
Bert
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Everything posted by Bert
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Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
No it doesn't. I have the same tool. It affects whatever connection on the PC you select. So if you have 2 network cards or 1x NIC and 1x wifi you can set it to affect whichever you want. The program also has filter options. So you can set it to affect a certain IP or MAC adress. Like that way I can set CoD to run at 256kbit while the rest of my stuff retains full bandwidth, when used with a console and internet connection sharing. Mine is not the pro version but the standard so can't test packet duplication. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Actually both should work. But you might want to check the in game menu under external IP and see what port it uses. Maybe 3074 isn't the right one for you. I have 3074 when I connect straight to the XR500 and above 60.000 when I connect through my PC. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I'm playing shipment to level some weapons on my second account and it's the laggiest shitshow I have ever seen LOL. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I did it on PC actually. So PS4 -> PC -> XR500. I limit my UDP connection from the PS4 specificly that way. I tried setting the network card to 10mbit half duplex as well but that was unnoticable. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I did that as well the other day, was getting disconnects at 128kbit. I did it via PC software though. At 256kbit it was playable but still I feel just full open connection is better most of the time. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I play at 1080P. This is PS4 though. I am not sure if it makes a difference for frame rates as on PS4 it's a pro enhanced title, so even when you force 1080P mode it will actually render it at a higher resolution and force anti aliasing. (Supersampling) In a lot of cases your input latency on your screen goes up at higher resolutions that is one reason. (very monitor and TV specific though) But on PC specific, the higher the stable FPS you can achieve, the less your input latency is. If you are on PC, you might want to check out a video by battle nonsense, about nVidia G-Sync and AMD Freesync. Basicly it shows testing results where their antilag actually reduces input lag, but the best result was achieved toning the settings down so the GPU utilization rate doesn't go above 97%. Video: -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I get moderate NAT as well with uPNP on, but I forward port UDP 3074 manually, that gives me open NAT. If your router settings are ok, it might be a problem with the server, your ISP or one of the backbone providers in between dropping your UDP packets. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I actually never get a 5 digit port when I look at UDP tables. But since you found 3074 in the in game port, the only rule you need to add under QoS: Playstation 4 Advanced Source start 3074 Source end 3074 Destination start 30000 Destination end 45000 If that doesn't work, ie the traffic prioritisation light doesn't light up, then there is something wrong, possibly the port at the server is different and you need to widen the destination port ranges. The rest of the settings is all personal. You can leave bandwidth sharing on in QoS. On a 900Mbit connection that really does not make a difference, your devices won't use enough to saturate that. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
You don't really need all these rules. UDP from 3074 to the server is all you need. So even if you set UDP 3074 source to 1-65535 destination you should be good. Most seem to use UDP 3074 source to 30000-45000 destination and that works for them. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I don't think moderate NAT is so relevant in this game, unless you play in parties. In previous games, there would be a pre game lobby, and as soon as the match started it would be transferred to a dedicated server. So to connect to other players or to become prelobby host, you needed open NAT. Even here you can argue that if you had moderate NAT, there would be plenty people with open NAT so matchmaking wasn't an issue. In this game, the pre game lobby is actually hosted on the dedicated server, so open NAT is not really relevant. When you want to be party host it is though. Since Scump plays for Chicago Huntsmen, he probably lives in their teamhouse, and you can bet they have a serious internet connection in there. Plus he's right on top of the datacenter in Chicago. If you run a edicated leaseline you probably nearly connect straight into the datacenter LOL. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
First is how is your PS4 connected to your router? wired or via LAN cable? That 3 squares indicate packet loss or packet bursting. Also that method of putting your geofilter in the ocean has never really worked well for me, I just set radius over the server I use and then set PA to 0. Also do you have open NAT? Depending on the setup I use I need to use different ports. If you go the network menu in MW, you can see the external IP adress and that tells you the port you need to prioritize in the end. I have found that if you have 3074 it's always 3074. But when I connect through my windows PC I am in the 62000-65000 range. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Too small of a map to tell. If you have the autoping screen you can copy paste the adress and insert it here: https://www.ultratools.com/whois Or zoom in on the map. In that area you typically would have Amsterdam, London, Paris and Frankfurt. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
LOL. You can definitely have a peer match. It's a backup mechanism in call of duty games that makes sure the game is playable if dedicated servers are not available, or if your region doesn't have access to dedicated servers. You can force it if you want. Set your geofilter somewhere in the ocean, turn strict mode on, and PA at 0. Then boot the game, wait until it pings the servers. You will see the blocked icon coming up for all of them. After that switch off geofilter and search for a game, good chance you get peer matches. It's just that with DumaOS, some dedicated servers are marked as peer while they are in fact dedicated servers (actually this is what happens in 95% of cases if you don't try to force a peer game on purpose) And you can tell this by the tickrate if it's happening. If it reads 60/60 it's dedicated server. If it reads 60Hz client 12 Hz host then you are in a peer game. I actually have no issues with MW when it comes to hitdetection LOL. And about SBMM. I am very well aware that there is SBMM in the game. And I am dead against it. But dudes like that videomaker take it a step further and are suggesting that the game is actively giving you bad hit registration as a way of mitigating skill. If you're making allegations like that, you need some more "anecdotal evidence" than a few reddit clips you have downloaded. This is just spreading false hearsay, since apparently people are picking up on it (like you). It's the same with his video he ran before that, claiming the servers were running 12Hz. Which obviously isn't the case but this does spread false rumors through the community. And with 15 minutes of research he would have known that this isn't the case. It's pure clickbaiting. -
Found mislocated servers? Let us know here!
