CRarsenxL Posted December 11, 2021 Share Posted December 11, 2021 What’s the importance of upload and download latency in very granular details? my understanding is upload Latency is VERY important. This is your bullets, your movement and any action YOU do. You want the lowest latency possible on the upload side. For download, this one is the one that’s got me wondering. Does it even matter ? Everything is getting downloaded as fast as possible anyway? Maybe bloat? If anytning , throttling download could cause things to be loaded slower on the map, enemies and maps etc In my own testing, on a gig VZ Fios line, I’ve found barely touch download and lower upload a ton to get the least am of latency on that upload DOWNLOD 80-100% UPLOD50-70% Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 11, 2021 Administrators Share Posted December 11, 2021 Latency of any kind is never good, if you're lagging on download then you won't be seeing everything as it really is, people may be skipping around etc. Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 11, 2021 Author Share Posted December 11, 2021 1 hour ago, Netduma Fraser said: Latency of any kind is never good, if you're lagging on download then you won't be seeing everything as it really is, people may be skipping around etc. I’ve noticed that in game — I’ll run a wireless fast.com speed test, the packet loss % counter on PC and ps5 can show 1% at times but when I run diagnostics via ping plotter, no packet loss on the download bloat. Is that bc the rate at which ICMP is used in games is .5 vs 2.5 on ping plotter? Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 11, 2021 Administrators Share Posted December 11, 2021 With a speed test you're saturating the network, a download will take as much bandwidth as it can so doesn't leave much for other devices, ICMP doesn't use much bandwidth in comparison. Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 11, 2021 Author Share Posted December 11, 2021 20 minutes ago, Netduma Fraser said: With a speed test you're saturating the network, a download will take as much bandwidth as it can so doesn't leave much for other devices, ICMP doesn't use much bandwidth in comparison. You’re not understanding man. I diagnosed the line with speed tests. Using ping plotter the line wa stable even during the speed test. in game , when I run the speed test, I get packet loss Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 11, 2021 Administrators Share Posted December 11, 2021 Are you measuring packet loss on the in game graph or on PingPlotter? Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 11, 2021 Author Share Posted December 11, 2021 15 minutes ago, Netduma Fraser said: Are you measuring packet loss on the in game graph or on PingPlotter? Ping plotter. But there is packet loss on the game TELEMETRY PACKET LOSS COUNTER Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 11, 2021 Administrators Share Posted December 11, 2021 What is your Traffic Prioritization setting? If that is very broad it could be encompassing the speed test and bypassing QoS. Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 11, 2021 Author Share Posted December 11, 2021 59 minutes ago, Netduma Fraser said: What is your Traffic Prioritization setting? If that is very broad it could be encompassing the speed test and bypassing QoS. Games console prio …. Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 11, 2021 Author Share Posted December 11, 2021 I swear QoS don’t work right on the xr1000… it works fine after reboot. It’s like kernel or conntrack gets full and QoS goes to rip Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 12, 2021 Administrators Share Posted December 12, 2021 How long before it occurs again after a reboot? Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 12, 2021 Author Share Posted December 12, 2021 11 minutes ago, Netduma Fraser said: How long before it occurs again after a reboot? I believe when the rules is deleted and re added Link to comment Share on other sites More sharing options...
CRarsenxL Posted December 12, 2021 Author Share Posted December 12, 2021 Also is network queues on issue when it is a gig line? the effectiveness of traffic prio on a gig line could be tested how? Besides saturation Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 12, 2021 Administrators Share Posted December 12, 2021 Are you using Armor, PPPoE, VLAN, IPv6 or DHCP identifiers? Yes but they'll never get as big as a slower connection so will be hard to saturate the line but Traffic Prio will still work just the same. It's very hard to test it without saturating the line and creating a network queue that TP can overcome, otherwise results will appear like it does nothing as if there is no queue its not prioritizing over anything or prioritizing over a very small queue. Link to comment Share on other sites More sharing options...
