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congestion control bug?


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So to start off I'll set my congestion control to 70/70. Test up as DSL reports and my uplink bloat is awful. I switched to reactive after being on preemptive and manage to get an a/a+ buffer bloat. Switching back to preemptive I manage to get almost all a+ (at least an a) or better usually the first two categories are a/a+. What is the cause of this?

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I noticed that my Congestion Control resets it self sometimes. At the moment I suspect it happens when PPPoE client reconnects, but maybe there is another cause I can't say for sure.

 

Obviously if congestion control is disabled a speed test is allowed to saturate your bandwidth and cause a bad bufferbloat score.

 

I now have to make sure to move the congestion control slider every day just to make sure it's still enabled and working. It doesn't matter in which direction it is moved or by how much, important part is that it reactivates the settings when moved.

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I noticed that my Congestion Control resets it self sometimes. At the moment I suspect it happens when PPPoE client reconnects, but maybe there is another cause I can't say for sure.

 

Are you logging in using different devices, different browsers, or clearing cookies?

I think this can cause some settings to appear to change.

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I don't but I'm not saying the values in the administration interface change, they remain constant. What changes is that they are no longer enforced on the system,  behind the interface. 

 

I can then move congestion control slider to 71% and back to 70% where it was, simply to force the settings to be re-applied. I can also see immediate effects when I do this during an ongoing speedtest that was a moment ago running at my max upload speed.

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Preemptive and Reactive work best for different people. However, I wouldn't pay much attention to dslreports. 70/70 should resolve any local congestion.

 

I don't but I'm not saying the values in the administration interface change, they remain constant. What changes is that they are no longer enforced on the system,  behind the interface. 

 

I can then move congestion control slider to 71% and back to 70% where it was, simply to force the settings to be re-applied. I can also see immediate effects when I do this during an ongoing speedtest that was a moment ago running at my max upload speed.

 

How are you testing this?

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I have 50 down 10 up fttc and have allways used reactive,for the last week I've been using preemptive and honestly think it works better,allthough I don't use dsl reports very often I get the a+ results with preemptive,use what ever works best for you everyone one is different wether it be speeds or quality of line/cable

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I don't but I'm not saying the values in the administration interface change, they remain constant. What changes is that they are no longer enforced on the system,  behind the interface. 

 

I can then move congestion control slider to 71% and back to 70% where it was, simply to force the settings to be re-applied. I can also see immediate effects when I do this during an ongoing speedtest that was a moment ago running at my max upload speed.

 

How are you testing this?

 

speedtest.net and suddenly I'm getting 50/11, repeated tests. Then I slide 'upload cap' from 85 to 84 and back during another test and I can see the test falter for a moment and then it evens out at 40/9 the way I want it to be.  

 

The only special thing about my configuration is usage of PPPoE client, from what I've seen most people have Netduma in DMZ so that's why I suspect it as the reason. When PPPoE session reconnects the ppp0 interface possibly no longer has congestion control active for it.

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I have cable but a couple times I ran speed test it showed my connection running full 100/100 even though I was at 70 /70. Only started doing this when I put my cc at that. Didn't any other time. Really boot fixed it. Happend twice last week. Could be a fluke. Tho I never do the 70/70. Always 97/97. Seems when I try different things or what ppl recommend. Hell breaks loose.

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You know I have a 15 down and 1 up conection but even at 95% I still hit over a Meg up like 1.3-1.5. Honestly I feel like that needs to be fixed. Like if I put 15/1 as my connection then it shouldn't ever go over that in my tests ever

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bbursley yes. For my 50/11 I set up 70/13 as my "speed" and then I find that percentages on the congestion control slider correspond correctly to my actual speed. 90% is 40Mbit/s, 95% is 45Mbit/s etc.  Anyway try setting your speed a little higher than actual until the percentages correctly match your actual speed. 

 

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That would be fantastic. As a matter of fact I feel like adsl2+/VDSL should be more prioritized over worrying about cable and fiber as cable and fiber are gernally more steady and have better pings and as far as I'm concerned have had much fewer issues than those with DSL/VDSL. Just my opinion of course

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That would be fantastic. As a matter of fact I feel like adsl2+/VDSL should be more prioritized over worrying about cable and fiber as cable and fiber are gernally more steady and have better pings and as far as I'm concerned have had much fewer issues than those with DSL/VDSL. Just my opinion of course

Cable is no where near as stable I'd take a 50ping adsl line over a jittery 10ms ping cable line the amount of issues I've read on here about cable being unstable is crazy and the PP graphs I've seen too look shocking at times

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Not every ADSL line is actually that good though. I still find that the netduma congestion control or at least mine is bugged. It never used to be. I could pick my exact bandwidth at 95% and have hit detection like it's supposed to be. I even bought a whole new modem from a really good company and still no go. It's the duma for sure. It's just not properly managing the upstream bandwidth like it's supposed to do and maybe like Frasier said it's a ppoe thing but there must be others with ADSL as well and it's not doing it to them?

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No matter how you pull your CC sliders it's not gonna affect your hit detection it's just gonna prevent people with in your home causing you to lag leaving the necessary head room for them to use the Internet whilst you game unaffected,hit detection is down to a lot of things more than I or anyone could probably explain,if anything the geo filter will give you better hit detection by reducing your ping playing on the closest servers to you but the latest call of duty IW if that's what your playing is flaky when it comes to hit detection,luck of the draw when playing game to game

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I run Bt adsl, i get about 11 to 12 dwn and. 94 up... not even 1up and im on 100%cc im the only one using the Internet on my setup, have flat line ping off to 10ms on ping plotter, Destiny blops3 worked perfectly... Iw is again hit and miss for hit detection. But i did have Virgin and everything played awful.

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I play black ops 3 and ghost's way more than IW or mwr I find them both to have atrocious hit detection at times. But I see. Well I would like to argue that your actually not 100% correct about the CC sliders. I was messing around with mine and actually on ghosts I set it to a certain point (very low) on one of the sliders and I was actually melting every single person and easily got streaks, a kem etc and consistently did well. I wouldn't call that having no affect on hit detection, as far as bo3 it made some difference but more or less wasnt a more positive effect over negative. So I considered it kinda useless as it yielded results not much better than not throttling the CC. I do believe that at times having a certain bandwidth speed has some affect on connection even if you don't have fiber or dont have the highest plan possible. Sim has made various videos testing it but I don't find that on ADSL it is enough to be a solution for us all. I find that black ops 3 worries more about jitter or quality connection at that given moment as far as how it judges to apply your hit detection. Basically fiber or cable for the most part will always beat DSL/VDSL it seems. This of course it not throwing the issues of ISP routing into the question. I do think it's sad though that after all this time of making call of duty games they haven't mastered hit detection

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