DanologyUK
R3 Early Access-
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Everything posted by DanologyUK
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Here is another video that will explain how MTU works. Have a watch to help educate yourself on this topic -
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Ive just clicked the image link for the download of the firmware and it has downloaded it fine for me. This is the link to the download from the pinned post - https://forum.netduma.com/applications/core/interface/file/attachment.php?id=38559&key=fff23e6dc6d803627f67a54baf2710f0
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Fraser has already said in a reply above he wouldnt know what they are.
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I'm sorry but that guy is waffling a lot of rubbish. You do realise that MTU = MAXIMUM Transmission Unit. By setting your MTU to the max MTU as offered by your ISP and as referenced on that link I posted, doesnt mean every packet you receive on your PC is going to be 1500 bytes as package size will differ from server to server and will normally be a lot less. If you try to exceed the MTU of your ISP, that is when you start getting packet loss due to fragmentation occuring Here is another link about MTU to help you to understand it - https://homenetworkgeek.com/mtu-size/
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MTU is to do with your ISP and nothing to do with the servers. This site will explain everything - https://homenetworkgeek.com/mtu-size/
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You have been saying "Shouldnt be long" since mid February, almost 2 months! That is long
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Almost 5 months since released. That is too long to have "patience" on issues which should have been resolved before it was even released. They shouldnt need to be fixing so many issues after release!
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Your R3 wont lock into anything the other side of the VM router, only your VM router will handle this as your VM Router is performing the modem part of this job (those frequencies etc are from Virgin's network). You need to speak to Virgin Media if there is a fault, your R3 wont influence any of this and will only use the WAN sent to it from your VMRouter/Modem (depending on what mode you have it in).
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Remember your ISP could be to blame for the packetloss as well. Set up a free "Broadband Quality Meter" - https://www.thinkbroadband.com/ping once set up, let it run for a few hours (it runs a ping from their server to your router) and it'll plot out your connection in a heatmap. See mine below. If you were to have true packetloss caused by your ISP then you will see a red spike/spikes from the top of the graph.
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You can see on Twitter / X, they are clearly talking about resyncing the cloud and nothing to do with the update! Of course they will see an update as they are currently dragging their heels in releasing an update so will be testing.
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4.0.41 Is the latest. Would suggest you update and retest. Link to the download is pinned to the top of the forum.
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No it's not out. You will see a post pinned in this forum once it is out.
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You do realise this is the THIRD router they have released and look at how the release has gone so far for this? Doesn't look like theyve learnt any lessons from the past 2 releases. You wouldnt go and build a house if you didnt know how to lay bricks, do the wiring, install the windows etc etc, so why are they releasing stuff like this if they dont know how to fix it? Basically Netduma got too greedy and wanted to release before Christmas in a broken state and then fix forward which is a poor excuse. The router has been out for almost 5 months and look at all the issues still being experienced. The issues are basic functions of any router as well so nothing specialised.
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You were clearly on your PC so why even use your phone? Taking a picture of a screen to then upload from your phone screeen is just strange.
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The guy can play COD on PC but doesnt know where the Screenshot button is. Hahaha
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If you use DMZ, should you disable Upnp?
DanologyUK replied to Gskillz's topic in Netduma R3 Support
Ok, the answer is no -
If you use DMZ, should you disable Upnp?
DanologyUK replied to Gskillz's topic in Netduma R3 Support
It really depends on what you are trying to achieve like Toddzilla has asked. If you have other devices in the house that may need ports to be opened then keep upnp enabled whilst also using DMZ. I suspect you may be getting confused with opening ports and UPNP being used at the same time which you cant, especially if you have devices trying to use the same port as you will see an error. -
Put the IP Address of your console into the DMZ. Goto Settings - Port Forwarding - Add device DMZ
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Open port 3074 on the R3 (or whatever port shows when you going into Network Settings on the Xbox)
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I have already uninstalled the game as it was just a preview game. If i install again, i will test to see if this happens again and will follow the instructions above
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That is the lastest
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Isnt it 1492 - 28 (20 are reserved for the IP header and 8 bytes needed for the ICMP Echo Request header)?
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I can tell you a Mod with that "Company style" response. Beta Tester: - How are we NOT beta testers??.... Just look at the forum. It's full of faults being raised to Netduma and basic faults too! Why couldnt your "Active beta tester team" spot the majority of them?! You are clearly blind to it. You mention that "all problems mentioned on the forum are known". So basically you have admitted that the router is very broken and was released early?! Thanks for confirming that. Yes basic router functions are broken like the local management function AKA DHCP and even loading the router GUI. I have just compared like for like. Please stop trying to defend the faults as you won't win against all the clear evidence on the forum.
