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Netduma Ping != In-Game Ping


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Posted

My home is set to middle of ocean and ping assists is at 10ms.

 

In game lobbies always show 17 ms, nothing less.

 

Host descriptor in Netduma CP shows 4-6 ms.

 

I'm going to assume its a BO3 problem.

 

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Secondary note, Black Ops 3 (PS4) still hiccups and lags extremely badly. With that being said, BLOPS3 servers are purely CRAP! At 4-6 ms you would think it being a good quality game, nope! Literally feels like I'm playing US-UK lobby and I'm not exaggerating.

 

My internet

 

5384684791.png

Posted

Use Ping plotter and run a test for 30-60 minutes and see if you have packet loss or high jitter...

 

I ping my local dedicated server at 9ms with somewhere between 2-15ms jitter...

 

To be honest, I still have good games in BO3 however.

Posted

Is that FTTP?

I can't see how you can have a 2ms ping to a server otherwise.

 

But yes, the in-game ping in BO3 is always about 12ms higher than the Duma ping

Posted

I believe that the in-game BO3 ping also includes the latency from game and PS4 processing and response.  I don't believe that it is a true ping.  As Colonic stated, my BO3 ping is typically about 15-20mS higher than the Netduma host ping.

Posted

I tested ping plotter for 24 hours on 2 separate IPs' and only lost 4 packets, it actually registered as 0% loss it was so small.

 

Netduma Internet Diagnosis shows "Exceptional" across the results.

 

BLOPS3 game still broken, I refuse to play it anymore.

 

4ms netduma ping, 16 ms in-game ping, all players at 4 bar, 1-2 ms Jitter Max, 0 packet loss

 

The following was recorded in just one match, it doesn't do the bigger picture justice in my opinion. This game has become too cheap and non-enjoyable.

 

https://www.youtube.com/watch?v=qmOomn7YGKo

Posted

You need to post your plot if you want us to look at it.

 

You won't want to hear this but a lot of those deaths you were hip-firing, probably missed and got caught in the head (not necessarily the final bullet so it doesn't show a headshot).

Several you just plain missed because you twitched too far - if they didn't miss, you died.

 

There were a couple of wobbles in connection though because you did rubberband/stutter occasionally, could have been you, could have been the server, could have been them.

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Posted

We suspect the 17ms will be things like processing delay, of course we can't know exactly how they calculate it

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