Bert replied to Netduma Alex's topic in Call of Duty Support
Most likely you weren't connected to the USA with that ping. The game itself can also refuse you of the server and give you peer hosts instead if it deems your ping to USA is too high. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Well where is the error on my part? -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Well netcode is part of in game mechanics in my book. Since latency balancing is an aspect of the game. And you were the one defending that video from Blame Truth where he's suggesting that hit detection is rigged in favor of less skilled players. So you tell me -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I guess it's just easier to blame "skill based hitdetection" for losing than to actually research in game mechanics Everybody can believe what they want -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
That's because I don't have the time to go through 14 pages, and for fact know that it's impossible to perform magic on aim assist with aftermarket devices like Xim. On the rigged video: It's not his own clip. It's a clip he copied off Reddit. I have seen the original post on Reddit. So he knows just as little about the situation than I do. For somebody with such an audience they really need to do better than "anecdotal evidence" since everybody just seems to copy it adding fuel to the rumors. I have played p2p / custom games for years since we didn't have proper dedicated servers in Asia up to BO4. So I have seen that exact scenario unfold literally countless times. And the way you can tell is from the killcam, since it is registering his shots just fine, just doesn't want to count them. Also you will notice there is no connection indicators on the left side of the screen. If it was a dedicated server and you had a connection issue like that, these indicators would have lit up like a Christmas tree & you would be rubberbanding like crazy. And the last bit is, he is right in the face of the other player, also visible on killcam. If this was some weird hit detection issue the other guy would have killed him right away, so you can draw the conclusion that the host knew that the player was shooting at the guy in the corner, but wasn't displaying this on the other player's screen. There is 2 scenario's in which this happens to a host: 1. A player in the lobby is lagging out. This drags down the host in the way that he gets a huge artificial latency penalty. The other players can just keep playing as normal. 2. The host himself has a connection issue. This lags out all the other players and the same mechanism kicks in. But in this case all players will get disconnected if it persists long enough. (host ragequitting usually gives host migration) The aim assist thing: That's a XiM instruction. What does aim assist actually do in CoD? 1. Aim assist slowdown. It slows down your sensitivity when you're over the target 2. Rotational aim assist. It follows the target when your character is moving, it's not active when you stand still. This is why people move in gunfights. What are they actually doing? They are simply tuning the mouse response curve so you don't drop out of aim assist because of sudden movements, or mouse jitter. That's essentially also what we do with setting sensitivity and response curves for controllers. Is it cheating? Obviously yes because a mouse is not supposed to have aim assist. But there is no magic going on in terms of extending or enhancing the game's aim assist. That is equal for a XiM or controller user. We can touch on the other device while we are at it. The Cronus Max doesn't really give more aim assist either. But what CM users do is make their character strafe side to side with very tiny movements to activate rotational assist. Good players do this by themselves anyway so for anybody that half knows how to play the game this is of no value. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
By the way that Youtuber "Blame Truth" is an idiot. Just spreads rumors and doesn't know what he's talking about. Has no proof and has no idea of in game mechanics. Forward to 2:44 in that video (the infamous shoothouse clip) I can tell you exactly what happened there. The guy was in a p2p game and was host and his connection lagged out. You can tell from the killcam, the killcam registered his movements. It's the host's POV and that is running on his system, that's why you see his actions. But if the host himself lags out, the anti host advantage / anti lagswitch measure kicks in. Meaning all the other players have infinite latency for a moment, giving him infinite latency as well. So that's why the hits don't register at that player and that's also why that player doesn't shoot back. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Haha where is the video? XiM only lets you use keybaord and mouse while having aim assist, because the game thinks you're using a controller. It won't magically make your aim assist stronger. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
Sorry but that's BS. Stuff like a XiM merely emulates controller inputs. So there is really no way of extending aim assist ranges. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
What I don't like about a VPN solution is that you are connecting through their servers so they potentially give you more connection issues. Adding latency on your own system ensures you keep the same route to the nearest server so minimal interference from the internet. Plus you can adjust it to what you want. 30ms isn't really all that much, I was up to 100-120ms in most cases. But that is in Asia, latency in the lobby here is higher across the board. -
Traffic Prioritization Settings: Modern Warefare (BO4)
Bert replied to East's topic in Call of Duty Support
I did this by connecting through a PC with windows internet sharing. Then run a piece of software called SoftPerfect Connection Emulator Results are a bit sketchy though as you have to find the right amount for each lobby.