Jettman Posted May 5, 2017 Share Posted May 5, 2017 Link to comment Share on other sites More sharing options...
ColonicBoom Posted May 5, 2017 Share Posted May 5, 2017 Do you have a video clip showing how bad it is? Link to comment Share on other sites More sharing options...
Gunzby Posted May 17, 2017 Share Posted May 17, 2017 3arch is known for having terrible hit detection. I don't know what it is about their networking, but their games are absolutely horrible at picking hosts too. Link to comment Share on other sites More sharing options...
fuzzy clam Posted May 17, 2017 Share Posted May 17, 2017 I think we all have questionable moments in any online FPS gamesome just get more than others, could be internet, set up,other players bad internet,etc I gave up trying to figure out how to even out the net code on the games and just play them, it's so much more enjoyable that way. Link to comment Share on other sites More sharing options...
Scrizzy Posted June 16, 2017 Share Posted June 16, 2017 3arch is known for having terrible hit detection. I don't know what it is about their networking, but their games are absolutely horrible at picking hosts too. This really isn't true. They all have horrific hit detection. Treyarch games just have a longer time to kill (more base health = more bullets), which is actually preferable for creating a skill gap in gunfights. And I personally much prefer their games. But longer time to kill exposes the bad hit detection inherent to all COD games. When you kill someone in 3 bullets in a IW game, you are less likely to notice how completely off the hitboxes and hitreg are... It also isn't just about picking hosts, because even on the dedicated servers, the hit detection issues are significant. Link to comment Share on other sites More sharing options...
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