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fatal0Efx

R2 Early Access
  • Posts

    108
  • Joined

  • Last visited

About fatal0Efx

Basic Info

  • Gender
    Male
  • DumaOS Routers Owned
    Netduma R1
    Netduma R2

Online Presence

  • PlayStation Network
    Fatal_0Efx
  • Xbox Live
    Fatal0Efx

Gaming

  • Gamer Type
    PC Gamer
    Console Gamer
  • Favourite Genres
    Shooters
    RPGs
    Platforming
  • Connection Speed
    501-1000mbps

Recent Profile Visitors

2345 profile views
  1. This is a bummer to hear. I just purchased a Netgear Nighthawk RS700 due to my R2 taking a dump back in October, before the R3 was announced. The RS700 seemed great (the form factor and supposed wifi range where I can probably get rid of my mesh sitting behind the R2). Unfortunately, it was an impulse buy and the price was a huge hit to the pockets. At any rate, I never got around to opening it, let alone installing it. When I heard about the R3 I got excited but quickly got sad because I rememberd I have this $700 router sitting here that I can no longer return. I'm past my 30 day window. I don't know what to do now. I intended to try and sell the RS700 somehow, and then get the R3 but after reading these posts, I too am wondering if I should just forego the R3 entirely. I had both the R1 and R2 and I had a number of issues with even those. I'd get the R3 and it likely just won't work at all for me LOL.
  2. Why is this server allowed?
  3. I'm sorry but this is not true at all for a number of reasons, the main one I can think of is a concept called Lag Compensation. Lag compensation was introduced to help counteract the inherent benefits of P2P/Listen Server hosts. Unfortunately some games had very bad implementations of this that actually benefited people with higher latencies more than the actual host. Essentially the host was often "penalized" with artificial lag to level the playing field. That is a crude explanation but basically what happened. This was widely an issue in several CoD games in the past (maybe even still today, I don't play so I don't know), as well as Destiny 1. Many users, including myself (as much as I hate to admit), used to throttle our upload/download speeds and try to introduce artificial lag on my home network, to avoid gaining host in these games, because we'd have a much better experience than if we were host. With that said, this conversation is essentially moot. What you are asking NetDuma to do is actively boot people out of an active game session. That would be nearly no different than DDOSing someone so they would lag out of the game and you win, which is rampant on P2P games these days, see Destiny 1 and 2 competitive matches. Ultimately NetDuma only attempts to prevent bad connections from getting together. It will NEVER negatively affect a gaming session in progress. Doing so would be against the TOS of just about every game there is.
  4. Still interested in the following: 1) a free-form geofilter vs. radius centric. 2) updated ping assist to exclude high pings within the geo-filter
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