NetriX Posted June 7, 2016 Posted June 7, 2016 My home is set to middle of ocean and ping assists is at 10ms. In game lobbies always show 17 ms, nothing less. Host descriptor in Netduma CP shows 4-6 ms. I'm going to assume its a BO3 problem. ------------------------------------------------------------------------------------ Secondary note, Black Ops 3 (PS4) still hiccups and lags extremely badly. With that being said, BLOPS3 servers are purely CRAP! At 4-6 ms you would think it being a good quality game, nope! Literally feels like I'm playing US-UK lobby and I'm not exaggerating. My internet
A7Legit Posted June 7, 2016 Posted June 7, 2016 Use Ping plotter and run a test for 30-60 minutes and see if you have packet loss or high jitter... I ping my local dedicated server at 9ms with somewhere between 2-15ms jitter... To be honest, I still have good games in BO3 however.
ColonicBoom Posted June 7, 2016 Posted June 7, 2016 Is that FTTP? I can't see how you can have a 2ms ping to a server otherwise. But yes, the in-game ping in BO3 is always about 12ms higher than the Duma ping
UK_Wildcats_Fans Posted June 7, 2016 Posted June 7, 2016 I believe that the in-game BO3 ping also includes the latency from game and PS4 processing and response. I don't believe that it is a true ping. As Colonic stated, my BO3 ping is typically about 15-20mS higher than the Netduma host ping.
NetriX Posted June 8, 2016 Author Posted June 8, 2016 I tested ping plotter for 24 hours on 2 separate IPs' and only lost 4 packets, it actually registered as 0% loss it was so small. Netduma Internet Diagnosis shows "Exceptional" across the results. BLOPS3 game still broken, I refuse to play it anymore. 4ms netduma ping, 16 ms in-game ping, all players at 4 bar, 1-2 ms Jitter Max, 0 packet loss The following was recorded in just one match, it doesn't do the bigger picture justice in my opinion. This game has become too cheap and non-enjoyable. https://www.youtube.com/watch?v=qmOomn7YGKo
ColonicBoom Posted June 8, 2016 Posted June 8, 2016 You need to post your plot if you want us to look at it. You won't want to hear this but a lot of those deaths you were hip-firing, probably missed and got caught in the head (not necessarily the final bullet so it doesn't show a headshot). Several you just plain missed because you twitched too far - if they didn't miss, you died. There were a couple of wobbles in connection though because you did rubberband/stutter occasionally, could have been you, could have been the server, could have been them.
Administrators Netduma Fraser Posted June 9, 2016 Administrators Posted June 9, 2016 We suspect the 17ms will be things like processing delay, of course we can't know exactly how they calculate it
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