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P2P peer pinging question


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I have a question I'm hoping someone can answer about peer ping. I'll try to explain. Normally when I ping someone in the geo filter their ip comes up and it shows the ping of the player updating approximately ever second. However there are times when I ping certain people it does it sporadically or just completely stops while I am still in a match with them. Sometimes once every 10 or more seconds. What could be causing this? 

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I have a question I'm hoping someone can answer about peer ping. I'll try to explain. Normally when I ping someone in the geo filter their ip comes up and it shows the ping of the player updating approximately ever second. However there are times when I ping certain people it does it sporadically or just completely stops while I am still in a match with them. Sometimes once every 10 or more seconds. What could be causing this? 

Maybe you have "Auto ping Host" option enabled so thats why it stops pinging that specific player and starts to ping the host instead.

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No I don't not have auto ping host on. You have to manually select for P2P as there is no host technically. When I leave it on it stays connected to the main server and not the player.

 

I went ahead and asked the user and they said they were on wifi, so not sure if that played a part. It only happens to certain people so that I might be it. It would be cool if it was because of that because then we could identify wifi users as well. 

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  • Netduma Staff

This seems like a strange issue. It could actually be browser related - make sure you're on Chrome on the latest version, using the default Netduma theme.

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I would be with you on the browser, except it only happens against the same set of people. If I play anyone else it works normally. I'll flag some people and do a video so you can see what I'm talking about.

 

Here is a video of what I'm talking about with slow to intermittent ping readings.

This person was also on wifi. It might be because of that.

 

Found another one. Wifi as well. Doesn't seem to happen to people that are hard wired though, so I'm going to use this as a way to weed out wifi users.

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  • Administrators

Interesting, never seen this before. Do you have an open NAT or any powerful firewall software? It's possible your router's ping to the other player is being frequently blocked (but not always blocked)

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NAT is secured in the router, but port is opened to the connected player. Windows firewall also has StreetFighterV.exe app listed in the exceptions list so it shouldn't be blocking anything. Here is a video showing exactly what is happening when I do matchmaking in SFV if you'd like some more insight: https://youtu.be/RIKAh4bBE_c

 

If you seeing anything that looks odd let me know. I've tried open ports, triggering ports per SFV guidelines, placing my PS4 into the DMZ and it all still functions the same so I think everything is setup right but others have mentioned issues with netduma and SFV. How much testing have you guys done with SFV? It would be cool if you could get some things optimized as currently there is no profile for SFV. 

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  • 2 weeks later...
  • Administrators

I think it's normal behaviour, if the entire panel was disappearing then restarting again then could indicate loss of connection (ping wise) to the host. You could try in WAN Setup unticking Disable IGMP Proxying and ticking Disable SIP ALG

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