santa78 Posted November 22, 2019 Share Posted November 22, 2019 Hello, A new analysis of the tickrate by battlenonsense https://www.youtube.com/watch?v=eo3Bh69xmoQ reveal the netcode problem. No real full dedicated server, just sh*t hybrid, if the game are hosted by a dedicated server the tickrate is +60Hz. But if a player host the game the tickrate is 12hz (no joke). If you have a bullshit on your game the problem is the hosting. What are the plans of the Netduma team to try to overcome this problem? Maybe it's possible to auto block the hosting with player ? Thanks ! Link to comment Share on other sites More sharing options...
Bert Posted November 23, 2019 Share Posted November 23, 2019 It doesn’t happen very often actually. whenever I see peer Its just a dedicated server misinterpreted by DumaOS. Only once have I seen a true p2p game, playing against some Arabs on 300ms LOL. Link to comment Share on other sites More sharing options...
santa78 Posted November 23, 2019 Author Share Posted November 23, 2019 from Friday night and on the weekend we have a lot of game for players in France Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted November 27, 2019 Administrators Share Posted November 27, 2019 If it's the case that it does use servers and P2P then you should still be able to use the Geo-Filter to filter out bad hosts/further away hosts. If it does use P2P then Ping Assist may be the best choice to limit hosts to those under the limit that you set. Link to comment Share on other sites More sharing options...
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