Jackal235 Posted December 12, 2021 Share Posted December 12, 2021 20 hours ago, CRarsenxL said: I swear QoS don’t work right on the xr1000… it works fine after reboot. It’s like kernel or conntrack gets full and QoS goes to rip Not sure if it's because of my QOS rules or something else... after few days of playing, all my games become so laggy, even rebooting doesn't help. Only factory reset works like a miracle. XR1000, PS5, wired. Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 12, 2021 Administrators Share Posted December 12, 2021 59 minutes ago, Jackal235 said: Not sure if it's because of my QOS rules or something else... after few days of playing, all my games become so laggy, even rebooting doesn't help. Only factory reset works like a miracle. XR1000, PS5, wired. Are you using Armor, PPPoE, VLAN, IPv6 or DHCP identifiers? Link to comment Share on other sites More sharing options...
Jackal235 Posted December 12, 2021 Share Posted December 12, 2021 38 minutes ago, Netduma Fraser said: Are you using Armor, PPPoE, VLAN, IPv6 or DHCP identifiers? No armor activated, installed No PPPoE, it's modem mac identification from ISP No virtual networks DHCP identifier?- I'm only assigning static IP for my console in LAN DHCP address reservation. Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted December 12, 2021 Administrators Share Posted December 12, 2021 51 minutes ago, Jackal235 said: No armor activated, installed No PPPoE, it's modem mac identification from ISP No virtual networks DHCP identifier?- I'm only assigning static IP for my console in LAN DHCP address reservation. After a reset what settings do you change specifically? What does a typical day of network usage for you look like? Link to comment Share on other sites More sharing options...
Jackal235 Posted December 13, 2021 Share Posted December 13, 2021 2 hours ago, Netduma Fraser said: After a reset what settings do you change specifically? What does a typical day of network usage for you look like? I would set my 5G wifi, disable 2.4 radio, name my devices, set static PS5 IP in LAN, bandwidth allocation to devices, auto setup congestion control (always active), set custom prio rules for COD involving port 3074, disable duma classified games, disable upnp, add port forward to 3074 UDP/TCP. I would also sometimes use the geo filter for vanguard, either close or far away form my location. There are 2 smart TVs in my net, PS5, laptop, cell phone, iptv box which streams lots of video. However... I turn the box off when gaming. My net map looks as below. Hope that answers all your questions. Link to comment Share on other sites More sharing options...
Netduma Liam Posted December 13, 2021 Share Posted December 13, 2021 9 hours ago, Jackal235 said: I would set my 5G wifi, disable 2.4 radio, name my devices, set static PS5 IP in LAN, bandwidth allocation to devices, auto setup congestion control (always active), set custom prio rules for COD involving port 3074, disable duma classified games, disable upnp, add port forward to 3074 UDP/TCP. I would also sometimes use the geo filter for vanguard, either close or far away form my location. There are 2 smart TVs in my net, PS5, laptop, cell phone, iptv box which streams lots of video. However... I turn the box off when gaming. My net map looks as below. Hope that answers all your questions. Thanks! Are the rules you're setting in Traffic Prioritisation consistently detecting traffic when you're playing? How does the gameplay differ with this configuration compared to when you use the DumaOS classified games rule? Link to comment Share on other sites More sharing options...
Jackal235 Posted December 13, 2021 Share Posted December 13, 2021 5 hours ago, Netduma Liam said: Thanks! Are the rules you're setting in Traffic Prioritisation consistently detecting traffic when you're playing? How does the gameplay differ with this configuration compared to when you use the DumaOS classified games rule? Yes, I have 3 prio rules, which show constant traffic when playing. To be honest... I don't feel any difference whether it's duma classified, my rules or no rules at all. The only noticeable difference is... when I play just after factory reset or couple days later. Link to comment Share on other sites More sharing options...
Netduma Liam Posted December 14, 2021 Share Posted December 14, 2021 18 hours ago, Jackal235 said: Yes, I have 3 prio rules, which show constant traffic when playing. To be honest... I don't feel any difference whether it's duma classified, my rules or no rules at all. The only noticeable difference is... when I play just after factory reset or couple days later. How long have you had those rules configured for? They're not prioritising very much traffic at all, that's likely your issue. I'd suggest re-enabled DumaOS classified games and check that the Download and Upload packet counts are rapidly increasing. See how your gameplay feels after this. Link to comment Share on other sites More sharing options...
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