnnytran said:

For me personally traffic prio worked well in MW19 but doesn't work well with Vanguard at all. I've tried all combinations of prioritizations for my console, it's definitely working according to the router but gameplay doesn't feel good when it's turned on. I get absolutely shit on playing what feels like in the past, taking damage before I can ADS..

I've only had success in this game running openwrt on an old router with the pfifo queue disc but it's still very common to get bad matches. With the R2 I might have had a few "acceptable" games with traffic prio off and bandwidth capped to <1Mbps. Anything higher I'd be copping a face full of bullets before I can shoot, even if I was already ADS lol.

Would love a router with a GUI option to change different queue disciplines. I feel like whatever dumaos is using doesn't work well with Vanguard, maybe it's too optimised and cod doesn't like it.

I would definitely give the next firmware a go once it's released, our beta testers have reported big improvements in the way traffic prioritisation works. There isn't an ETA for it just yet but we're making good progress in beta testing.

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15 hours ago, Netduma Liam said:

I would definitely give the next firmware a go once it's released, our beta testers have reported big improvements in the way traffic prioritisation works. There isn't an ETA for it just yet but we're making good progress in beta testing.

Looking forward to it Liam :)

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On 4/19/2022 at 6:29 AM, Netduma Liam said:

I suspect it's more down to Traffic Prioritisation not quite working properly for you. If game traffic isn't being properly prioritised, that would explain why QoS feels like it's having an adverse affect for you. This is being drastically improved in the next firmware, but in the mean time could you please share your current Traffic Prioritisation configuration?

What do you mean drastically improved?

 

detection method upgrade?

QoS upgrades like?

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37 minutes ago, CRarsenxL said:

What do you mean drastically improved?

detection method upgrade?

QoS upgrades like?

We're always working to improve DPI, in this instance we're making backend improvements to QoS. We're also looking at how different changes affect the 'feel' in game rather than focusing on pure stats and results have been very promising, still more testing to be done on that but if it goes to plan you'll definitely notice the difference in gameplay. 

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22 minutes ago, Netduma Fraser said:

We're always working to improve DPI, in this instance we're making backend improvements to QoS. We're also looking at how different changes affect the 'feel' in game rather than focusing on pure stats and results have been very promising, still more testing to be done on that but if it goes to plan you'll definitely notice the difference in gameplay. 

That’s awesome. Finally!

When can we expect it 👀

 

R2 first assuming?

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33 minutes ago, CRarsenxL said:

That’s awesome. Finally!

When can we expect it 👀

R2 first assuming?

Some changes will be in the next version so you will notice a difference in that one, tying up some bugs found on that first, then it depends on how testing for these specific changes go as to whether it makes it into that version or the next. 

Likely R2 yes just because it's probably the platform that will get an update sooner.

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On 4/23/2022 at 5:20 PM, Netduma Fraser said:

Some changes will be in the next version so you will notice a difference in that one, tying up some bugs found on that first, then it depends on how testing for these specific changes go as to whether it makes it into that version or the next. 

Likely R2 yes just because it's probably the platform that will get an update sooner.

Care to share what changes have been implemented so far?

 

or what has been observed within your teams testing?

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9 hours ago, CRarsenxL said:

Care to share what changes have been implemented so far?

 

or what has been observed within your teams testing?

It's primarily in the backend I'm afraid, but we've been doing some testing with beta testers and early results have shown better hit detection and smoother gameplay all round, so looking good so far!

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i got the new firmware today lets see if its any different because i must say this router has been a big let down I'm getting killed before i can even blink and I'm engaging first its the worst experience ever! So upset to be honest sorry guys but this router has been a real headache 

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1 hour ago, Rickyrocks said:

i got the new firmware today lets see if its any different because i must say this router has been a big let down I'm getting killed before i can even blink and I'm engaging first its the worst experience ever! So upset to be honest sorry guys but this router has been a real headache 

Sure, let us know how you get on. Sorry to hear your thoughts so far.

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ok so still no qos working and Halo infinite does not use geo filter on xbox anymore and i also got packet loss all because of this router am i missing something lol its got a mind of its own working then not working its driving me nuts  

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1 hour ago, Rickyrocks said:

ok so still no qos working and Halo infinite does not use geo filter on xbox anymore and i also got packet loss all because of this router am i missing something lol its got a mind of its own working then not working its driving me nuts  

Lets continue in your topic, Halo won't work correctly due to their matchmaking changes, we're looking into workarounds currently

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