kinel Posted November 7, 2019 Share Posted November 7, 2019 This question is for pc players who have or played cod mw The ingame ping on scordboard how accurate is it Does your netdumar show the same ping as ingame ping Or are they way off Because on console there diffrent Cheers Link to comment Share on other sites More sharing options...
PharmDawgg Posted November 7, 2019 Share Posted November 7, 2019 I play on pc and my Netduma ping shows approx 20ms and the ingame ping shows approx 30ms. It seems reasonable to me. The ingame ping is always going to be higher. It has a little more overhead/processing added to it. Link to comment Share on other sites More sharing options...
kinel Posted November 7, 2019 Author Share Posted November 7, 2019 Cheers for the reply if others could reply also it would be great just so i can see if it was same Because what your answer was exactly what i was thinking But i like confirmed from others as well Cheers Link to comment Share on other sites More sharing options...
kinel Posted November 10, 2019 Author Share Posted November 10, 2019 Please keep posting Pharmdawgg so when you search for a game does it start the search at 25 ms for a second then search 42 ms then find games at 42 ms Link to comment Share on other sites More sharing options...
kinel Posted December 21, 2019 Author Share Posted December 21, 2019 Please can members tell me what ping the geo filter shows when they play on cod mw 19 what i wanna find out is your ping to dumar eg 15 ms Then your ingame ping eg 43 ms As im tying to find out two things How mutch delays added And i wanna find out if a person on pc is plsying on a 54 ms ping ingame what there actual ping would be I could find this out if some pc players post there pings here Then i could tell the actual delay I already know on console theres a 16 ms delay added Link to comment Share on other sites More sharing options...
Bert Posted December 21, 2019 Share Posted December 21, 2019 If you look at the vid from battle nonsense it depends on the framerate setting of the PC user. So 16ms added for 60 Hz / FPS and 7ms for 144 FPS /Hz. Link to comment Share on other sites More sharing options...
kinel Posted December 21, 2019 Author Share Posted December 21, 2019 7 hours ago, Bert said: If you look at the vid from battle nonsense it depends on the framerate setting of the PC user. So 16ms added for 60 Hz / FPS and 7ms for 144 FPS /Hz. Thanks i did not know that Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 21, 2019 Share Posted December 21, 2019 Its Always your Ping + your frametime On 60 FPS you have to add 17 to your Ping on netduma Ping Spikes, lag and paketburst are usually a FPS Problem.. And i think the ps4 and Xbox has massive Problem with this Link to comment Share on other sites More sharing options...
Crysister Posted December 22, 2019 Share Posted December 22, 2019 10 hours ago, blackfirehawk said: Its Always your Ping + your frametime On 60 FPS you have to add 17 to your Ping on netduma Ping Spikes, lag and paketburst are usually a FPS Problem.. And i think the ps4 and Xbox has massive Problem with this But its even playfield for console users, where as pc user can have 240 hz... Link to comment Share on other sites More sharing options...
blackfirehawk Posted December 22, 2019 Share Posted December 22, 2019 4 hours ago, Crysister said: But its even playfield for console users, where as pc user can have 240 hz... Yeah i know thats Not fair.. 120fov is another story butyou need a good Computer for that I have a I7 6700k @4.5 GHz 32GB Ram and a 1080ti and Play on about 110-140 FPS on 1440P And iam CPU bound (CPU Limit) becouse its so CPU heavy.. even on 1080P i get only about 130-150 FPS And this not Always smooth.. groundwar Drops this FPS about 30 percent.. i struggle to get stable 80-90 FPS Even on a 9900K you cant get 240fps. On the other hand.. Xbox X and PS4 pro have dynamical Resolution Low textures.. and Not stable 60 FPS. I think the consoles are to weak for this Game Link to comment Share on other sites More sharing options...
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