bbursley Posted April 17, 2019 Share Posted April 17, 2019 I know this might be a taxing service to use. Is it possible that the router can simultaneously determine ping AND jitter when searching for hosts. That way when a player searches, they are ping testing and getting analytical info on every host and the router can cleverly accept the best of the connections based on what it get for information. I know its possible to run multiple pings from a PC at once and get feedback, could the stronger routers handle that? I mean they are basically mini computers lol. This feedback could report to cloud of "known good connections" in which a player could additionally select a different filter option such as "pick known good hosts". It would be experimental at best, but I think it would be a genius idea. Zippy 1 Link to comment Share on other sites More sharing options...
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