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my netduma keeps getting insane bufferbloat


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So to start off. Ill get my buffer bloat just where I want it 3 a's or a+ which I test from my xbox one browser, this has worked for me time and time again. After a while of having smooth connection (great bufferbloat rating) I start getting melted and having basically instant deaths every lobby with the worst game being black ops 3. Typically with those buffer bloat ratings my hit detection is crisp. I have the Xbox ports 3075,3076 (ghosts, infinite warfare, bo3,mwr) in the hyper lane with both directions set. Generally this gives me some pretty amazing hit detection. But I'll start having some really funky deaths and wonder,well why? I go back to test my buffer bloat and I'm red lining almost constantly. I've touched base with my ISP they say nothing seems wrong, also have been noticing Skype has been flaky on my end of calls so I've been told. What is actually going on here? I've never had these issues till as of lately.

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Netgear DM111PSP adsl2+ modem. Haven't really had to many issues with it. Also have the modem the ISP leases me which is a comtrend. Neither seem to better than the other. I tried using reactive as the QoS setting and I tweaked it till I got a a/a+ on buffer bloat and it seemed to help more so. But I have been using preemptive since day 1 of owning my netduma with barely any issue in regards to buffer bloat. Now I know the techs did say my SnR margins aren't as good as they SHOULD be. I only really get issues with bloat on uplink downlink never seems to be a major issue no matter what the sliders really set to. I've also been noticing more rubber banding in matches more Skippy looking players but I'm assuming maybe thats internet issues, not them actually skipping/lagging? (This is on bo3). But I could be wrong about that. My friend has the same DSL provider and has already dropped a deatomizer on IW does decent on ghosts as far as I know. Basically he never has really many issues and is using the crappy router/modem combo provided by the ISP.

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I wouldn't typically worry about the bufferbloat tests, I feel people get very obsessed over that rating. 70/70 anti-flood should prevent any local congestion - as long as ALL devices are connected to the R1.

 

I've also moved this to General Support.

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Well here's the deal. I have 15d 1 u. But it seems on my upload side even at 95% I get extra upload to 1.3ish on average. Went back set to 1.3 and then moved slider down to get the a a+ rating. That was giving me constant amazing hit detection for a while. Especially with the hyperlane. Now I'm getting the unlink bloat with no background activities besides simple cell phone usage

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But again still doesn't explain why I'm getting choppy VoIP calls. I get errors trying to load menus sometimes to line misc settings. Although I'm not sure that has really any effect

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Bloat only happens when your line is saturating at around top download or upload speeds, so unless you or another member is downloading/uploading/streaming then the test at dsl report (which is saturating your line while testing) wont come into play.

 

Test your line at 70% reactive congestion control with the DSL reports test and VOIP and see how it goes.

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You can use either, I suggested reactive because for me in my tests using ping plotter it keeps my pings nearly jitter free while saturating my line.

 

I can breath easily while I know my son is streaming as I game.

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I was under the impression bloat can occur even by one device simply using the internet connection. For example using a cell phone while gaming, that cell phones packets alone can congest the network because it seems as though q device will pull as much data as needed and full buffers as much as needed unless otherwise specified.

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Bloat starts around saturation that is why leaving a 30% buffer of unused bandwidth using congestion control keeps your pings low.

 

A phone could download an update and flood your bandwidth depending on how much BW a user has so always leaving a buffer when gaming for me is essential.

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Some people use pre and it works better for them some use reactive.

 

If you have a noisy line and it is eating into your SNRM until it gets really low then yes that will affect gaming and http/https.

 

Do you think you have a broadband noise issue?

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Where do you live and can you show me your line stats from your ISP router, one during the day then one on a night when noise rises.

 

Are you UK? 6db is default here and if you are on ADSL+2 then the ISP can raise the SNRM for stability or the DLM does it automatically.

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Could a crappy modem be the cause of bad SnR? Idk a tech came and said the readings outside the house are different than ones inside the house, I assume the test with their mobile modem they used at the NID vs test against my modem remotely.

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I have my own modem and their modem is there a wnodws from to find these stats? My netgear does not have stats within the menu. I am actually USA and they say I'm not from from the co or DSLAM whoever it is. Yes I am also on adsl2+

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I am actually thinking by chance the CC isn't working. Idk for some reason doing speed tests back to back on my router the first speed tests will show my typical ping. Doiknft another test shortly after shows a major spike sometimes triple my base ping to the local server I use (usually 22-27ms max). It never used to do this before. I could speed test back to back and it would never max over 27 ever

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I am actually thinking by chance the CC isn't working. Idk for some reason doing speed tests back to back on my router the first speed tests will show my typical ping. Doiknft another test shortly after shows a major spike sometimes triple my base ping to the local server I use (usually 22-27ms max). It never used to do this before. I could speed test back to back and it would never max over 27 ever

 

Do a test directly from your hub/modem, do you experience the same?

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